Jump to content

toadie2k

Member
  • Content count

    267
  • Joined

  • Last visited

  • Medals

Community Reputation

703 Excellent

About toadie2k

  • Rank
    Staff Sergeant

Contact Methods

  • Skype
    toadie2k
  • Twitter
    @toadie2k
  • Youtube
    toadie2k
  • Steam url id
    toadie2k
  • Twitch.Tv
    toadie2k4
  1. NIArms Release Thread

    Already does. there is an RHS compatibility patch for NIArms core and that'll enable their use.
  2. NIArms Release Thread

    Right, panic day over, Time for launch. Image Gallery The development of the HK416 platform is a strange anomaly in the world of 2018. If judged by it's design intent - an AR15 with some of the issues H&K found with the system removed- the HK416 is by and large stands on it's own merits. However, in the context of the flood of AR-15 pattern projects since (both Civil and Military spec), the end product 15 years on seems out of date. How did it come to this? The Genesis of the platform was a confluence of sorts: In the early-to-mid 90s Heckler und Koch was in the midst of multiple US-DOD weapons development programs (most notably the XM29 OICW), which was the same time that then R&D officer for Delta Force Larry Vickers was consulting and evaluating. During the consultations, Vickers made a formal request of H&K on behalf of Delta for improved carbines.The reasoning for these was straightforward: Delta and other SF units were using non-standard CAR-15s in a variety of designations, often in barrel/gas system lengths that made them wholly unreliable and ultimately impractical. The general fix of what was now the H&K M4 was to adopt the G36 Short-stroke gas system, it itself an adaptation of the AR18 system.In 2004 the project was complete, and after a legal scuffle with Colt over the name, Delta Force took acceptance of their requested carbine: a more reliable and durable 5.56mm CQB weapon with better suppressed capability. The cost of that extra durability and performance however, came at a weight premium,and it's one of the criticisms made of the system to this day. Still, with the Commercial launch, the system saw solid interest. By 2008 it was clear to H&K that with the dead-ends of the XM8 and XM29 programs, combined with the limited interest globablly in the G36, the rising interest in the 416 made apparrent what the market wanted. No place was this more apparent than when the Nowegian Military selected the rifles, in a 16.5 inch barrel configuration, as their standard rifle- replacing 40 year old G3s.The REAL windfall though came later in the year with the US Navy SEAL raid in Pakistan, where the tell-all propaganda tour afterwards made ample highlight to "the guns that got it done", replete with personal customisations like Magpul CTR stocks, Overmold Grips, RAHG lightweight fore-ends, and an impressive LLM stack. The last major adopter of the what could probably be now considered first pattern HK416 system, was the USMC- As a companion and/or replacement for the M249 SAW in an infantry Squad. The idea has merit, and while some of the accessories the Corp decided to adopt as part of the system were questionable in their selection, the rifle itself was a good fit. Heavy barrel with a long service life, little to change in the way of battery of arms or maintenance, can deliver better Automatic performance than an M4, but retains better mechanical accuracy over longer strings. As a whole, as far as service rifles go, this is one of a few viable open-market options left. For military purposes, it's more than good enough, and that at the end of the day is what clenches the deal. Variations include(where applicable): 5 Barrel Lengths 6 Stocks 5 Fore-end variants End-user applied camo patterns Grenade Launcher Variants Various minor ergonomic custom parts For a total of 28 HK416s As a note: the RAHG and SMR foregripped weapons do not currently support VFG/AFGs. The support will be enabled as part of a future Core update. Apologies for the inconvenience. Downloads: NIarms HK416s V1.01 Also available on Steam Workshop NIArms Core V1.51 NIarms All-in-One V11 IMPORTANT NOTE: Currently there is an issue with reloading 416 variants with grenade launchers where changing primary mags will eat the round in the GL, and auto-load a new one(Meaning you can switch STANAGs 5 or 6 times and find yourself out of GL rounds). Currently working on the issue, but in the meantime, I'd advise against using the GL variants.
  3. NIArms Release Thread

    Next week. Camos and 2 bugs to squash before they drop. That's it. Well I mean that and the release propaganda.
  4. NIArms Release Thread

    GAH . Oh well, not like there can't be more than 1 set of SCARs out there, because lord knows there's almost as many of those as M4s for Arma :P
  5. NIArms Release Thread

    Right, clear backblast- Release Time. SG550: So, like the video says, 24 variations, basically covering every mainline 550 family iteration (the two running exceptions are the ACTUAL SG552, and the prototype SG553B Blackout.) Comes with ZF90 Scope mount options as well as NAR mount options, quadrail variants, GL options (both SG550 specific and more modular). Basically it has everything you want out of an infantry weapon platform- even a dedicated Sniper Rifle. AND there's a Core update too. IF you're subscribed on Steam, you've already got it. If you've not- NIArms Core V1.4 SG550 Rifles V1.0 Lastly- Complete has been updated as well: NIArms All-In-One V10 Have a blast!
  6. NIArms Release Thread

    The files, have been moves, but yeah, for the sake of some mild obfuscation, I'd be appreciative if the Directory listing wasn't there. No. With the way ACE Hearing Works, that's just how it's going to be with the Minigun.
  7. NIArms Release Thread

    Yes, and probably. The only REAL drawback is it's extra config work, but that's never stopped me before. Keeping those of you not following on twitter up-to-date here's the Best of the Month as an album : https://imgur.com/a/bYutv It's pretty 550-heavy because, frankly, that's where the lion's share of work needs to be focused right now(because there's deceptively more to do here than you'd think), but as you can see that's getting damn close to being out the door.
  8. NIArms Release Thread

    Right, so . Hotfix is here. I said it on twitter but I'll say it again here as well- To all the hands who helped with the bugfix, thankyou. SW has been updated, fixes are available as follows - NIArms Core V1.33 NIArms All-in-One V9.3
  9. NIArms Release Thread

    As far as I can actually reproduce it, it seems sporadic, so I've not been able to concretely pinpoint. My first instinct is it's a binarising issue, and since rebuilding core it's seems to have gone(because that's where the muzzleflashes are), but if anyone else says otherwise, by all means stick an issue on the github tracker (OR if you have an idea what's going on, please shed some light.) EDIT: Okay yeah, seems to be tied to attaching the MAG58 Brake. So to answer the actual question: No, sadly. As a temp fix, just avoid the mag58 brake attachment.
  10. NIArms Release Thread

    Already done. NOW, panic hotfixing over, it's official word-of-bird update/release post time. Before the dump, it's not mentioned in the changelogs anywhere due to brainfart, but upcoming in (I believe) the next CBA release, CBA is is including it's own implementation of the Weapons Eventhandler Framework. In anticipation of this, all the NIArms weapons that make use of WEF(AWMs,M1903s, etc) are now switched over to CBA's handling. What this means right now is that currently you'll find they won't do the animation thing or sound thing, but as soon as its out, it's business as usual. Complete/All-in-one v9.3 (Now also oficially available through Steam Workshop ) Separate packs Core V1.33 (Important) AK Pack V2.3 ACR Pack V1.2 AUG Pack V1.85 AWM Pack V1.5 FAL Pack V1.98 G3 Pack V2.15 G36 Pack V1.3 M14 Pack V1.95 M60 Pack V13 MG3/42 Pack V1.2 MP5 Pack V1.65 P226 Pack V1.1 SAW Pack V1.41 SG510 Pack V1.3 M1903 Pack V1.4 Next, NEW thing- FN3011 More images available here FN3011 pack V1.0 Available on Steam Workshop
  11. NIArms Release Thread

    not the bin file itself, no. That's all been run through a binariser as part of the PBO creation progcess. Grab the AWC Sources off Github - https://github.com/toadie2k/NIArms
  12. NIArms Release Thread

    You are most certainly welcome. To be part of something that has some sentimental value like this, as well as covering a frankly WELL underrated gem, it's been a real experience.
  13. NIArms Release Thread

    Seen and Heard. Not wanting to waste a post on 3 words, media and status reports for those not on twitter- Sg550s- 60-80% High-poly complete. Bakes within the fortnight. Then go back and do the Swiss Arms GL to go with. HK416s- couple more extra widgets to make and we're onto UV mapping C96- same as above TBH. replace widgets with the 712 specific features Next recursive update : coming within the next.. 2-ish weeks? fixes OTOH include: case-sensitivity in the magswitch script (mags disappearing), RHs AK103 compat issue, universal gunshot tail volumes, and a few visual effect tweaks that I think will please all. Oh and the public release for the FN3011(aka the "FN Sniper","the Untangling Machine") which, I think I've said several times is about the most fun I've have with a boltgun in Arma ( Someone ping Irving_mainway for some images here). Not most LETHAL, most FUN. WIP Images
  14. NIArms Release Thread

    Yep that. It was a revision that was made to the Export models around 2006-07 in response to feedback they were getting on the XM8. As far as I can gather, that and ditching the integrated optic are largely what brought about the switch from the E to the V.
  15. NIArms Release Thread

    Well, he's still right. I guess I've been around long enough that longtime readers kinda of have a feel for my stances on things. Ayhow- If I can't do a reasonable/feasibly close-enough pass at representing something, I don't do it. I don't have a STANAG adapter mesh around, I don't REALLY have time right now to correct that AND to add to that, doing STANAG mags means tying it into the Magazine switch script AND the Barrel Change script. So for number's sakes, that's 3(barrel lengths, plus 2 to include the current A3s)x3(stock colours)x2(different physical magazines, soon to be 3) x2(A1s and A2, 3 if you also throw in the SRs) actual weapon classes that need to be created to achieve this, and maintained, AND be bug checked. So 60-ish. Granted- some of the actual grunt work is lessened with things like hiddenselections, there's STILL a substantial gobbing amount of work there to work around one of the platform's long-standing trade-offs.
×