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Found 13 results

  1. Arma 3 Aegis is an unofficial "expansion" that aims to overhaul, expand, and improve the vanilla experience. A variety of new weapons, vehicles, and equipment further develop existing factions and content, with new assets commissioned such as a new VTOL fighter jet, cargo plane, several shotguns, multiple factions, and more. Additional tweaks have been made to overhaul vanilla content, such as improving magazine size and ammo count to liken assets to their real-life counterparts, and allowing specific weapons like the Zafir and M320 LRR to mount suppressors. Arma 3 Aegis is currently in it's beta stage, meaning some of its content is yet to be implemented. Download & Images
  2. Hey buddies, I have a problem creating a script.I create my own equipment with an action menu, when I come to the crate, It shows the class I want (machine gun, rifleman, etc). The menu works...the problem is here ( _hasruck = _unit call ACE_Sys_Ruck_fnc_hasRuck) used undefined variable the same (_ruckMags). I have the script from Arma 2 and I need to do it in Arma 3. thank for you advices
  3. Latest Version: 1.4.1 (08|10|2016) This mod adds something new to the trusty old map! It allows the player to place an "unfolded" map in the world, so that everyone can enjoy the benefits of a map, even if someone doesn´t have one in his inventory! Features: Place an "unfolded" map in the world using the ACE_Self_Interact_Menu! Open the map screen using "this" map! See the map markers of the person who placed the map on the ground! Your markers will be less visible, so that you can distinguish between yours and the ones on the map!Ability to copy these markers into your own map (Hover over target marker and press CTRL+C)! Players can place the map on objects, for a more immersive feeling (With CUP | RHS support)! Change the availability of ACE_Map_Gestures to only be usable on the unfolded map! (Set-able through CBA_Settings) Supported objects: ​ Planned: Requirements: Community Base Addons ACE 3 ​ Installation: After unpacking the .zip-file into your ArmA 3 directory, all the files you need to use the mod should be inside the "Addons" folder! If you want to use the compatibility pbos´, you have to move them from the "Optional" folder to the "Addons" folder! Download: R_Unfold (v1.4.1) R_Unfold - Unfoldable Map v1.4.1 Media: The following video is just showing how it works and looks! Changelog: 1.4.1: [ADDED] Language Spanish. [FIXED] ACE error when placing compatible vehicles on mission start (May also fix missing actions on supported vehicles if you encountered some). 1.4.0: R_Unfold: [ADDED] CBA_Settings support (Replacing "R_Unfold Settings" Module). [CHANGED] Module "R_Unfold Settings" has been disabled. (Will be kept for compatibility) [CHANGED] Cleanup in some functions. [CHANGED] script_component.hpp to make it easier to create compat mods for vehicles RHS Compat: [CHANGED] Compat is now fully dependend on RHS (AFRF and USAF). [FIXED] UAZ interaction point and map position are both too high. CUP Compat: [CHANGED] Compat is now fully dependend on CUP_Vehicles. 1.3.0: [ADDED] ACE_Map_Gestures Restriction: Toggle ACE_Map_Gestures to be only available on the unfolded map! [ADDED] Module "R_Unfold Settings" for ACE_Map_Gestures Restriction and for future additions! [ADDED] Workaround to read module settings from module "R_Unfold Settings"! [ADDED] Languages Italian and French! [CHANGED] Some spring cleaning! [CHANGED] Moved actions from script to config! 1.2.0: [ADDED] Polish translation (Thanks to @doman)! [ADDED] Ability to place map on certain objects (Supported: tables, whiteboard, quadbike)(Thanks to @baermitumlaut for helping me with the interactions)! [ADDED] Optional CUP and RHS compatibility pbo´s (Supported: HMMWV´s, UAZ)! [CHANGED] Some minor changes on the code itself! [FIXED] Ability to unfold map while using the map! 1.1.0: [ADDED] Localization (Supported languages: German and English)! [ADDED] Ability to see the map markers of the player who placed the map! [ADDED] Ability to copy the markers off the map (Only if you have a map or a similar item)! 1.0.0 a: [FIXED] Discrepancy between Bikey and Signature (New Bikey)! 1.0.0: Release!
  4. INTRODUCTION Equipment of the British Royal Marines Commandos and other UK Armed Forces. By 3 Commando Brigade DESCRIPTION The modern Royal Marines Commando or British Army soldier carries a lot of kit in addition to his weapon. This mod aims to recreate some of that equipment. In current MTP camo, we provide updated combat uniforms, Mk4 vests, ‘Bergen’ backpacks, Mk7 helmets, berets and tactical glasses. A huge variety of options enables each player to give their character a unique look on the battlefield, whether it be as an Officer, Forward Air Controller, Medic, Sapper, Signaller, Engineer, Point Man, Grenadier, Marksman, Machine Gunner or just plain Rifleman! We’ve now expanded the range of combat uniform camouflage patterns to include DPM Woodland, DDPM (desert), DPM Temperate and Arctic. Along with these come accompanying sets of new Mk 2 vests, webbing, Mk 6 helmets and backpacks. We haven’t forgotten support forces either, with new uniforms, vests and helmets for RAF / RN pilots and tank crews. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-equipment/ CHANGE LOG VERSION 2.2 Added hidden texture selections to all vests Added missing .rvmat to helmet ghillie02 textures Added UK MTP XL Bergen Fixed helmet binlog errors Fixed helmet non-100% sum of weights errors Fixed helmet non-closed Shadow LOD objects Fixed helmet .p3d build errors Fixed mod dependency issue Fixed plate carrier ownership issue Removed helmet non-active UV sets Updated radio backpacks to be compatible with TFAR v1.0 SCREENSHOTS DOWNLOAD Current version: 2.2, released 15 September 2017 Download from Google Drive License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  5. Previously called the "US Army 2005" addon, now i renamed it to "US Forces 2000s", so the addon can have a wider scope and can include more branches. This pack includes Soldiers and Marines wearing BDUs in Desert camo or M81 Woodland camo and Interceptor Body Armors in M81 camo, 2004-2006 era Marines wearing Marpats, IBAs, Nomex Flightsuits, and there are also 2007 Era US Army units that wear Full UCP camo. They use RHS weapons and vehicles Features: - ACU Uniform (M81, DCU, and UCP camo) - MICH helmet (4 variants, UCP, M81, and DCU camo) - PASGT helmet (8 variants, M81 and DCU camo) - LWH Helmet (16 variants, Desert and Woodland Marpat) - Interceptor Body Armour (4 variants M81, DCU, and UCP camo, also plain coyote brown) - BDU Uniforms (M81 and DCU, Army And Marine versions) - Units have randomised helmets - Nomex Flightsuit (model by Cinco) Planned stuff: - Wound textures - Fix nametapes and other shader issues - Fix the incorrect Boots model Known Issue(s): - an error appears when the nomex suit is selected: "Cannot load material file \coverall\data\coverall.rvmat." I have no idea why and the game seems to load the rvmat just fine too.. Edit: 3 September 2017 - Added Sets of Marines: - 2003: Wearing DCUs/ M81s, Woodland IBAs, and PASGTs -> depicting late 2003 OIF/OEF - 2004: Wearing Marpats and a mix of Woodland and Coyote Brown IBAs, and also LWHs - 2006: Marpats and full coyote brown IBAs, LWHs, and few guys having M4s - 2006 Nomex: Same thing but Nomex Suits in place of MCCUUs - Added MCCUU uniforms, Marine version of the BDUs - Added LWH helmets (Basically PASGT with different straps, well idk what else to do to make it different but i hope it'll do) - Added Nomex flightsuit model, originally made by cinco http://www.armaholic.com/page.php?id=23973 -all credits goes to him for the model and for allowing us to edit it by providing the unbinerised files. - Tank and flight crews on unnumbered units now wear the nomex suits Edit: 21 August 2017 - Added Scrimmed helmets - Additional Units Edit: 15 August 2017 - Fixed massless helmets - Updated Uniform and helmet textures - New US Army units depicting US army divisions, 3rd, 25th, and 101st Infantry Divisions - Updated ACU and CCU models - Added IBAs in DCU camo (like, finally lel) - Divisions have unique uniforms and helmets (just patches really lel) - The 2004 Divisions also wears a mix of MICH and PASGT helmets Edit: 8 August 2017 - Added IBAs with camelbaks - Added UCP IBAs - Added sets of Units wearing full UCPs, as US Army 2007 - Fixed RHS Version having standard RHS helicopter crews on UH60M Edit: 5 August 2017 - Added UCP Units and groups - Added PASGT helmets (Not yet worn by units as of now) - Added more vehicles (for ease of access i guess) Edit: 29 July 2017 - Added UCP ACUs - Added MICH helmets in UCP covers - Added BDU uniforms in M81 and DCU - Fixed AA class carrying titan missles instead of stinger missles Known Issues: - Nametapes does not receive shadows (idk how to fix this yet, material issue or smthing i have no idea even) - Wound textures not yet working Credits: - Bohemia Interactive: A2 Sample models, for base of uniform model and also the pouches - bolo861: Helpmed me fix the inheritance errors, and the RHS UH60M crews - bigstone: Scrim helmet model, ISAF patch texture, and lots of advices - cinco: NOMEX fligtsuit model - everyone here who helped me discover all the bugs that appear due to mijn clumsiness, and also for all the suggestions and critics! Download: CUP Version (outdated) RHS version ------------- Additional Units Optionally, if you want some more units, you can grab some here. http://steamcommunity.com/sharedfiles/filedetails/?id=1116198232 The extra units that are included in this optional pack are: - 173rd Airborne Bde (2004 and OEF) - 10th Mountain Division (2004 and OEF) - 101st Airborne (OEF) - 3rd Infantry Division (OEF) - 4th Infantry Division (2004 and OEF) - 1st Infantry Division (2004, 2007, OEF) As always, the 2004 ones wears DCUs and M81 IBAs, and a mix of MICH and PASGT helmets. The OEF units are in Full ACU gear and they wear ISAF patch on their left arm.
  6. Old Rascals Club persents Hi everyone,I'm so happy to show u our project in this pack.that was our Alpha version in workshop,hope guys will be like it.please link and like and BTW:the patch's flag if u want to edit ,just unpack and open data/flag/flagXX_co.paa to change.we made 1side empty . this version still have some problem and some bug for real version ,if u think they need rework and fix.please feedback us on workshop page item list. fast maritime (6camo 2size in game ps:the helmet version is kill osama benlade's use) Future plan other versions of helmet(ranger、different variations) CRYE G3(different camo/variations) some vest(maybe) some backpack (maybe) WIP Topic(more information):https://forums.bistudio.com/forums/topic/207505-wiporcs-tier1-equipment-pack/?page=3#comment-3234489 STEAM DOWNLOAD LINK:https://steamcommunity.com/sharedfiles/filedetails/?id=1138606284 THX of you all support and wait!
  7. Hi guys I'm Memura for ORC mod team,Today we will be show you our mod's and our plans. as you can see the ARMA3's SOF gear mod is More and more but is still Imperfect . We think we can make some new stuff of this,so this mod was born. we hope you enjoy and will be like this,so here is our fist step of the Equipment Packs: a new OPSCORE FAST Maritime. We spent a lot of time on modeling,in real life we have family and job,making mods at same time is not easy.but anyway,here we got a brand new hight quality model,your support and like will be our motivation.thx to ARMA3 community. The Maritime will have more variants(different helmet gear) and camo,also with more different sizes(like M,M/L,X/L,XXL),Refer to the reality sizes of the Maritime make it got more individuation.With a right size comtac II headset.we try hard to be realistic and more meticulous. Here is some testing pics of helmet↓ Pics of model: Preview of different camo Pics in game Soon we will have more helmet preview pics in game with more variants and camo!so pls stay follow us,that will encourage us. P.S. If you want to help us,to make the progress faster and better,pls PM to me,I would appreciate it. anyway,have a good day guys,and.... LONG MAY THE ARMA! Cherrs!
  8. Tanoa Infantry Unit

    Hi gentlemen, Tanoa just got another addition: The Tanoa Infantry Unit Author: mathias1978 Author Website: http://mathias1978.deviantart.com/ Requirements: Official APEX expansion: https://arma3.com/apex Version: 1.0 Signed: No Short description: This mod adds just some basic Tanona infantry grunts in a self made camo pattern and an armored APC to ride around before going for a hump in the jungle. Units can be found under BLUFOR-->Tanoa Infantry Unit-->Men. The APC can bei found under BLUFOR-->Tanoa Infantry Unit -->Cars, and there is a full squad also available under "Tanoa Infantry Unit" when you hit the "Groups" tab (F2) Changelog: v1.0 first release. Credits: BI Studios for a game series that lets me be creative since 2005, having fun since 2001. R0adki11 for continous support and advice. IndeedPete for handy retexture templates. Armaholic Download, thanks to Foxhound: http://www.armaholic.com/page.php?id=32499 Steam Subscription: http://steamcommunity.com/sharedfiles/filedetails/?id=883058944
  9. Hi all, I'm new to the forums but I have been playing for a while now, with a special interest in the Cold War era. I came here hoping for some assistance on a question that has been bothering me. I have something of my own personal headcanon for the events of the Armaverse, and I wanted to start making missions that take place during the Cold War. The timeline I've worked up involves a conflict between the US Army's 193rd Infantry Brigade and the Soviet 2nd Guards Motor Rifles in the year 1988. Now, I know that the M16A2 was phased into US Army service in 1985-6, but I was wondering about the feasibility of equipping my US Army infantry assets with M16A1s. I have the RH M16 pack with its well-textured and modeled M16A2s, but I recently downloaded Unsung to see the variety of Cold War assets I could translate into the 1980s setting. The M16A1 model they have is quite exquisite, and the selection of Cold War vehicles, aircraft in particular, is also very interesting. I wanted to know see if I could get some input as to what model of M16 I should use, because I can't decide. For anyone who takes the time to read this and comment, thank you very much in advance!
  10. Hey there, Just a small mod with 7 funny headgear items as you can find on some roleplay servers. Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=736185714 classnames: bukkit ("BL_eimer_hat") Guy Fawkes mask ("BL_mask_hat") PayDay bunny mask ("BL_mask2_hat") US potato hat ("BL_us_hat") Wizard party hat ("BL_party_hat") Trump hairstyle ("BL_trump_hat") Medieval helmet ("BL_medieval_hat") This was the second time I have worked with Blender and O2 so I am not completly happy how some things came out. Feel free to leave a comment, if you implement the mod to your server/mission ;) Maybe it will motivate me, to create some more. www.lhzp.de www.forum.lhzp.de
  11. Hello! I'm proud to release public version of my equipment script creator - ACC EqKreator v10.2! Now ACE3 compatible! Q&A: Q: Why you created your own equipment script creator and why it is called EqKreator? A: I have got annoyed by other software/scripts functionality where you was forced to use some kind of program (LEA) or search for many items classnames and write them inside already created scripts (F3). I am not saying that these things are bad, I just wanted to create something that would suit my needs. And that is full JIP compatibility - COOP oriented - Lightweight - Easy to use script. It is called EqKreator because it creates ready to use equipment scripts for you! ;) Q: Is it based on some other mission? It looks similar to VTS by L etranger? A: Yes it is edited version of VTS v4.0 by L etranger. I have just deleted all playable slots and left GM one, and added my equipment generator script into it, also, I have added Virtual Arsenal into it. Q: Why just don't use Virtual Ammobox or add Virtual Arsenal to my mission? A: Well... you can do that, but in our community we sometimes play missions that last over 4 hours and we don't want to waste time so everyone get's equipped from scratch from VAmmobox or VArsenal or other kind of Virtual something. Also, I am mission maker and I just hate that way of assigning gear. It is me that decides what player will get. Not that player :P. That is also why EK was created. Q: There are many other scripts like this one, why should I use yours? A: Let me write down some pros of this script: It gives gear to each unit before briefing screen It is JIP friendly, you will not see this script adding gear again like other equipment scripts sometimes do You can create many equipment scripts very fast and even save them inside VArsenal or VTS Shop for further usage/editing You can see how much your unit weigh with all gear you added (using AGM or CSE) You can see unit, all gear on it and even test it :) You can assign gear to selected equipment slot (backpack, vest, fatigues) Did I mentioned that it's blazing fast and easy to use? Compatible with ACRE2/TFAR/Vanilla (in terms of removing radio IDs - everyone will get unique radio ID) Creates equipment script for vehicles too Instructions: Installing script to mission folder Installing and running EqKreator v10 mission Making equipment for units Making equipment for vehicles You may also want to look at my ACC DAC_Toolbox script if you use DAC v3 and are a mission maker! ;) Download v10.2: Dropbox link Armaholic link (not updated yet) Changelog: v10.2 Hotfixed vehicle/crate assign gear scriptv10.1 Fixed vehicle/crate assign gear script (isServer check) Styllistic updates v10 Simplified whole script Script converted to function - uses call now instead of execVM (using execVM in unit init line is highly not advised!) Added ability to assign callsigns for BFT markers from ACE3 New: immediately after assigning uniform/vest/backpack clear it from any equipment that could be added from uniform/vest/backpack default config items - no more additional unwanted items Let me know here if there are any other questions regarding this script! Licensed under APL-SA. v10.2 09-05-2016 mb GieNkoV for Arma Coop Corps community. Thanks Letranger for his VTS v4.0!!!
  12. Task Force: Aegis

    Hello This is the TF: Aegis Planning page, However there is nothing there as I am currently working on this first post and it may change drastically during that time. Thanks for your interest! Come back another time and I might have it sorted! RJR
  13. Quama Alpha camo uniform

    Author: mathias1978 Author Website:http://mathias1978.deviantart.com/ Requirements: No addons required Version: 1.0 Signed: No Short description: This mod adds a retextured NATO uniform in QuamaAlpha pattern, a renamed pattern provided by AlligatorFists (http://alligator-fists.deviantart.com/). This pattern appears to be suitable for typical temperate ArmA3 environments.The Uniform itself is also available in the Virtual Arsenal, and in-game there is a Rifleman unit to be found under BLUFOR-->NATO-->Men--> Rifleman Quama Alpha uniform. This is my first addon, more with more clothing is likely to follow! Credits: BI Studios for a game series that lets me be creative since 2005, having fun since 2001. csdf13 & NocioSolo for publishing a most basic infantry addon - providing me with a door into ArmA3 addon making! Without you, this addon would not have been possible. AlligatorFists for his "Steal this pattern" initiative - lots of patterns to be found and tested in the nice 3D environment of ArmA3. Download: http://www97.zippyshare.com/v/crs3eTWz/file.html I could need advice on how to upload this on Steam workshop - Publisher always says there is a missing addons folder or the addons folder is outside of root directory (apparently, Steam also does not like pics and readme inside the folders, I already tried uploading without them).
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