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DSabre

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About DSabre

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    First Sergeant

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    OFP, Arma 2 Dayz mod, Arma 2 OA, Arma 3
  • Steam url id
    [Dust]Sabre

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  1. DSabre

    Military Aviation

    2.6.02 - added Mirage interior, - added Mirage AB, - various small tweaks,
  2. DSabre

    Lockheed C-130

    1.5.01 - added neutral livery to RED and GREEN FOR - added pilot cam laser to Harvest Hawk - small tweaks to ViV Cargo definition (maxed out, clipping slightly)
  3. DSabre

    Military Aviation

    2.6.01 - added some interiors and details, - fixed E-2 Radar (thx TeTeT), - various small tweaks, - added preview version of Mirage 2000, - added preview version of Super Etendard
  4. DSabre

    Flying Circus

    that would be fun. I had plans to add some sort of animation to make them longer. I wonder if there is even some better way of doing it. Perhaps, someday. Geo Lod detection goes crazy beyond 40 meters though so it's nothing trivial
  5. DSabre

    Lockheed C-130

    please discuss this somewhere else, thank you : )
  6. DSabre

    Lockheed C-130

    No. Has been asked dozen of times in this thread and on my steam ws. Updated my signature to answer this for the future
  7. DSabre

    Military Aviation

    2.5.06 - more armaments and tweaks to proxy system - more normalmap details for mb339, pc7 and g91
  8. DSabre

    Lockheed C-130

    v 1.5.00 - re-added Harvest Hawk (limited version) - retired old and ugly textures (all sides now use standard grey livery) - fixed addon name - tweaks to JATO script (ongoing) - refueling distance to connect to drogue is now 3m : )
  9. DSabre

    Military Aviation

    2.5.05 - more tweaks to proxy system - fixed wing vortices (thx to Firewill)
  10. DSabre

    Military Aviation

    2.5.04. (WIP Sneak Peak Preview) - more armaments - small improvements to BAE Hawk and PC-9
  11. DSabre

    Military Aviation

    You're welcome. Glad to hear. Yes the exhaust thing is a new feature I plan to put in some of the other jets as well, and maybe make more transition steps. Not sure about skins. I did change some of the mapping on Helijahs planes slightly (add some parts to the layout), so there would be some adjustments to do. Too much work and I do like the primer look. I may add more decals, some rivets/details and release retexture templates. Maybe I'll even add some wear and dirt over the next few months.
  12. DSabre

    Military Aviation

    2.5.03. (WIP Sneak Peak Preview) - slowly adding back some armaments - fixed some physX issues, introduced new ones - tiny texture tweaks - I will hang on to the primer look for a while
  13. DSabre

    Military Aviation

    2.5.02. (WIP Sneak Peak Preview) -Mod is completely redone, it is basically a relaunch, -All aircraft retextured, removed clutter (all the random textures), -All aircraft now depend on militaryaviation.pbo, -All aircraft with empty default loadout for time being, -Name on SteamWS changed to military aviation, -E-2 fuselage exchanged so it resembles the real thing a bit better, -E-2 added rotating radar with 128km range -C-2 more passengers (28), Cargo version can carry 14 sitting on the floor, -Alphajet reimported to fix some mesh problems, new interior, -An-12, An-22, Mystere, Magister and MB339 under revision and not finished, -BAE Hawk/T-45 mesh overhauled and UV map changed, -Fiat G.91 redone, -T-28 Trojan redone, -added PC-21, -Pilatus series UV map updated, -old classnames should still work : )
  14. DSabre

    Military Aviation

    Hope you are talking of your textures - You won't see HQ coming from me : ) I am pretty much done with rebuilding the exterior of the Pilatus and BAE aircraft. Since I plan to update this very soon, maybe next weekend: Texture templates can be found on the mods steam ws discussion forum. Redid the T-28 completely, same for the BAE Hawk/ T-45 and Pilatus,
  15. DSabre

    Add Crew to 3D Model

    did you put someone inside? Cargo positions are not loaded by default. Maybe it also needs the definition of what kind of people are inside crew = "C_man_w_worker_F"; defining this may help too: driverCompartments = "Compartment1"; cargoCompartments[] = {"Compartment1"};
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