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Lou Montana

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About Lou Montana

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    Staff Sergeant

core_pfieldgroups_3

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    things and all
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    sysAdmin

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    loumontana
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    LouMontana

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  1. For the future visitors of this thread, here is the Biki page about Conversations. Enjoy! @medusacadenza
  2. Lou Montana

    3den event handlers

    The wrong info was an oversight on my behalf when filling examples some months ago; it is fixed now. Don't hesitate to mention Biki mistakes on the #community_wiki Arma 3 Discord channel!
  3. BiKi has been updated with "LightShafts" and "HBAOPlus"
  4. [SP/MP][COOP] LMS 1-4 Recon Recon is a Singleplayer or Coop mission for 1 to 4 players, featuring a small PMC recon group. Mission file: http://steamcommunity.com/sharedfiles/filedetails/?id=1405129258 Mission setting: Island: Stratis Daytime: 2018-01-13, 07:00 (can be changed) Weather: clear, foggy (can be changed) Mission goal: Simple yet hard: identify a target among the resistance, hidden in the woods. Once your target found and not killed, contact your HQ to know the next steps - kill or spare. Gear: Silenced weapons, NVGs, UAV with TI Functionalities: camera intro and mini-cutscenes detailed briefing fully voiced translated (EN/FR) randomised: the target identity and location changes on every game server-side mission settings stealth is rewarded interactive actions NO MODS REQUIRED - Apex weapons needed Feedback: You can contact me on Steam or BI forum for praises, improvement ideas or threats on my (virtual) life! No Paypal here, just tell me if you enjoyed it and I will be more than happy ;-)
  5. Done for the most part! Find them here: Category: Command Group: Custom Panels
  6. On it! Like I needed more pages to rework :p
  7. Lou Montana

    Check if head under water?

    did test with enableSaving [false, false]; _obj = "Sign_sphere25cm_EP1" createVehicle getPos player; _obj attachTo [player, [0, 0, 0.1], "neck"]; waitUntil { sleep .1 ; _alt = getPos _obj select 2 ; _toHint = format["POS: %1\nATL: %2\nASL: %3", _alt, getPosATL _obj select 2, getPosASL _obj select 2] ; if (_alt < 0) then { hint _toHint; } else { hintSilent _toHint; }; FALSE ; }; it works for sea, but as soon as you put your head under pond water getPos gives same result as getPosATL (above pond water, data is different) enableSaving [false, false]; _obj = "Sign_sphere25cm_EP1" createVehicle getPos player; _obj attachTo [player, [0, 0, 0.1], "neck"]; _obj2 = "Sign_sphere25cm_EP1" createVehicle getPos player; waitUntil { sleep .1 ; _obj2 setPos[ getPos _obj select 0, getPos _obj select 1, getPos _obj select 2]; _alt = getPos _obj select 2 ; _toHint = format[ "POS: %1\nATL: %2\nASL: %3\n\naltDiff: %4\nwater: %5", _alt, getPosATL _obj select 2, getPosASL _obj select 2, abs( (getPosASL _obj2 select 2) - (getPosASL _obj select 2)), surfaceIsWater getPos _obj ] ; if (_alt < 0) then { hint _toHint; } else { hintSilent _toHint; }; FALSE ; }; helps to detail the problem, but at the moment I didn't find any way to detect head under pond water. on its track, looking for it!
  8. Lou Montana

    Check if head under water?

    it might be object attachTo [player, [0,0,0], "[b]head[/b]"]; attachTo "Lhand" works, I don't see why head wouldn't work, unless attachTo doesn't process upper-body animation. I check that at home and let you know.
  9. Lou Montana

    View stuck looking sideways

    Hello, Can you try with vanilla Arma, without any mod ? my first thought is that it could be a wrong key applied to "view left" in the controls settings, either this or maybe your joystick fell behind your desk and is assigned to view control :) Please check controls and any other input device on vanilla Arma 2 and post your reply.
  10. Lou Montana

    Check if head under water?

    what you can do is attachTo an invisible object (empty helipad ? HeliHempty) to the soldier's head (selection "hlava" : see ArmA: Selection Translations for more example) then detect if this object is underwater, all this independant of the animation state. _h = "HeliHempty" createVehicle getPosATL player; _h attachTo [player, [0,0,0], "hlava"]; waitUntil { (getPos _h select 2) < 0; }; hint "glub glub"; I can't give it a try since I'm @ work but give me a feedback if this works :)
  11. Lou Montana

    Ragdolls = In .... Realistic wounds ???

    I'm pretty sure they said it definitely won't be implemented in the release but that they will give the moddability
  12. Lou Montana

    Printable Chernarus Maps for free :)

    Well' date=' I found this was being harsh as it sounds SnR won't even take the time to look at it because he couldn't find the download link easily enough. If this is not the case, sorry for misinterpreting.
  13. Lou Montana

    Printable Chernarus Maps for free :)

    Hey, no need to be harsh. Starscrye I'd recommend you to upload them on another website, as this one requires to be logged in in order to download the file. Thank you for your effort regarding the map tho! :)
  14. Lou Montana

    Arma Memes...

    - classic... - grenades
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