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Found 10 results

  1. Introduction The primary purpose of this mod is to further complement Project Opfor and RHS packs to allow 3CB mission makers, and the wider community, to add extra units, vehicles, and weapons to their missions By 3 Commando Brigade (http://www.3commandobrigade.com) Contents For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-factions/ This mod adds the following complete factions: BLUFOR Altis Armed Forces African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Militia African Desert Police Afghan National Army Afghan National Army - Commandos Afghan National Army - Afghan Partnering Unit Afghan Border Police Afghan National Police Afghan National Police - Quick Reaction Force Afghan National Police - National Interdictional Unit Ardistan Army Chernarus Civilians Chernarus Local Defence Militia Chernarus Police Department Chernarussian Movement of the Blue Star Chernarussian Movement of the Blue Star - Winter Cold War (Early) US Forces Cold War (Late) US Forces Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Pro-Government Militia United Nations INDFOR Altis Armed Forces African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Ardistan Army Chernarus Civilians Chernarus Nationalist Militia Chernarus Police Department Chernarussian Movement of the Green Star Chernarussian Movement of the Green Star - Winter Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Extremists Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Tribal Fighters United Nations OPFOR Altis Armed Forces African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Ardistan Army Chernarus Anti-Government Militia Chernarus Civilians Chernarus Police Department Chernarussian Movement of the Red Star Chernarussian Movement of the Red Star - Winter Cold War (Early) Soviet Forces Cold War (Late) Soviet Forces Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Extremists Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Insurgents CIVILIANS Chernarus Civilians Takistan Civilians African Desert Civilians In addition, this mod also adds extra vehicles to the following factions: AAF FIA RHS CDF Regulars RHS CDF National Guard RHS HIDF RHS US Army Finnish Defence Force Release notes 6.0.2 Added Mig-21 to Cold War USSR Early and Late factions Added TFAR Radio versions of LNM and LSM Carryall packs Fixed Bipod on STG Fixed Blank Zeus vehicle entries on NATO, CSAT and AAF factions Fixed BTR-70, 80 and 80a African Desert texture have camouflage on turret Fixed Broken textures on Karzeghistan DC3 Cargo plane Fixed Duplicate Artillery subcategory for Cold War US in editor Fixed FNFAL Railed iron sights Fixed G3 Ammo box class name error for optics Fixed Hidden Texture Selections count on BTR and Shilka Fixed Many minor errors identified by Anrop test Fixed Mig-21 elevator animation being inverted Fixed Mig-21 elevator position Fixed Missing Medic Backpack on KRG SF Medics Fixed Mistake in Indfor / Opfor M270 Avenger Weapon and Magazine class name Fixed Range of movement on Commander Turret of M270 variants when turned out Fixed Springfield tracer magazines not showing tracers Fixed Springfield Opfor Ammo Box not having correct green tracer magazines Fixed Tunguska main gun being easily disabled by small arms fire Fixed UV on underside of AC500 wings Release notes 6.0.0 Added ACR 5.56mm rifle variants Added Bell 412 helicopter variants Added CZ-550 hunting rifle Added Cessna Minigun, M2, and Bomb proxy loadout variants Added Backpack, clothing, face gear, head gear, vests and uniform reskins for new factions Added Black and tan kneepads Added Douglas AC47 'Spooky' gunship Added Douglas C47 passenger and cargo variant aircraft Added Douglas DC3 passenger aircraft Added FN FAL variants Added FV4201 'Chieftain' tank Added Hilux Ambulance, BMP, BTR-60, Igla Chair, M2, Metis, Mortar, TOW, Vulcan Cannon, and raised front-firing Zu-23 variants Added Karzeghistan Royal Guard (KRG) faction to all sides Added Li-2 Russian-made Douglas C47 aircraft Added Livonia Defence Force (LDF) faction to all sides Added Livonia Forest Rangers (LFR) faction to all sides Added Livonia Nationalist Militia (LNM) faction to all sides Added Livonia Separatist Militia (LSM) faction to all sides Added M270 chassis Avenger AA, cargo, and transport vehicle Added M270 MLRS artillery vehicle Added Middle East Insurgents (MEE) faction to Indfor and Opfor Added Middle East Insurgents (MEI) faction to all sides Added Mig-21 'Fishbed' jet Added Olive SF backpacks Added PPsh-41 Added RM-70 MLRS artillery vehicle Added SKS Added Springfield rifle Added Static PKM turrets Added Steyr Aug variants Added STGW-57 rifle variants Added T-810 trucks Added HK USP pistol Created new fire geometries for old T-series tanks, and M60A1 / A3 Fixed Aim point on SUV Minigun variant Fixed Attributes on RHS vehicle reskins Fixed FAMAS tracer magazine name and incorrect tracer rounds Fixed HK G3A4 iron sights showing wrong range Fixed HMG and SF HMG, GMG and SF GMG Land Rover allowing AI to fire Fixed M1025 M2 Humvee missing passenger slots Fixed M16 variants iron sights max zeroing Fixed MDF SF AT gunner having RPG-7 instead of MAAWs Fixed Missing bounding boxes and sling load points on static M240s, RBS-70 launcher and Searchlight Fixed Nogovan Police Department Blufor / Opfor infantry having incorrect magazines Fixed Open faces on Rhib and Rhib Gunboat Fixed RBS-70 turret not being placeable in Zeus for AAF and MDF factions Fixed Rear lights on Mutt Jeep always being on Fixed RPK iron sights at 1000m Fixed Windows on SUV variants at later visual LODs Fixed Wreck models on AC-500, AN-2, Cessna, Mig-21, and Mystere Reduced Section Count on a number of vehicles and weapons to improve performance Replaced M16A1 Rifleman in Cold War Late Infantry Groups with M16A2 Screenshots Download Current version 6.0.2, released 6/6/2022 Download from: Steam Workshop License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  2. INTRODUCTION Weapons of the British Royal Marine Commandos and other UK Armed Forces. By 3 Commando Brigade DESCRIPTION This pack now contains almost all of the rifles used by the British over the last few decades, including many of the variants produced as the weapons were developed or evolved. There are a number of authentic scopes, customised ammunition, plus many accessories to complete the picture. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/ CHANGE LOG VERSION 3.1 Added ACE changeable barrel to L110 Added volumetric lights to flashlights Fixed TA648 in widescreen mode Improved smoke rounds Added CBA rail framework to all weapons Added RHS compatible ammo for M320 GLM Added NVG mode to NLAW Improved L129A1 sway when fatigued Fixed missing NLAW from the arsenal Improved L7 zero range (up to 1800m) Adjusted .50cal tracer colour Adjusted .50cal rate of fire Added underbarrel slot to L119 Improved ballistics of L115 Fixed Javelin weight issue Adjusted Javelin thermal sight Added realistic charges and deviation to the L16 (now fires to 5900m) Added new M6 and L16 range tables Fixed M6 accuracy bug when using ACE artillery module Improved WP effects Adjusted mortar groundburst and airburst to compensate for updates to ACE Added red mortar smoke Adjusted L85A3 weight Added L3A1 Improved L1A1 rear sight Adopted RHS magazine weights Fixed bug when tripod added from the arsenal Added additional RHS compatible box and pouch magazines Fixed UGL smoke not appearing if landing beyond 500m from the viewer Added prototype JSRS optional sounds SCREENSHOTS DOWNLOAD Current version: 3.1, released 5th Jan 2022 Download from Steam Workshop License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  3. Introduction Vehicles of the British Royal Marines Commandos and other UK Armed Forces. By 3 Commando Brigade (http://www.3commandobrigade.com) Contents Bulldog - Armoured Personnel Carrier Coyote - Tactical Support Vehicle Husky - Tactical Support Vehicle Jackal 2 - Light Patrol / Fire-Support Vehicle Land Rovers - Soft Vehicle (including Panama ROV) HX (MAN) Truck - Logistics Support Vehicle Panther CLV - Command and Liaison Vehicle Warrior - Infantry Fighting Vehicle Offshore Raiding Craft - Rigid Hull Inflatable Assault Boat Apache - Helicopter Merlin - Helicopter Wildcat - Helicopter Reaper - Drone For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-vehicles/ CHANGE LOG VERSION 10.2 Added pylons to Wildcat, Apache and Reaper Integrated pylon weapon selection into the servicing/logistics menu Added ability to specify preset pylons to be added/removed via a missionNamespace variable (UK3CB_BAF_Vehicles_Servicing_PylonPresets) Added ability to restrict the pylon rearm between unrestricted (default and existing behaviour), presets only, and current armament only Added ability to specify a whitelist/blacklist of pylon armaments per-point Added CRV7 General Purpose Flechette(GPF) ammo Improved weapon positioning on all pylons Improved handling of Warrior Improved exit locations from rear of Warrior Improved flight dynamics of Reaper Added "convertible" option to MAN truck Added servicing menu to Panama Fixed driver error on Snatch Improved rear top cover on Snatch Added cargo version of the Chinook Improved engine and tyre noise on Husky Videos Download Current version 10.2, released 5 Jan 2022 Download from: Steam Workshop License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  4. INTRODUCTION Equipment of the British Royal Marines Commandos and other UK Armed Forces. By 3 Commando Brigade DESCRIPTION The modern Royal Marines Commando or British Army soldier carries a lot of kit in addition to his weapon. This mod aims to recreate some of that equipment. In current MTP camo, we provide updated combat uniforms, Mk4 vests, Bergens™ backpacks, Mk7 helmets, berets and tactical glasses. A huge variety of options enables each player to give their character a unique look on the battlefield, whether it be as an Officer, Forward Air Controller, Medic, Sapper, Signaller, Engineer, Point Man, Grenadier, Marksman, Machine Gunner or just plain Rifleman! We've now expanded the range of combat uniform camouflage patterns to include DPM Woodland, DDPM (desert), DPM Temperate and Arctic. Along with these come accompanying sets of new Mk 2 vests, webbing, Mk 6 helmets and backpacks. We haven't forgotten support forces either, with new uniforms, vests and helmets for RAF / RN pilots and tank crews. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-equipment/ VERSION 2.8 Improved radios on Mk3 Ospreys Adjusted MTP backpack and vest capacities Added rebreathers Added Duke of Lancaster's Regiment beret Added ACE G-force coefficient to pilots SCREENSHOTS DOWNLOAD Current version: 2.8, released 6 Jan 2022 Download from: Steam Workshop License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  5. INTRODUCTION Units representing British Army Soldiers, Royal Marine Commandos and Support Elements in Arctic, Desert (DDPM), MTP, Temperate (DPM), Tropical (DPM) and Woodland (DPM) camouflage patterns. By 3 Commando Brigade DESCRIPTION With a large number of units and a multitude of pre-built infantry Groups to choose from, it is easy to create whole Company sized formations for your missions. Not only that, every Troop or Platoon will look unique, thanks to an automatic randomisation routine which equips each infantryman in gear suitable to his role from the wide choice of kit available. This mod now fully utilises our 3CB BAF Equipment and BAF Weapons packs allowing the representation of 6 unique theatres / era’s: Arctic: Winter camo and contemporary weapons with LDS sights Desert: DDPM camo and period weapons with SUSAT sights MTP: MTP camo and contemporary weapons with LDS sights Temperate: DPM Temperate camo and period weapons with SUSAT sights Tropical: DPM Woodland camo and contemporary weapons with LDS sights Woodland: DPM Woodland camo and period weapons with SUSAT sights Each theme is divided into 3 factions: Army, Navy and Airforce, giving a total of 18 factions. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-units/ CHANGE LOG VERSION 4.15 Added new pylon variants of the Reaper (generic), Apache (generic), and Wildcat (armed and generic) to Arctic, Desert, MTP, Temperate, Tropical, and Woodland Added new pylon variants of the Wildcat (armed and generic) to Woodland(CW) Fixed bug in units module where removing GPS also removed NVGs Added L3A1 to loadouts Adjusted all loadouts Added cargo versions of Chinook and Hercules SCREENSHOTS DOWNLOAD Current version: 4.15, released 5 Jan 2022 Download from: Steam Workshop License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  6. THE KUNDUZ INSURGENCY AIS [SP/MP Coop-14] by 1-506Ranger STEAM LINK: The Kunduz Insurgency AIS ACE version utilizing ADV - Medical available here: The Kunduz Insurgency ACE The Kunduz Insurgency AIS is optimized for SP with Psycho's AIS revive system. This mission is MP coop ready, but instead of ACE, a number of immersion scripts and AIS make this a much more tolerable Single Player ALiVE insurgency experience as AI will heal the player (if AI teammates are not in direct contact) when you are down. READ THE MAP BRIEFING AND DIARY SECTIONS IN-GAME Features: AIS revive - nothing needed to stabilize and revive , first aid kit/medkit needed to heal smaller injuries. F/A 18 - 25 CAS sorties (JDAM and CBU only) available to Leaders only. FOB West - Independent 81mm mortars will fire at will in support of operations. If you see red smoke in an area of contact, withdraw to a safe distance. ALiVE Combat Support - Transport, CAS, and 1 x 105mm howitzer available for indirect fire support. BAF Ground and Air Service available at both FOBs for rearm and refuel ZLT field repair in effect, toolkit needed after 5 repairs. Troop recruitment available at both FOBs and US OP. SEE STEAM PAGE FOR REQUIRED AND RECOMMENDED CLIENT SIDE MODS Script Credits: *AIS Revive - Psycho *ArmaPhronk - CRS, Earplugs and IR Strobe *johnnyboy - JBOY Combat Up Down *JW Custom - Close Air Support Field System *Neko-Arrow - Mortars *Pokertour - ATM Airdrop *Psycho - AIS Revive *zealot111 - Realistic Field Repair *Quicksilver - QS icons ***Thanks to HeroesandvillainsOS for use of the core content of his ALiVE diaries (edited) - see map in-game for more information
  7. Welcome to The Graveyard Shift! About us: We are a casual ARMA 3 community made up of some friendly people from around the UK and Europe. Our group originates from the days of ARMA 2 and have close friendships at our core, but are looking to expand our community. We are not a mil-sim group, so there are no ranks, forced roles, or entry requirements. We aim to have a regular session every Tuesday and Saturday but often play throughout the week. Discord: Join us on our discord server: The Graveyard Shift https://discord.gg/WCe7VGg ARMA 3 Unit: Our ARMA 3 unit profile can be found at: https://units.arma3.com/unit/graveyardshift Steam Group: You can find our steam group here: https://steamcommunity.com/groups/The_Graveyard_Shift Game Server: We have our own dedicated server, hosted in the UK, running a moderate selection of cherry-picked mods such as ACE, ACRE & RHS, etc. Search for [TheGraveyardShift] in the server browser. or direct connect with the IP address; 5.62.127.136:22000 See discord for full mods lists.
  8. Hallo.. I am doing a vinter campain for oure GU and i want to use hidden textures ore reskin ore what ever its callede to make oure weapons more winter thingy ;D We are using the great mod frome 3CB and i found this in the config wivere: hiddenSelections[] = {"hs_base","hs_handguard","hs_ironsight","hs_picatinnysight","hs_emag","hs_ris","hs_afg"}; The riffel i want to set the textures to is: "UK3CB_BAF_L85A2_RIS_AFG_Green" The things i wot like to make whit is: hs_handguard,hs_emag and mabye hs_afg can sombody point me in the right way .. hwo to set textures to this parts hwo to make the textures? I lookede at youtube but cant figure this out.... Hopefull sombody can help ;D
  9. Welcome to AhoyWorld! Who are we? AhoyWorld Enhanced, or AWE, is one of several Arma servers of the AhoyWorld community, creators of Invade & Annex. As a public server, we offer a modded, custom dynamic co-op mission running 24/7 inviting everyone to drop by and say hello! Additionally, there are frequent events and game nights open for all to attend, created by staff and volunteering community mission makers. What do we do? AWE aims to bring fun to an organised manner of tactical gameplay. Our roster is open for everyone to pick any available role and be put under the wings of competent leaders -- or take up the role of command themselves! You’ll be playing alongside like-minded members of an open community that strives to bring realism and cohesion forward into each mission. Daily dynamic gameplay on a dedicated server with TeamSpeak integration No rank structure; everything is public Cohesive platoon-based action with an established CoC Whether spec-ops, para-drops or combined arms assaults, we do it all Focus on teamplay and coordination Welcoming atmosphere Newcomer-friendly! For a preview of how we operate, check out our media distribution centre! AWE Media Distribution We also host accompanying events such as dedicated training sessions for those interested in advancing their skills, or a more milsim-style server running a weekly ALiVE campaign. Which mods are there? Chiefly, we use RHS, 3CB & MGP for our equipment, ACE for our realism and TFAR for our comms structure. There are a number of other gameplay-enhancing mods for you to explore, including a selection of terrains for daily play as well as scheduled events. Our modset aims to contain as little bloat as possible, but it’s still full of content! What should you bring to the table? A positive attitude and open mind for a variety of playstyles Enjoyment of organised, semi-realistic gameplay Ability to listen to a chain of command A microphone and presentable English That’s all we ask of you! Interested? Head on over to http://www.ahoyworld.net if you want to find out more and join us. We have a Steam group as well as several social platforms, and an active Twitch stream! TS: ts.ahoyworld.net Any questions are welcome in here, as PM or directly on our forums. We hope to see you soon! Cheers AhoyWorld Outreach
  10. Hi folks, I would like to start a topic about the future of the Royal Marines & what sort of vehicles & weapons they would have in the year 2035 (Arma world). How would they get from Ship to shore? Would they still use landing craft or Airlifted in 2035? What sort of Ship would they operate from (a newer version of HMS Bulwark or one of the new carriers)? Would they still be using the 5.56 cal or will they use a heavier Rnd? What sort of UGV/UAV would they use, if any? Ive seen around the internet they will soon be having or even do have a newer "Viking" vehicle but is it likely they would still use it in 2035 or maybe follow the U.S Marines route & opt for an amphibious 8 wheeled APC that can launch from the mother ship, thus binning the Mk10 landing craft (or maybe the Mk12 by 2035)? As the world is more focused on fighting terrorism at the moment, do you think they will spend more time in Assault boats searching other boats for arms or would that role be given to someone else? Is building a newer LPD a good way to go or is it better to have a multi-role carrier fill the role of the LPD as well? What about if they built a carrier in the future with a well deck (I think its called) to launch land vehicles from or if the Royal Marines of 2035 will launch from the new carriers then is it really practical to airlift their vehicles also? What if the Sky's are not in our control? I would be happy for anyone interested in this sort of debate to offer their thoughts on the subject & where possible to offer reason why this or why that sort of thing. I look forward to reading the posts folks
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