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Found 9 results

  1. Introduction Vehicles of the British Royal Marines Commandos and other UK Armed Forces. By 3 Commando Brigade (http://www.3commandobrigade.com) Contents (version 8.0) Panther CLV Offshore Raiding Craft Bulldog Land Rovers (including Panama ROV) 'Coyote' Tactical Support Vehicle 'Jackal 2' Light Patrol / Fire-Support Vehicle 'Apache' Helicopter 'Merlin' Helicopter 'Wildcat' Helicopter New to version 8: Panther CLV and Panama ROV, full support for TFAR and ACRE (including intercomms) along with a list of updates to our existing vehicles For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-vehicles/ VERSION 8.0 Apache Fixed: @TFAR variable names Bulldog Added: @ACRE intercom that works for rear seat FFV positions Added: sound occlusion for turned-in FFV positions Added: IR and Visible sensors & target tracking for the gunners Surveillance Target Acquisition and Weapon Sight on the RCWS Added: reload of Bulldog RWS only when gunner is turned out Updated: GPMG weapon display information Coyote/Jackal Added: @ACRE support, including intercom Added: @TFAR intercom and updated @TFAR variable names Updated: GPMG weapon display information Fixed: missing camera shake on firing Fixed: file name paths for open/close door sounds Fixed: missing muzzle flash animation sources Fixed: weapon skeleton bone errors Land Rover Added: Panama ROV Added: @ACRE support, including intercom Added: @TFAR intercom and updated @TFAR variable names Updated: WMIK GPMG weapon display info Fixed: WMIK rpt warning on missing Geometry LOD Merlin Updated: GPMG weapon display information Updated: @TFAR variable names Fixed rpt warning on missing Geometry LOD Panther CLV Added: Panther CLV Offshore Raiding Craft Added: camera shake to gunner 1st person view when vehicle weapon is fired Updated: GPMG & HMG weapon display information Updated: @TFAR variable names Fixed: green and red navigation light positions Fixed: removed blink from white navigation light Fixed: AI gunner not firing at enemy infantry Wildcat Updated: MFD camera views (visible and FLIR) can now be switched on independently by both pilot and copilot Updated: cockpit glass to enhance surface reflections and show bullet holes better Vehicle Weapons Updated: GPMG & HMG’s changed to manual zeroing Fixed: ACOG sight rvmat error Panther CLV The Panther CLV (Command and Liaison Vehicle) is a protected patrol vehicle of the British Army in widespread use with various commanders and liaison officers of armoured recce, engineering, anti-tank, mortar and supporting fire platoons. Highlights: Improvements to interior and exterior textures Realistic driving performance with dynamic suspension Automatic unique vehicle identification plates Integration of long-range @TFAR and @ACRE in vehicle for driver/commander/gunner Sensor package integrated within HMG turret Opening commander and rear hatches Transportable vehicle ammunition, stored in vehicle cargo Crew of 2, plus accommodation for 2 troops Panama ROV The Panama ROV consists of a Snatch Land Rover modified for remote control operation, with a large piece of mine-detection equipment mounted to the front. It was created by Defence Equipment and Support, part of the Ministry of Defence, in conjunction with PA Consulting Group as a low-cost solution to mine detection in the war in Afghanistan. Highlights: Unique mine detection system Vehicle controlled via UAV terminal Top speed is 45mph, normal speed is 30mph, mine sweeping speed (‘walk’) is 5mph Folding radar boom for driving in convoy Offshore Raiding Craft (ORC) The Offshore Raiding Craft is a small fast rigid inflatable used by the Royal Marines for patrols and small scale amphibious landings. Highlights: Choice of weapon systems, either GPMG or HMG Crew of 2, plus accomodation for 8 troops Sling load points Compatible with 3CB logistics and servicing Bulldog The FV432 armour personnel carrier has been used in the British Army since the 1960’s. The FV432 Mark 3 “Bulldog” is an up-armoured variant, introduced in late 2006, for use in Iraq and Afghanistan. The Bulldog’s improvements include an up-rated engine, reactive armour as well as IED jammers. Highlights All new high-resolution textures with weathering Realistic driving performance with dynamic suspension FFV (firing from vehicle) Automatic unique vehicle identification plates Integration of long-range @task_force_radio pack in vehicle for driver/commander/gunner Custom GPMG and HMG weapon models with muzzle flash, heat haze and new sounds Opening rear hatch and rear door Transportable vehicle ammunition, stored in vehicle cargo Crew of 3, plus accommodation for 8 troops Land Rover The Land Rover has been a familiar sight in the British Army since the 1950s, the latest model of which is the Defender 110 (eXtra Duty). During its illustrious service it has undertaken many roles in numerous climates. Several of these are now represented in Arma 3. Highlights All new high-resolution textures with weathering Realistic driving performance with dynamic suspension Sling-loading capability FFV (firing from vehicle) Externally attached UK3CB BAF bergens and equipment (with functionality when combined with other UK3CB mod packs) Automatic or manual door opening, doors can be used for limited cover High-powered Search light on Snatch models Usable Sun Visors Spare tyres mounted on vehicle that can be used via ACE3 interaction Automatic unique vehicle identification plates Integration of long-range @task_force_radio pack in vehicle for driver/commander/gunner Ambulance variant acts as a medical vehicle for healing units, and include animated stretchers Custom GPMG, HMG, GMG and MILAN weapon models with muzzle flash, heat haze and new sounds Transportable vehicle ammunition, stored in vehicle cargo Head lights with high/low beam option Interior lighting on Snatch and Ambulance models Flashing Blue Lights and Sirens on Ambulance and Police models Illuminated dashboard and icons Camera shake on firing Animated aerials Deployable camo nets on WMIKs Soft top defender can be stripped down for Merlin transportation AW101 MERLIN HM2, HC3 and HC4 The Merlin HM2, HC3 and HC4 are advanced, medium support helicopter designed to operate away from base workshops and in difficult terrain. It is an all-weather, day and night, multi-role helicopter used in both tactical and strategic operational roles. With a five tonne lifting capability, a diverse range of bulky cargo can be carried internally or underslung, including artillery, Land Rovers and light-strike vehicles. Highlights Advanced Flight Model Working suspension and wheels New navigation, landing and anti-collision (strobe) lights Cabin interior lighting added and optimised for night-time operations Custom animations for gunners Automatically applied sequential real-life serial numbers MFDs show camera and CCTV feeds from inside the cargo bay, the ramp, sling-load and starboard winch Unarmed variants with 18, 24 or 32 passengers, including 2x Firing From Vehicle (FFV) Armed variant with 18 seats (2xFFV), 3 GPMG Gunners CSAR variant with 10 seats (2xFFV), 2 Stretchers, 3 GPMG Gunners Sling-Loading - capable of picking up loads up to 5 tonnes, including a Land Rover Camera shake and heat haze and smoke effects on firing Animated winch on starboard side, with @ace3 fast roping Copilot Searchlight based on Thommen HSL-1600 (4-20deg, 1000m range) Improved Flare/Chaff and Infrared Jammer Voice warning system Jackal 2 and Coyote TSV Jackal 2 is a high mobility weapons platform, used by British Armed Forces in the role of deep battlespace reconnaissance, rapid assault and fire support. The Coyote TSV (Tactical Support Vehicle), introduced for operations in Afghanistan and entering service in late 2010, is based on a 6x6 derivative of the Jackal. With a crew of 3, two variants are provided - a transport version with 8 passenger seats, or a logistics version with just 2 passenger seats but a larger cargo carrying capacity. Highlights All new high-resolution textures with weathering Realistic driving performance with dynamic suspension FFV (firing from vehicle) Automatic or manual door opening, doors can be used for cover Choice of which side to dismount Automatic unique vehicle identification plates Additional seating position at the rear of the Jackal and Coyote Coyote Passenger variant can carry a full Section plus vehicle Coyote Logistics variant acts as a Refuel/Repair/Rearm vehicle Custom GPMG, HMG and GMG weapon models with muzzle flash, heat haze and new sounds Transportable vehicle ammunition, stored in vehicle cargo Head lights with high/low beam option Rear facing camera on driver dashboard Apache AH1 The Apache AH Mk 1 (often known as the Apache AH1) is an attack helicopter produced by AgustaWestland, under license from Boeing, for the British Army. It was custom built to meet the mission specific requirements of the UK Armed Forces, being a derivative of the US Army's AH-64D Apache. Highlights Advanced Flight Model Working suspension and wheels All texture maps extensively overhauled and upgraded Automatically applied sequential real-life serial numbers Module based customisable rearm / re-role selection options which can be attached to any object by mission makers in the Editor or Zeus Weapon pylons pitch with the gunner's aim Infrared Jammer All new damage model referencing critical systems on the airframe Customised Helmet Mounted Displays (HMDs) AW159 Wildcat AH1 / HMA2 The AgustaWestland AW159 Wildcat is an improved version of the Westland Super Lynx military helicopter designed to serve in the battlefield utility, search & rescue and anti-surface warfare roles. In British service, common variants are being operated by both the Royal Navy and British Army to replace their ageing Lynx Mk.7/8/9 rotorcraft. Highlights Advanced Flight Model Working suspension and wheels Rotating surveillance turret seen from inside cockpit Under-nose Selex Seaspray multi-mode surveillance radar (HMA2) Two-tone grey camouflage pattern Panel lines and riveting more in keeping with the Wildcat Automatically applied sequential real-life serial numbers 6 or 8 passenger seats, including 2x Firing From Vehicle (FFV) Sling loading Copilot Searchlight based on Thommen HSL-1600 Variants with Hellfire and CRV7 rockets Infrared Jammer All new damage model referencing critical systems on the airframe Customised Helmet Mounted Displays (HMDs) Screenshots Download Current version 8, released 5 November 2018 Download from: Steam Workshop Google Drive License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  2. INTRODUCTION Weapons of the British Royal Marine Commandos and other UK Armed Forces. By 3 Commando Brigade DESCRIPTION This pack now contains almost all of the rifles used by the British over the last few decades, including many of the variants produced as the weapons were developed or evolved. There are a number of authentic scopes, customised ammunition, plus many accessories to complete the picture. New to version 2.3: A brand new L7A2, L9A1, L131A1 and L105 family along with a long list of updates to our existing weapons. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/ VERSION 2.4 Fixed: L105A1 flashlight accessory shining backwards Fixed: L128A1 and L129 magWell’s which allowed loading of incorrect ammo Fixed: LLM Flashlight and Laser hint the wrong way around SCREENSHOTS DOWNLOAD Current version: 2.4, released 5 November 2018 Download from Steam Workshop Google Drive License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  3. THE KUNDUZ INSURGENCY AIS [SP/MP Coop-14] by 1-506Ranger STEAM LINK: The Kunduz Insurgency AIS ACE version utilizing ADV - Medical available here: The Kunduz Insurgency ACE The Kunduz Insurgency AIS is optimized for SP with Psycho's AIS revive system. This mission is MP coop ready, but instead of ACE, a number of immersion scripts and AIS make this a much more tolerable Single Player ALiVE insurgency experience as AI will heal the player (if AI teammates are not in direct contact) when you are down. READ THE MAP BRIEFING AND DIARY SECTIONS IN-GAME Features: AIS revive - nothing needed to stabilize and revive , first aid kit/medkit needed to heal smaller injuries. F/A 18 - 25 CAS sorties (JDAM and CBU only) available to Leaders only. FOB West - Independent 81mm mortars will fire at will in support of operations. If you see red smoke in an area of contact, withdraw to a safe distance. ALiVE Combat Support - Transport, CAS, and 1 x 105mm howitzer available for indirect fire support. BAF Ground and Air Service available at both FOBs for rearm and refuel ZLT field repair in effect, toolkit needed after 5 repairs. Troop recruitment available at both FOBs and US OP. SEE STEAM PAGE FOR REQUIRED AND RECOMMENDED CLIENT SIDE MODS Script Credits: *AIS Revive - Psycho *ArmaPhronk - CRS, Earplugs and IR Strobe *johnnyboy - JBOY Combat Up Down *JW Custom - Close Air Support Field System *Neko-Arrow - Mortars *Pokertour - ATM Airdrop *Psycho - AIS Revive *zealot111 - Realistic Field Repair *Quicksilver - QS icons ***Thanks to HeroesandvillainsOS for use of the core content of his ALiVE diaries (edited) - see map in-game for more information
  4. INTRODUCTION Equipment of the British Royal Marines Commandos and other UK Armed Forces. By 3 Commando Brigade DESCRIPTION The modern Royal Marines Commando or British Army soldier carries a lot of kit in addition to his weapon. This mod aims to recreate some of that equipment. In current MTP camo, we provide updated combat uniforms, Mk4 vests, ‘Bergen’ backpacks, Mk7 helmets, berets and tactical glasses. A huge variety of options enables each player to give their character a unique look on the battlefield, whether it be as an Officer, Forward Air Controller, Medic, Sapper, Signaller, Engineer, Point Man, Grenadier, Marksman, Machine Gunner or just plain Rifleman! We’ve now expanded the range of combat uniform camouflage patterns to include DPM Woodland, DDPM (desert), DPM Temperate and Arctic. Along with these come accompanying sets of new Mk 2 vests, webbing, Mk 6 helmets and backpacks. We haven’t forgotten support forces either, with new uniforms, vests and helmets for RAF / RN pilots and tank crews. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-equipment/ VERSION 2.6 Revised armour values to be inline with RHS using the 4 level NIJ system SCREENSHOTS DOWNLOAD Current version: 2.6, released 5 November 2018 Download from: Steam Workshop Google Drive License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  5. INTRODUCTION Units representing British Army Soldiers, Royal Marine Commandos and Support Elements in Arctic, Desert (DDPM), MTP, Temperate (DPM), Tropical (DPM) and Woodland (DPM) camouflage patterns. By 3 Commando Brigade DESCRIPTION With a large number of units and a multitude of pre-built infantry Groups to choose from, it is easy to create whole Company sized formations for your missions. Not only that, every Troop or Platoon will look unique, thanks to an automatic randomisation routine which equips each infantryman in gear suitable to his role from the wide choice of kit available. This mod now fully utilises our 3CB BAF Equipment and BAF Weapons packs allowing the representation of 6 unique theatres / era’s: Arctic: Winter camo and contemporary weapons with LDS sights Desert: DDPM camo and period weapons with SUSAT sights MTP: MTP camo and contemporary weapons with LDS sights Temperate: DPM Temperate camo and period weapons with SUSAT sights Tropical: DPM Woodland camo and contemporary weapons with LDS sights Woodland: DPM Woodland camo and period weapons with SUSAT sights Each theme is divided into 3 factions: Army, Navy and Airforce, giving a total of 18 factions. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-units/ VERSION 4.7 Added: Panther CLV to units Added: Panama ROV to units SCREENSHOTS DOWNLOAD Current version: 4.7, released 5 November 2018 Download from: Steam Workshop Google Drive License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  6. Hallo.. I am doing a vinter campain for oure GU and i want to use hidden textures ore reskin ore what ever its callede to make oure weapons more winter thingy ;D We are using the great mod frome 3CB and i found this in the config wivere: hiddenSelections[] = {"hs_base","hs_handguard","hs_ironsight","hs_picatinnysight","hs_emag","hs_ris","hs_afg"}; The riffel i want to set the textures to is: "UK3CB_BAF_L85A2_RIS_AFG_Green" The things i wot like to make whit is: hs_handguard,hs_emag and mabye hs_afg can sombody point me in the right way .. hwo to set textures to this parts hwo to make the textures? I lookede at youtube but cant figure this out.... Hopefull sombody can help ;D
  7. Moved thread, no longer use this thread. www.1RRF.net
  8. Welcome to AhoyWorld! Who are we? AhoyWorld Enhanced, or AWE, is one of several Arma servers of the AhoyWorld community, creators of Invade & Annex. As a public server, we offer a modded, custom dynamic co-op mission running 24/7 inviting everyone to drop by and say hello! Additionally, there are frequent events and game nights open for all to attend, created by staff and volunteering community mission makers. What do we do? AWE aims to bring fun to an organised manner of tactical gameplay. Our roster is open for everyone to pick any available role and be put under the wings of competent leaders -- or take up the role of command themselves! You’ll be playing alongside like-minded members of an open community that strives to bring realism and cohesion forward into each mission. Daily dynamic gameplay on a dedicated server with TeamSpeak integration No rank structure; everything is public Cohesive platoon-based action with an established CoC Whether spec-ops, para-drops or combined arms assaults, we do it all Focus on teamplay and coordination Welcoming atmosphere Newcomer-friendly! For a preview of how we operate, check out our media distribution centre! AWE Media Distribution We also host accompanying events such as dedicated training sessions for those interested in advancing their skills, or a more milsim-style server running a weekly ALiVE campaign. Which mods are there? Chiefly, we use RHS, 3CB & MGP for our equipment, ACE for our realism and TFAR for our comms structure. There are a number of other gameplay-enhancing mods for you to explore, including a selection of terrains for daily play as well as scheduled events. Our modset aims to contain as little bloat as possible, but it’s still full of content! What should you bring to the table? A positive attitude and open mind for a variety of playstyles Enjoyment of organised, semi-realistic gameplay Ability to listen to a chain of command A microphone and presentable English That’s all we ask of you! Interested? Head on over to http://www.ahoyworld.net if you want to find out more and join us. We have a Steam group as well as several social platforms, and an active Twitch stream! TS: ts.ahoyworld.net Any questions are welcome in here, as PM or directly on our forums. We hope to see you soon! Cheers AhoyWorld Outreach
  9. Hi folks, I would like to start a topic about the future of the Royal Marines & what sort of vehicles & weapons they would have in the year 2035 (Arma world). How would they get from Ship to shore? Would they still use landing craft or Airlifted in 2035? What sort of Ship would they operate from (a newer version of HMS Bulwark or one of the new carriers)? Would they still be using the 5.56 cal or will they use a heavier Rnd? What sort of UGV/UAV would they use, if any? Ive seen around the internet they will soon be having or even do have a newer "Viking" vehicle but is it likely they would still use it in 2035 or maybe follow the U.S Marines route & opt for an amphibious 8 wheeled APC that can launch from the mother ship, thus binning the Mk10 landing craft (or maybe the Mk12 by 2035)? As the world is more focused on fighting terrorism at the moment, do you think they will spend more time in Assault boats searching other boats for arms or would that role be given to someone else? Is building a newer LPD a good way to go or is it better to have a multi-role carrier fill the role of the LPD as well? What about if they built a carrier in the future with a well deck (I think its called) to launch land vehicles from or if the Royal Marines of 2035 will launch from the new carriers then is it really practical to airlift their vehicles also? What if the Sky's are not in our control? I would be happy for anyone interested in this sort of debate to offer their thoughts on the subject & where possible to offer reason why this or why that sort of thing. I look forward to reading the posts folks
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