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Found 7 results

  1. Hi all, Im very new to the workbench and having a persistant issue when trying to follow some tutorials on youtube. I get to the parts where they go into the main arma reforger files, prefabs, groups, OPFOR, and then drop and drag a group onto the map - when they do it on youtube the units apear in the world in the editor window, but when I do it all I get is the gizmo.. Im probably missing a simple view setting or something but its hard to see where the units are being placed with out seeing them in the world. When I play the game (from the editor) the units spawn in. any sugestions or tips would be much apprecitated! Thanks! Shrike
  2. There seems to be a lot of unused textures/skins still in the game that were cut, but can be put back into the vanilla game using init codes. These skins require no mods or custom texture templates. You can see a few of these unused textures here I have found most but I have yet to find all of them. Here is a big list of all the inits others and myself have found so far... Fatigues (Raven) (reskin of Fatigues (Urban)) this setObjectTexture [0, "\a3\characters_f\OPFOR\Data\clothing_rus_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\characters_f\OPFOR\Data\clothing_rus_co.paa"]}; Combat Fatigues (Sage) (reskin of Combat Fatigues (MTP)) this setObjectTexture [0, "\a3\characters_f\BLUFOR\Data\clothing_sage_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_sage_co.paa"]}; Combat Fatigues (Woodland) (reskin of Combat Fatigues (MTP)) this setObjectTexture [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]}; Combat Fatigues (MTP, Dirty) (thanks to SgtDornan) this setObjectTexture [0, "\a3\characters_f_epb\BLUFOR\Data\clothing1_dirty_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\characters_f_epb\BLUFOR\Data\clothing1_dirty_co.paa"]}; Wetsuit (Raven) this setObjectTexture [0,"A3\characters_f\common\data\diver_suit_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\characters_f\common\data\diver_suit_co.paa"]}; Gorka (Light Green) (thanks to soceris) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"]}; Guerrilla Garment (Skull Shirt) this setObjectTexture [0, "\a3\characters_f_gamma\Civil\Data\c_cloth1_black.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\characters_f_gamma\Civil\Data\c_cloth1_black.paa"]}; Guerrilla Garment (Grey Camo Shirt) (thanks to Nightmare515) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth1_kabeiroi_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_kabeiroi_co.paa"]}; Guerrilla Garment (Red Camo Shirt) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth1_bandit_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_bandit_co.paa"]}; Guerrilla Garment (Orange Shirt) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth1_v3_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_v3_co.paa"]}; Guerrilla Garment (Yellow Shirt) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth1_v2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_v2_co.paa"]}; Guerrilla Garment (Blue Shirt) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth1_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth1_co.paa"]}; Guerrilla Garment (Brown Shirt) this setObjectTexture [0, "\a3\characters_f_gamma\Civil\Data\c_cloth1_brown.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\characters_f_gamma\Civil\Data\c_cloth1_brown.paa"]}; Guerrilla Garment ('Arnold is Numero Uno' Shirt) this setObjectTexture [0, "A3\Characters_F\Civil\Data\poor_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\poor_co.paa"]}; Guerrilla Garment (Poor Shirt) this setObjectTexture [0, "A3\Characters_F\Civil\Data\poor_v2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\poor_v2_co.paa"]}; Guerrilla Garment (Poor Shirt v2) this setObjectTexture [0, "A3\Characters_F\Civil\Data\poor_v3_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\poor_v3_co.paa"]}; Guerrilla Outfit (Checkered) (incomplete) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth3_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_co.paa"]}; Guerrilla Outfit (Checkered v2) (incomplete) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth3_v2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_v2_co.paa"]}; Guerrilla Outfit (Green) (incomplete) this setObjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth3_v3_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_v3_co.paa"]}; Guerrilla Outfit (Orange) (incomplete) this setobjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth3_kabeiroi_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_kabeiroi_co.paa"]}; Guerrilla Outfit (Red) (incomplete) this setobjectTexture [0, "A3\Characters_F\Civil\Data\c_cloth3_bandit_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\c_cloth3_bandit_co.paa"]}; Guerrilla Smocks (Yellow) (thanks to Debrin052) this setObjectTexture [0, "A3\Characters_F\Civil\Data\hunter_bushman_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\hunter_bushman_co.paa"]}; Guerilla Smocks (Yellow and Green) this setObjectTexture [0, "\A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla3_2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla3_2_co.paa"]}; Syndikat Reskin of Combat Fatigues (AAF) this setObjectTexture [0, "\A3\Characters_F_Exp\Syndikat\Data\U_I_C_Soldier_Para_1_F_2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\Characters_F_Exp\Syndikat\Data\U_I_C_Soldier_Para_1_F_2_co.paa"]}; LDF Reskin of Combat Fatigues (AAF) (thanks to soceris) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\I_L_Uniform_01_Deserter_2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\I_L_Uniform_01_Deserter_2_co.paa"]}; Brown Reskin of Combat Fatigues (AAF) (thanks to M. Glade) this setObjectTexture [0, "A3\characters_f_exp\Syndikat\Data\U_I_C_Soldier_Para_4_F_2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\characters_f_exp\Syndikat\Data\U_I_C_Soldier_Para_4_F_2_co.paa"]}; Worker Coveralls (Bandit) this setObjectTexture [0, "\A3\characters_f\common\data\coveralls_bandit_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_bandit_co.paa"]}; Worker Coveralls (Grey) this setObjectTexture [0, "\A3\characters_f\common\data\coveralls_grey_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_grey_co.paa"]}; Worker Coveralls (Black) this setObjectTexture [0, "\A3\characters_f\common\data\coveralls_black_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_black_co.paa"]}; Worker Coveralls (Urban Camo) this setObjectTexture [0, "\A3\characters_f\common\data\coveralls_urbancamo_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_urbancamo_co.paa"]}; Scientist Clothes (CSAT) this setObjectTexture [0, "\A3\characters_f\common\data\coveralls_scientist_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\characters_f\common\data\coveralls_scientist_co.paa"]}; Casual Clothes (Brown and Grey) (reskin of Marshal Clothes) (thanks to Igor Nikolaev) this setObjectTexture [0, "A3\Characters_F\Civil\Data\ig_poloshirt_1_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\ig_poloshirt_1_co.paa"]}; Casual Clothes (Brown and Tan) (reskin of Marshal Clothes) this setObjectTexture [0, "A3\Characters_F\Civil\Data\ig_poloshirt_2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Characters_F\Civil\Data\ig_poloshirt_2_co.paa"]}; Casual Clothes (Artiste) (reskin of the Art of War outfits) (thanks to soceris) this setObjectTexture [0, "a3\Missions_F_AoW\Data\Img\Textures\Uniforms\u_art_shirt_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\Missions_F_AoW\Data\Img\Textures\Uniforms\u_art_shirt_co.paa"]}; Scientist Outfit (Formal, Black) (thanks to soceris) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\scientist_02_2_formal_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\scientist_02_2_formal_co.paa"]}; Farmer Outfit (the following changes the pants and gloves colour) "A3\Characters_F\Civil\Data\c_cloth1_bandit_co.paa" "A3\Characters_F\Civil\Data\c_cloth1_v3_co.paa" "A3\Characters_F\Civil\Data\c_cloth1_v2_co.paa" "A3\Characters_F\Civil\Data\c_cloth1_co.paa" "A3\Characters_F\Civil\Data\c_cloth1_kabeiroi_co.paa" VR Suit (No Lights) (thanks to DreadPirate) this setObjectTexture [0, "\A3\Characters_F\Common\Data\basicbody_black_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\Characters_F\Common\Data\basicbody_black_co.paa"]}; Kitbag (AAF) (backpackContainer this) setObjectTexture [0,"A3\weapons_f\ammoboxes\bags\data\backpack_fast_digi_co.paa"]; if (isServer) then {(backpackContainer this) setObjectTextureGlobal [0,"A3\weapons_f\ammoboxes\bags\data\backpack_fast_digi_co.paa"]}; Kitbag (Black) (backpackContainer this) setObjectTexture [0,"A3\weapons_f\ammoboxes\bags\data\backpack_fast_blk_co.paa"]; if (isServer) then {(backpackContainer this) setObjectTextureGlobal [0,"A3\weapons_f\ammoboxes\bags\data\backpack_fast_blk_co.paa"]}; Carryall Backpack (Black) (backpackContainer this) setObjectTexture [0,"A3\weapons_f\ammoboxes\bags\data\backpack_tortila_blk_co.paa"]; if (isServer) then {(backpackContainer this) setObjectTextureGlobal [0,"A3\weapons_f\ammoboxes\bags\data\backpack_tortila_blk_co.paa"]}; NATO Strider (now in Virtual Garage) this setObjectTexture [0,'\A3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa']; this setObjectTexture [1,'\A3\data_f\vehicles\turret_co.paa']; if (isServer) then {this setObjectTextureGlobal [0, "\A3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [1, "\A3\data_f\vehicles\turret_co.paa"]}; NATO Gorgon this setObjectTexture [0, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext_co.paa"]; this setObjectTexture [1, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext2_co.paa"]; this setObjectTexture [2, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\rcws30_co.paa"]; this setObjectTexture [3, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext_alpha_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [1, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext2_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\rcws30_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [3, "A3\Armor_F_Gamma\APC_Wheeled_03\Data\apc_wheeled_03_ext_alpha_co.paa"]}; NATO Black Pawnee/Hummingbird this setObjectTexture [0, "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"]}; NATO Green Blackfoot this setObjectTexture [0, "A3\Air_F\Heli_Light_02\Data\heli_light_02_common_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Air_F\Heli_Light_02\Data\heli_light_02_common_co.paa"]}; NATO Black Blackfoot (thanks to Solitaire195) this setObjectTexture [0, "A3\Air_F_Beta\heli_attack_01\data\UI\Heli_Attack_01_EDEN_CA.PAA"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Air_F_Beta\heli_attack_01\data\UI\Heli_Attack_01_EDEN_CA.PAA"]}; AAF Panther (incomplete) this setObjectTexture [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_body_indp_co.paa']; this setObjectTexture [2,'A3\data_f\vehicles\turret_indp_co.paa']; if (isServer) then {this setObjectTextureGlobal [0, "A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_body_indp_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "A3\data_f\vehicles\turret_indp_co.paa"]}; AAF Pawnee/Hummingbird this setObjectTexture [0, "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"]}; AAF Orca this setObjectTexture [0, "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"]}; CSAT Zamak MRL this setObjectTexture [0,'a3\soft_f_beta\Truck_02\data\truck_02_kab_OPFOR_CO.paa']; this setObjectTexture [2,'a3\soft_f_gamma\Truck_02\Data\Truck_02_MRL_OPFOR_CO.paa']; if (isServer) then {this setObjectTextureGlobal [0, "a3\soft_f_beta\Truck_02\data\truck_02_kab_OPFOR_CO.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "a3\soft_f_gamma\Truck_02\Data\Truck_02_MRL_OPFOR_CO.paa"]}; CSAT Panther (incomplete) this setObjectTexture [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa']; this setObjectTexture [2,'A3\data_f\vehicles\turret_opfor_co.paa']; if (isServer) then {this setObjectTextureGlobal [0, "A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "A3\data_f\vehicles\turret_opfor_co.paa"]}; CSAT Cheetah (thanks to Zygzak191) (incomplete) this setObjectTexture [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa']; this setObjectTexture [2,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_tower_opfor_co.paa']; if (isServer) then {this setObjectTextureGlobal [0, "A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_tower_opfor_co.paa"]}; CSAT Bobcat (incomplete) this setObjectTexture [0,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa']; this setObjectTexture [2,'A3\data_f\vehicles\turret_opfor_co.paa']; this setObjectTexture [3,'A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_crv_opfor_co.paa']; if (isServer) then {this setObjectTextureGlobal [0, "A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_aa_body_opfor_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "A3\data_f\vehicles\turret_opfor_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [3, "A3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_crv_opfor_co.paa"]}; CSAT Buzzard (now in Virtual Garage) (thanks to seacaptainjim) this setObjectTexture [0,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_brownhex_CO.paa"]; this setObjectTexture [1,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_brownhex_CO.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_brownhex_CO.paa"]}; if (isServer) then {this setObjectTextureGlobal [1, "a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_brownhex_CO.paa"]}; CSAT Buzzard Grey (now in Virtual Garage) this setObjectTexture [0,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_greyhex_CO.paa"]; this setObjectTexture [1,"a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_greyhex_CO.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_1_greyhex_CO.paa"]}; if (isServer) then {this setObjectTextureGlobal [1, "a3\Air_F_Gamma\Plane_Fighter_03\Data\Plane_Fighter_03_body_2_greyhex_CO.paa"]}; Civilian Orca (now in Virtual Garage) this setObjectTexture [0, "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"]}; Civilian Mohawk (Dahoman) this setObjectTexture [0,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_dahoman_co.paa"]; this setObjectTexture [1,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_dahoman_co.paa"]; this setObjectTexture [2,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_dahoman_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_dahoman_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [1, "a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_dahoman_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_dahoman_co.paa"]}; Civilian Mohawk (Ion) this setObjectTexture [0,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_ion_co.paa"]; this setObjectTexture [1,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_ion_co.paa"]; this setObjectTexture [2,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_ion_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_ion_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [1, "a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_ion_co.paa"]}; if (isServer) then {this setObjectTextureGlobal [2, "a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_ion_co.paa"]}; Apparel missing from Virtual Arsenal: Nikos Clothes this forceAddUniform "U_NikosBody"; Nikos Clothes (Formal) this forceAddUniform "U_NikosAgedBody"; Untextured Variant of the Light Combat Helmet this addHeadgear "H_BandMask_demon"; Bucket Hat this addHeadgear "H_TurbanO_blk"; Shemag (glitched texture) this addHeadgear "H_Shemag_tan"; Bandana Cap this addHeadgear "H_BandMask_blk"; Military Cap (Tan) this addHeadgear "H_MilCap_OUcamo"; Beanie (Blue) this addHeadgear "H_Watchcap_sgg"; Extra Hidden Stuff: Stone (thanks to AdelaideTsu) this addItem "HandGrenade_Stone" Hidden textures we're still missing: - CSAT Hunter - CSAT and AAF Slammer - NATO Mohawk - Skirts of the AAF and CSAT Panther - Possibly more... Notes: - Retextures of 'Guerrilla Garment' also work with 'Bandit Clothes (Tee)' and 'Summer Clothes' - Retextures of 'Combat Fatigues' also work with 'CTRG Stealth Uniforms' - There are hidden textures for headgear and vests, but unfortunately it is impossible to retexture them. - Dropping or picking up a uniform with a texture applied to them will revert the texture back to its default one. If you have found a hidden texture that is not on the list above, feel free to post the init for it in this thread, and I'll put it on the list. Any contributions will be much appreciated!
  3. there is a helmet placeholder in a addons directory (character_F/common) with class name "H_bandmask_demon " is a ops core type model. my opinion is that a base for the light helmets in game and maybe share the same textures. just to avoid to reinvent the wheel someone has tried some configuration? thanks in advance
  4. Hey, I made a 3D model of a licenseplate and now I want to be able to costumize it ingame. I've made the basic plate and 7 small plates in front of it for the numbers/letters. My idea was to make hiddenselections for those small plates, so I can apply a previously made texture to it whenever I want. I also made a texture for all letters A-Z, Numbers 0-9 and others -/emtpy. I made named selections for the small plates in O2 and called them "first" to "seventh". But when I try to apply a texture, nothing happens. This is my config: And this is my model.cfg: Anyone has an idea why it's not working? Btw this is what it looks like (This texture is applied in O2 directly)
  5. As stated in topic, anyone know the hidden selection name for flag on blufor uniform?
  6. Hi, When playing, if hidden and disabled simulation units are in your group, you can still hear them. For instance, I start a MP mission with all playable units hidden + enableSimulationGlobal true (from Eden). Player is unhidden and enableSimulationGlobal when he joins. The problem is he can hear all the conversation, reports, orders if any, from the hidden disabled units. enableSentences and enableRadio are not acceptable solution as far as they are global to all units. setSpeaker "" is difficult to manage correctly (respawn problem) Anyway, it remains a weird behavior. Please, mute the hidden and/or disabled units.
  7. Problem: Command entries "Command Forward", "Command Left", etc. are all missing in the keybind menu. They exist as keybinds but do not show up in the Command category as they apparently did in Arma 2. Players cannot rebind them to different keys / unbind them. When using the arrow keys as commander in a tank, they will always issue movement orders to the driver, regardless of intended functionality. Information: • Version: Arma 3 current Steam build 1.50.131969 • Options > Controls > Command • Default keybinds are Left, Right, etc. arrow keys. Reproduction: 1) Bind a function to an arrow key. 2) It will show in red, referencing double-bind "Command [whatever]" - If it shows a different double-bind, remove the conflicting bind and try again. Recommendation: - Add those functions to the "Command" tab in Options > Controls to allow players to change the keybinds.
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