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mathias_eichinger

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About mathias_eichinger

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    Gunnery Sergeant
  1. Codename: Charon - SP

    I had much fun with this, but as I landed my combat-damaged helo, my rotor fell off, which prompeted the sniper I just inserted to execute me. This stopped the show for me, but up to this point, the mission was very much fun and indeed well received piloting practice.
  2. [SP] UNTSALT Day 2

    Version: 1.0 Required Addons: UN Units 2030 by SabreD http://www.armaholic.com/page.php?id=26799 https://steamcommunity.com/sharedfiles/filedetails/?id=374644346 ArmA 3 Apex by Bohemia Interactive ArmA 3 Tac Ops by Bohemia Interactive Contents: -One folder for use in the editor (feel free to learn and copy from this mission). -One pbo that goes into the "missions" folder to play right away. Overview: Your UN convoy is stuck in a village.... the enemy has blocked the route ahead, as well to your rear. The local Altian National Guard commander has been issued an ultimatum to turn you over to the enemy, but instead has opted to fight. Quick, get to your positions, there are engine noises in the distance.... Known Issues: The objectve does not tick off, despite having a trigger with SetTaskState "Succeeded". Mission does end anyway. Download: http://www12.zippyshare.com/v/gm0B0XBS/file.html http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1276697495 (Mission is identical to the zippyshare one, but had to be renamed due to a strange upolad bug). Cheers Mathias
  3. [WIP][SP Campaign] Arma III: Retribution

    I installed and loaded this mod, but it never shows up - neither in my "Campaign" menu nor in "Scenarios".
  4. [WIP][SP Campaign] Arma III: Resurgence

    Once subscribed, this one installs in my "Scenarios" as opposed to "Campaigns" but it does not start.
  5. [SP] Endurance

    I just tried to get this mission on steam, but after subscription it never appears in my "Scenarios" list. :-(
  6. [SP Campaign] Silver Dawn Series

    I just subscribed the Steam link to the main series, but hitting the play button does not start the mission (this one installs into the Scenarios tab).
  7. [SP] UNTSALT Day 1

    Hi Johnnyboy, thank you very much for your favorable review. The ArmA3 driving AI is indeed not perfect, you might want to try to line up your squad in line formation that keeps the APC more on the road. Also, clearing mines is your task, not for your subordinates.
  8. the Memory (Sarge studio)

    I know it's been years since the last post in this thread but I feel the need to bring this hidden gem to attention again. I am only through with the first 3 missions and right into the 4th one, but I am absolutely impressed by the storytelling, camera angles and other scripting so far....easily the most impressing piece of community work in either ArmA2 and 3 for the last few years. Anybody feeling a bit of retro-ArmA2-urge needs to play this one! Tonight I played until 05 Nightwatch where I encountered the first problem: At the ambush, I am killed something like 2 seconds after control is handed back to the player, no chance to do anything about it, so I had to cheat-skip this mission! The 6th mission is a cutscene whereas the mission 07: The Game is an excellenct example of atypical gameplay most of us will know from any pre-computer gaming :). I won't spoil more here, but definitely a memorable feature of this campaign. Too bad 08: Specnaz was another impossible mission. To begin with, weapons selection did not work. Ambushing an UAZ was a fidgety, challenging affair. But then I am killed at the end of a cutscene with no time to do anything about it. 09: Paintball is an excellent cinematic experience with only a little bit of action, but the mission works and is very important to the story aspect of this campaign! I am thru with 10: Decision and therefore with the campaign. I let my victim live and was granted with a successful escape, and afterwards with a real professional outro. Wraps this masterpiece up rather nicely and shows the amount of work that has been put into this. I am absolutely stunned.
  9. [SP] UNTSALT Day 1

    Hey Undeceived, thank you for the enthusiastic remark, but hold your horses, my comeback is not a scripting marvel like your masterpieces! ;)
  10. [SP] UNTSALT Day 1

    Thank you guys, hope this one is enjoyable for you as well! :)
  11. [SP] UNTSALT Day 1

    Yay, first new mission release since January 2016! Version: 1.0 Required Addons: UN Units 2030 by SabreD http://www.armaholic.com/page.php?id=26799 https://steamcommunity.com/sharedfiles/filedetails/?id=374644346 Contents: -One folder for use in the editor (feel free to learn and copy from this mission). -One pbo that goes into the "missions" folder to play right away. Overview: After a brutal 4-year civil war, the Jerusalem treaty brought an unsteady peace to Altis. Frequent clashes throughout the first months of 2030 caused the ruling, but powerless political parties to turn to the UN for help. As of June 1, 2030, the UN Force Intervention Brigade is beginning to forge a peace in Altis. With UN Transition Support Altis mission in effect, your task as Pakistani Marines offier is to clear the mines on the main road towards Topolia and spread the reach of the UN outside of the capital Kavala. Known Issues: The objectve does not tick off, despite having a trigger with SetTaskState "Succeeded". Mission does end anyway. Download http://www72.zippyshare.com/v/V4ONKoqp/file.html http://steamcommunity.com/sharedfiles/filedetails/?id=1191658387 Credits: [Dust]Sabre for his versatile UN addon Kronzky for his handy UPS BIS for a great game series Cheers Mathias
  12. [SP/Dynamic] Heli Crash

    This is a mammoth mission, but a proper briefing is missing..... what is the significance of the yellow and black circles. Why will some red circles remain undeleted? Any clues where to find a helo to escape? Right now it's a massive "me vs the world" scenario one could play for a whole day on end without a path towards winning it.
  13. [SP]Resistance: The Invasion

    This is a very well executed little mission, I love the immersion you created with the soundbites and camera angles. I hope there's more of your stuff out there, because that would surely be worth playing.
  14. Invasion of Altis

    As already posted on Steam, this mission does not show up in the Scenarios list when subscribed.
  15. [SP Campaign] Conquer/Control/Collapse

    I tried the first mission via Steam subscription, it is called "Invasion Central". Is this a campaign that is made of just 3 missions? Then the whole load of addons is hard to justify, and the mission in question features nothing more than a bit show of combat and a pitch black firefight. Control Mission 1 "Prologue" cannot be played due to a deleted jsrs2-amv marshal file, despite having JSRS mod installed as listed in the links available on the misson's Steam entry. I tried the Control campaign v.1.14 off mediafire. The first mission I already tried on steam, the second mission has plenty of action, and fairly well distributed save points, but the whole background story is a bit weird.... a base in a country that is obviously hostile to the US, then sending just 2 squads to help that hostile force, which is battling super soldiers from the future (CSAT)... I could not suspend my disbelief. The mission did not end as the extraction helo never came. The third mission also has plenty of action and well placed saves, yet the same problem at the end, it simply does not end. The 4th mission is too dark - I really need NVG's so I have very high losses in encountering that patrol. The rest of the mission is good though and does end properly, so I won't spoil the rest of it. The 5th mission is in general a good idea, but simply impossible to beat because the tanks are rolling too fast and always mow me and my squad down. I remember an original OFP mission with that same premise that executed this scenario perfectly. The enemy needs just a bit of delay to allow the mission to function as intended. The 6th mission is a short, transitional mission that features one ambush only, but it works and ends. The 7th mission overdoes the enemy onslaught. First, the player is put into total open ground devoid of any cover or concealment, and secondly, there are so many enemies and bullets in the air, that they always get you while crawling to the "Fall back" waypoint. Had to cheat-end the mission. The 8th and last mission is basically just an in-game end credits mission and could have been done as an outro as well.
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