Jump to content

Von Quest

Member
  • Content Count

    1626
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

920 Excellent

About Von Quest

  • Rank
    Sergeant Major

Profile Information

  • Gender
    Not Telling
  • Location
    CIA Numbers Station

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Von Quest

    F.R.O.G.S -- Combat Diver Project

    I believe its already fixed. Just need to upload the updates. Thanks!
  2. @everyone Quick note to those following this... the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  3. Von Quest

    C.O.R.E -- Options and Ops Center

    Once in a while it glitches for some reason. Not sure why. Just try it again. Are you still having issues? @everyone Quick note to those following this... the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  4. Von Quest

    S.C.O.U.T -- Scout/Sniper Project

    @everyone Quick note to those following this... the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  5. @everyone Quick note to those following this... the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  6. @everyone And to anyone who is unaware, the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  7. @everyone And to anyone who is unaware, the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  8. Von Quest

    F.R.O.G.S -- Combat Diver Project

    I wish. Those damn seagulls are annoying. If you cant get back in, I'll have to look into it. Its coded, but might not work. Try first-person view. I'll take another look. Thanks. @everyone And to everyone who is following this, the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  9. Here is a Sample Map/Mission we are using to Test/Play the New Steam Version. Quick & Dirty Guide is included in the Briefing: https://www.dropbox.com/sh/2ev5el1zna691qf/AAAHJ9N6Y9zFqLLFHZvI1IeYa?dl=0 - You will need RHS, CUP, Rosche, Germany Map, etc.
  10. Yes! Soon.... @Everyone Even though they are outdated and old, there is still OLD Documentation leftover in the current Steam Download Folder ID # 1705508237 Example: ----> C:\Program Files (x86)\Steam\steamapps\workshop\content\107410\1705508237\docs I'll be adding NEW Docs and Tutorials hopefully by the end of the month.
  11. That Module is out-of-date. What are the errors? Can you be more specific? If you are setting it to RHS you need that addon downloaded from them. UPDATE : Oh, wait... Now that I think about it, yeah I think its broken. Good catch. I think (can't check right now) that it dosen't work because its looking for the Settings in the Old AO Module. Since the upgrade is now User Custom Classnames & Factions, etc., it doesn't know what to do. Frick. Sorry man. I'll add it to the "Fix" list.
  12. My projects have NOTHING to do with ACE3. At least not yet anyways.... Shift + E is the User Menu - use your Scroll Wheel to see some options. I believe in the public version, the User Menu only has the options to Turn On the IMS BombBuddy and pickup Armed Explosives that have been placed (like claymores, etc). This project is only about 20% done. I still have a gargantuan amount of work to do yet. Oh, and you MUST PLACE THE MODULE for anything to work for any and all projects. The Module Turns ON the Systems.
  13. v0.2.4 Beta ======================= ADDED: User Object Naming Option ADDED: Experimental APERS Mine (forgot to mention this a while back)
  14. Sorry for the confusion. Basic knowledge of ArmA and the Eden Editor is required. (You joined in 2016, and only have 3 posts so far?) https://community.bistudio.com/wiki/Eden_Editor Use the Eden Editor, and click on Systems in the upper right. It looks like Boxes. Place ANY of the Modules from SCAR you want to use. Just start with one. The first thing you'll need to is Click the MASTER Setting to - "ON". This is just a toggle ON/OFF for that Module. Since this was just rewritten and enhanced with new standards, I removed all documentation as it was outdated. There are Tool-Tips that will popup when you hover your mouse over the option settings. Most of the Basic documentation is now right there in the Tool-Tip popup. I recommend starting with the Surrounded Module. Just use one category (Infantry) - leave the rest set to 0. 1. Set it to 1 Loop (it runs the code once - example: 1 squad) 2. Set it to Classnames 3. Place any 5 Red Guys (OPFOR) down, and select them all, copy/paste the classnames into the Surrounded Module a. Drag your mouse over the guys, then right-click on one of them and select: Log Classes to clipboard b. Paste with CTRL+V into the Module setting 4. Delete those same 5 Red Guys (we just wanted to grab their classnames quick) 5. Set the Focus/Center to PLAYER (the bad guys will move towards you) 6. Place your Character somewhere you want to fight. Use a Blue Guy (BLUFOR) 7. Set your Start Distance and Time to 0s, so it starts right when you press Play 8. Press PLAY This will spawn 1 Squad of Red Guys, comprised of 2-5 guys in the squad (random). They will spawn near you and then Patrol towards YOU, the Player and engage when they see you, or you can try and ambush them. Lets start there. Very Basic. This system of Modules can spawn anything, anywhere, at anytime! You can spawn a single terrorist, or the entire billion-man Chinese military and melt your PC.
×