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loopdk

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About loopdk

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    Master Sergeant
  1. Just add your code to JBOY_LightsOnOff.sqf rigt?
  2. Still a wery good scipt. can you add the code so flashlights only are on in the dark :D plz :D
  3. Stop teasing mate :P Give us the update :D
  4. Player fps is up to your rig. If server fps is god your fps Will be god
  5. I will do a test next week with about 15 players I will record it.. and monitor server fps..... player fps is not somthing i care about
  6. this is awsom. small film will be up soon.
  7. Retexture open parachute

    Do you have a snow camo edition :)
  8. Gf i have a folder with winter sounds for you
  9. Hey GF. If you have time can you make a edition with winter sounds? I am needing winter sounds . blisserts ect and all vanilla sounds stoppede...
  10. Remove rain sound

    I am runing ace :/ so i change the init to: /* ================ init.sqf =============== */ // JIP Check (This code should be placed first line of init.sqf file) if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;}; enableSaving [false, false]; waitUntil {time > 10}; enableEnvironment false; //[AiCacheDistance(players),TargetFPS(-1 for Auto),Debug,CarCacheDistance,AirCacheDistance,BoatCacheDistance]execvm "zbe_cache\main.sqf"; if (isServer) then {[1000,-1,true,100,1000,1000]execvm "zbe_cache\main.sqf"}; //Advance cpr options= all can give cpr adv_aceCPR_onlyDoctors = 0; //froggybreath GOM_fnc_temperature = -9;
  11. Remove rain sound

    My init.sqf /* ================ init.sqf =============== */ // JIP Check (This code should be placed first line of init.sqf file) if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;}; enableSaving [false, false]; enableEnvironment false; //[AiCacheDistance(players),TargetFPS(-1 for Auto),Debug,CarCacheDistance,AirCacheDistance,BoatCacheDistance]execvm "zbe_cache\main.sqf"; if (isServer) then {[1000,-1,true,100,1000,1000]execvm "zbe_cache\main.sqf"}; //Advance cpr options= all can give cpr adv_aceCPR_onlyDoctors = 0; //froggybreath GOM_fnc_temperature = -9;
  12. Remove rain sound

    Example 1: enableEnvironment false; Example 2: enableEnvironment [false, true]; None of thos work... i am using the notpadd ++ with arma lanuge thing.. help plz :S
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