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25 ExcellentAbout Sir BadNade
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This update has to be one of my favorites so far. Enterprise and Cleveland are two of my favorite ships. There are some oddities here and there, such as turret rotation not being centered on the barbettes of the cleveland and the ends of the barrels for the C turret are missing. It's awesome seeing all of the guns shooting at either aircraft or the enemy ships though.
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magic RINCEWINDER - Combat Effective Magick System [A3, 0.7]
Sir BadNade replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tried the steam version and the manual DL. I get this error whenever I try launching with it. -
Ah, I had a feeling that could be one of the reasons why they are like that. Just have to love how AI functions in Arma.
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Is it possible to see a stopping point for turrert traverse? If you are fighting the Scharnhorst or the Hood, they don't need to be broadside to use all of their guns. That can make fighting them rather one sided no matter the situation since they can just shoot through their own superstructures and all. I understand that you're busy with the FL and Mil Avi mods but perhaps this could be looked at once you work on NL again?
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Fast Sea Frame - Sea Fighter - Assault Craft
Sir BadNade replied to [aps]gnat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks like he made it private or something when I checked last. Looks like that's still needing to be dealt with then. Edit: Nevermind, just read HG's post. -
Fast Sea Frame - Sea Fighter - Assault Craft
Sir BadNade replied to [aps]gnat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seems like they took down the LCS as well. Very Presidential only has one mod left on his workshop at this point, and it's not for Arma 3. -
Fast Sea Frame - Sea Fighter - Assault Craft
Sir BadNade replied to [aps]gnat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They deleted all comments that didn't support them in any way from the looks. I posted a couple of comments that were removed a couple hours later. The ego on some of these people are absolutely terrible, similar to the SWOP devs in my opinion. -
This is just amazing, naval warfare has become one of my favorite things in ArmA due to this mod and seeing that made it even more exciting.
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Does this fire script have set points where the fire and smoke will spawn or is it dependant on where the shells land?
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There is Only War, Warhammer 40,000 Mod
Sir BadNade replied to E_50_Panzer's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nids would require a new skeleton which generally take a lot of time to make. Currently they are flushing out more of the other factions so I doubt there will be nids in the near future. -
Sir BadNade started following DSabre
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You just keep on adding ships... You guys are a blessing to the Arma community.
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Sir BadNade started following Naval Legends (WIP)
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This is awesome to see. I am looking forward to seeing the progress in the future.
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WW1- Over the Top 1914-1918 for ARMA 3
Sir BadNade replied to eaglke's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much. This update has had me excited for the past couple of months and am glad that it has finally came. -
WW1- Over the Top 1914-1918 for ARMA 3
Sir BadNade replied to eaglke's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I encountered an issue with the main gun for the AV7. It seems like the sight is all black but the reticle shows. -
WW1- Over the Top 1914-1918 for ARMA 3
Sir BadNade replied to eaglke's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will this map be separate or will it be included in Over the Top?