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Found 10 results

  1. Introduction The primary purpose of this mod is to further complement Project Opfor and RHS packs to allow 3CB mission makers, and the wider community, to add extra units, vehicles, and weapons to their missions By 3 Commando Brigade (http://www.3commandobrigade.com) Contents For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-factions/ This mod adds the following complete factions: BLUFOR Altis Armed Forces African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Militia African Desert Police Afghan National Army Afghan National Army - Commandos Afghan National Army - Afghan Partnering Unit Afghan Border Police Afghan National Police Afghan National Police - Quick Reaction Force Afghan National Police - National Interdictional Unit Ardistan Army Chernarus Civilians Chernarus Local Defence Militia Chernarus Police Department Chernarussian Movement of the Blue Star Chernarussian Movement of the Blue Star - Winter Cold War (Early) US Forces Cold War (Late) US Forces Malden Defence Force NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Pro-Government Militia United Nations INDFOR Altis Armed Forces African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Ardistan Army Chernarus Civilians Chernarus Nationalist Militia Chernarus Police Department Chernarussian Movement of the Green Star Chernarussian Movement of the Green Star - Winter Malden Defence Force NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Tribal Fighters United Nations OPFOR Altis Armed Forces African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Ardistan Army Chernarus Anti-Government Militia Chernarus Civilians Chernarus Police Department Chernarussian Movement of the Red Star Chernarussian Movement of the Red Star - Winter Cold War (Early) Soviet Forces Cold War (Late) Soviet Forces Malden Defence Force NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Insurgents CIVILIANS Chernarus Civilians Takistan Civilians African Desert Civilians In addition, this mod also adds extra vehicles to the following factions: AAF FIA RHS CDF Regulars RHS CDF National Guard RHS HIDF RHS US Army Finnish Defence Force Release notes 5.0.0 Added ACH Choc Chip Helmet variant Added Aero Commander 500 Added Animated Dovetail Mount to AK47 and RPK Added Ardistan Army faction to all sides Added Australian Army camouflage variant to LAV Added BI License plate system to older cars Added Binoculars to dedicated Crew units loadouts Added Cessna 172 and T-41 Mescalero Added ChDSZ, ChDZZ, and ChDKZ Winter infantry variants Added CZ 75 Czechmate pistol Added Donated MTLB Nogovan Defence Force texture as optional in Virtual Garage Added Early T-80s variants to Early Soviet faction Added Famas F1 and Famas F1 M203 Added FFV to T-34 commander and gunner Added FFV to T-55 commander and gunner Added FFV to T-72 gunner Added Kolgujev Army faction to all sides Added Land Cruiser Added Large Fishing Vessel Added M1025 TOW to Blufor AAF Added M240 Turrets - Iron Sights and Elcan optic variants Added Malden Defence Force faction to all sides Added Mystere Fighter Bomber Added New backpacks Added New M16A2 model and renamed existing to M16A3 Added New MP5 variants Added Nogovan Freedom Alliance (Operation Flashpoint-style FIA) to all sides Added Nogova Police Department Added Patchless variants of Woodland uniforms Added Pickups Added Older 2S6 Tunguska Added RBS-70 static launcher Added RHS towing system to suitable vehicles Added T-80s to Soviet Late faction Changed Inheritance from rhs_assault_umbts_engineer to rhs_assault_umbts_engineer_empty on engineer packs to remove toolkit automatically loading Changed Reload speeds on T-55 and T-34 to match real life average rounds per minute Changed Scud tyre material from tyre.rvmat to tyre_armoured.rvmat Changed Takistan militia factions Sniper to use older Dragunov rifle Fixed '&' in displayed name breaking inventory gear naming Fixed AAF M240 M113 having IFF panels Fixed Error in MaxxPro CfgPatches Fixed Face sorting on covered land rover to prevent 'blue' interior canvas supports at LOD3 Fixed Fishing Boat convexities in Buoyancy LOD Fixed Fishing Boat weapons starting engine Fixed Front ZU-23 assistant gunner on Fishing Boat Front Zu23 being indestructible Fixed G3 & M14 non-railed variants being able to mount railed optics Fixed Incorrect 'Chedaki' textures on ChDSZ and ChDZZ vehicles Fixed Incorrect Eden Preview image for ADM IED maker Fixed Incorrect regular units appearing in 'Chedaki' SF Groups Fixed Incorrect tracer magazine colours for ChDKZ and ChDZZ RPK AR units Fixed Issues on Scud textures Fixed LAV-25s lack of resistance to HE ammo Fixed M60 tank wreck model Fixed M16A1 and M16A2 using different reload sounds to RHS M16A4 Fixed Missing ChDSZ, ChDZZ, ChDKZ SF groups Fixed Missing pistol from ChDSZ, ChDZZ, and ChDKZ sniper and spotter Fixed Missing seat positions on ANA, AAF, and CW US Late armed UH60M Fixed RPK-74 using incorrect ammo Fixed Suppressor on non-SF ChDSZ, ChDZZ, ChDKZ spotter weapon Fixed T-34 driver death animation Fixed T-72 aerial not completely turning with turret Fixed T-72 commander optic Fixed T-72 missing turret servo sounds when moving Fixed Tunguska handling Fixed Tunguska radar, cannon, missile ranges, ranging depending on variant Fixed Uniforms broken by RHS update Fixed Vodnik Front PKM turret Fixed Zu23 gunners on Fishing Boats being ejected when killed Improved AN-2 crew animations and added new pedal, engine and throttle lever animations Improved AN-2 glass sheen Removed RHS weapons, equipment and gear from vehicle inventories Removed T-72 / T80 modern variants incorrectly added to Early / Late Soviet factions Numerous other small bug fixes and adjustments Screenshots Download Current version 5.0.0, released 06/07/2021 Download from: Steam Workshop License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  2. Introduction Vehicles of the British Royal Marines Commandos and other UK Armed Forces. By 3 Commando Brigade (http://www.3commandobrigade.com) Contents Bulldog - Armoured Personnel Carrier Coyote - Tactical Support Vehicle Husky - Tactical Support Vehicle Jackal 2 - Light Patrol / Fire-Support Vehicle Land Rovers - Soft Vehicle (including Panama ROV) HX (MAN) Truck - Logistics Support Vehicle Panther CLV - Command and Liaison Vehicle Warrior - Infantry Fighting Vehicle Offshore Raiding Craft - Rigid Hull Inflatable Assault Boat Apache - Helicopter Merlin - Helicopter Wildcat - Helicopter Reaper - Drone For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-vehicles/ CHANGE LOG VERSION 10.0 Husky TSV: Added Husky variants RAF MQ-9a Reaper Drone: Added Reaper variants Fv510 Warrior: Added Warrior variants Jackal/Coyote: Added curved roll bar variant Added green variant Increased ACE cargo capacity Fixed wheel alignment Added pedals Improved IED resistance Panther: Fixed visual bug with aerials Improved IED resistance Bulldog: Improved IED resistance Servicing: Added ACE fuel cannister to servicing menu Vehicle Weapons: Updated HEAT warheads for Milan and Hellfire All vehicles: Added damage effects to vehicle engines Videos Download Current version 10, released 16 Dec 2019 Download from: Steam Workshop License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  3. THE KUNDUZ INSURGENCY AIS [SP/MP Coop-14] by 1-506Ranger STEAM LINK: The Kunduz Insurgency AIS ACE version utilizing ADV - Medical available here: The Kunduz Insurgency ACE The Kunduz Insurgency AIS is optimized for SP with Psycho's AIS revive system. This mission is MP coop ready, but instead of ACE, a number of immersion scripts and AIS make this a much more tolerable Single Player ALiVE insurgency experience as AI will heal the player (if AI teammates are not in direct contact) when you are down. READ THE MAP BRIEFING AND DIARY SECTIONS IN-GAME Features: AIS revive - nothing needed to stabilize and revive , first aid kit/medkit needed to heal smaller injuries. F/A 18 - 25 CAS sorties (JDAM and CBU only) available to Leaders only. FOB West - Independent 81mm mortars will fire at will in support of operations. If you see red smoke in an area of contact, withdraw to a safe distance. ALiVE Combat Support - Transport, CAS, and 1 x 105mm howitzer available for indirect fire support. BAF Ground and Air Service available at both FOBs for rearm and refuel ZLT field repair in effect, toolkit needed after 5 repairs. Troop recruitment available at both FOBs and US OP. SEE STEAM PAGE FOR REQUIRED AND RECOMMENDED CLIENT SIDE MODS Script Credits: *AIS Revive - Psycho *ArmaPhronk - CRS, Earplugs and IR Strobe *johnnyboy - JBOY Combat Up Down *JW Custom - Close Air Support Field System *Neko-Arrow - Mortars *Pokertour - ATM Airdrop *Psycho - AIS Revive *zealot111 - Realistic Field Repair *Quicksilver - QS icons ***Thanks to HeroesandvillainsOS for use of the core content of his ALiVE diaries (edited) - see map in-game for more information
  4. INTRODUCTION Equipment of the British Royal Marines Commandos and other UK Armed Forces. By 3 Commando Brigade DESCRIPTION The modern Royal Marines Commando or British Army soldier carries a lot of kit in addition to his weapon. This mod aims to recreate some of that equipment. In current MTP camo, we provide updated combat uniforms, Mk4 vests, ‘Bergen’ backpacks, Mk7 helmets, berets and tactical glasses. A huge variety of options enables each player to give their character a unique look on the battlefield, whether it be as an Officer, Forward Air Controller, Medic, Sapper, Signaller, Engineer, Point Man, Grenadier, Marksman, Machine Gunner or just plain Rifleman! We’ve now expanded the range of combat uniform camouflage patterns to include DPM Woodland, DDPM (desert), DPM Temperate and Arctic. Along with these come accompanying sets of new Mk 2 vests, webbing, Mk 6 helmets and backpacks. We haven’t forgotten support forces either, with new uniforms, vests and helmets for RAF / RN pilots and tank crews. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-equipment/ VERSION 2.6 Revised armour values to be inline with RHS using the 4 level NIJ system SCREENSHOTS DOWNLOAD Current version: 2.6, released 5 November 2018 Download from: Steam Workshop License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  5. INTRODUCTION Weapons of the British Royal Marine Commandos and other UK Armed Forces. By 3 Commando Brigade DESCRIPTION This pack now contains almost all of the rifles used by the British over the last few decades, including many of the variants produced as the weapons were developed or evolved. There are a number of authentic scopes, customised ammunition, plus many accessories to complete the picture. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/ CHANGE LOG VERSION 3.0 Added L85a3 Rifle and attachment system Added L85a3 Rifle + L123 UGL Added L85a2 RIS attachment system Added L85a2 RIS rail cover system, with Desert, Green, and Winter options or none Added new attachment options to L129a1 Added BI, RHS, and 3CB Faction weapons magazine compatibility Fixed Airburst round flash bug at night on certain maps Improved hand animations for L85a2, RIS and L86 rifles Updated HEAT warheads for NLAW, Javelin and ILAW SCREENSHOTS DOWNLOAD Current version: 3.0, released 16th Dec 2019 Download from Steam Workshop License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  6. Welcome to The Graveyard Shift! About us: We are a casual ARMA 3 community made up of some friendly people from around the UK and Europe. Our group originates from the days of ARMA 2 and have close friendships at our core, but are looking to expand our community. We are not a mil-sim group, so there are no ranks, forced roles, or entry requirements. We aim to have a regular session every Tuesday and Saturday but often play throughout the week. Discord: Join us on our discord server: The Graveyard Shift https://discord.gg/WCe7VGg ARMA 3 Unit: Our ARMA 3 unit profile can be found at: https://units.arma3.com/unit/graveyardshift Steam Group: You can find our steam group here: https://steamcommunity.com/groups/The_Graveyard_Shift Game Server: We have our own dedicated server, hosted in the UK, running a moderate selection of cherry-picked mods such as ACE, ACRE & RHS, etc. Search for [TheGraveyardShift] in the server browser. or direct connect with the IP address; 5.62.127.136:22000 See discord for full mods lists.
  7. INTRODUCTION Units representing British Army Soldiers, Royal Marine Commandos and Support Elements in Arctic, Desert (DDPM), MTP, Temperate (DPM), Tropical (DPM) and Woodland (DPM) camouflage patterns. By 3 Commando Brigade DESCRIPTION With a large number of units and a multitude of pre-built infantry Groups to choose from, it is easy to create whole Company sized formations for your missions. Not only that, every Troop or Platoon will look unique, thanks to an automatic randomisation routine which equips each infantryman in gear suitable to his role from the wide choice of kit available. This mod now fully utilises our 3CB BAF Equipment and BAF Weapons packs allowing the representation of 6 unique theatres / era’s: Arctic: Winter camo and contemporary weapons with LDS sights Desert: DDPM camo and period weapons with SUSAT sights MTP: MTP camo and contemporary weapons with LDS sights Temperate: DPM Temperate camo and period weapons with SUSAT sights Tropical: DPM Woodland camo and contemporary weapons with LDS sights Woodland: DPM Woodland camo and period weapons with SUSAT sights Each theme is divided into 3 factions: Army, Navy and Airforce, giving a total of 18 factions. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-units/ CHANGE LOG VERSION 4.10 Added Husky TSV to Factions Added RAF MQ-9a Reaper Drone to Factions Added Warrior to Factions Added separated MFC and FAC loadouts Added Jackal (with curved roll bar) to MTP Army and RM Units Added pistol mags to section supplies Added flashbangs to supplies Added new L85a2 RIS system to units Fixed a bug in the unit Eden customizable loadouts, when the unit has no backpack Fixed glasses randomization bug Fixed empty container bug Removed non-ACE crates when ACE crates are present SCREENSHOTS DOWNLOAD Current version: 4.10, released 16 December 2019 Download from: Steam Workshop License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  8. Hallo.. I am doing a vinter campain for oure GU and i want to use hidden textures ore reskin ore what ever its callede to make oure weapons more winter thingy ;D We are using the great mod frome 3CB and i found this in the config wivere: hiddenSelections[] = {"hs_base","hs_handguard","hs_ironsight","hs_picatinnysight","hs_emag","hs_ris","hs_afg"}; The riffel i want to set the textures to is: "UK3CB_BAF_L85A2_RIS_AFG_Green" The things i wot like to make whit is: hs_handguard,hs_emag and mabye hs_afg can sombody point me in the right way .. hwo to set textures to this parts hwo to make the textures? I lookede at youtube but cant figure this out.... Hopefull sombody can help ;D
  9. Welcome to AhoyWorld! Who are we? AhoyWorld Enhanced, or AWE, is one of several Arma servers of the AhoyWorld community, creators of Invade & Annex. As a public server, we offer a modded, custom dynamic co-op mission running 24/7 inviting everyone to drop by and say hello! Additionally, there are frequent events and game nights open for all to attend, created by staff and volunteering community mission makers. What do we do? AWE aims to bring fun to an organised manner of tactical gameplay. Our roster is open for everyone to pick any available role and be put under the wings of competent leaders -- or take up the role of command themselves! You’ll be playing alongside like-minded members of an open community that strives to bring realism and cohesion forward into each mission. Daily dynamic gameplay on a dedicated server with TeamSpeak integration No rank structure; everything is public Cohesive platoon-based action with an established CoC Whether spec-ops, para-drops or combined arms assaults, we do it all Focus on teamplay and coordination Welcoming atmosphere Newcomer-friendly! For a preview of how we operate, check out our media distribution centre! AWE Media Distribution We also host accompanying events such as dedicated training sessions for those interested in advancing their skills, or a more milsim-style server running a weekly ALiVE campaign. Which mods are there? Chiefly, we use RHS, 3CB & MGP for our equipment, ACE for our realism and TFAR for our comms structure. There are a number of other gameplay-enhancing mods for you to explore, including a selection of terrains for daily play as well as scheduled events. Our modset aims to contain as little bloat as possible, but it’s still full of content! What should you bring to the table? A positive attitude and open mind for a variety of playstyles Enjoyment of organised, semi-realistic gameplay Ability to listen to a chain of command A microphone and presentable English That’s all we ask of you! Interested? Head on over to http://www.ahoyworld.net if you want to find out more and join us. We have a Steam group as well as several social platforms, and an active Twitch stream! TS: ts.ahoyworld.net Any questions are welcome in here, as PM or directly on our forums. We hope to see you soon! Cheers AhoyWorld Outreach
  10. Hi folks, I would like to start a topic about the future of the Royal Marines & what sort of vehicles & weapons they would have in the year 2035 (Arma world). How would they get from Ship to shore? Would they still use landing craft or Airlifted in 2035? What sort of Ship would they operate from (a newer version of HMS Bulwark or one of the new carriers)? Would they still be using the 5.56 cal or will they use a heavier Rnd? What sort of UGV/UAV would they use, if any? Ive seen around the internet they will soon be having or even do have a newer "Viking" vehicle but is it likely they would still use it in 2035 or maybe follow the U.S Marines route & opt for an amphibious 8 wheeled APC that can launch from the mother ship, thus binning the Mk10 landing craft (or maybe the Mk12 by 2035)? As the world is more focused on fighting terrorism at the moment, do you think they will spend more time in Assault boats searching other boats for arms or would that role be given to someone else? Is building a newer LPD a good way to go or is it better to have a multi-role carrier fill the role of the LPD as well? What about if they built a carrier in the future with a well deck (I think its called) to launch land vehicles from or if the Royal Marines of 2035 will launch from the new carriers then is it really practical to airlift their vehicles also? What if the Sky's are not in our control? I would be happy for anyone interested in this sort of debate to offer their thoughts on the subject & where possible to offer reason why this or why that sort of thing. I look forward to reading the posts folks
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