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PTV-Jobo

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About PTV-Jobo

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    Sergeant Major

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    Male
  • Location
    New Jersey

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    http://steamcommunity.com/id/yokh/

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  1. PTV-Jobo

    Slatts RBS-70 Pack

    Awesomesauce, mate! 😄
  2. That hit me right in the heart. I understand 100% what you are going through. I've only been doing PTV (previously called ASTFOR) for probably a little less longer, but definitely understand all the frustrations you are going through. Looking back at all the past crappy decisions and stuff that kick you right in the balls every time you look back at them and think "what the hell was I thinking?!", all the times you think you've planned everything perfectly only for either the plan to go horribly wrong or people you depended on leaving, etc. The feeling sucks. Even more when things start looking so bad you find yourself wondering if it is best to just give up on your dreams and move on. God only knows how many times I've been there. Hell, I still am. But that fighting spirit you have is something to be cherished and commended. Keep holding tight to that never surrender fighting spirit. I'm positive you'll see the end of that tunnel! You have the skills obviously people like me would kill to have, lol, and that fighting spirit. You already have a good recipe for success and I have every bit of faith you and your team will reach your goals. Hang in there and keep up the excellent work! 🙂
  3. PTV-Jobo

    LAMBS Improved Danger.fsm

    Hi nkenny, I just wanted to comment and say how impressed and excited I am for the work you have accomplished already for the community to enjoy. I also had a quick question to ask: Do you personally have any suggestions for the ai/difficulty values that you would personally suggest that you find compliments your mods to get the optimal result? I was considering getting another Arma server in the near future and want to have this running, so I was thinking about the values and decided to ask if you had any suggested values that you found personally worked the best with your LAMBS mods? -J
  4. PTV-Jobo

    Brush Clearing

    Brilliant! This is definitely going into my favorites as a "must-have"!
  5. PTV-Jobo

    The ACU Project

    Really nice! Congrats on the release! 🙂
  6. PTV-Jobo

    Arma3 Ragdolls...your thoughts?

    Yeah, the other day I "accidentally" hit someone full speed and suddenly me and my jeep went into full orbit like that iconic scene from E.T., lol. Apparently everything in the Armaverse is covered in a thick layer of flubber, lol
  7. PTV-Jobo

    RPGTard - Liberal use of RPGs

    I guess the Taliban and ISIS never got that memo. 😉
  8. PTV-Jobo

    Project True Viking

    Coming soon™! Handguard Model: Specter Textures: Robert Hammer [EDIT] Forgot to mention as well, that thanks to the awesome Reyhard, we were granted permission to implement the gripod framework so users will be able to pick and attach different grips to our rifles. Right now we just kinda need to find someone who is far more knowledgeable with the whole "how", but rest assured this is something we will be looking into getting working for our weapons in the future! 🙂 😉
  9. Lookin' beatiful! Nice job! 🙂
  10. PTV-Jobo

    Project True Viking

    Attention Arma 3 Community: PROJECT TRUE VIKING IS RECRUITING! Now that the Alpha Release (aka "Askr") has been released and whilst we work on a coming patch for said alpha, the team has completed planning for the next phase of planning for development of PTV (aka "Embla"). Unfortunately, like with most teams as tiny as ours—time for fitting development into life is a major obstacle. What team we have has very limited time due to real life priorities (i.e. work, college, new family, etc), so while we want to continue to develop PTV and start really introducing the "meat and potatoes" of our project, at our current size and scheduling, it's going to be a painfully slow progress. That is why we are trying to once again reach out to our community and try to find an extra pair of hands or two who can help our struggling team progress and meet our goals to the extent that it doesn't take another 3-5 years between releases. WHAT DO WE NEED? Pretty much all hands on deck. All help is welcomed help. But some notable areas are the following: • Infantry Division – helping us further with getting more of our infantry kit done so we have a proper and complete package finally, etc • Weapons Division – need help creating important weapons for Askeland and also so we can phase out some old carry-overs from Project ASTFOR. • Script/Config Division – Help implementing all the cool lil ideas and features to make PTV even better such as: ranks/name tags system, understanding and implementation of RHS's grip pod framework and PIP frameworks (BIG THANKS to Reyhard—you are awesome!), etc. • Vehicles Division – help making.....well.....vehicles. Pretty self explanatory, lol. WHAT SOFTWARE DO WE TYPICALLY USE? • Blender • 3DMax • Marvelous Designer • Substance Painter • Adobe Photoshop • Zbrush WHAT ARE THE SCHEDULES/DEADLINES LIKE IN PTV? I CAN HELP, BUT VERY LIMITED IN TIME? Not a problem. We live by "Quality over Quantity—it gets done when it gets done". We always try to fit development around individuals schedules and life the best we can. So long as anyone joining shows they want to be helpful to the cause and not just there to collect dust in the corner and get a free developer title, it's all good. We only require you to be sincere in your desire to help out. IN CLOSING.... Just to quote myself when I opened the thread: For those out there who self-doubt their skills who want to help—no worries. Look, most of us have been there. Hell we still self-doubt our skills and abilities, lol. Don't let that stand in your way! Most of the guys around on our team are always up to help teach people and help them improve their work when and where possible.  So if you have some experience and want to help, but fear not being too "pro enough" in your thinking, don't worry. You don't need to be some super awesome pro who has been 3d modeling out of the womb or something. We all have to start somewhere. As long as you have the heart and drive to stick to it and serious in wanting to help and grow your skills in the process with a group of mentally unstable idiots—let us know! Anyone interested in helping, just shoot me over a PM with your information and we'll go from there!
  11. Been playing in Liberation and also Antistasi. Hadn't really noticed any, but I'll try again with the team. Is the bug report strictly for vanilla vehicles or jsrs support of rhs vehicles too?
  12. Glad to hear after some time off to clear your heart and mind you decided to come back! The game just wouldn't be--er, sound--the same without you here in the community.
  13. Ok so we just updated CBA and I see you have the following listed: Funny thing is I'm actually experiencing the complete opposite. I put down a crate in Zeus and try to fill it with weapons and ammo and the bar doesn't fill at all. I can just about put the max number for a rifle, close Zeus and open the inventory and the crate stay's empty. Not sure why. Both myself and the server has been updated. Kind of hilarious to me personally since prior to the patch I did not experience this bug, but after patching I now have the bug the patch claims to fix. *scratching head* ArmA, you never cease to amaze me, lol.
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