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darkxess

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About darkxess

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    First Sergeant

core_pfieldgroups_3

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    Gamer, Football, Art, Movies, Reading
  • Occupation
    Building Engineer

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  1. darkxess

    Custom Group Color

    There was, it worked for me before like I said I lost the method on how I did it as it was an old mission long deleted. Oh well, if there is no way now then it doesn't matter, thanks anyway ๐Ÿ™‚
  2. Here you go mate, all fixed and as it once was. Changed around some of the values to fit it exactly onto the helmet as before but also commented out attach too for my own reason (as mentioned) Thank you ๐Ÿ™‚
  3. darkxess

    Custom Group Color

    @mrcurry, @Larrow, @opusfmspol sorry for the confusion, you know the hex marker on players the same side of you, well by default they are green yes? I found a way before as mentioned to make all the players on one squad to be of one colour, you can do this with STHUD, I'm not sure about other mods. But you will see players with different coloured hex's on there player icon depending on what squad they are in. Hopefully, that makes sense ๐Ÿ˜„
  4. lol nope, that's not it ... Look Here ๐Ÿ˜„ If you tell me which line to edit then I can play around with it myself live, then once I have it on spot I will send the fixed version back to you. Also which parts do I mess around with or comment out to stop it working on vehicles? there is a bug with the USS Liberty and the automatic boats that drop from the side when you release and/or attach back to the main vessel the Ir Strobe option spams the menu and its kind of messed up where nothing then works ๐Ÿ˜›
  5. Thank you, wondered how to do this at first but just found a guide, all done ๐Ÿ™‚
  6. @stanhope thank you very much mate, works perfectly and I can see now how its done exactly Just one question, how would I be able to do this on unit loadout export easily instead of a wall of text as it does lol. Is there some kind of program to do such or? {player setUnitLoadout [["arifle_MX_GL_Black_F","","acc_pointer_IR","optic_Hamr",["30Rnd_65x39_caseless_black_mag",30],[],""],[],[],["U_B_CombatUniform_mcam",[["FirstAidKit",2],["SmokeShellBlue",2,1],["HandGrenade",1,1],["Laserbatteries",1,1]]],["V_PlateCarrier2_rgr",[["30Rnd_65x39_caseless_black_mag",4,30],["30Rnd_65x39_caseless_black_mag_Tracer",1,30],["1Rnd_HE_Grenade_shell",3,1],["1Rnd_SmokeBlue_Grenade_shell",3,1],["1Rnd_SmokeOrange_Grenade_shell",2,1],["1Rnd_SmokePurple_Grenade_shell",2,1],["1Rnd_SmokeYellow_Grenade_shell",2,1],["1Rnd_SmokeGreen_Grenade_shell",2,1],["1Rnd_Smoke_Grenade_shell",2,1]]],[],"H_HelmetB","",["Laserdesignator","","","",["Laserbatteries",1],[],""],["ItemMap","ItemGPS",_radioItem,"ItemCompass","ItemWatch","NVGoggles"]]}; by a wall of text I mean by something like this (imgur link) so from that to a line as you have done it, which way is best?
  7. @stanhope is it very possible you could create me an example mission, please? I tried the above and still can't get it to work ๐Ÿ˜
  8. darkxess

    Custom Group Color

    @mrcurry yes I know that mate, but that is for AI groups, its for a MP server when you join a squad Alpha, Bravo, Charlie etc and upon you joining you are given a color automatically representing that group. This can not be done without scripting, I had done it before but I have forgot how and lost the mission files I had which had them on.
  9. darkxess

    Zeus respawning issue.

    Have you put the respawn module down? then this is what I have in my description.ext and it works fine: //------------------------- Respawn & Revive Respawn = 3; // Sets respawn type - 0 = none. 1 = bird. 2 = instant where died. 3 = base or respawn_west marker. 4 = respawn with team, or bird. 5 = into AI or bird. RespawnDelay = 10; // Set respawn delay in seconds.. RespawnDialog = 1; // Show respawn timer and scoreboard when killed. respawnButton = 1; // Enable or disable the respawn button in the menu for INSTANT and BASE respawn types. respawnOnStart = 0; // Respawn player when he joins the game. Available only for INSTANT and BASE respawn types. respawnTemplates[] = {"MenuPosition"}; // Respawn templates from CfgRespawnTemplates. You can combine any number of them together. reviveDelay = 2; // The time in seconds it takes to revive an incapacitated unit. Having a Medikit will halve this time. reviveForceRespawnDelay = 1; // The time in seconds it takes for an incapacitated unit to force their respawn. reviveBleedOutDelay = 180; // The time in seconds it takes for a unit to bleed out.
  10. @stanhope you mean the (initPlayerLocal.sqf) not the init of the playable unit? if it was for MP wouldn't I have to add it to (initServer.sqf) too? just wondering. I kind of get what you put but I'm confused too, the (PlayerLoadout) is where my script would be located or? the Loadouts I have made will still exist this way or? Sorry, I'm not a perfect scripter so I may sound stupid lol.
  11. Here you go mate, follow up from my post above... showing that its no longer on the helmet but very much above it. This was only using CBA and Archiles mod. Image one / Image two (hosted on imgur)
  12. Hi, I have this working but I want it to work in a better way, maybe via script and server-wide for MP? call{(group this) setGroupId ["Command"]; removeAllWeapons this; this; call{null = [this] execVM "Loadouts\Altis\Squadleader.sqf"; this addeventhandler ["respawn","_this execVM 'Loadouts\Altis\Squadleader.sqf'"];}} ^That is how I have it now, loading just a simple loadout script I have for each role (squadleader, medic, rifleman) etc... sometimes though the uniform doesn't load after dying so you need to die again and strangely that fixes it lol. Is there a way I can just have the uniform and loadout working by script so when a player joins ie a (Rifleman) role he will have the uniform and loadout which is what we want to load. Of course all working by MP and upon death the same loadout etc. Thanks ๐Ÿ™‚
  13. Hi, I am trying to get my groups (Alpha), (Bravo), (Charlie), etc to be specific group colours. Ie Yellow, Blue, Red, and so on... I had this working once, some years back but I forgot how to do it, it is something like this that I have now but doesn't seem to work so obviously I'm missing something: call{(group this) setGroupId ["Alpha"]; this assignTeam "Yellow"} I am wanting it to work online and so when the player dies it will still work with whatever group he is in. Thanks
  14. lol ooo so sorry mate, I didn't get the notification for some reason that you replied. So for my late reply - "strange that is, I did it exactly how I have always used it in our missions and never had the problem since the last update". I will try it again as I have not used it for a while and see if its still the same ๐Ÿ™‚
  15. ^Sure, thanks mate ๐Ÿ™‚
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