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370 ExcellentAbout mankyle
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Master Gunnery Sergeant
core_pfieldgroups_3
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Interests
Running, Good Food, Good Wines and Beautiful women (Not in that order, women come first)
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Salesman
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Male
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Sunny Spain
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Vehicle Deck loaded with 6 vehicles. Theoretically it can fit 4 Gorgons and 3 stryders or 6 Trucks and 3 stryders. The 120 meters version will have mor cargo capacity. Infirmary WIP. More med devices and thingies will be added. This will be the Armory. I still have to add more details like arm racks, lockers, etc... Here you can see one of RKSLs LCVPs loaded on the starbord davit and being readied for deployment.
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Today I have completely reworked Geometry and the ship is still very stable. FYI I have loaded 6 trucks and 3 Stryders in the ViV space plus the two LCVPs and the RHIB in their attachto spaces. 4 more stryders or trucks could fit between the LCVPs davits but they wouldn't use ViV space. Next to do: - Now that the GEO has been improved I can add a weapons store and an small Hospital for 4-5 beds. I don't know anything about ACE medical system or other medical systems but if they tell me how to set other systems, I could make this ship compatible. - I'm also going to add some kind of command center behind the bridge (I don't have the interior plans, but it seems the logical location for it) with 3-4 computer posts and a big screen. - I'm also going to add a couple cabins too.
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Some progress.... I have enabled the Davits for the RKSL LCVPs (My idea will be to also enable gunboats in the same place). I still have to texture some parts, but before I have to add more details on the bow. I'm also working on the loading ramps (bow and stern). Have patience... I don't have much time for modding right now. For COOP landing ops... the idea will be: - First, launch the helicopter and the RHIB... - Secure landing área and environs - Signal launching of the LCVPs - Amphibious IFVs can also be launched from the stern - Lastly, beach the LST and unload tanks and trucks bear in mind that this is an small ship (100 meters) and the cargo capacity (due to the limitations of Vehicle in Vehicle) is vastly reduced from reality. IRL it could transport at least 6 or 8 more light vehicles plus 4 or 5 more tanks or heavy vehicles. Arma is that way... After I finish the LST 100, I will continue working on her bigger 120 meters brothers. Those can carry half a dozen more vehicles.
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Yeah @chops... the stem cell transplant was a hell... Hardest thing I've done in my life... The last two months I have been weak as a kitten but now I fell much better...
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Hi there... after some time of inactivity, I have resumed Arma Modding. Here I present my WIP projects.... two of Damen schelde LST ships (LST 100, like the ones built for Nigeria and Argentina) and an LST 120h (this one comes with a Helicopter hangar. In the end of the screen you can see the recently presented Navio Multi Funtional Luso, the A888 Joao II of the Marinha Portuguesa.... It is a 107 metres drone carrier. All of them are fairly WIP, although the LST 100 already has most of it functions enabled. The lST 100 can carry around 8 IFVs or trucks, or12 light vehicles. It can unload the directly on a beach. The davits for the RHIB and LCVPs work and both can be loaded/unloaded in the ship (via attachto, not vehicle in vehicle). The plan is that all whips will be fully walkable. As of today, the GEO and Roadway lods are fairly stable. I also have Navantia's Kodal class Littoral Ship, a 37 meter LCM I hope I will be able to release something after christmas.... Even if it is an alpha
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CatBook-Yi23332 started following mankyle
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Yeah... It's a crap. Fortunately, I had a faringitis one month ago and my mother (who is a retired nurse) took a look at my throat and saw one enlarged tonsil. That put me on alert and made me to start moving things. It went so fast that this time that the tumor load is much much lower than the first time... Nevertheless, this is going to be a hardcore chemo. First time was quite tolerable. This time... it will be worse. I foresee I will need between 9 months to 1 year to start feeling myself again.. That's the reason for me to release the models... I don't want them to leave them in my HDD... so I leave them in @TeTeT 's capable hands
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Just so it's clear... From bow on, all my WIP projects are in the capable hands of TeTeT. He can finish, modify or do as he wish with them. moderators, please close this thread
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I have REALLY bad news... In 2017 I had a lymphoma, a type of cancer. I was succesfully treated and went into full remission but now, six years thereafter, the cancer is back. Next week I will start chemo and I'm not going to be able to work on this... If anyone wants the source files (and those of a couple other WIP projects I have) I will gladly donate them... Just PM if anyone wants the source files
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https://steamcommunity.com/sharedfiles/filedetails/?id=2955627408
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Still working on this I'm at maybe 75% of the GEO LODs Here you can see the attachedto sections over the Res LOD I'm going to need help with a couple of scripts... but not very soon
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OK Guys/Gals GEO LODs/Roadway LODs are steadily progressing. When I finish I will have to refine the position of the attachedto sections but this is not complicated. I only have to add the last section (the one of the bow). I'm debating with myself to see if I dedicate a section of the bow as a bomb farm. I still haven't decided. This will still take a loooooong time so have patience
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??? Resolution LOD is no a problem. Only GEO and Roadway give problems
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Some WIP screenshots from the middle and stern GEO LODs As you can see, it is rock solid. I still have to add a LOT of details but she is progressing. In one week or so I hope to finish the entire GEO LOD sections.
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Script solved: In the end I was having problems because of the differences between Pos and PosASL... Now I have a working EDEN compatible multipart carrier and the different GEO sections are correctly attached to the desired memory points.... Still A LOT to do, but this is progressing, Guys and Gals EDIT: I hate this game engine... I have a 60 meters fully stable GEO lod and another 50 meters GEO LOD with problems... Frustrating!!!
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Nevermind.... The scripts file extension wasn't on the list of the binarized files so it wasn't moved to the binarized pbo..... Now i'm going to see I can get the attachedto when the vehicle init eventhandles kicks in. EDIT: Well... yes it works more or less but the script uses attachto points and the attachto position must be manually adjusted for every hull section... More work to do!!! Well I see that you are working on another carrier. This project is going to be much more humble. I love the Nimitz, BTW....