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smokedog3para

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About smokedog3para

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    Master Sergeant

core_pfieldgroups_3

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    ARMAHOLIC JUNKIE

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  1. Update time, we had a long weekend sorting out errors and configs but finally jbad packs and plays in Arma3 again I thought I would never see it work again after all the updates and time away but it is back on the menu Thanks to Mikero and M1lkman for giving me the heads up to our problems, piece of advice don't use a3 content on your terrains or check they pack as you go as it stopped jbad packing due to model and config errors it cost me a good few hours hunting down bad models while packing. We will be opening up our jbad discord ready for testing so either pm me or M1lkman to get added for alpha testing once it is ready we will set up a few test servers before a main steam release to make sure it goes out 100% working. We will be offering digital map and a Nato faction intel document for bluefor which will include intel on various locations uav images and give a break down of your enemy his weaponry tactics and the ground he fights on, there will also be an insurgent hand book and map for the Taliban faction giving away all locations and intel for the full battle field from ambush locations for mortar positions to weapon caches hidden areas and cave system absolute access to what's needed on the ground to hold and take ground. these can be purchased upon official release from Myself or M1lkman Via paypal for a small fee. https://steamcommunity.com/sharedfiles/filedetails/?id=1707434950
  2. smokedog3para

    Sangin WIP

    There will be an update it's all safe just getting the first release of jbad ready before I drop Sangin, Been busy working for the last few years but I'm back on it I don't appreciate the idiots that took it upon themselves to upload my content to SWS I have issues with steam so choose to not let them have my personal content hosted at present but jbad is a joint venture so will be available on steam.
  3. Still working hard on object placement we hope to have an early test version by the end of the week this won't be handed out it's more inhouse for performance tests and object count, if all goes well we hope to have an alpha copy ready by end of April/May for public testing, this should allow enough time to get the last area filled and the detail in before testing goes live. M1lk has been bang on updating all models to jbad I found a few rouge models that slipped the net but he is bang on it, once that's sorted M1lk will start the second tile with placing objects to fill it, it's a bigger green zone than the first.
  4. Hope it is all good, all I think about is insurgency on Jbad while building the terrain.
  5. No cup for this one new updated jbad objects will be required.
  6. Nice work on all the objects m1lky you have been busy with the other objects we have they going to look great , with so many compounds to fill I hope I have managed to make them not look all the same with the gates pillars entrances fences shops and grain stores, should make it look a little different. https://www.youtube.com/watch?v=4FJEWjAqIbI&t=0s
  7. Yes it's all dry at the moment once we have fixed our water tiles we intend to have rivers and ditches, these models were worked on a long time ago now water is working in A3 it can progress again.
  8. Weekly update M1lkman has been making more shops for the city with the models he finished last week they look great on the terrain he has amassed a large object library all functioning locks doors and breakable glass. With the weather being shit it gave me 100 hours free in the week to crack on with the green zone the fields are done tree lines and hedgerows are in, with the new gates and entrances I have I've started placing hundreds of compounds down through the main strip. I'm probably 90% done on the compounds just leaving the detail and features to go in which I hope to have complete in 2 weeks if time permits, I have pushed it day after day to get this huge project up and moving again in 3 week's I have managed to populate more than I had previously over months of placing objects by hand we have topped over 1million objects to achieve the dense fields of this region.
  9. Update me and M1lk have been bang on it all week I only have about 10 fields left to go through this 15 km long green zone hope to be done by tonight once I get the the updated models I will smash out the hundreds of compounds and add the detail over the next 2 weeks, I am lucky enough to have loads of free time as I only need to work 2 hours a day so I can give it my full attention till it is completed. We have been talking about producing some maps similar to the bi ones which will be purchasable for a small donation both digital and paper print if the interest is there, what would make this slightly different from stock maps is there will be a map for each faction adding intel for each side to use which can be used to great effect. Bluefor will get an intel pack with rough locations of possible caches, opfor local government buildings, suspected ied factory, possible HVT locations, drug labs, and such for some of the feature spots we have put in in adding this vast heavily populated green zone Taliban will get all the information needed for best ambush locations, ied kill zones, cache locations, cave locations and all faction facilities to use as you please these maps and an insurgent hand book will be advantageous for insurgency and alive type player on player missions. you need to know your enemy and the ground you fight on intel is key on this one
  10. yes would be an idea to do the jbad shop signs the same so would make more options to have more stores
  11. last pic of the night we hope to have some H2O available for the river system https://1drv.ms/u/s!AqOXwvWkM9Geg6Ux9RDUDtN5JBHLXQ
  12. few images now i have the roads playing ball game again http://4HunXZycHg https://1drv.ms/u/s!AqOXwvWkM9Geg6Uf-8cRMoQSNQNo3g https://1drv.ms/u/s!AqOXwvWkM9Geg6UgKOcgeoTp48yTgQ https://1drv.ms/u/s!AqOXwvWkM9Geg6UhFBFNLGE8HZitcw https://1drv.ms/u/s!AqOXwvWkM9Geg6UiQJCVSRR2enYecg https://1drv.ms/u/s!AqOXwvWkM9Geg6Uj3UdPgl8jJiNA4w https://1drv.ms/u/s!AqOXwvWkM9Geg6UkG3yHQXwLT34LKw https://1drv.ms/u/s!AqOXwvWkM9Geg6UlIZY-PsMk4hGilg https://1drv.ms/u/s!AqOXwvWkM9Geg6Ums_lA_UJovDuWLQ
  13. Cheers Buckfast I've been away but not out the loop, i see you have been busy well done mate.
  14. Update time I found my way back to my Pc sorry but RL bullshit got in the way for 3 years, I've updated all a3 tools and Jalalabad has been dusted off M1lky has been busy still on making models jbad friendly so we have some new terrain objects, I have spent best part of 30 hours in the last week placing fields and field borders and have managed to get about 5-7km done leaving only a few km of of fields to go to the edge of the first 15km tile, once I put the compounds and detail in we plan on an alpha release very soon. I have to say I am putting all my knowledge I have gained from the community and Ex/military players for ground detail on this one I hope this will stand out for the ground detail and M1lkys models, when it comes time to take cover watch and shoot from murder hole walls to mouse holes the enemy can disappear into the terrain watch out for ied's in walls and on doorways you best be checking all around you including when it comes to compound searches do you really want to open that box or open the lid on that hidden stash spot.
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