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Found 6 results

  1. ampersand38

    Brush Clearing

    Clear Brush action for getting rid of bushes and grass with ACE Entrenching Tool. Doing so will allow many positions hindered by foliage to be better utilized. Requires ACE3. ACE Self Interaction will appear when looking at a `Bush` type terrain object or the ground within 2 meters of the player. Action will destroy the bush or spawn a small grass cutter. Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1889104923 GitHub https://github.com/ampersand38/Brush-Clearing
  2. hi, i am new to terrain building, and wanted to know how to create more ground vegetation i have successfully created a map and played it in game to have a look, there is the same type of grass everywhere, i would like more varied vegetation. do i add this in terrain builder placing every single bush and flower manually or with a poly shape or in the layers.cfg. any help would be great, as im still getting to grips with it. cheers
  3. Download: MIL_Mirror: Dropbox/Armaholic Description: Another pretty basic script, MIL_ClearGrass allows players to create firelanes through grass or to simply clear small patches of grass to give unobstructed observation. "Land_ClutterCutter_small_F" is used to clear the grass, and when clearing patches is spawned 0.5m in front of the player. Features: - AddActions to clear a small patch of grass, or clear a point-to-point line through grass. - Mission designers can choose to enable/disable clearing of both patches and/or firelanes. - Mission designers can also add a required item to be in the player's inventory to be able to clear any grass. To use: - Copy the file MIL_ClearGrass.sqf to your mission folder. - Run the script on clients (from init.sqf or initPlayerLocal.sqf) using: nul = [_availableActions,_itemsRequired] execVM "MIL_ClearGrass.sqf"; - _availableActions - number (optional) - default: 0 - determine what grass clearing option can be used - 0 - both - 1 - clear grass patch - 2 - clear fire lane - _itemsRequired - array of strings (optional) - default: [] - classNames of any items required to clear any grass - Example: nul = [] execVM "MIL_ClearGrass.sqf"; - Players will be able to use both actions without restrictions. nul = [1,["ACE_EntrenchingTool"]] execVM "MIL_CAS.sqf"; - Players will only be able to clear patches of grass any need to have an ACE Entrenching Tool in their inventory. Media: Small demo of clearing some grass for a prone machine gunner (1.00s): Known issues: - Be aware, it can be a bit fiddly sometimes to get the right spot to remove patches of grass. If anyone finds any problems please let me know. Thank you.
  4. just creating a home for these old files of mine i dug up. i thought they might be useful for some terrain makers. it's nothing special. just 1. a wheat object for wheat fields 2. corn plant 3. some green grass designed for high density placement 4. some random wheats to accompany the green grass i made these way back in arma 2 so excuse any weird set ups. but since it's not binarized it'll be easy to fix. i made the corn plant from fotos i took from an actual corn plant lol. makes it hard to let it go to waste. so maybe someone wants to use it on their terrain. i think some people have used my corn plants on some afghan terrains already but i thought having the source could be useful, if edits are needed. DOWNLOAD---> https://drive.google.com/file/d/0B5Y0VNgK9JXibDk5YnE1S2hiNDQ/view?usp=sharing pictures https://steamuserimages-a.akamaihd.net/ugc/88224496138772844/870B919CA78F45289AEAF92CB558CECFB5312520/ https://steamuserimages-a.akamaihd.net/ugc/88224496138772381/EAF6A0CED4183648BF4CACA4DA84C1277CF162F6/ https://steamuserimages-a.akamaihd.net/ugc/88224496138771924/3871605CF91EEC4CC873C9AAF7DE81E3A22BD43C/ https://steamuserimages-a.akamaihd.net/ugc/88224496138771378/D273014F9CDDF9362CF9C54E53823C05D927CCFC/
  5. After 1.68 update, the grass around me started to bug with this white flickering color. What should I do? Btw, Nvidia card in my rig!
  6. Originally, when I was trying out ECP Redux, I was amazed at how most of the buildings were replaced by newer, enter-able ones. (Little did I know they were originally from FFUR 2008). I bring to you a standalone pack that brings only the buildings and vegetation without FFUR's other cool (yet performance heavy) addons. The buildings and vegetation are really resistance objects but converted for game wide use. You will find that most of the buildings from vanilla OFP/CWA's Nogova, Everon, and Maldova islands are now replaced by enter-able ones (though some may be out of place) along with neat looking grass and resistance trees that are so damn beautiful! Since this makes all objects from vanilla into resistance objects, there will be very few out of place objects (play "Steal the Car" for example and look at one of the apartment buildings) but nothing game breaking. This addon could be applied to any other mods such as ECP and Kenox's latest mod, Extended Effects. It also works without errors with missions like Abandoned Armies (which inspired me to make this updated pack because of some error popping up when replacing islands)! Installation: 1. Download these two files: Data (http://www.mediafire.com/file/w52425y6j1a4241/Data.pbo) and Data3D (https://www.mediafire.com/view/td735j39jjrr893/Data3D.pbo) 2. In your OFP/CWA directory, find a mod folder to use (or create a new folder called @buildings) and then find a folder called "dta" (create a new folder called "dta" if there isn't one) and create a folder called "HWTL" inside the dta folder.. 3. Place the Data and Data3D files you just downloaded into the HWTL folder. 4. In the launch options of your OFP/CWA shortcut add "-mod=@buildings" or whatever mod you are using. 5. Enjoy! You can see if the building addon is working by loading up a mission such as "Steal The Car" and see if some of the buildings has changed 1. To install, just go into the "FFUR Buildings & Grass" folder and extract "DTA" to the OFP/CWA directory and Addons in any custom addons folder or the same directory. (*If you're are modding dev and would like to edit the objects and textures at your own hand then go right ahead to "Backups & Tools". Have fun!) (Updated) *7zip or winrar extractor is required to extract. Download the zip file: http://www.mediafire.com/file/xfhv1eb3q6i8lib/Resistance+Enter-able+Buildings+and+Vegetation+Replacement+Addon+(FFUR+2008).zip (2/20/17) (Latest) (FFUR Buildings and Grass) * http://www.mediafire.com/file/82co5ei2bgp86pg/Less+Lag+Option.zip (2/22/17) (Alternate verison if you don't want SLX grass and want more performance instead) Download the zip file: http://www.mediafire.com/file/g86mazy16z6l77d/Black+Hawk+and+Buildings+Addon.zip (2/14/17) Download the zip file: http://www.mediafire.com/file/49gg9aua76r87sa/DTA.zip (2/18/17) (Old) (You can ignore this one) Re-modified to fix Black Hawk error. (adds custom Sikorsky UH-60L Black Hawk BAS texture from BAS studios). Follow the provided read me for further instructions (and be careful to follow the format to avoid problems). Please report any more errors that appear below. I almost forgot about adding in JAM!!! Credits: FFUR 2008 - The creators of the addons you're using right here! (https://forums.bistudio.com/topic/64427-ffur85-2008-edition/) Me (Marc) - The one who modified it as a standalone pack for people like myself. ;) THIS ADDON IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD. AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE ADDON. BE AWARE THAT THIS ADDON MAY BE PERFORMANCE HEAVY EVEN WITHOUT SLX GRASS!!!
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