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sabre_3para_gu

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About sabre_3para_gu

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  1. Thanks for the replies guys. Out of interest would it be relatively easy to upscale the GSA mast to simulate a PU12 (12m mast) that could connect to, and give vehicle racks even greater range - or would this require complete remodelling?
  2. Hi Tupolov, loved this mod back in ARMA 2, particularly the rebroadcast function Is this something your still considering rewriting for ARMA 3? I know it was your original plan but the complete rewrite in ACRE 2 probably changed that, however with the last release maybe it’s mature enough to make this possible again?
  3. sabre_3para_gu

    3CB BAF Vehicles

    Hi, Any chance you would consider adding a script for deployable camnets (as in large over vehicle type for hides) for the vehicles? And possible a 9x9 style tent at the rear of the FFR landrovers (and possibly the bulldog and panther) to simulate deploying a Signals Det /HQ? There wont be any need to create models as the bonus content in Contact (DLC not required) has provided suitable models I think? So its just making suitable scripts and model placement CamoNet_wdl_big_F Nato style large vehicle cam net Land_ConnectorTent_01_NATO_open_F Small tent close enough to 9x9 to simulate in game Thanks
  4. Hi ACRE 2. Thanks for a really good mod. Does using the new Mast give noticeable TX/RX Signal improvement from the gain in height and can it be used with radios mounted in vehicle racks. also do you have rebroadcast stations on the development roadmap please?
  5. sabre_3para_gu

    3CB BAF Vehicles

    Thanks for the quick reply. Keep up the good work and I’m keen to see what you guys release next
  6. sabre_3para_gu

    3CB BAF Vehicles

    On the vehicles the Optics on HMGs are set to allow more close quarters engagements as I understand it. Probabably a very silly question, but is there any way in a mission to override the current settings to allow use in a more Support role at distance? its a shame you can’t swop optics like you can on the personal weapons thanks
  7. sabre_3para_gu

    3CB BAF Equipment

    Thanks for the reply Lifetap, I thought that would be the answer, but worth asking. Keep up the good work.
  8. sabre_3para_gu

    6 x 6 Recce/Special Forces ATV

    Thanks for considering. if you do decide to then either 4 or 6 wheel would work,
  9. sabre_3para_gu

    3CB BAF Equipment

    Go the whole hog? Sweets that's take 10 minutes to peel all the wrapper off Hexi TV 58 pattern large pack, now that was an ironic name if ever there was one! L85A1 that you fire 1 round and then realise tha magazine fell off a mile away and fires the bayonet off the end?
  10. sabre_3para_gu

    3CB BAF Equipment

    Hi guys, great work on the mod, just gets better and better. Have you considered as part of your future roadmap (imagine there's more important things for now) creating some items for gameplay enhancement? Things I was thinking: Refuelable Jerry Cans Black Plasic Water Jerry Can 24hr Ration Pack boxs and items 58 pattern waterbottle and mug Mess Tins 9x9 tent for rear of Landrovers Bivi Bag Set up basha Camp Cot (was a nice model in ARP2) PU12m Mast The idea being to create more immersion in FOBs and items you'd have round a Harbour Area I know there are items out there already, but it would be nice to have some items with a British feel. Thanks for your time
  11. sabre_3para_gu

    6 x 6 Recce/Special Forces ATV

    Very nice, shame Arma doesn't really like trailers as one with a trailer would be a nice addition. Would you consider adding a variant with a Stretcher across the front similar to these? http://www.tactical-life.com/military-and-police/off-road-on-target-atvs-in-the-field/#atvs-wounded thanks
  12. sabre_3para_gu

    [ALiVE, SP/COOP 1-20] Battle of Sangin [Insurgency]

    Have got it working now, was my fault rather than yours. Left ST HUD running and surprisingly it only hangs when that is in my addons
  13. sabre_3para_gu

    [ALiVE, SP/COOP 1-20] Battle of Sangin [Insurgency]

    Hmmm tried running this, Sangin A2 version an both current and pre- release Alive Get as far as Map screen, click ok and it just freezes on loading screen (even tried leaving for a few hours) I not tried on dedicated server yet as wanted to check out first, can load into 3D editor and no missing mods flash up. Guess I'll wait until next release of Alive and any update for this, thought I'd let you know though
  14. sabre_3para_gu

    Task Force Arrowhead Radio

    Is it possible to use something like this assigned to a key toggle? What I'm after doing is having a key which when pressed reduces the short range volume to 10 or 20% and another for the long range radio When pressed again returns volume back to what it was (or a default loud value) The aim is to be able to quickly focus on whichever radio is priority at the time and not be distracted by the other during times of heavy comms
  15. sabre_3para_gu

    [IceBreakr/IBIS] Isla Abramia for A3

    Absolutely Stunning, congratulations - can see lots of potential. I know it wont be the priority at the moment, but is the plan to have this Alive Indexed?
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