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About PTV-Jobo

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  1. I'm actually getting pretty excited about this. For the longest time I have been using Ace, then Ace Advanced, then using all the super-advanced stuff like KAT.....don't get me wrong, it was okay and all, but medic systems in Arma always just end up being boring menu games. Go into a menu, then a sub-menu, then a sub-sub-sub menu and click on that. It got to the point I either got too bored or too frustrated and stopped playing as a medic. I always use to think, "man, too bad we couldn't have animations where you see a medic holding the bandage or something like you see in games like Tarkov or Squad". And now you managed to put together a really visually fun medic system that feels less like a boring game of endless menus, and more fun visually. I can't wait to try it when it's all done! ๐Ÿ™‚
  2. PTV-Jobo

    Project True Viking

    Let's get a bit started with some WIP of our Galvion Viper P4 High Cut done by Tom Sanders for PTV:
  3. PTV-Jobo

    Project True Viking

    Hey all. It's been a while. Just wanted to swing by and mention....oh, I don't know, maybe something like: Indeed, you read that right. Project True Viking is back! Truth be told, PTV was absolutely down for good and was going to stay that way. However, out of nowhere some very, very kind folks and fans of the project approached me and tried to offer to help out the best they good in their own ways to try and help me revive this project and try to take it as far as I can. So here we are--giving it one last major go at it and see what we can do! So at this point, you might be one of the few actually pleasantly surprised and happy to see we're coming back. But equally, you are noticing already something is a bit......different. The most obvious being the new colors and flag we're raising. So what gives? Well, the real brutally honest truth is for the longest time, I absolutely hated PTV. Yeah, really....its project creator hated his own project, crazy right? Let's just say my focus was less on nailing down the vision and project I wanted and ended up more focused on trying to make everyone else happy. So what you all saw and were given was PTV and Askeland, but they just didn't feel like my PTV and the Askeland I wanted. So seeing how this opportunity fell into my lap could potentially help me revive PTV, I took some time to really consider for a while if I even wanted to try again or leave it dead. But hey, who am I kidding--PTV means still too much and equally, has so, so much untapped potential. I knew I wanted to try one more time, but if I was going to--I needed to make sure PTV and Askeland that I was coming back with, was going to be the proper Askeland and PTV. So I went to my lore guy and good friend, Wessex, and said point-blank--if we do this, I want you to come back and we do this finally right and the way it needs to be.....redone from the ground up. So I decided that while the community thought we were dead for good, use that opportunity to my advantage. I spent the past year working in peace and quiet with Wessex---who really needs some sort of Sainthood granted for putting up with me for all those months, lol--secretly under the radar and he helped me finally get out of this blockhead of mine that was rattling around for so long. And so I achieved that goal. I finally found myself staring at the crystal clear vision we lacked for so long, and couldn't be happier! Now unfortunately that means there has been a lot of changes--some of which some might not understand or like. And there are quite a few questions, especially in regards to lore. Have no fear--we gotchu fam! I am pleased to announce the first release of our OFFICIAL Project True Viking Lore Guide -2021! Basically a culmination of an entire year's worth of relentless blood, sweat, and tears (with a lot of swearing in between) in order to provide the user with a pretty good starting point into both the vision and lore of the new (and proper) Askeland and its forces. It's not 100% complete and exhaustive.....yet! Eventually, it'll have more added to it and will hopefully expand into a complete encyclopedia of sorts of Project True Viking and its lore. But even so, hopefully, you will find it insightful and also help clarify a lot of the vision for you, continuing to do so as it expands over time in the future. We are still too few people and can't promise huge things. But what I can only say is that I am super excited to bring PTV back and will certainly try out utmost best to do what we can, when we can to take PTV from the pages of the lore guide and bring it to life. So stay tuned and look to the shores for our arrival! ๐Ÿ˜‰
  4. May I just interject and just say I think some are reading far too much into what was asked. There was no real breach of etiquette--at least from my perspective as both a player and modder. I think their point was not of doubting the words of the modder, but since LAMBS was mentioned specifically by the author, in addition to having already posted a video example comparison of it in use vs vanilla...they were merely curious if there happened to have been any footage recorded by the author as well that had LAMBS active during their own testing of their own mod (especially since the mod creator himself confirms in his own words it was compatible and tested it once together--thus completely fair to consider the thought of possibly while being tested by the mod author that maaaaaybe there was some small chance of some footage). There was no doubting the words of the author as truth nor any breach of etiquette or demands, just nothing more than mere curiosity if the mod author--or perhaps from another user testing this with LAMBS--had a video. Yes surely--when it doubt, test it for yourself. But sometimes seeing something visual to compare can be helpful at times albeit not a necessity nor requirement, that's why there has already been comparison footage taken and posted for this very reason by the modder themself, no? All I'm just saying is as a user and modder myself, I got what Warhammer was meaning and didn't want 'em feeling like his post was somehow either calling the mod author a liar or somehow demanding proof to be "sold" on giving this a try, kind of like "well prove to me why I should even waste my time downloading this to try?" sort of thing. Regardless, I am quite interested in trying this myself. Perhaps if I get some free time I can maybe get a recording in as well and post it at some point since I am a LAMBS user and would love to give this a go in combination. I'll be sure to also do as suggested and turn off the danger unit dodging function too as suggested. Look forward to it! Thanks for putting this together and releasing it to the community! ๐Ÿ™‚
  5. PTV-Jobo


    Absolutely beautiful job as always! ๐Ÿ™‚
  6. I set everything to zero during testing to see if the different value changes were actually applying and not bugged on my end. When in doubt--set to zero, lol. I tried with default settings then tested different values for the recoil (makes sense since there is a slider to do so, no? Otherwise, it's of no use. ๐Ÿ™‚). Weirdly, I didn't see much of a difference between the values (e.g. going from your default and then setting to 0 which I was guessing would turn it off since it's...well....0. And if so, then slowly increase from there. Perhaps just a bug on my end. Because in your video with the AK it seemed a tiny bit less of what I was getting, and that's why I was trying to test and tweak different values. Again, perhaps just an error on my end with my setup is all. ๐Ÿ™‚ Ah. I didn't know it's built around animations. I wasn't asking for or expect separate animations. I was thinking more of instead of one single universal slide bar, perhaps some way a user can choose X amount value for 7.62 and X value for 5.56 weapons. But now you explained there are actual animations, etc. I understand now such a thing can't be done, which is understandable. ๐Ÿ‘ Nice! Loving the mod so far, it was just a little weird when I deployed my bipod or rested my weapon--no matter the caliber--and had no recoil at all. It was pretty fun though firing an mg3 with no recoil, I must admit--haha. ๐Ÿ˜„
  7. Really enjoying the animated recoi๏ปฟl mod! Visual recoil animations was definitely one of those things that annoyed me for years, especially when comparing with other games like Squad, Tarkov, Ground Branch, etc. Really nice step forward with this mod! A few things I certainly hope to see (if possible with Arma and this mod): โ€ข Maybe settings depending on caliber? Right now, no matter what settings I choose (e.g 0 for both settings) and firing 5.56 feels like firing 7.62. But not sure if this is even possible with Arma limitations โ€ข Applying also to rested weapons. Right now if you rest your weapon you have absolutely no visual recoil, so you feel like you are firing lasers. But when you unrest your rifle/mg's, you get recoil back. โ€ข Someday seeing also a future update also including sidearms Fantastic mod and certainly hope to see it grow and get better in the future! ๐Ÿ™‚
  8. Does this version actually work? The reason I ask is I often see on the workshop people uploading their versions claiming theirs is fixed and updated, but sadly barely anything actually works. Often times the Talon is buggy and flies off into orbit and/or has absolutely nothing of value to offer other than to drive around (if lucky enough to get it to do that), compared to the original mod. And the APOBs was super buggy even though all those people claimed to fix it....So I'm really curious how much has been fixed/updated with this one in comparison to others since I really missed this mod. It was one of the only real mods that scratched the itch for people like me that wanted a more fulfilling and immersive experience as EOD in missions. Most other mods out there are just extra IED's that anyone can just shot from afar and blow up.....kinda boring. So if there is a chance that this mod finally works like it did when it originally came out--like the Talon can actually once more place charges near IED's for example--oh my god, that would be so, so wonderful! ๐Ÿ˜Š
  9. PTV-Jobo

    [WIP] French Army Mod : ArmaModFrance

    A little bit late, but I wanted to come back here and extend my personal hope of health and continual success for not just your mod but in your personal lives as well and your families. Your willingness to help support other teams means an awful lot and just shows how nice the Arma community is in pulling together to help each other out. I look forward to seeing what is ahead for AMF. Here's to a better year ahead for all of us and our families and friends. ๐Ÿ™‚
  10. PTV-Jobo

    [WIP] French Army Mod : ArmaModFrance

    Awesome, awesome stuff! Top notch quality!
  11. PTV-Jobo

    Project True Viking

    Final update has been released officially to our workshop HERE. Consists of: - New/Updated mags - M14 Mag compatibility - Tweaked 890 firing sounds again (don't expect much, I'm no sound designer, heh) - C79 Optic added due to lore Once again, I just wanted to thank the Arma community for supporting this dumb guy with a small idea. Without the support of this community and the friends I've made along the way, I never would have been able to get this far and I am very grateful for that. Sad to see the journey finally end, but a journey I'm glad I had an opportunity to have taken nonetheless. - "Jobo" PTV Project Lead
  12. PTV-Jobo

    Project True Viking

    Sadly I have requested the thread to be unlocked so I can let people know that Project True Viking (formerly Project ASTFOR) will no longer be able to continue forward in development for the foreseeable future. The main and biggest reason is simply PTV does not have much of a team anymore to be able to progress the mod forward. I have just recently come back from a 4 month separation from PTV to survey the current situation and came back to a ghost town for the most part, which verified my conclusion. It's time to put PTV on the shelf and just be thankful for what was able to be accomplished. Some bailed on us, some just moved onto more important life things, some just kind of vanished since this Covid thing happened (still hoping they are safe and ok!), and anyone left just prefer to be silent for months. We've also had the occasional individuals approach us offering some cooperation or help then just kind of vanish completely. And seeing how many people are tied up in other projects and CDLC development for a long time into the future, recruiting help is a wasted effort and makes no sense to keep trying. So pretty much to sum up our situation: the horse is not merely dead, it has been mowed down by an mg3 at this point. A more personal reason for me that I've been dealing with for quite some time now is that I also have been dealing with feeling like an outsider in my own project. See, when I started with this spark of an idea back when it was ASTFOR, I didn't want it to be a mod with this super serious environment and development crap. I guess what I was hoping for was something that would grow into a group of good friends that have fun bringing it to life for us to enjoy and for the Arma Community to experience and enjoy as well. I guess (as pathetic as it sounds) through making this dumb little mod about a non-existent Nordic country in the Armaverse....I wanted to make a place where I felt I belonged finally too. I suppose that comes from growing up with my disability and forced to go through life feeling alone. People either didn't care if I existed or constantly get bullied since I was an easy target that can't fight back. So continuing investing my heart and soul into a project where I feel like an outsider around those around me as an adult just doesn't make any damn sense. My health has also been on a decline for awhile now. Something I've been trying my hardest to hide from family and friends. 38 years of a neuromuscular disease that even after years of blood work and muscle biopsies (while constantly battling a pretty sh*t healthcare system that would rather you just die off) just to always get told, "you're an enigma and we can't help much" sucks. If you are wondering what life has been like for me living with my muscular dystrophy--picture the worst flu you ever had. Kind of like that--all of your muscles hurt and feel like they are made of jelly. That's pretty much my daily life 24-7. So you can imagine how I felt when Covid happened, since I am also considered one of the high risk people and been working hard to ninja myself around trying to avoid it at all costs, lol. I suppose life and everything combined just finally broke me down too much and I don't have it in me to watch PTV slowly and helplessly sink into the abyss like that horse scene from The NeverEnding Story every day little by little. I'd rather end it on my terms than see it end up like it's creator--slowly wasting away and unable to do anything to stop it. I've sat here for 3 hours staring at this message fighting myself over whether to submit it or delete it. So this was not an easy call to make, but it is the only call I feel makes the most sense to make. I will make one promise though: IF something changes in the future--especially if Bohemia ends up fiiiiiiiinally surprising us all someday with an Arma 4 official announcement ๐Ÿ™--then I'll try my best to try reviving things again. Here's hoping for an Arma 4 someday! ๐Ÿคž๐Ÿคž *fingers crossed* ๐Ÿคž๐Ÿคž In the meantime we do have one more little tweak/fix update in the works, which will be the last for now.
  13. Still didn't answer the question. You can jump around it and do circles and still not give an answer. I honestly could care less what you do in real life outside of Arma. I was asking if you know so much, what is keeping you from developing your own mod? And again I ask you--what is stopping you from doing your own soundmod? I don't see any Mickeymen soundmod. Anyone else here see one? Hmm? Anyone? No? Yeah.....kind of figured. So again--it's easy to be passive aggressive or just an absolute jerk towards mod creators while hiding behind a fools smile. He has never said his work is 1:1 real life exactly as the human ear hears and experiences in real life. It has always been his artistic representation in a way he likes and wanted to share with the community to experience. If you just want to constantly take a piss all over that--then simply do your own thing and let us judge it equally and give our feedback. Don't be a lazy chicken. Put your money where your mouth is, so to speak. Again, nothing wrong with giving the community more choices to experience, right? So do a Mickeymen soundmod. Stop making excuses or avoiding it, just shut up and do it and let's see how good and realistic it sounds. But of course you won't, because you're too lazy to do it. You're the type of community member that feels self entitled to have things their way regardless of what the mod's creator(s) want for themselves. "Hey I think your work is bad, do it my way and better.....I say as a fan of course." "Why not do it yourself if you know so much?" "HEY! This isn't about me! He just needs to fix it the way I tell him. I shouldn't have to put the time and work in!" See what I mean? That mentality is called being a self-entitled jerk towards people who give up their free time and passion for the community they like.....for free.