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Everything posted by robj

  1. robj

    2019 Roadmap?

    Hello, Iam really interested in finding out more information about what is to come but I find that there is a lack of information for 2019 the last roadmap was for 2018 and we are well into 2019 now and I was wondering if there was a roadmap or even just the name of the next DLC
  2. Description: British Army Faction all in one is a full army mod with a troops, cars, apc, tanks, helicopters, jets and boats based on the current army and the replacements for the future. I have tryed hard to make this mod conceivable for the british army in 2035. Features: Air - Re-textured Wildcat into a Mk7 Army and a new future Mk1 Wildcat and armed versions i have swapped there 7.62 twin minigun to a twin gatling 20mm and the DAR rockets to Skyfire 80mm. - Re-textured AH-99 Into RAH-66. - Re-textured the CH49 Mohawk into a Merlin HC3. - Re-textured UAV Greyhawk and to beef it up i have added gatling 30mm gun and 30 Skyfire 80mm. - Re-textured FC-37 Thunder Into a RL RAF F35. - Re-textured C-130 into RAF C-130J Hercules. - Mk1 Apache with re-textured army skin. - C17 Globemaster III. - GR7. Harrier Jet. Men - Soldier Uniforms are retextured with a new Multi-Terrain Pattern. - Soldier Uniforms are Also retextured with Soldier 95 woodland camo. - Retextured Nato Uniforms for the SBS. - Uses L85A2 British Battle Rifle By Kiory. Sea - Assault boat - Retextured Armed Speedboat based on the Gibraltar Squadrons patrol boat. Apc - RL Otokar Arma 6x6. - British Ridgback PPV - Reskined FV-720 Mora into RL Warrior. Tank - Reskined MBT-52 Kuma into Leopard 2 MBT. Other - Jackal 2 and reskined its desert texture to match the set. - Scammell S26 Cargo Truck. - New Faction (UK). Future plans: I plan on adding more to this mod including men, boats, jets and more uniforms. Changelog: log v0.17 (Out Now) Added Otokar Arma 6x6. Added Mk1 Apache with re-textured army skin. Added SR-25 Marksman Rifle. Added British Ridgback PPV. Added divers and assault boat. Changed the Special Air Service (SAS) to Special Boat Service (SBS). Swaped Jackal 2 for none bugged version. Edited the texture on the woodland Jackal to match better. log v0.16 Added woodland/green versions to all ground vehicles. Added the Jackal 2 and reskined its desert texture to match the set. Re-textured Scammell S26 truck to have a desert version. Changed the Warriors texture to match the set. Fixed Bugs in Jackal 2 Cfg. Fixed Error in mod. log v0.15 Added British accents. Added Scammell S26 cargo truck. Added GR7. Harrier jet (ATG). Added some smokes to all men. Defined Medics in cfg. log v0.14 Added radios and grenades to all units. Added C-130J Hercules with new RAF reskin. Added C17 Globemaster III. log v0.13 Changed muticam and woodland helmets. Worked more detail into textures. Fixed issue with uniforms in gear menu. Fixed issues in the cfg files. log v0.12 Added muitcam and woodland helmets. Worked more detail into the carrier plate textures. Added Groups. Now Works With Zeus. log v0.11 Added New Patrol Boat Added New FV510 Warrior Added New Woodland Camo Added New L85A2 GL Model Fixed Class Name Change Credits & Thanks: - www.3commandobrigade.com - Nodunit and Franze - Randomslap - Chairborne - Sabre_Dust - cleggy - Kiory - Olli_ Download: Steam is always more upto date Now On Steam http://steamcommunity.com/sharedfiles/filedetails/?id=425665761 I only update these two sources when I have a large update or all the small changes add upto a large change ect FROM ARMAHOILC Click here Or FROM PLAY WITH SIX Click Here
  3. Hi there recently i have found that i can not add singleplayer tag to my mission in the eden editor when am in the upload screen and is forcing me to go with a multiplayer tag and that means my singleplayer mission are showing up in multiplayer but not in SP list under play at main menu
  4. Hi there i have a mino reskined mod pack am working on but 2 of the reskins are not loading up ingame but the others work just fine i dont see the issue... its the huron and van boxer they load in game there normal skins class CfgPatches { class ROBJ_RESCUE_PACK { units[] = {"NAVY_HURON_UK_1"}; weapons[] = {""}; requiredVersion = 0.1; requiredAddons[] = {}; magazines[] = {""}; ammo[] = {""}; }; }; class CfgFactionClasses { class ROBJ_RESCUE_PACK_1 { displayName = "RobJ Rescue Pack"; icon = "\ROBJ_RESCUE_PACK\data\icon.paa"; priority = 1; side = 3; }; }; class CfgVehicles { class C_man_pilot_F; class C_Van_01_box_F; class C_Van_01_box_white_F; class O_Heli_Light_02_F; class O_Heli_Light_02_unarmed_F; class B_Heli_Transport_03_unarmed_F; class RobJ_Rescue1: O_Heli_Light_02_unarmed_F { author = "RobJ2210"; displayName = "PO-30 Orca (Rescue)"; scope = 2; side = 3; faction = "ROBJ_RESCUE_PACK_1"; crew = "RobJ_Rescue_F"; typicalCargo[] = {"RobJ_Rescue_F","RobJ_Rescue_F"}; vehicleClass = "Air"; hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\medevac.jpg"}; class TransportItems { class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; class _xx_MediKit { name = "MediKit"; count = 5; }; }; class TransportMagazines{}; class TransportWeapons{}; }; class NAVY_HURON_UK_1 : B_Heli_Transport_03_unarmed_F { author="RobJ2210"; side = 3; scope=2; faction="ROBJ_RESCUE_PACK_1"; crew = "RobJ_Rescue_F"; typicalCargo[] = {"RobJ_Rescue_F","RobJ_Rescue_F"}; displayName = "CH-67 (Rescue)"; hiddenSelectionsTextures[]= { "\ROBJ_RESCUE_PACK\data\navy2.paa", "\ROBJ_RESCUE_PACK\data\navy1.paa" }; class TransportItems { class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; class _xx_MediKit { name = "MediKit"; count = 5; }; }; class TransportMagazines{}; class TransportWeapons{}; }; class RobJ_Rescue_Van1 : C_Van_01_box_white_F { author = "RobJ2210"; side = 3; scope=2; faction="ROBJ_RESCUE_PACK_1"; displayName="NHS Ambulance"; crew="C_scientist_F"; typicalCargo[]= { "C_scientist_F" }; vehicleClass="Car"; hiddenSelections[]= { "Camo1", "Camo2" }; hiddenSelectionsTextures[]= { "ROBJ_RESCUE_PACK\data\ambulance.paa", "ROBJ_RESCUE_PACK\data\ambulanceback.paa" }; class TransportItems { class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; class _xx_MediKit { name = "MediKit"; count = 5; }; }; class TransportMagazines{}; class TransportWeapons{}; }; class RobJ_Rescue_F: C_man_pilot_F { author = "RobJ2210"; side = 3; scope = 2; faction = "ROBJ_RESCUE_PACK_1"; displayName = "Rescue Pilot"; backpack = ""; model = "\A3\Characters_F\Common\coveralls.p3d"; uniformAccessories[] = {}; uniformClass = "RobJ_Rescue_Uniform"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"ROBJ_RESCUE_PACK\data\rescueuniform.paa","ROBJ_RESCUE_PACK\data\Patch.paa"}; hasDriver = 1; linkedItems[] = {"RobJ_Rescue_Hat","NVGoggles_OPFOR","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"RobJ_Rescue_Hat","NVGoggles_OPFOR","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; Items[] = {"FirstAidKit","FirstAidKit"}; respawnItems[] = {"FirstAidKit","FirstAidKit"}; weapons[] = {"hgun_P07_F","Throw","Put"}; respawnWeapons[] = {"hgun_P07_F","Throw","Put"}; magazines[] = {"Chemlight_Red","Chemlight_Red","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; respawnMagazines[] = {"Chemlight_Red","Chemlight_Red","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; }; }; class cfgWeapons { class HeadgearItem; class ItemInfo; class ItemCore; class UniformItem; class U_B_HeliPilotCoveralls; class Vest_Camo_Base; class VestItem { class ItemInfo; }; class RobJ_Rescue_Uniform: U_B_HeliPilotCoveralls { scope = 2; displayName = "Rescue Pilot Uniform"; faction = "ROBJ_RESCUE_PACK_1"; picture="\ROBJ_RESCUE_PACK\data\logo.paa"; model = "\A3\Characters_F\Common\coveralls.p3d"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "RobJ_Rescue_Uniform"; containerClass = "Supply80"; mass = 20; }; }; class RobJ_Rescue_Hat: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "RobJ Rescue Helmet"; faction = "ROBJ_RESCUE_PACK_1"; picture="\ROBJ_RESCUE_PACK\data\logo.paa"; model = "A3\Characters_F\Common\headgear_helmet_heli"; hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\rescuehat.paa"}; hiddenSelections[] = {"Camo"}; class ItemInfo: HeadgearItem { mass = 5; uniformmodel = "A3\Characters_F\Common\headgear_helmet_heli"; modelSides[] = {3,1}; armor = "3*0.5"; passThrough = 0.95; hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\rescuehat.paa"}; hiddenSelections[] = {"Camo"}; }; }; }; ​
  5. Website: http://539a3.clanwebsite.com TeamSpeak: evoonline.co.uk:9988   About 539 Assault Squadron Royal Marines The 539 Assault Squadron was founded in late August of 2015 as an ARMA 3 539 is a British ArmA 3 Realism Unit based on 539 Assault Squadron Royal Marines, We are a infantry platoon within the Royal Navy. We are currently accepting members age 16 upwards. It doesn’t matter if you’re not the best shot in the world, as long as you’re willing to try, you should be fine! 539 Assault Squadron Features * Custom made insergancy missions made by RobJ2210. * Main Operations every saturday at GMT 8.30pm. * Imposed British Rankings. * Very mature and respectful community. * A community of friends to game with anytime across multiple games. Freindly Community We are all like-minded individuals with a wide varirty of ages ranging from 16 to 40. All of us enjoy playing ArmA MilSim without the stress and drama that comes with being in a unit that required work on your end. So long as you are willing to learn how we play and turn up when required, that's all we need. What are the requirements to join? Age Requirement 539 does have a minimum age requirement of 16. We do have a mature community and will not hesitate to remove people that threaten that. We are a community that doesn't want to worry about anything we say in front of people of a younger age. Don't Start Any Drama One of our main requirements. We are a friendly group of people that don't care much for ArmA drama, stress or arguments. If you bring any of these to the group you will just be thrown out. If you don't like someone, don't talk to them and avoid confrontation. If you can't do that then one of you will have to go. Few More Must exhibit maturity. Must be willing to comply with the unit training and operations regime. Must be at least 16 years of age (waivable for applicants with exceptionally high maturity levels and low voice.) Overbearing, loud, or obnoxious candidates will not be accepted. The applicant must not be a member of any other unit. Must besble to attend 2 out of 4 Main Ops a month Interested? You can visit our website here: http://539a3.clanwebsite.com Still not convinced? You can watch our Promo Video or you can jump in our TeamSpeak server and ask questions to your hearts content: evoonline.co.uk:9988
  6. Well it's fully working now so if installed correctly it will defo work
  7. with the mod limit gone any chance of uploading to steam workshop? cheers
  8. Hi there. Yes it's turned on in the launcher. And shows on the addons But in editor it's no where to be found. I have to use the armaholic version but would like to see the steam version fixed. P.s the steam workshop has changed you can upload folders and files now Not just pbos any more
  9. After testing of the steam version does not show in the editor, you could not look at it for me.
  10. Now On Steam http://steamcommunity.com/sharedfiles/filedetails/?id=425665761
  11. Ok after a brake from arma I have returned and plan on starting work on the mod soon I will fix this in next version :) ok I will test and fix as needed :) Am unfamiliar with alive so I guess I will when I no what it is ect
  12. I plan on adding some more detail into the textures so I will adjust the flags when am working on the uniforms.
  13. Just finished the cfg and re-texturing of the new helicopter coming to the mod in the next update. I re-textured both the body and radar copying from lots of HD photos. Now I can start work on the Ridgeback as now i have spoken to cleggy i have a green light to add it. So far: (Due In Next Update) Added Otokar Arma 6x6. Added Mk1 Apache with re-textured army skin. Added divers and assault boat. Changed the Special Air Service (SAS) to Special Boat Service (SBS). Edited the texture on the woodland jackal to match better. ToDo: Add SR-25 Marksman Rifle. Add British Ridgback PPV and re-texture into matching sets.
  14. Yes I have contacted him and its a yes. last i heard he wanted to wait but i will ask again I will just pm you directly now
  15. WIP report I have added divers and assault boat also changed the Special Air Service (SAS) to Special Boat Service (SBS) I plan to add in time for next update: - New SR-25 marksman rilfe - permissions granted. - AH-64 by Nodunit and Franze - permissions granted. Wants: - Fix Jackals - Waiting on help. Seek Peak
  16. I have asked and am waiting on a reply. If they say no I will remove them till a time I can fix the issues.
  17. there will be a update tomorrow with the Jackal 2 and in the future i will be adding the ridgeback. Am just reskining the desert version now to match the other veh I have cfg them to have correct HP and speed.
  18. Am starting work on the green versions of all the ground vehicles in my mod here what I've got so far But i still need to paint the brake lights and reflectors down the side. I want to add a new apc and a boat to the mod before I pack theses skins for the next update v0.16 this sunday uk.
  19. Should be under Blue/United Kingdom/Men I just looked working fine for me
  20. Brilliant that was what I was trying to work out for the next update thanks for the post mate most helpful.
  21. Can I have a explanation of the protocol you mean by this. And yes I will change the name so the + shows in the bar.
  22. I have been test flying it all day and it's a great mod. And yes that sounds good Sabre.
  23. Just finished the royal air force skin for the c130 thats out later tonight.