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mankyle

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About mankyle

  • Rank
    First Sergeant

core_pfieldgroups_3

  • Interests
    Running, Good Food, Good Wines and Beautiful women (Not in that order, women come first)
  • Occupation
    Salesman

Profile Information

  • Gender
    Male
  • Location
    Sunny Spain

Recent Profile Visitors

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  1. mankyle

    Naval Legends (WIP)

    I'm making at the moment a Hyuga Class ship (the new JMSDF DDH, not the WWII hybrid battleship/carrier). It uses one resolution LOD and one PHYSx LOD and 3 other GEO and Roadway LODs for making her walkable in all her length.... It was a PITA to move the memory points so the different parts are created where they should but at the moment is driveable and landable by helicopters. Of course my modelling and texturing skills are crap compared to yours but I still would like to release her in a cumple of months..
  2. mankyle

    AAF Virtual Navy Mod

    I already had done that... He has coded the W.H.A.L.E. hovercraft clone as a tank with amphibious capabilities. It has limitations though... Still thinking how I'm going to do that
  3. mankyle

    AAF Virtual Navy Mod

    I'm going to post a couple more pictures of how my latest project is proceeding. It is a free interpretation of the Tsaplya (Murena E) class medium hovercraft. I have called it μελαχρινή (melachrini) class hovercraft because it means the same (Moray) and it sounds well. It is currently used by Russia and South Korea and it is roughly equivalent to an american LCAC. It can transport confortably more troops but less vehicles. For the moment it can transport three AAF trucks or Four striders or two APCs/IFV or one MBT plus another light vehicle. I will probably do two versions: troop transport and ViV transport. For the troop transport version it will be able to hold a HUGE quantity of troopers. It is armed with two 30 mm cannons, can use smoke launchers, has a working radar and as you can see, a working cargo door. My modelling skills are crap and I still haven't solved the trick of the working numerals or how to get the cargo door to be open/closed in EDEN editor. But I think it is more useful than a patrol boat or an LPD. For the moment it has been coded as a boat but I'm experimenting with other options so it can move over land and sea. I'll keep you posted PS: These screenshots has been taken in Sahrani if anyone asks
  4. mankyle

    ARMA 3 Addon Request Thread

    What I would like is a way for accesing the UAV console from a vehicle without having a UAV Tablet in the inventory
  5. mankyle

    Zodiac Backpack

    Mmm A non unflated zodiac is very heavy. An engine weighs a lot too. For the sake of balance and realism.. I. Would suggest dividing the load into 2 backpacks like the HMG and mortars (weapon + tripod) so it must be carried between two men... Otherwise the mod is VERY cool and useful por SPECOPS missions
  6. mankyle

    Project RACS

    Thanks Eddie BTW... I have just released the source files of a patrol boat and a light Ro/Ro ship with a helo landing pad. If you want to use them in PRACS you are more than welcome. Keep up the good work!!!!
  7. mankyle

    AAF Virtual Navy Mod

    Hi there I'm liberating the source files of the High Speed Support Vessel and the Pacific Class Replacement Boat mods as I promised a couple of weeks ago. If anyone wants to modify or tinker with them I EXPLICITELY give my permission to do so You can modify them and re-release them as your addons if you want Enjoy High Speed Support Vessel source Files https://www.4shared.com/archive/i2Kd3CJPiq/mnk_hssv.html Pacific Class Patrol Boat Source Files https://www.4shared.com/archive/FMZiIWuKiq/mnk_prpb.html
  8. mankyle

    Project RACS

    Sorry guys @ gals.... Have you released a list of units or vehicles that are going to appear in the mod??? I love RACS since I bought Arma 1 (Armed Assault in Spain) and this mod was one of my favourites in Arma 2.
  9. mankyle

    AAF Virtual Navy Mod

    Just a side project I'm working on. The problem is that even though hovercraftx simulation works, the damned vehicle can't move over land, just over water. I will probably move it to the Independent side so the AAF can have some more toys to play with. Also, animating the cushion is a f*****g nightmare.... PS: In the screenshot there is a clue of another thing I'm working on... 😉
  10. mankyle

    AAF Virtual Navy Mod

    No. I haven't released them yet. They are not finished yet but I will upload them this weekend.
  11. mankyle

    AAF Virtual Navy Mod

    Hi there Not dead (not the mod and not me... In March it will be 4 years since I was declared in remission from my cancer) and I'm still working on this. I want to add a new vessel and I have started modelling it. It is going to be a multi part vessel (around 130 meters) that I think it will be quite useful por amphibious assaults. I will post updates in a couple of weeks.
  12. mankyle

    Future plans to continue "The legacy"

    Hadn't seen the videos till today.... It really looks like the holy grail of Arma (walking on moving vehicles) is finally here with the Enfusion Engine.... I'll will resume working on my LPD so I can get it ready for the next installment in the Arma series... Maybe I will try it in DAYz... 🤔🤔🤔
  13. Well… the portions of the config.cpp relative to PHYSx values (engine, torque, etc...) plus other memory points would very useful but….. The really important thing is how to set things in the GEO Physx LOD and Memory LOD which I supose Will be impossible to release.... Thanks for the effort anyway @Dedmen Thanks for trying it… I'll put the Project on hold
  14. mankyle

    ARMA 3 Addon Request Thread

    That is an Spanish Policia Nacional truck... i think it comes in the FFAA mod
  15. GNAT left the community arround six years ago.... He's not in these fórums anymore…. I sincereously hope he's well and alive… If I remember well he was from Perth (west Australia)... I want scriptless solutions whenever it is possible. I know simulation=xhovercraft Works because I have a vehicle ingame But I don't know how to make it move overland… I'm experimenting with simulation=xcar but the solution is much more complicated…. Thanks for the answer and don't worry… It made sense and I know how he did the trick with the sea plane...
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