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About robj

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    Private First Class


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    East Cheshire Trust NHS

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  1. robj

    2019 Roadmap?

    Hello, Iam really interested in finding out more information about what is to come but I find that there is a lack of information for 2019 the last roadmap was for 2018 and we are well into 2019 now and I was wondering if there was a roadmap or even just the name of the next DLC
  2. Hi there recently i have found that i can not add singleplayer tag to my mission in the eden editor when am in the upload screen and is forcing me to go with a multiplayer tag and that means my singleplayer mission are showing up in multiplayer but not in SP list under play at main menu
  3. Hi there i have a mino reskined mod pack am working on but 2 of the reskins are not loading up ingame but the others work just fine i dont see the issue... its the huron and van boxer they load in game there normal skins class CfgPatches { class ROBJ_RESCUE_PACK { units[] = {"NAVY_HURON_UK_1"}; weapons[] = {""}; requiredVersion = 0.1; requiredAddons[] = {}; magazines[] = {""}; ammo[] = {""}; }; }; class CfgFactionClasses { class ROBJ_RESCUE_PACK_1 { displayName = "RobJ Rescue Pack"; icon = "\ROBJ_RESCUE_PACK\data\icon.paa"; priority = 1; side = 3; }; }; class CfgVehicles { class C_man_pilot_F; class C_Van_01_box_F; class C_Van_01_box_white_F; class O_Heli_Light_02_F; class O_Heli_Light_02_unarmed_F; class B_Heli_Transport_03_unarmed_F; class RobJ_Rescue1: O_Heli_Light_02_unarmed_F { author = "RobJ2210"; displayName = "PO-30 Orca (Rescue)"; scope = 2; side = 3; faction = "ROBJ_RESCUE_PACK_1"; crew = "RobJ_Rescue_F"; typicalCargo[] = {"RobJ_Rescue_F","RobJ_Rescue_F"}; vehicleClass = "Air"; hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\medevac.jpg"}; class TransportItems { class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; class _xx_MediKit { name = "MediKit"; count = 5; }; }; class TransportMagazines{}; class TransportWeapons{}; }; class NAVY_HURON_UK_1 : B_Heli_Transport_03_unarmed_F { author="RobJ2210"; side = 3; scope=2; faction="ROBJ_RESCUE_PACK_1"; crew = "RobJ_Rescue_F"; typicalCargo[] = {"RobJ_Rescue_F","RobJ_Rescue_F"}; displayName = "CH-67 (Rescue)"; hiddenSelectionsTextures[]= { "\ROBJ_RESCUE_PACK\data\navy2.paa", "\ROBJ_RESCUE_PACK\data\navy1.paa" }; class TransportItems { class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; class _xx_MediKit { name = "MediKit"; count = 5; }; }; class TransportMagazines{}; class TransportWeapons{}; }; class RobJ_Rescue_Van1 : C_Van_01_box_white_F { author = "RobJ2210"; side = 3; scope=2; faction="ROBJ_RESCUE_PACK_1"; displayName="NHS Ambulance"; crew="C_scientist_F"; typicalCargo[]= { "C_scientist_F" }; vehicleClass="Car"; hiddenSelections[]= { "Camo1", "Camo2" }; hiddenSelectionsTextures[]= { "ROBJ_RESCUE_PACK\data\ambulance.paa", "ROBJ_RESCUE_PACK\data\ambulanceback.paa" }; class TransportItems { class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; class _xx_MediKit { name = "MediKit"; count = 5; }; }; class TransportMagazines{}; class TransportWeapons{}; }; class RobJ_Rescue_F: C_man_pilot_F { author = "RobJ2210"; side = 3; scope = 2; faction = "ROBJ_RESCUE_PACK_1"; displayName = "Rescue Pilot"; backpack = ""; model = "\A3\Characters_F\Common\coveralls.p3d"; uniformAccessories[] = {}; uniformClass = "RobJ_Rescue_Uniform"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"ROBJ_RESCUE_PACK\data\rescueuniform.paa","ROBJ_RESCUE_PACK\data\Patch.paa"}; hasDriver = 1; linkedItems[] = {"RobJ_Rescue_Hat","NVGoggles_OPFOR","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"RobJ_Rescue_Hat","NVGoggles_OPFOR","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; Items[] = {"FirstAidKit","FirstAidKit"}; respawnItems[] = {"FirstAidKit","FirstAidKit"}; weapons[] = {"hgun_P07_F","Throw","Put"}; respawnWeapons[] = {"hgun_P07_F","Throw","Put"}; magazines[] = {"Chemlight_Red","Chemlight_Red","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; respawnMagazines[] = {"Chemlight_Red","Chemlight_Red","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; }; }; class cfgWeapons { class HeadgearItem; class ItemInfo; class ItemCore; class UniformItem; class U_B_HeliPilotCoveralls; class Vest_Camo_Base; class VestItem { class ItemInfo; }; class RobJ_Rescue_Uniform: U_B_HeliPilotCoveralls { scope = 2; displayName = "Rescue Pilot Uniform"; faction = "ROBJ_RESCUE_PACK_1"; picture="\ROBJ_RESCUE_PACK\data\logo.paa"; model = "\A3\Characters_F\Common\coveralls.p3d"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "RobJ_Rescue_Uniform"; containerClass = "Supply80"; mass = 20; }; }; class RobJ_Rescue_Hat: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "RobJ Rescue Helmet"; faction = "ROBJ_RESCUE_PACK_1"; picture="\ROBJ_RESCUE_PACK\data\logo.paa"; model = "A3\Characters_F\Common\headgear_helmet_heli"; hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\rescuehat.paa"}; hiddenSelections[] = {"Camo"}; class ItemInfo: HeadgearItem { mass = 5; uniformmodel = "A3\Characters_F\Common\headgear_helmet_heli"; modelSides[] = {3,1}; armor = "3*0.5"; passThrough = 0.95; hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\rescuehat.paa"}; hiddenSelections[] = {"Camo"}; }; }; }; ​
  4. Website: http://539a3.clanwebsite.com TeamSpeak: evoonline.co.uk:9988   About 539 Assault Squadron Royal Marines The 539 Assault Squadron was founded in late August of 2015 as an ARMA 3 539 is a British ArmA 3 Realism Unit based on 539 Assault Squadron Royal Marines, We are a infantry platoon within the Royal Navy. We are currently accepting members age 16 upwards. It doesn’t matter if you’re not the best shot in the world, as long as you’re willing to try, you should be fine! 539 Assault Squadron Features * Custom made insergancy missions made by RobJ2210. * Main Operations every saturday at GMT 8.30pm. * Imposed British Rankings. * Very mature and respectful community. * A community of friends to game with anytime across multiple games. Freindly Community We are all like-minded individuals with a wide varirty of ages ranging from 16 to 40. All of us enjoy playing ArmA MilSim without the stress and drama that comes with being in a unit that required work on your end. So long as you are willing to learn how we play and turn up when required, that's all we need. What are the requirements to join? Age Requirement 539 does have a minimum age requirement of 16. We do have a mature community and will not hesitate to remove people that threaten that. We are a community that doesn't want to worry about anything we say in front of people of a younger age. Don't Start Any Drama One of our main requirements. We are a friendly group of people that don't care much for ArmA drama, stress or arguments. If you bring any of these to the group you will just be thrown out. If you don't like someone, don't talk to them and avoid confrontation. If you can't do that then one of you will have to go. Few More Must exhibit maturity. Must be willing to comply with the unit training and operations regime. Must be at least 16 years of age (waivable for applicants with exceptionally high maturity levels and low voice.) Overbearing, loud, or obnoxious candidates will not be accepted. The applicant must not be a member of any other unit. Must besble to attend 2 out of 4 Main Ops a month Interested? You can visit our website here: http://539a3.clanwebsite.com Still not convinced? You can watch our Promo Video or you can jump in our TeamSpeak server and ask questions to your hearts content: evoonline.co.uk:9988
  5. Well it's fully working now so if installed correctly it will defo work
  6. with the mod limit gone any chance of uploading to steam workshop? cheers
  7. Hi there. Yes it's turned on in the launcher. And shows on the addons But in editor it's no where to be found. I have to use the armaholic version but would like to see the steam version fixed. P.s the steam workshop has changed you can upload folders and files now Not just pbos any more
  8. After testing of the steam version does not show in the editor, you could not look at it for me.
  9. Now On Steam http://steamcommunity.com/sharedfiles/filedetails/?id=425665761
  10. Ok after a brake from arma I have returned and plan on starting work on the mod soon I will fix this in next version :) ok I will test and fix as needed :) Am unfamiliar with alive so I guess I will when I no what it is ect
  11. I plan on adding some more detail into the textures so I will adjust the flags when am working on the uniforms.
  12. Just finished the cfg and re-texturing of the new helicopter coming to the mod in the next update. I re-textured both the body and radar copying from lots of HD photos. Now I can start work on the Ridgeback as now i have spoken to cleggy i have a green light to add it. So far: (Due In Next Update) Added Otokar Arma 6x6. Added Mk1 Apache with re-textured army skin. Added divers and assault boat. Changed the Special Air Service (SAS) to Special Boat Service (SBS). Edited the texture on the woodland jackal to match better. ToDo: Add SR-25 Marksman Rifle. Add British Ridgback PPV and re-texture into matching sets.
  13. Yes I have contacted him and its a yes. last i heard he wanted to wait but i will ask again I will just pm you directly now