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smokedog3para

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About smokedog3para

  • Rank
    Master Sergeant

core_pfieldgroups_3

  • Interests
    ARMAHOLIC JUNKIE

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  1. smokedog3para

    Sangin WIP

    cheers buddy how you been good to see you still about yes got some nice stuff coming with all the old updates getting ironed out to get it all looking good new water for both terrains thanks to alpha male cat new ground textures thanks to dirks, milk has sorted the tools so jbad can pack again so been a productive few days and will make nice results.
  2. Water flows in Jalalabad river system well done Milk will open up a lot more for game play river patrols.
  3. smokedog3para

    Sangin WIP

    https://www.dropbox.com/s/ytxczonda5bir46/Screenshot 2020-05-10 23.12.41.png?dl=0 last one of the night irrigation ditches got some attention should be able to use them as was always intended cell size changed to 2.5 meters
  4. smokedog3para

    Sangin WIP

    yes mate there in loads of places will pop on ts to come speak to you guys if your about later
  5. smokedog3para

    Sangin WIP

    Alpha male cat has been busy adjusting the lighting all afternoon getting some great results another box ticked thanks mate.
  6. Update still going on the filling of fields and compounds the pace has ramped up as we refine the work flow. Top left just needs its finishing touches before I move over to the top right tile, I will get through that a lot faster as it thins out meaning less models. M1LK is smashing the bottom right tile the largest part of the green zone and has put down a huge portion in so progress is going well and looking stunning.
  7. smokedog3para

    Sangin WIP

    Good news M1lkman has jumped on board to help get Sangin out quicker he has gone straight for the configs with new lighting and getting the legacy files updated to jbad objects swapping all dependencies. Also allowing the ANP Station to return with the dam power station and Afghan National Army training base.
  8. smokedog3para

    Sangin WIP

    Got it open this morning early been swapping old cup models over to jbad objects all going well, loads of things have changed for the better cell size has got smaller height adjustment and more ground detail, with the jbad walls will make a better experience using the terrain, updated old a2 rocks to arma3 rocks added a few models from A3 and dlc that fit in may well over haul the sat and mask to clean it up, but i'm wanting to get this out quick so i can get back on Jbad as that's near the first 15kmx15km being complete and i've just got to say it is a stunning terrain with loads of detail so if you liked Sangin you will be blown away by Jbad.
  9. smokedog3para

    Sangin WIP

    hi guys sorry for the long absence I'm going to open it up again and finish off what needed to be finished, it's been a long time i know, I swapped the cup models over to jbad so not sure if it was 100% complete or not but on my down time from jbad i will give it a shot at getting it complete for a release.
  10. Update time, we had a long weekend sorting out errors and configs but finally jbad packs and plays in Arma3 again I thought I would never see it work again after all the updates and time away but it is back on the menu Thanks to Mikero and M1lkman for giving me the heads up to our problems, piece of advice don't use a3 content on your terrains or check they pack as you go as it stopped jbad packing due to model and config errors it cost me a good few hours hunting down bad models while packing. We will be opening up our jbad discord ready for testing so either pm me or M1lkman to get added for alpha testing once it is ready we will set up a few test servers before a main steam release to make sure it goes out 100% working. We will be offering digital map and a Nato faction intel document for bluefor which will include intel on various locations uav images and give a break down of your enemy his weaponry tactics and the ground he fights on, there will also be an insurgent hand book and map for the Taliban faction giving away all locations and intel for the full battle field from ambush locations for mortar positions to weapon caches hidden areas and cave system absolute access to what's needed on the ground to hold and take ground. these can be purchased upon official release from Myself or M1lkman Via paypal for a small fee. https://steamcommunity.com/sharedfiles/filedetails/?id=1707434950
  11. smokedog3para

    Sangin WIP

    There will be an update it's all safe just getting the first release of jbad ready before I drop Sangin, Been busy working for the last few years but I'm back on it I don't appreciate the idiots that took it upon themselves to upload my content to SWS I have issues with steam so choose to not let them have my personal content hosted at present but jbad is a joint venture so will be available on steam.
  12. Still working hard on object placement we hope to have an early test version by the end of the week this won't be handed out it's more inhouse for performance tests and object count, if all goes well we hope to have an alpha copy ready by end of April/May for public testing, this should allow enough time to get the last area filled and the detail in before testing goes live. M1lk has been bang on updating all models to jbad I found a few rouge models that slipped the net but he is bang on it, once that's sorted M1lk will start the second tile with placing objects to fill it, it's a bigger green zone than the first.
  13. Hope it is all good, all I think about is insurgency on Jbad while building the terrain.
  14. No cup for this one new updated jbad objects will be required.
  15. Nice work on all the objects m1lky you have been busy with the other objects we have they going to look great , with so many compounds to fill I hope I have managed to make them not look all the same with the gates pillars entrances fences shops and grain stores, should make it look a little different. https://www.youtube.com/watch?v=4FJEWjAqIbI&t=0s
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