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About kiory

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    Gunnery Sergeant

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    3D Modeling and my cat

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  1. Hey guys, I just released a set of batch files that will convert TGA files into PAA and FBX into RTM files with a right click function. Not really a mod, but useful none the less. You might be thinking, so what? Well it's faster than waiting for AddonBuilder or PboProject to automatically convert textures, much faster. With regards to FBX to RTM, it will only work with certain rigs set up for the FBXtoRTM workflow, so my latest rig definitely does that, and BI's motion builder rig would also work, I'm unsure of the blender rigs, but I'm sure someone can work that out. https://gumroad.com/l/ozGyc (Psst, it's free, just enter 0 and check out) Here's how it looks: Anyway, hopefully someone will find some use for this. Regards, Kiory. :EDIT: I actually posted this in the wrong place, if a mod could move this to community made utilities, that would be more appropriate I think, cheers!
  2. Hey guys, I've just finished up a guide and new rig for Arma 3, it uses 3DS Max, so unfortunately anyone using other software are out of luck. It completely omits Object Builder and uses FBXtoRTM instead, I'll let the guide explain all, cheers. https://gum.co/KAOLj (Pst, it's free, just leave it at 0)
  3. kiory

    Tactical Panda Helmet

    I'm glad everyone is having some fun with this, even if it did start out as a joke. :D
  4. Hey folks. I don't spend much time here anymore, pretty busy with work and what not, but occasionally I come with treats for you all, and today is no exception. This is thanks to Rob|Homesick, just a little boy with a dream, a wish for a panda helmet, and I delivered! https://steamcommunity.com/sharedfiles/filedetails/?id=1632653995
  5. I'm not sure this is a bug, but intentionally done to "optimize". It would be cool to see certain objects retain their geo though.
  6. You just called out Lexx for being arrogant, yet you're stating your opinion like it's a universal fact, like M. Glade's opinion means fuck all? Talk about arrogance, your opinion is yours, and M. Glade has his, just because you don't hold the same opinion doesn't mean you can be disrespectful.
  7. I can't speak for infringment/copyright etc, but I'll just echo what Pufu said with my own thoughts, it'd probably be easier and better for everyone to follow suit with BI and create something new and unique (even lore friendly) based on real things, hell, who wants another M4 or AK at this point? I mean, there's interest there, not to toot my own horn but the KKiv I made was pretty popular on steam, it doesn't exist and tries to follow BI's steps in that it's based on several real world rifles, and turns it up a notch. On it's own as it is now, I don't think it would sell, but if there were several different variants with a few accessories, then yea, I can see people buying that. I personally prefer working on things that don't exist, gives me more freedom, I mean who doesn't want to buy a railgun tank?
  8. Hope you're not crediting me with work that wasn't mine, unless I read you completely wrong? I dunno, sounded a bit iffy, I had nothing to do with Resist, I was on the Epoch team at the time.
  9. BI will have some hand in the QA department, developers would get extra tools (according to their statement) to further tweak and optimize and make their new addons the best they can be, and then BI will presumably step in, examine the work and assist with quality assurance, their own words. All of this stuff will be DLC released under BI's name, do you honestly think they will be accepting and releasing any old crap? I don't think BI would take a gamble on something that wouldn't sell nor be popular, they're looking for actual quality work here, something that impresses them and something they can make a profit from and potentially work they would create themselves. Jets DLC must of been successful for them, otherwise this wouldn't even be a consideration, it's clearly worked and they're looking to expand their horizons and take us along for the ride, and it's about time too :). I know for me personally, yea, I'll be taking a shot at this, and a lot of people will hate me for it, and anyone else that does it, consider us sellouts, which yes technically we would be, but I know for me personally, I'd love nothing more than to create addons for Arma all day and all night, but it's not financially viable. With this on the horizon, well that has the potential to change that for me, you're damn right I want to make money while doing my favourite thing, money is what puts food in my belly, keeps a roof over my head, I don't have parents to pay my way and look after me anymore, I'm a big boy now.
  10. https://feedback.bistudio.com/T127003 I've finally managed to pin point my issue with the turret and hatch animations, it's a bizarre one but hopefully someone can help.
  11. Hmm, I hadn't considered the posibility of inheritance in the config.cpp causing it, it's inheriting from B_APC_Tracked_01_rcws_F, perhaps I should try another class, thanks for the lead. I kind assumed it would of worked considering it's still TankX. :edit: So I've just double checked, tried inheriting from B_MBT_01_cannon_f as well, no dice, I have no clue what's going on, because it was all working on stable.
  12. Having issues with turrets and hatches, (for a custom tank) mine worked fine in stable, but for some reason they won't animate in Dev branch and for the life of me I can't work out why, there doesn't seems to be any fundamental changes to how they work, unless I'm missing something?
  13. kiory

    Star Wars mod, what is going on?

    What nice job? They didn't do anything but take work that we've done (in a hypothetical sense), mashed it up with some other addon and then re uploaded to steam, there's no work involved in that, you clearly have absolutely no idea what you're talking about and are making yourself look like a fool.
  14. kiory

    Star Wars mod, what is going on?

    What? So we're throwing shit away now, first I've heard of it. Also, I'm not sure you're aware, but they're using content stolen from other games, and the assets look worse, not better, nothing has been improved or made more interesting, but made worse. Alright, so how would you feel if someone had gone into your cupboard, taken something you made, cherished, on display and just... rubbed their smelly diseased cock all over it, just made your hard work smell like a fucking cheese wheel, how would that make you feel? I'd imagine you'd be quite displeased with your new, offensive, mutation of whatever it is you were hiding in that cupboard. Our addons are our property though, legally, so by every definition, they are stolen when someone uses our addons without consent. A pretty fucking moot point, every modder out there piggybacks on a pre existing game, did you think you were being clever when you wrote this? It makes you look rather stupid. We don't work for anyone but ourselves, many people do this for hundereds of different reasons, none of which have to justifiable to the likes of you, you are clearly someone who has not made anything they can call their own and be proud of.
  15. kiory

    25 KKiv Model 2035

    Added new links for Ace3 support, I have no idea if they are perfectly accurate and I don't even use ACE, I could barely hit anything, so I'm not sure if this is intentional or not, I don't have time to go into any in depth testing, so if there's any issues let me know and I'll make amendments.