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PTV-Jobo

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About PTV-Jobo

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    Sergeant Major

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  • Gender
    Male
  • Location
    New Jersey

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    http://steamcommunity.com/id/yokh/

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  1. PTV-Jobo

    The ACU Project

    Really nice! Congrats on the release! 🙂
  2. PTV-Jobo

    Arma3 Ragdolls...your thoughts?

    Yeah, the other day I "accidentally" hit someone full speed and suddenly me and my jeep went into full orbit like that iconic scene from E.T., lol. Apparently everything in the Armaverse is covered in a thick layer of flubber, lol
  3. PTV-Jobo

    RPGTard - Liberal use of RPGs

    I guess the Taliban and ISIS never got that memo. 😉
  4. PTV-Jobo

    Project True Viking

    Coming soon™! Handguard Model: Specter Textures: Robert Hammer [EDIT] Forgot to mention as well, that thanks to the awesome Reyhard, we were granted permission to implement the gripod framework so users will be able to pick and attach different grips to our rifles. Right now we just kinda need to find someone who is far more knowledgeable with the whole "how", but rest assured this is something we will be looking into getting working for our weapons in the future! 🙂 😉
  5. Lookin' beatiful! Nice job! 🙂
  6. PTV-Jobo

    Project True Viking

    Attention Arma 3 Community: PROJECT TRUE VIKING IS RECRUITING! Now that the Alpha Release (aka "Askr") has been released and whilst we work on a coming patch for said alpha, the team has completed planning for the next phase of planning for development of PTV (aka "Embla"). Unfortunately, like with most teams as tiny as ours—time for fitting development into life is a major obstacle. What team we have has very limited time due to real life priorities (i.e. work, college, new family, etc), so while we want to continue to develop PTV and start really introducing the "meat and potatoes" of our project, at our current size and scheduling, it's going to be a painfully slow progress. That is why we are trying to once again reach out to our community and try to find an extra pair of hands or two who can help our struggling team progress and meet our goals to the extent that it doesn't take another 3-5 years between releases. WHAT DO WE NEED? Pretty much all hands on deck. All help is welcomed help. But some notable areas are the following: • Infantry Division – helping us further with getting more of our infantry kit done so we have a proper and complete package finally, etc • Weapons Division – need help creating important weapons for Askeland and also so we can phase out some old carry-overs from Project ASTFOR. • Script/Config Division – Help implementing all the cool lil ideas and features to make PTV even better such as: ranks/name tags system, understanding and implementation of RHS's grip pod framework and PIP frameworks (BIG THANKS to Reyhard—you are awesome!), etc. • Vehicles Division – help making.....well.....vehicles. Pretty self explanatory, lol. WHAT SOFTWARE DO WE TYPICALLY USE? • Blender • 3DMax • Marvelous Designer • Substance Painter • Adobe Photoshop • Zbrush WHAT ARE THE SCHEDULES/DEADLINES LIKE IN PTV? I CAN HELP, BUT VERY LIMITED IN TIME? Not a problem. We live by "Quality over Quantity—it gets done when it gets done". We always try to fit development around individuals schedules and life the best we can. So long as anyone joining shows they want to be helpful to the cause and not just there to collect dust in the corner and get a free developer title, it's all good. We only require you to be sincere in your desire to help out. IN CLOSING.... Just to quote myself when I opened the thread: For those out there who self-doubt their skills who want to help—no worries. Look, most of us have been there. Hell we still self-doubt our skills and abilities, lol. Don't let that stand in your way! Most of the guys around on our team are always up to help teach people and help them improve their work when and where possible.  So if you have some experience and want to help, but fear not being too "pro enough" in your thinking, don't worry. You don't need to be some super awesome pro who has been 3d modeling out of the womb or something. We all have to start somewhere. As long as you have the heart and drive to stick to it and serious in wanting to help and grow your skills in the process with a group of mentally unstable idiots—let us know! Anyone interested in helping, just shoot me over a PM with your information and we'll go from there!
  7. Been playing in Liberation and also Antistasi. Hadn't really noticed any, but I'll try again with the team. Is the bug report strictly for vanilla vehicles or jsrs support of rhs vehicles too?
  8. Glad to hear after some time off to clear your heart and mind you decided to come back! The game just wouldn't be--er, sound--the same without you here in the community.
  9. Ok so we just updated CBA and I see you have the following listed: Funny thing is I'm actually experiencing the complete opposite. I put down a crate in Zeus and try to fill it with weapons and ammo and the bar doesn't fill at all. I can just about put the max number for a rifle, close Zeus and open the inventory and the crate stay's empty. Not sure why. Both myself and the server has been updated. Kind of hilarious to me personally since prior to the patch I did not experience this bug, but after patching I now have the bug the patch claims to fix. *scratching head* ArmA, you never cease to amaze me, lol.
  10. PTV-Jobo

    EO GM Uniforms

    Very cool! GJ! 🙂
  11. PTV-Jobo

    Project True Viking

    ****PTV NEWS UPDATE**** We've decided to finally open up a section to the community to come join and interact with us. If you don't mind hanging out with a few mentally unstable loonies, swing on by and say hello!
  12. PTV-Jobo

    Kujari

    Very beautiful looking! Can't wait to give this a download and check it out. 🙂 Thanks for putting it together for the community to check out and enjoy!
  13. PTV-Jobo

    Project True Viking

    I hear ya. It's one of those things that has it's pro's and has it's con's. But I'll definitely keep the updates and interactions going over here as well for sure, haha. To be honest I wouldn't mind just focusing on just here and Discord. Had to put a community manager in place as well for the Workshop. Was starting to give me a tumor, lol. But as per previous discussions about that place--it's to be expected, sadly. Just a shame Steam won't improve the whole moderation. ------------------//Totally Unrelated Discussion Time//------------------------------ While I am here typing responses, there is something that has been weighing heavy on my mind as of late, unrelated to Discord but related to the Workshop and such. I wasn't sure if I was going to address it or not, but feel as project lead for PTV, maybe it's something to bring the community into our decisions for the future of development of this project. I'm sure some of us around here lately have noticed a lot of good people feel the need to sort of close up shop--either indefinitely or for unknown amount of time nor guarantee of future releases. Mostly due to unfortunate self-entitled little jackass kids on the Workshop and such ripping assets, etc. This is definitely sad to see in both cases and something that brought the team together during our vacation to discuss a few times now, and think maybe I should address it not so much overall, but how it affects Project True Viking and its future here specifically. Now when I first finally released this thing to you guys after, what?, 8'ish years of everyone doubting we'd even get here--including myself no less, lol--I saw suddenly people I felt very passionate about in supporting suddenly posting they were either leaving or not releasing because of these aforementioned self-entitled little jackasses who don't care about putting in any hard work to save their lives stealing/remixing/retexturing/re-releasing/etc. My first thought? "Holy crap John, your bad luck finally broke not just ASTFOR, but now the actual community after you finally release something!" I was kind of caught off guard for sure. But got me thinking quite a lot. So I brought it up to my guys during what is suppose to still be us recovering from the shock of seeing ourselves finally release this project, lol, and kind of felt out everyone's view with the personal thought that "well, we made it technically. So if these guys have the same amount of incredible concern and fear, then I would have to let them decide if they want to continue or leave, if things are appearing to be this bad now". And they would be 100% in the right. I mean these guys are a teeny tiny team at the moment with very limited time who could easily just move on and make money with their skills and assets. So you might be wondering what was everyone's decision? Well, it was astoundingly unanimous right out of the gate--we ain't going anywhere. We're here. We finally made it and have no plans on pulling back out now or in the future. Well unless I dropped dead, the world ended or Liam Neeson threatened me on the phone.... Look, from our point of view--even major game studios have issues with it just as much as smaller guys. A dev can find a way and brag everything is un-hackable, then after some time, a punk kid living in the basement sitting over a shit bucket while his mom makes him hot pockets somewhere finds a way. We've been around a long time. We've seen how ugly things can be, but that's not going to stop us. Evil will always do evil. Do we hide all of our hard work and destroy something we finally managed to get to succeed now suddenly? Yeah, no. Now with re-textures and whatnot, we know it's going to happen. Even when my heart fell apart and lost ASTFOR, I received tons of messages from people saying "Sorry about ASTFOR. But um, can my community have your assets we need them." So of course we know some people are completely and utterly stupid and that there's no magical Mormon underwear we can drape over our mod to protect it from rippers, rabid over-sexed escaped bears from the zoo or........Liam Neeson. So in the end: Will we end up having to deal with some nightmares? More than likely. Will we shut down future releases from getting to the same community that supported and helped this dumb guy with a weird dream for the past 8 years? No. This doesn't mean we look at what is going on as one big joke or something stupid like that. We do take this matter extremely serious and it kills us seeing it hit good people enough to cause them to feel they have no other choice but to leave or halt releases, etc. We do care about these things and we'll certainly look into ways to better protect our mod. But we also know there's some things that's going to happen no matter what and all we can do is try to deal with it the best we can as it comes. Take retexture people for example. Look, we look at it like this--if you are that hellbent on it to the extent you are making all of this effort to access files and do it anyways, at least ask us. Because at the end of the day, hell--if you are really good at it, why not join the team to begin with?! Put those skills to use and help us out providing better textures! Yes, we don't allow any retextures or anything right now and it won't change for some time. The reason being is pretty much--"let us actually get our sh* t done first at least". Right now it's just a super rough alpha with not even half the planned things in yet. We need help and we need time. When those things happen, then sure....we'll try helping the community out within reason. At least that's my view of it, so take that with a giant grain of salt....or two...or four. Like I said, it's something that has been on my mind lately and kind of wanted to tackle, in case if anyone wonders where we stand as a team and how recent events in the Arma Community will affect our future development and/or releases of PTV. It's a ashame any time we see the need to have these types of discussions in our community. But even so, we here at Project True Viking will not let a bunch of spoiled, self-entitled jackasses on the Workshop rip our dream and success back out of our hands any time soon. The "Sons of Askr" will take spear or axe in hand and deal with whatever faces us in the future head-on the best to our abilities for as long as we can, no matter what. TIL VALHALL. (Sorry for the long-winded and boring speech, lol.)
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