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kllrt

BI Developer
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About kllrt

  • Rank
    Sergeant

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  • Gender
    Male
  • Location
    Nogova
  1. There is no need for new documentation, we used Vehicle Customization (VhC).
  2. In today's Dev-Branch we've added an ability to customize the appearance of all vanilla armored vehicles. It is possible to do it via the Virtual Garage and in Eden Editor. The customization not only brings new ways to give your vehicle unique appearance, but it also affects the durability of your vehicle. Cage armor will protect you against RPG rounds, and camo net will make you less visible in Thermal Imaging.
  3. Vehicle Interiors - Feedback

    Known issue, animators are already fixing it :)
  4. Those TI fixes are just general fixes, there were bigger problems which needed to be fixed before TI.
  5. We are already aware of this, it will be changed :)
  6. Yup, I'll add hidden selection to it.
  7. I am glad you like it, I was surprised when I found out that it's missing, so I added that to all weapon. Also, sadly, attachments can't be retextured. I might look into it.
  8. Well those "AAF APCs" are more or less Pandur models, so that's final thing. Also Tatra trucks should be already ported by CUP.
  9. Laws of War DLC Assets

    It's "Narcos", but we are getting bit offtopic here :P
  10. Oh well, it was fairly fast and easy to fix, so why not?
  11. viewDriverInExternal should be already fixed and working for tanks
  12. Thanks for noticing, it seems that there was typo in selection. It should be fine tomorrow.
  13. I made change that when you fire from launcher, there will be also some light coming from back of launcher. Before there were only smoke and fire particles, but that fire particle didn't produce any light. Also I found some small bug which which will be included in tomorrow's dev branch update, so please wait for tomorrow for proper version of this :)
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