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Hey! Today I want to announce our latest project, the "Advanced Combat Animations" mod, by "our" I mean Mihal, Maximili and me. This project has been a Team effort from the beginning on and this team has brought this mod that far, that we can finally share this with you guys. So what is this mod even about? This mod adds many new Animations to be used in PvP or even PvE Combat. Many of these Animations are from an Arma 2 mod, called "SMK" by Smookie, he did an awesome job on these animations, but sadly he's not active in the Community anymore. So we decided to bring his mod back alive in Arma 3, but this mod won't be a straight port of his mod, we are adding new animations and features, building up upon his mod from Arma 2. What's the current Status and ETA of a release? Well, we've been working on this for several weeks now and we only got a few issues to fix. Once these Issues are solved we will release this mod on the official Forums, Armaholic and Steam Workshop. We are aiming for a release before the end of march. If you are interested in the development of this mod, make sure to join our Discord Server here! Here are some screenshots: LICENSE CLARIFICATION
I made a script where AI manually finds cover and takes cover but, the problem is AI doesn't shoot over sandbags. It works with some objects like barrels or some random broken pieces but not with sandbags. I heard that if I use "this setdamage 0" on the init field of the sandbag it will work but it doesn't. Is there anyway to fix it? Here's the script if you wanna see it yourself : http://www.mediafire.com/file/1d6uqcannx45w6e/Cover+script.zip I might have made a scripting mistake but I don't think so. I mean it can shoot over barrels...