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krzychuzokecia

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About krzychuzokecia

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    Master Gunnery Sergeant

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    krzychuzokecia

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    Warsaw, Poland

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  1. To be honest, it was over a decade when I read the book, but I think Andreyev's illustration don't really fit into Lem's world. Or at least what I imagined when reading the book. Andreyev's vision is... generic. Reminds me of Spad's DUNE mod for OFP, which IIRC was author's personal vision, not really related (aesthethically) to descriptions from Dune books. IMO going with retro-futurism when depicting Lem's books is the way to go (I always imagined Lem's "technology" looking like from 1950s), but I don't think that Invincible game devs are doing it the good way. Their world is "candy sweet", almost parody, similiar to Fallout or No Man's Sky. While IMO it should be "1950s sci-fi taken seriously": messy, gritty, decrepit and weathered. It needs that "lived in" sci-fi look similiar to first Alien or Silent Running.
  2. krzychuzokecia

    Need help.

    I don't quite follow you - is it not under "Game Logics" category in editor? Have you placed player unit yet? You have to have player on map, to be able to place game logics and objects ("Empty" category).
  3. krzychuzokecia

    Sights are off

    Probably... :D And no, it's not perfectly centered - point of impact is slightly to the right (1 pixel). EDIT: I forgot one VERY important thing! Remember that guns are not "laser beam" accurate - there's always some dispersion. Depending on what RCWC guys did, it may be bigger than what it is usually in OFP/Arma. Let's just say that guns in OFP/Arma series are always more accurate than real-life counterparts.
  4. krzychuzokecia

    Community Upgrade Project - CUP

    Great update as always! I'm especially fond of the "retro" additions like CZ-75, M21, Aimpoint 5000 or M151. While going through new stuff I noticed some, what I believe, issues, but I may be wrong: Pro-Tec helmet requires 2 shots from 9mm pistols to the head to kill - IIRC Pro-Tec was just a bike/sport helmet, with no ballistic protection, so it seems a bit overpowered? As I said - I dunno, I'm not expert on this stuff! M17 pistol sights have weird proportions - rear sight notch is a bit too wide, while front sight blade is definitely too thin (it should have almost square appearance). The way it's modelled now, in real life it would be hard to hit a barn with it. M21 AR-TEL scope - IIRC, in the real thing it had a second focal plane reticle, and range/zero was tied to zoom level (that's how it works in OFP too). CUP version is FFP with manual zeroing. I guess this may be a concious decision, maybe A3 doesn't allow automatic ranging anymore? HK416 and M27 seem a lot less accurate than M4 and it's variants. From what I know, it's the other way - bare-bones HK416 is noticeably more accurate even when compared to accurized M4s. Matter of fact USMC is now taking off Leupold scopes from Mk12 SPRs, and putting them on M27s, which ends up a better combination than SPR. Finally, it may be just me, but a lot of vehicles (mostly US ones) have a very weird colour palette, as if oversaturated. Good example of that is comparison between RACS MTVR and Land Rover - MTVR feels "wrong". Or comparing Abrams vs Leo2 - Abrams camo black splotches seem more like very dark purple. Anyway, thanks for a lot of great stuff to play with, and good luck!
  5. krzychuzokecia

    Sights are off

    1. Are you sure the sights are off? For some reason, in OFP, sight picture is spawned to the right of the barrel, giving an appearence of bullets flying to the left of the crosshair. This is especially evident when using scoped weapons and tracer ammo. However, the bullets hit targets as expected on "regular" distances (over 10-20 meters). 2. If those sights are really off, remember that you may not be able to achieve perfect zero - that's because texture size is always even (power of 2), so the true center/zero is between two pixels.
  6. krzychuzokecia

    [COOP] The Magnificent Seven

    That's... magnificent! :D BTW: I missed following post While semi-auto rifles are indeed overkill, I'd add Bnae's M1897 shotgun ("bnae_m97_virtual", "bnae_m97_s_virtual") and CUP M1911 pistol ("CUP_hgun_Colt1911") - both are associated with late frontier/wild west era (see The Wild Bunch).
  7. krzychuzokecia

    OFP Addon request thread

    Ah, bummer man, sorry for that! I had it downloaded from there some time earlier this year, but deleted from my HDD, because I was running out of space, and thought that mirror is going to last some time.
  8. krzychuzokecia

    Future plans to continue "The legacy"

    ...which is kind of contradicting with the whole A3 is on life support attitude. There's only small team in Netherlands left dedicated to A3, focused on small bug fixing. So game not only will not get any new official content (creator DLCs are developed outside of BIS, and upcoming Red Cross DLC is... well, also mostly developed by contest entrants), but we can be sure that the most annoying bugs, hidden deep in the game code, will be left as they are, because fixing them is too big of a task for Amsterdam team (and Czech branch with most experienced programmers is working on new unannounced title). 2021 is probably too early for Arma 4, but from purely economic point of view, BIS needs to have something new around 2022 - their flagship titles (A3 and DayZ) are getting long in the tooth already.
  9. krzychuzokecia

    OFP Addon request thread

    Might not be exactly what you're looking for @lukin86 but it's something: Pedagne+PrepH all-in-one pack.
  10. krzychuzokecia

    SJB Weapons Pack(s)

    When I see Diemacos, I experience exactly the same thing which Messiah is describing in the quote you have in your signature... Do I need to see a doctor? I hope not - Diemacos are magnificent afterall!
  11. krzychuzokecia

    "Cannot Load Material File"

    In Addon Builder go to Options, and then in the first field "List of files to copy directly", add semicolon and then *.rvmat For some reason Addon Builder will binarize .rvmat files, even when you have binarizing ticked off.
  12. krzychuzokecia

    Seinfeld Game

    In a parallel universe this is a thing, and video game best-seller of year 1997.
  13. krzychuzokecia

    [COOP] Seven Samurai

    Since I was the dude who suggested "Magnificent Seven" theme in the Steam comment section, you have no idea how happy I am to hear that this seed may sprout some day! As I said on Steam before: thanks for fun mission, and good luck with whatever projects you're working now!
  14. krzychuzokecia

    OggLip Converter

    Excuse my ignorance, I searched, but couldn't find an answer - is Arma .lip format the same as one used in OFP?
  15. krzychuzokecia

    SOLVED: ".paa Transparency Trouble"

    I did that yesterday already, but no dice :( As for the model, it's BIS one, so I'd prefer not debinarising it for obvious reasons. But I'm also pretty sure that messing with alpha sorting on the model itself, won't really change it's problems with other models in game enviroment. That's my previous experience, and well - if it was THAT simple, we wouldn't have the famous car glass bug in first place :D But I'll try anyway.
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