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Slay No More

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About Slay No More

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  1. Slay No More

    (EDS) Slay's Expedited Drone System

    I'm gonna release em as scripts eventually, they're finished and 1:1 with workshop, minus the RPG elements that my mission has, the mission has it so you have to earn unlocks to get em like I had mentioned, but I had no idea how to do it in a standalone mod without requiring players to re-earn them on relog / reconnect. Not sure when I'll post the scripts but it won't be too long. Kinda want to earn some workshop clout first 😋, but it will definitely get released.
  2. Slay No More

    (EDS) Slay's Expedited Drone System

    Sorry for the double post, but I wanted to let everyone know I released another mod since this one was so positively recieved, I hope you guys would take a gander at my other new standalone mod, it marks my second standalone mod.
  3. So people liked my last post, so I decided to slice another piece of my mission and serve it to the community in the form of a standalone. This time, I bring you, Slay's Battlefield / Modern Warfare Inspired Parachute System now named (EPS) Slay's Expedited Parachute System, it will delete your backpack, equip and then open a chute, protect you till landing, then give the player back their backpack and all respective gear it had. Status: WIP Features: The ability to open a chute without one equipped The ability to land safely at any speed without dying The ability to cut the chute you currently have if you open it up at say, a mile up, you can cut it, and redeploy it whenever you wish, or smack into the ground and die, completely up to the end user. Planned Features: Bindable button. Usage: Press Space Bar while falling. Media: Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2264418816
  4. Slay No More

    (EDS) Slay's Expedited Drone System

    Still hurting, but I've been wearing arm braces to bed for the last 3 weeks, cranking up NSAIDs, no surgery yet, finally this Friday I get into the doctors for nerve testing, the symptoms I was having are definitely not like they were, but still there for sure. Still makes life difficult, I would have had this stuff done sooner if I A, knew how to do standalones and B didn't have to take breaks for my wrists. Pic of my new arms: In my mission which these scripts are taken from, the player has to spend about 3+ in game hours or so grinding out XP to purchase the perk requirements for various drones, there was 5 levels, and a the first stage, access to the recon drone is avalible only, then medical drones at level 1, level 2 the medical ugv and rollers unlock, so on and so on. I couldn't think of a way to do this in a mod format sadly, so I stripped all of that RPG elements out and left it raw so to speak. I think I may have fixed it by adding DEBUGINFORSLAYSINFO = false; to the init of the mod, hopefully solving it, but it almost appears its missing a bracket.
  5. Slay No More

    (EDS) Slay's Expedited Drone System

    Hello everybody, I didn't want to post back unless it was news regarding the mod, which this happens to be. I decided to focus my attention on it the last few days, get it ready for standalone as well as actually learn the method required to make standalone mods, all that was managed, it sadly required an additional rewrite due to the mechanics of the other mission lingering and causing issues, not to over sell the mod or anything, but it is ready for playing. Had a few tests already, but no one tested the workshop version. I'm open to suggestions, the mods not encrypted or anything. May post a direct download on here, or armaholic eventually. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2263559431 Explanation on why I changed the mods name:
  6. Slay No More

    (EDS) Slay's Expedited Drone System

    I'd like to apologize to everyone waiting on this, I developed Carpal Tunnel and I'm awaiting surgery to try to return to a normal life style, one which I made stuff for arma frequently. Before the Carpal Tunnel came on strong I re-wrote the scripts for the drones, fleshed it out a bit more, but I haven't gotten around to making it stand alone, my wrists are aching just typing this sadly, my accuracy with typing is bad due to the pain which causes incorrect button presses adding to the headache, I hope to get this mod out before the years end since its finalized basically, just needs a few finishing touches. Hopefully I get the surgery and hand function returns to normal. Sorry again, I know people are waiting on this, I was looking forward to everyone trying it and leaving feedback. I may just post what I have as a script version as it sits, but I kinda wanted to do standalone as the first release, followed by scripts later.
  7. Slay No More

    (EDS) Slay's Expedited Drone System

    I absolutely welcome input! I just cannot promise I possess the skills to do some things. But, in terms of what you suggested I kept the drones third person avalible just so its toggleable by the server owner, I believe when the server locks first person it locks the drones if I'm not mistaken, I'll also take a look at adding setcaptive to the script, once I read the wiki and its intended function and how it could be used in the script, I suppose you're suggesting "executing" the setcaptive off the drone flier till the drone is dead, right? Edit- I read the wiki page for setcaptive, I know right away what you want me to do with it, I'll add it to the scripts for sure. Edit2-I tested if enabling force first person or disable third person work on the drone and it does, I'm going to leave this as is so its at discretion of the server administrator UNTIL I can learn how to make a module, if a server module can be created, maybe better customization can be added such as disable third person separate from the servers settings.
  8. Slay No More

    ETS - Enemy Tagging System

    Sorry one final off-topic post, here's the WIP thread, I'll keep the future discussion there.
  9. Formally named: Slay's Ghost Recon Wildlands Drone System, now named (EDS) Slay's Expedited Drone System Hello Bohemia forum, this is going to be the first mod I've publicly released, I'm currently planning to release it as a standalone mod as it was originally made for a Ravage mission I worked on for 2 years, but I felt as if it was a complete waste to let it sit in an obscure mission. Posted on Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2263559431 Status: WIP Features: Instantly throw infinite amount of drones that are already connected to the players UAV terminal allowing a Ghost Recon Wildlands esque drone system. 4 different drones to choose A Recon drone which can drop smoke grenades A Medical drone which can revive teammates using the vanilla revive system A combat drone using the Laws of War DLC's de-mining drone A secondary combat drone using the vanilla drone but with weapons attatched to it (not visible, but usable) Planned Features: Standalone mod first and foremost, the script version will be posted as soon as I seperate unneeded files and remove left over scripts from the original mission they were used in. The ability to visibly see what drone you threw A way to destroy the drone with a scroll menu or make destroying the only means of leaving the drone, akin to the original game. More planned features maybe to come depending on feedback. Media:
  10. Slay No More

    ETS - Enemy Tagging System

    Absolutely, I was actually worried about derailing your thread a long time ago, but I wanted to keep no reply unreplied, sorry about that lmao. I'll make a new post soon, when I figure out the appropriate forum that is. What would be the best topic for a mod that isn't ready for prime time but is basically a WIP close to being released? I'll make a thread there and post the video demonstration in the OP.
  11. Slay No More

    ETS - Enemy Tagging System

    Currently they have a battery life of like 2 minutes and auto clean up after its all said and done, but I was going to add a scroll menu to "put it away", or delete it. But, since there's interest from people wanting to see the script become a standalone mod I am currently right now taking a look at attaching a faux drone to the players hand, and doing a grenade throw animation along with a small sleep timer to make it seem like the drone got thrown into the air.
  12. Slay No More

    ETS - Enemy Tagging System

    Mine functions like wildlands, currently you press a button then a drone gets kinda "thrown" into the air, there's no animations or anything, just a drone spawns flying in the air and you instantly take controls of it. There's a recon one, which i made able to drop smoke grenades, the other is a medic which heals players in the area of it, and can revive players, and then there's two different combat style ones.
  13. Slay No More

    ETS - Enemy Tagging System

    If someone is up to assist me I absolutely would consider making it into a mod, but I barely managed to make a sound and image pack lol.
  14. Slay No More

    ETS - Enemy Tagging System

    It is indeed! It is on the workshop, it was very under the radar and easily missable, I may release those things on there own just so they aren't forgotten. I don't want to shamelessly plug myself but because you asked here you go, it's an honor to have you take a look at it, maybe someone like yourself can see it, get the idea I was going for and give it some proper justice. https://steamcommunity.com/sharedfiles/filedetails/?id=1982286715 To get to the drone, once in game use the scroll menu called "Menu"-> "Open Drones Menu" -> "Deploy UAV", then you can see a few different style drones I did. Please excuse the bad UI design, I'm looking for someone to help me revamp the entire Menu interface in favor of something that doesn't feel like a early 2000's games main menu interface, I'm extremely embarrassed by the lack of quality GUI in the mission, limited only by my own limitations.
  15. Slay No More

    ETS - Enemy Tagging System

    I did a ghost recon wildlands inspired drone system for a ravage mission of mine ages ago, funny how someone else did a feature inspired by that game, great minds think alike 😉
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