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DSabre

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About DSabre

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    First Sergeant

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  • Biography
    OFP, Arma 2 Dayz mod, Arma 2 OA, Arma 3
  • Steam url id
    [Dust]Sabre

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  1. DSabre

    Secret Weapons

    v 3.5.0.1 -fixed a hiddenselection issue on Bf 109 (90%)
  2. DSabre

    Secret Weapons

    v 3.5.0. 100.000 subscriber special -added Manilovs Bf 109 -added Ta 152 -added ANZACSAS Stevens smoke and fire effects -various small tweaks
  3. DSabre

    Secret Weapons

    Thanks - this is surely meant as a compliment but I am quite certain they would disagree and like to hold on to their stuff and I want to hold on to mine : ) Modders and players often have a very different view on things. At least for me it's the building that is the fun and I am not so much interested in the results. After all there is nothing to win really- There is also no reason why there shouldn't be 20 different versions of the same thing from my point of view. That being said I am open to support other mods with script stuff or some assets (flak/searchlights/damage scripts etc)
  4. DSabre

    Secret Weapons

    Thanks a lot. Going to update the mod tomorrow or sunday with some goodies to celebrate this
  5. DSabre

    Napalm and WP Smoke marker rockets

    Thanks again - managed to integrate the rockets and also transfer the smoke effect to a small bomb (generic 3d model, not a special one..yet). Also added a sightly toned down fire effect to the drop tanks
  6. DSabre

    Secret Weapons

    Ju 52, maybe someday. It's on my personal list but that does not mean much. Best to check my sketchfab page to see what may happen.
  7. DSabre

    Secret Weapons

    (Me262: simple cockpit added) (He111: fixed sharp edges and added some decals) v 3.4.1. - Luftwaffe interior update for Do 335, Me 262, Ba 349, Ho 229 (added some simple generic cockpits) - Tweaks to Fw 190, Bf 110, He 111 (Made a new simple Revi 12, fixed some issues with the canopies) - every cannon shell is now a tracer, for standard guns it is every 3 or 5 or something like that
  8. DSabre

    Secret Weapons

    The Bf 109 will come if we hit 100k subscribers. My Ta 152 is nearly finished. The Condor and the Pe-8 are actually on my list (which doesn't mean they will ever be in game - but there is a chance). It is a lot more likely that I will work on updating the existing stuff though, and adding another 1 or 2 planes in between eventually.
  9. DSabre

    Secret Weapons

    v. 3.4. - TeTeT added fully operational aerial torpedos! (beware, ship AA range got extended a little to counter) - submarines can sort of dive now (better to start them underwater though) - Bf 110 updated/ general Luftwaffe update - some performance tweaks to scripts
  10. DSabre

    Nassau 1715

    Your team approach to sailing is quite brilliant! Also totally caught me by surprise to be able to climb all over the masts and sails! - Hats off.
  11. DSabre

    Secret Weapons

    v.3.3.1. hotfix for Me-262 material bug
  12. DSabre

    Secret Weapons

    v.3.3.0 -fixed turrets, -some planes now have separate muzzleflashes, for mixed armament (FW190, A6M, MS406,..) - thanks to Luca for bugging me about it! -added pre alpha preview of Tu SB, P-39 and MS.406,
  13. DSabre

    Secret Weapons

    v. 3.2.1 -fixed Zeus - thx to Kju -probably fixed factions for ALIVE? Can you have a look BvB1? -some small tweaks (added Ju-88 BmB version as default) -default matching Night Fighter liveries -the W-34 also got one of the new LW default textures and a whatyacallit around the engine
  14. DSabre

    Secret Weapons

    You're welcome. I can fix that later today. Also found a fix for the pilot messing with showing stuff in Zeus thanks to Kju.
  15. DSabre

    Secret Weapons

    The new toys! V 3.2 As mentioned I have removed a lot of clutter from the mod (most of the unfinished interiors and textures). This may affect some missions and the integration mods : ( Upon request I can upload an old version to steam WS so people can fix missions or whatever. -Further changes to flightmodels to balance them better (ongoing process, 30% finished) -All aircraft now feature one default livery only in the base mod (more liveries in extra mod to be launched soon). -Carriers can now repair and refuel (near island), Added some extra factions (in an additional mod) Added A5M (without interior), Added A-26 (without interior), Added M6a K (without interior), Added preview of Ju-88 (without interior), Added Ki-100, Added P-51B, Updated P-61, Updated F6F, Updated F7F, Updated TBM Avenger, Updated SBD Dauntless, Updated B-17, B24, and B25, Special thanks go out to TeTeT who developed and contributed a carpet bomb module that is also very good to make bombers fly in formation! He also had a look at the flak script and improved it! This also helps the searchlights to keep track of planes. Many thanks! PS: Not to forget the F-18s safety weapon which is necessary for the bomb bays (without that they would always be open...) My own version always bugged you about getting reloaded or other annoying things, so that is not so trivial. Actually that is really another thing that should be ingame by default. As well as an option to holster the side arm (if you ever have wondered why all my pilots are unarmed -that's why). PSS: If you actually used the retextured Me-262 and Bf-110 impersonating the Ki-45 and Ki-201 Karyu - they can be found in the extra livery mod.
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