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prototype1479

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About prototype1479

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  1. prototype1479

    Auto-unPBO program with .bat

    can i use them inside batch? passing the argument n stuff if yes then which one
  2. Is there a program that can unpbo a .pbo file thru batch? IK theres cpbo.exe already but sometimes with "cpbo.exe [-y] -e %%~i temp" in a for loop, but it doesnt do it that well sometimes for some reason cus of contents of the file. I need it for missions. So... is there a way?
  3. prototype1479

    20th anniversarry of ARMA:CWA

    OFP was released in 22nd of June 2001, and 10 years later, it has been rebranded as ARMA:CWA After 20 years of OFP, I will be hosting an event on a MP server in the 20th anniversarry of ARMA:CWA on 14:00 UTC of that day. This server has 1650+ missions and the AI on that server has been drastically improved. The AI uses cover, supresses, uses houses for cover, uses their gear efficently as so on. We will be playing missions ranging from co-op, revive/respawn missions, original campaign missions, death match, team death match, battle field, battle royale and so on. This is one of the missions that we will play. Go ahead and test it by yourself: https://drive.google.com/file/d/1RLd4ibjutZvHPq5RqcscqUT7vGYtLdE9/view?usp=sharing There will be another new top secret mission coming in soon, so get on the discord server and you will be notified on when it gets finished. Or you can monitor OFP server by using OFPMonitor (The IP of server that the event will be hosted is 85.149.129.153:2302): https://github.com/Poweruser/OFPMonitor/releases You can also use Fwatch game scheduel to join: https://ofp-faguss.com/schedule/show.php?server=4b47f4ad Hopefully I will see you guys there, and thank you Bohemia for inventing this game for us.
  4. prototype1479

    TreeFix

    why is there bin/config.cpp or bin/config.bin in the mod folder? are those needed?
  5. prototype1479

    AMD latest CPU's might be better than Intel's CPU in OFP

    No because this is a CPU test not a GPU test. If it was a GPU test then resolution would have mattered
  6. Since there is an old idea going around that "Intel CPU's are good for Arma series. Ignore AMD's" but now its not anymore and I want to make that clear. So first I want to talk about Ryzen 3000 series. Ryzen 3000 series has a new CPU architecture called Zen 2 it has 15% more IPC increase in average than the previous generation's Zen+ CPU architecture. IPC increase per generation depends on the application in OFP it might not be even 15% so it could be less or more. Now I got a benchmarking mission where it specifically tests CPU's (the results make it obvious and changing from discrete to integrated GPU didn't make any significant difference. RAM speeds didn't either). So here are the Ryzen benchmark samples I got: Ryzen 7 3700x 3.6-4.4 GHz - Got 4375 points in average with all core turbo boost of 4.2 GHz https://i.ibb.co/ZSRzTXk/r7-3700x.png Ryzen 5 3600 3.6-4.2 GHz - 4235 points in average with all core turbo boost of 4.1 GHz https://i.ibb.co/8gQtyTM/r5-3600.png Now for the Intel CPU benchmarks: Core i5 9400 2.9-4.1 GHz - 4080 points in average with all cure turbo boost of 3.99 GHz (it may say its 3.96 but it was hitting 3.99 mostly) https://i.ibb.co/pxJMgGH/i5-9400.png Core i3 7100 3.9 GHz - 3950 points in average with all cure turbo boost of 3.89 GHz https://i.ibb.co/DYRyCYF/i3-7100.png With Intel's Skylake architecture the benchmark points seem to hit around - how many all core turbo boost ghz you get times 1000. Ryzen 3000's series is the same but it gets 100-150 points more than that. And lets also not forget ryzen 5000 series with Zen 3 CPU architecture exist and it gets 20% more IPC in average than the previous gens Zen 2 CPU architecture. (Edit: I also want to point out since OFP uses 1 core it doesnt seem to use CPU's 'single turbo boost' it uses 'all core turbo boost' instead. Basically CPU's never hit the rated single turbo clock rates when OFP was running) So in conclusion my point here is that AMD CPU's are better than Intel's in OFP now.
  7. prototype1479

    What is it that make's this game so unique?

    What makes this game so unique even now that its a sandbox game with military elements of it. Others may say its a military simulator but it isn't. For example when you get shot in the leg you can just immediatly heal up from a medic in seconds and go fight again with full health which is unrealistic. They made this part unrealistic for the sake of player having fun and game design. I can go on and on about this. And you can also make different game modes which doesnt have to involve anything with the military. But from your perspective I can say that you're kind of a retro gamer and you probably feel nostalgic playing this so that's why its unique for you. And since you're kind of a retro gamer at its time there wasnt any game like this. Ps: Even tho the answer is kinda obvious I thought we were gonna get "Why other people thinks this game is good" post. I'm glad it isn't.
  8. prototype1479

    D3D8TO9 - the ultimate OFP/ACWA performance booster(?)

    It didn't work. I got 4042.04 on windowed. That's 500 points less.
  9. prototype1479

    D3D8TO9 - the ultimate OFP/ACWA performance booster(?)

    Specs: CPU - i5 9400, GPU - UHD 630, RAM - 8GB 2666Mhz CL19, OS - Windows 10 (Note: Game was installed on an SSD) No .dll, not windowed (4007.4 points): .dll, not windowed (4758.78 points): No .dll, windowed (4508.68 points): .dll, windowed (5028.24 points): Thanks for the info on .dll btw. EDIT: I retried .dll, windowed again but this time I tried to benchmark it twice with no game restarts just mission restart and this is the result I got in 2nd mission restart: The final score is pretty close to the 3rd picture (no .dll, windowed result) BUT in the latest picture if you look at test one I get 45.9593 but in my 4th picture (.dll, windowed result) I get 70.9282 and the rest of the test (test two three four and five) is approximately close. What does this mean? Does that mean its only useful on the start of the mission?
  10. You sir, are a gentelman and a scholar! also ww3weasel when?
  11. 1) That's a good idea but problem with that is missions might not be designed that way. Because: - Mission might need the truck to have the driver inside. - If the AI gets out of the truck via the mods script the missions scripts will not know if the AI got out by mods or missions script. So best way to use this script would be with the script implemented in the mission not in the mod. 2) I was going to make a script with similar idea where the entire group stops to engage the enemy for a bit then move on for a bit and do it again and again until it reaches the waypoint. But I ended scratching that idea because if some unrelated script uses "move" command then the group wont be able to follow that "move" command later on because doFollow command only works for waypoints. 3) Melee combat script for AI? I don't know how melee combat scripts work in either of these mods. Also the mods scripts are done so it's coming up soon I'm just making missions thats designed around the design ideologies that I made for the mod. It's definitely going to take a while.
  12. prototype1479

    TreeFix

    good job, congrats!
  13. Ai can now take cover. Its now a fact.
  14. prototype1479

    ToH Characters

    For CWC i used 4x on soldiers and 2x on everything else. I didnt touch most .paa's cus they caused problem and looked uglier. I'll send you the files at an apropriate time
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