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Slay No More

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  1. I absolutely welcome input! I just cannot promise I possess the skills to do some things. But, in terms of what you suggested I kept the drones third person avalible just so its toggleable by the server owner, I believe when the server locks first person it locks the drones if I'm not mistaken, I'll also take a look at adding setcaptive to the script, once I read the wiki and its intended function and how it could be used in the script, I suppose you're suggesting "executing" the setcaptive off the drone flier till the drone is dead, right? Edit- I read the wiki page for setcaptive, I know right away what you want me to do with it, I'll add it to the scripts for sure. Edit2-I tested if enabling force first person or disable third person work on the drone and it does, I'm going to leave this as is so its at discretion of the server administrator UNTIL I can learn how to make a module, if a server module can be created, maybe better customization can be added such as disable third person separate from the servers settings.
  2. Slay No More

    ETS - Enemy Tagging System

    Sorry one final off-topic post, here's the WIP thread, I'll keep the future discussion there.
  3. Hello Bohemia forum, this is going to be the first mod I've publicly released, I'm currently planning to release it as a standalone mod as it was originally made for a Ravage mission I worked on for 2 years, but I felt as if it was a complete waste to let it sit in an obscure mission. Status: WIP Features: Instantly throw infinite amount of drones that are already connected to the players UAV terminal allowing a Ghost Recon Wildlands esque drone system. 4 different drones to choose A Recon drone which can drop smoke grenades A Medical drone which can revive teammates using the vanilla revive system A combat drone using the Laws of War DLC's de-mining drone A secondary combat drone using the vanilla drone but with weapons attatched to it (not visible, but usable) Planned Features: Standalone mod first and foremost, the script version will be posted as soon as I seperate unneeded files and remove left over scripts from the original mission they were used in. The ability to visibly see what drone you threw A way to destroy the drone with a scroll menu or make destroying the only means of leaving the drone, akin to the original game. More planned features maybe to come depending on feedback. Media:
  4. Slay No More

    ETS - Enemy Tagging System

    Absolutely, I was actually worried about derailing your thread a long time ago, but I wanted to keep no reply unreplied, sorry about that lmao. I'll make a new post soon, when I figure out the appropriate forum that is. What would be the best topic for a mod that isn't ready for prime time but is basically a WIP close to being released? I'll make a thread there and post the video demonstration in the OP.
  5. Slay No More

    ETS - Enemy Tagging System

    Currently they have a battery life of like 2 minutes and auto clean up after its all said and done, but I was going to add a scroll menu to "put it away", or delete it. But, since there's interest from people wanting to see the script become a standalone mod I am currently right now taking a look at attaching a faux drone to the players hand, and doing a grenade throw animation along with a small sleep timer to make it seem like the drone got thrown into the air.
  6. Slay No More

    ETS - Enemy Tagging System

    Mine functions like wildlands, currently you press a button then a drone gets kinda "thrown" into the air, there's no animations or anything, just a drone spawns flying in the air and you instantly take controls of it. There's a recon one, which i made able to drop smoke grenades, the other is a medic which heals players in the area of it, and can revive players, and then there's two different combat style ones.
  7. Slay No More

    ETS - Enemy Tagging System

    If someone is up to assist me I absolutely would consider making it into a mod, but I barely managed to make a sound and image pack lol.
  8. Slay No More

    ETS - Enemy Tagging System

    It is indeed! It is on the workshop, it was very under the radar and easily missable, I may release those things on there own just so they aren't forgotten. I don't want to shamelessly plug myself but because you asked here you go, it's an honor to have you take a look at it, maybe someone like yourself can see it, get the idea I was going for and give it some proper justice. https://steamcommunity.com/sharedfiles/filedetails/?id=1982286715 To get to the drone, once in game use the scroll menu called "Menu"-> "Open Drones Menu" -> "Deploy UAV", then you can see a few different style drones I did. Please excuse the bad UI design, I'm looking for someone to help me revamp the entire Menu interface in favor of something that doesn't feel like a early 2000's games main menu interface, I'm extremely embarrassed by the lack of quality GUI in the mission, limited only by my own limitations.
  9. Slay No More

    ETS - Enemy Tagging System

    I did a ghost recon wildlands inspired drone system for a ravage mission of mine ages ago, funny how someone else did a feature inspired by that game, great minds think alike 😉
  10. Slay No More

    Ravage

    I don't want to come off as needy, but could you perhaps consider an option or two to change the hunger system? By that I mean what level you start to lose HP from being hungry and perhaps another setting which allows you to change what level hunger / thirst you start auto healing?
  11. Slay No More

    Ravage

    Thanks for that tip, I'm replacing all those in mine with selectRandom.
  12. Slay No More

    Ravage

    Hello I was wondering if its possible to disabled "fn_setAnimSpeed.sqf" and modify "fn_playerHunger.sqf" from the Ravage functions folder. I'm still rather novice so I'm unsure if its plausible or not.
  13. Slay No More

    GF Missions Script

    my bad i posted in the wrong thread lmao
  14. Slay No More

    Ravage

    Hello I was wondering if it was possible to tweak the hunger rate / messages, i see that there's stuff already defined i'd like to make it more arcadey and have it start to warn / drain health around %5 hunger, would it be possible to put a modified version of fn_playerHunger.sqf that's modified in a mission or is there an easier way?
  15. Slay No More

    GF Missions Script

    Sorry wrong thread, but I'm still awaiting to see what this script blossoms into 😉
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