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About krzychuzokecia

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    Master Gunnery Sergeant

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    Warsaw, Poland

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  1. krzychuzokecia

    Battlefield 2042

    Looks cool, reminds me of the Unreal Tournament mutators - though it kinda shows how the "scale" of BF gameplay shrinked after BF2 - Arma, Project Reality and Squad are still unchallenged. Funny thing you mention BF5 (BFV?) - it really does look a lot as if EA/DICE said "remember the idiotic robo-armed Amazon Women on the Moon from BF5? now imagine same kind of stuff, but actually fun, not just political pandering! yay!". Edit: still, quite a positive surprise.
  2. krzychuzokecia


    Sweet Jesus! I remember seeing @lordfrith's original thread, but after all these years I forgot who or whom. Few months back I had sudden need for androids like that, but couldn't find original thread. Now you're taking the reins of the project - thank you!
  3. krzychuzokecia

    Vilas addons in A3 w.i.p.

    Except, you are not compatible even with vanilla. Due to empty requiredAddons in CfgPatches for both Rosomak and PT-91 configs, your addons are loaded in wrong order, replacing vanilla values. For starters, try this: requiredAddons[]={"A3_Soft_F","A3_Armor_F","A3_Armor_F_Beta"}; However, I'm not sure if this is all - for example vehicle weapons you're using as a basis are in A3_Weapons_F, so you should check the source of all the base classes you're using. Edit: matter of fact, since you have several different configs packed in one .pbo, it'd be easier to just create a "main" config.cpp in the root of vil_PL_veh with just CfgPatches looking, for example, like that: class CfgPatches { class vil_pl_veh { requiredAddons[]= { "A3_Soft_F","A3_Armor_F","A3_Armor_F_Beta" //also add the classes for addon containing crew }; requiredVersion=0.1; units[]={}; weapons[]={}; }; }; And then, in the config files for subsequent vehicles, just follow this example: class CfgPatches { class vil_jelcz442 { addonRootClass="vil_pl_veh"; requiredAddons[]={"vil_pl_veh"}; units[]= { "vil_jelcz442", "il_star266" }; weapons[]={}; requiredVersion=0.1; }; }; Hope that helps.
  4. krzychuzokecia


    I dunno about PvP, but co-op game where you start as a bunch of survivors, going through alien-conquered terrain in style of zombie-survival games, with aim to contact the remnants of military... and then gameplay shifts from survival to Arma-style combat sim, and you get to kick the green/gray/whatever ass. That would be amazing. Generation Zero (the Swedish killer robot hunting simulator) kind of tries to do a bit of this idea, but it's mechanics are rather simple. In the end survival elements are not really a meaningful challenge, more of an unneeded hurdle. And while combat is very good (with robots constantly trying to flank the players), the tactics are limited to sneaking around, placing traps, and then luring bots to them. After that all you can do is shoot and reload - kind of understandable since robots "cannot be reasoned with, cannot be bargained with, don't feel pity or fear and will absolutely not stop", so you can't suppress one, or even retreat far from it.
  5. krzychuzokecia

    Test Drive Unlimited Solar Crown

    I don't worry about MMO aspect alone, afterall in original TDU multiplayer was quite important part of experience (one that I missed out on lol), but I have a feeling this is going to be some kind of "live service" deal, with countless microtransactions, pay-walled cars and tracks etc. Think GTA Online, just no guns. And since it's BigBen/Nacon, the whole thing is probably going to get killed after two years. Also, agree on the "control rant" - seems that nowadays one can either get a full-blown sim that needs wheel+pedals, or one needs to play on pad to have an enjoyable experience. The only racing games playable on keyboard have driving model so dumbed down, that you don't even need to press the keys, with only difficulty coming from rubber-banding AI. Funny you mention SMS - I played the demo of first Project CARS and could setup it so that it was playing very nice on keyboard. I decided to buy the whole game, but PC2 went on sale, and with all DLCs was cheaper than base PC1. Naturally I bought the sequel and... the driving model is just unplayable on keyboard, you can set it up pretty good for some of the slow cars, but with most of the stuff in game there's just lack of control during corners. Ironically PC3 is apparently polar-opposite - a very arcade game. Haven't played any of the Forza series though - it flew under my radar, since for years it was Xbox exclusive, and I'm PC Master Race. Ah, ja, sehr gut Automobil! Just lacks some Autobahn (under the wheels, and in the speakers) for proper Teutonic experience! FH4 I assume?
  6. krzychuzokecia


    Really to early in development to even tell what genre it's going to be. Early vids suggest some sort of alien-themed looter-shooter, this preview has a bit more on the "FarCry in 3rd person" vibe. But the animation work is amazing, even if this fails, I wish the guys behind it all the best in the industry!
  7. krzychuzokecia

    Test Drive Unlimited Solar Crown

    Intriguing. I'm a bit afraid of the outcome, because this is made by other developer than original TDUs, and the reviews for their games are lukewarm. Hell, even when it comes to Bigben/Nacon published games, all the ones I have can be described as "great concept, mediocre execution"! :D But oh well, we will see.
  8. krzychuzokecia

    "Ruprtova poradna" remastered

    Very cool! I was using Ruprt's guides included in CSLA2 when I still haven't had broadband Internet connection. Mostly command and class names reference since it was easiest to understand due to language barrier. OFP MDE was also more than useful!
  9. krzychuzokecia

    World Politics General

    Behind the cabin, the FakeHawk profile is a bit different than that of Blackhawk. But I think what makes people go "weird" is seeing the exhausts without the HIRSS deflectors - just like on original UH-60A. That being said, there are more visible differences between Z-20 and UH-60 (rotor configuration for example), and I'm pretty sure that inside there's even more different stuff - though I suspect Chinese would rather apply tech from the Eurocopters they have licensed, not Russian helis. Oh damn... Well, it was nice knowing you! :D
  10. krzychuzokecia

    World Politics General

    That's Harbin Z-20. Chinese bought a number of UH-60As in 1980s, but for whatever reason* decided to focus on a mix of light Z-9s (Eurocopter Dauphin), medium Mi-17s and heavy Z-8s (Eurocopter Super Frelon). Now they're looking for replacement for both Z-9 and Mi-17 and the "FakeHawk" is one of the contenders (the other is also an Airbus product, EC175). * official story says due to embargoes after Tiananmen, but that somehow haven't prevented them from getting other tech from the west.
  11. krzychuzokecia

    M60 Style Tank (from lockdown times)...

    Links on VK work for me.
  12. krzychuzokecia

    World Politics General

    That's CAIC Z-10, which was always intended as a heavy attack helicopter. The lighter, more "Commanche-like" (even though Commanche evolved into a quite heavy machine itself) Chinese attack heli is the new Harbin Z-19. But even though light attack helis are seemingly more and more popular (after Tiger, A129 and now Z-19), the old heavy concept is far from dead yet - Russians are very into heavy attack choppers, and even USMC AH-1Z is heavier than Apache (Agusta A129 is also getting "thiccer" with the TAI T129 redesign, and possible AW249 development).
  13. krzychuzokecia

    M60 Style Tank (from lockdown times)...

    Great to see you back modding OFP!
  14. Oh, don't worry, I'm not deleting a single thing related to OFP/Arma! Can't wait to see what you come up with next, good luck! (And as always: if you need some sort of financial support, I'm sure I'm not alone to say "you can count on me"!)
  15. Okay, I uploaded all I had, except two files: SMD-Sara-A2-Full-Sahrani-Map-Port-v165.zip (1,09 GB) and STALKER-FULL-V1.03.7z (745 MB), since those are too big, and get skipped.