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KokaKolaA3

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About KokaKolaA3

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    Gunnery Sergeant

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    koka.kola.a3
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    unuitlp
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    KokaKolaA3
  • Origin
    gpaaircraft
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    KokaKolaA3

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  • Gender
    Male
  • Location
    Germany

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  1. You can't see the progress. All it says is that an DMCA was filed on the Workshop Item. It usually takes about 2 to 3 Days, at least in my experience. Also, you won't be notified when it was removed, you will only be notified if there was something unclear or I had a case where the uploader contacted me and we resolved the issue. The uploader then contacted Valve that it has been resolved and they asked me if that was true. There's really not much communication with valve ...
  2. I know about this issue, I forgot arguments in the Acre event handler. I fixed it already, but I haven't had time to upload it. I hope I can upload it this weekend, but no promises.
  3. This project is currently on hold, but not dead! I personally have other things to focus on and so has the rest of the Team. I don't know when this will release, we have a few things done, but we also have a clear set of features we want for the first release. More Information will be shared once there are any, if you'd like to help out and have some spare time, join our Discord.
  4. I've never looked into the CBA Settings support, I'll have a look at it and see how it works. Don't expect this feature to be there soon, I just started on another Project, as long as this project is in it's early phase, I'll only fix bugs if there are any.
  5. Update 23.10.2018 Version 1.2 Radio Animations for TFAR: -fixed disappearing magazine when onRadio and then reloading. (If you Reload and then use the Radio, the Magazine will still disappear) -fixed Issues when deploying Weapons -Added Serverside forcing of Radio Animations for specific Items via description.ext (Template in files & Steam-Description) -Added Radio Animation for Radios located on the Right Side of a Vest -Added Automatic detection of wether the player has a Vest or a Helmet and automatically adjusting the Animation. -fixed Animation Loop Radio Animations for ACRE2: -fixed disappearing magazine when onRadio and then reloading. (If you Reload and then use the Radio, the Magazine will still disappear) -fixed Issues when deploying Weapons -Added Serverside forcing of Radio Animations for specific Items via description.ext (Template in files & Steam-Description) -Added Radio Animation for Radios located on the Right Side of a Vest -Added Automatic detection of wether the player has a Vest or a Helmet and automatically adjusting the Animation. -Replaced old Function to detect when player is transmitting with new ACRE Event-Handlers -fixed Animation Loop Update available on Steam, haven't tested it in detail, so there might be Issues that I don't know of. Again, thanks to @Speedo97 and @WebKnight, as well as @ACRE_Team.
  6. Hm, right. I'm not good at scripting, so this may not work or may not be the easiest way, but try this: this addEventHandler ["Killed", { params ["_unit", "_killer", "_instigator", "_useEffects"]; _money = _killer getVariable ["TER_money"]; _money + 500; _killer setVariable ["TER_money", _money]; _killer hint "You recieved 500$"; }];
  7. Try this: this addEventHandler ["Killed", { params ["_unit", "_killer", "_instigator", "_useEffects"]; _killer setVariable ["TER_money",1000]; _killer hint "You recieved 1000$"; }]; Note that this code has to be put in the unit which will be killed, if you let players fight AI, then put this into the AI, if it's PvP then put it in every players init.
  8. It will be, the update is basically done, but I don't have the time atm to finish it.
  9. Project Infinite v1.0

    No, read the first page. His work is licensed under this license.
  10. No, I can't find any contact information where he's still active. But we are currently working on our own animations that will work in a similar way.
  11. Yes, we actually made some big steps recently, but we don't want to tell you guys what's going on until we have something we can actually show you. Stay tuned, we got some cool stuff coming
  12. Not yet, I will talk to Dedmen about this once this mod is done, bug fixes, new animations and features etc.
  13. Eurofighter Typhoon AWS

    Afaik he's gone atm. He'll be back soon I guess. I've talked to him via PM and asked if I could help with this project, he agreed and I'm waiting for him to come back so he can send me the files. If he hasn't fixed it by then, I could try to fix it.
  14. Personal use means you cannot publish it in any way. All you can do is take a Screenshot of it, but you can't even publish this Screenshot. These models are stolen from Word of Warships, you're not allowed to use them in any way. Same for all models you find on that website. You can use such high poly models in Arma, it can even handle 250k faces, but you'd need to split it into proxies, which you'd have to do anyway, as the model is bigger than 50m and Arma only supports 50x50m or was it 100x100m? Anyway, the ship seems to be too big. But again, you can't use any of these models and you shouldn't even consider these in any way.
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