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toadie2k

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  1. toadie2k

    NIArms Release Thread

    Native implementation is still planned but not complete, meanwhile if you grabbed the mods through steam, either the Core, or All-in-One RHS compatibility files will give them support. If Not, the RHS Core Compat in the extras folder will do the same.
  2. toadie2k

    NIArms Release Thread

    SW was actually already up to date, I just somehow completely forgot to upload the non-SW version for like nearly a month Not a clue.
  3. toadie2k

    NIArms Release Thread

    Small update, just to let everyone know that the Stand-alone NIArms All-in-one has been updated, and you can find the link on the release post on the previous page (other places to be updated shortly).
  4. toadie2k

    NIArms Release Thread

    Yes. It's hard, tedious and manual Here's the short answer: EVERY weapon animation in Arma, I think BARRING GM,who used some fancy plugin to generate it, is hand-written C-like script, and it's actually very fucking tedious and in some manners quite limited. It's why,for example I try to limit the remove/insert magazines to about the same angle, because having them come in at different ones is just HEADACHES. For example: Here is as simple reload, the MP5s- Whilst here, is a more complex one- the M249s - It's an engine limitation, and, IMO it's one of the worst of the absolute HARD limits, tech-wise, in the engine. Now, like I said earlier, Vertexmacht (GM's devs) use some export plugin that's auto-generating the the above data, so they're kind of getting away with murder a bit TBH, but it's still very much a hack around and still does have it's in game limitations. I re-iterate: HAND-CODED. Not run though an animation tool, no procedural scripting tools, it's just Notepad and several days of copy-paste, alter and cleanup. It's why THIS https://twitter.com/toadie2k/status/1114087345433616384 is a goddamn feat. So yeah, that's why.
  5. toadie2k

    NIArms Release Thread

    Yeah, it's been brought to my attention. My initial eyeball of it seemed about on, but clearly it's not. On the positive side, at least it's CONSISTENTLY all wrong, because I did actually properly measuer out the proportions of the reticle and scope ring to what they should be, so it's just a matter of scaling. Anyhows, HAHA time for releases. Let's start with the old, before we get to the new: Catch the Big Patch Here's the approximate changelog, spanning everything. Workshop has been updated, including the All-in-One, so if you're reading this and subbed to any of them, you're already living in the future. For those not, individual packs to follow, and the Standalone all-in-one probably will be up on Monday (I'll Edit back in) NIArms Core V1.61 NIArms ACR Rifles v1.31 NIArms AK Rifles V2.36 NIArms AR15 Rifles v2.02 NIArms AUG Rifles v1.9 NIArms AWM Rifles v1.55 NIArms FN3011 Rifles V1.06 NIArms FAL Rifles V2.0 NIArms HK416 Rifles v1.1 NIArms G3 Rifles v2.2 NIArms G36 Rifles V1.35 NIArms M14 Rifles v2.0 NIArms M60 MMGs v14.1 NIArms MG3/MG42 MMGs v1.25 NIArms M134 Minigun V1.2 NIArms MP5 SMGs v1.75 NIArms P226 Pistols v1.15 NIArms Minimi LMGs V1.5 NIArms SG550 Rifles v1.05 NIArms SG510 Rifles v1.35 NIArms M1903 Springfield Rifles v1.45 NIArms All-in-One V13 Now would be a good time to also point to the NIArms Github, which features a bugtracker, which you are free to dump all the snags I've missed. Now, onto the main event : Mauser C96 Pistols Image Gallery Sketchfab 3D Preview Class List Classnames- hlc_pistol_C96_Wartime - Mauser C96 Model of 1912 (Wartime Commercial). 7.63x25mm Mauser Pistol hlc_pistol_C96_Wartime_stock - Mauser C96 Model of 1912 (Wartime Commercial, with Stock). 7.63x25mm Mauser Pistol hlc_pistol_C96_Wartime_Worn - Mauser C96 Model of 1912 (Wartime Commercial, Worn Condition). 7.63x25mm Mauser Pistol hlc_pistol_C96_Wartime_Worn_stock- Mauser C96 Model of 1912 (Wartime Commercial, Worn Condition, With Stock). 7.63x25mm Mauser Pistol hlc_pistol_C96_Bolo - Mauser C96 Model of 1921 (Post-war Commercial "Bolo" ). 7.63x25mm Mauser Pistol hlc_pistol_C96_Bolo_stock - Mauser C96 Model of 1921 (Post-war Commercial "Bolo", with Stock). 7.63x25mm Mauser Pistol hlc_pistol_C96_Bolo_Worn - Mauser C96 Model of 1921 (Post-war Commercial "Bolo", Worn Condition). 7.63x25mm Mauser Pistol hlc_pistol_C96_Bolo_Worn_stock - Mauser C96 Model of 1921 (Post-war Commercial "Bolo", Worn Condition, With Stock). 7.63x25mm Mauser Pistol hlc_pistol_C96_Prussian - Mauser C96 M1916 (Prussian State Contract "Red 9"). 9x19mmNATO hlc_pistol_C96_Prussian_stock - Mauser C96 M1916 (Prussian State Contract "Red 9", with Stock). 9x19mmNATO hlc_pistol_C96_Prussian_Rework - Mauser C96 M1916 (Prussian State Contract "Red 9", Re-arsenelled Worn Condition). 9x19mmNATO hlc_pistol_C96_Prussian_Rework_stock- Mauser C96 M1916 (Prussian State Contract "Red 9", Re-arsenelled Worn Condition, With Stock). 9x19mmNATO hlc_pistol_M712 - Mauser Model 1932/M712 ("Schnellfeuer")7.63x25mm Mauser Pistol hlc_pistol_M712_stock - Mauser Model 1932/M712 ("Schnellfeuer", with Stock). 7.63x25mm Mauser Pistol hlc_pistol_M712_Worn - Mauser Model 1932/M712 ("Schnellfeuer", Worn Condition). 7.63x25mm Mauser Pistol hlc_pistol_M712_Worn_stock - Mauser Model 1932/M712 ("Schnellfeuer", Worn Condition, With Stock). 7.63x25mm Mauser Pistol hlc_pistol_C96_Custom - Mauser C96 Model of 1912 (Wartime Commercial, with Stock,Scoped). 7.63x25mm Mauser Pistol hlc_pistol_DL44 - Blastech DL-44 ("Greedo-Killer") - Energy hlc_10Rnd_763x25_B_C96 - 10 Round Charger Clip of 7.62x25mm Mauser hlc_10Rnd_763x25_B_M712 - 10 Round M712 magazine of 7.62x25mm Mauser hlc_20Rnd_763x25_B_M712 - 20 Round M712 magazine of 7.62x25mm Mauser hlc_10Rnd_9x19_B_C96 - 10 Round P226 magazine of 9x19mm M882 Ball hlc_10Rnd_9x19_JHP_C96 - 10 Round P226 magazine of 9x19mm Mk243 Mod 0 JHP hlc_10Rnd_9x19_SD_C96 - 10 Round P226 magazine of 9x19mm Subsonic FMJ hlc_10Rnd_BLASTER_B_DL44 - Blastech Energy Cell NIArms C96 Pistols v1.0 Steam Workshop
  6. toadie2k

    NIArms Release Thread

    Yep 100% Purposeful. They were basically generic ones made to bridge a gap prior the Joint Rails becoming standard... and there's nicer Suppressors available now. That's totally a workable solution (though I'm not sure HOW feasible that is to the real life weapon in theory), but for a later update.
  7. toadie2k

    NIArms Release Thread

    Upload error, should be fixed within a work day. Check the change log 😉
  8. toadie2k

    NIArms Release Thread

    Yeah, I've let Nam know. Likely he has to renew the Workshop licensing agreement after updating. Should be back shortly.
  9. toadie2k

    NIArms Release Thread

    They're in the AR15 pack. Very much in the "it's finally done" relieved phase, have been working pretty solidly for the better part of 4 months getting everything up to a fairly even standard, which I hope comes through, after working that long on something straight, kiiinda itching to be over, you know? Also, NIArms is getting legit pretty huge in just sheer mass of content to manage. Like I said somewhere else, it's easily like 300+ weapon configs alone if you include the duplicates for special hidden cases (like for the magswitch system or for RHS grips, the new reload system used on the C96s, etc) .. and that's JUST weapons, and JUST configs. I wrote ACE values. They might be a little off on authenticity compared to Spartan's base values, but only really be Spartan's own worst-case tolerance margin... so it should still cut mustard. Extra note: I've got a hotfix for Core coming in the next....2 hours... so if you're cribbing off the pastebin, check back there in that time. Once that's done,SW is getting updates pushed, and then I'll be back here with the formal update/release post collating everything.
  10. toadie2k

    NIArms Release Thread

    I'm going to say it's the perspective. Grated it's the 1-8x F1 short dot, so it's already kind of the stout boi tube. That is correct, and it'll do away with 90% Of the compat files. If it support's CBA's JAM initiative, where applicable it'll run in NIArms.
  11. toadie2k

    NIArms Release Thread

    Ho ho, I did you better than just fix it 🙂
  12. toadie2k

    NIArms Release Thread

    Actually, to correct the record, I'm not sure what state the correspondence you had with War_lord(He's currently doing the full-time-load university thing,) is at, but I had received the request basically within the day you asked, and it was on my radar to start since you asked... and my work on it currently is me filling the commission. Shoot me a DM and we can sort out WTF and get everything up to running speed. Related, sort of -if you're not watching my twitter, there is a fuck-off big patch coming within the next 7 days. There's a lot of changes that are the under-the-hood kind, but rather than go through the full wall of text explaining all the changes right now, here's a gallery of changes that should give serious clues as to what to expect... Aside from Mauser C96s. Big Ol' Imgur Gallery
  13. toadie2k

    NIArms Release Thread

    [Discretely adds Core compats to Workshop] Thank you for informing me of my blind-spot. While we're here - for those who've been waiting - HK416 Source Files are now available for those who want them. Worth mentioning - for the Substance-based peeps- I've got cavity maps in the camo reskin PSDs, but not as separate TGAs because I just generate them through running the Xnormal normal map>cavity tool (that's just how I roll fight me), but I've also included the HPs in native max form and batched out SBMs, so you can generate your own if that's your deal. Also have that 416 GL-related issue spotted and potentially sorted. Will keep posted.
  14. toadie2k

    NIArms Release Thread

    Already does. there is an RHS compatibility patch for NIArms core and that'll enable their use.
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