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darkxess

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About darkxess

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    First Sergeant

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    Building Engineer

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  1. Hey mate, dunno what is wrong but we use the script version of this in our ZEUS Operation again this weekend (latest version) and it was worse this time than the last. Within the base of the main objective, there were many vehicles (locked) and units/patrols in their positions etc, upon my guys getting even anywhere near the place they were spotted from veeeeeeeeery far! then all of a sudden the shit hit the fan, lol. EVERY vehicle that was locked which I didn't want to be moved by either the AI nor the guys in my unit was taken over by AI and just drove OFF! lol yea, drove off, didn't stand to fight or anything, and these were just basic trucks/jeeps around the place to give it ambience. Really disappointing as it ruined the whole mission, yea it had its funny side but still, ... it doesn't work with ZEUS as of right now. Only other mods we are using are CUP, RHS, and ACE3. I had the script version on the mission file, no one else had it running ie the mod/script client side, only server side, this way is correct I hope? are there some settings I can do on the ZEUS Mission side to get this to work the way I want? I honestly do accept that this is really a good AI script for SP but not multiplayer, especially with ZEUS ๐Ÿ˜ž
  2. You do mean: https://steamcommunity.com/sharedfiles/filedetails/?id=623475643 If so then I didn't know such a thing existed within that, I will have to have a look, thanks ๐Ÿ™‚
  3. This is how mine is: Respawn = 3; RespawnDelay = 10; RespawnDialog = 1; respawnOnStart = 0; respawnTemplates[] = {"MenuPosition","MenuInventory"}; reviveDelay = 2; reviveForceRespawnDelay = 1; reviveBleedOutDelay = 180; I removed the (MenuInventory) and put (counter) as yours is and it worked, thank you ๐Ÿ™‚
  4. Hey guys, I have preconfigured loadouts for each class in my mission, but when you respawn the (loadout) comes up and let you choose another or even your own custom loadout you have saved. How do I disable this please and just let the person respawn with the loadout I have set for that unit? Image of (loadout) I want to disable: Thank you ๐Ÿ™‚
  5. @tortuosit - use this mate, stops all the blabber from AI haha http://www.armaholic.com/page.php?id=18879
  6. darkxess

    CustomAILevel Help

    Hey guys, since I have added the CustomAILevel line in my working difficulty config it has now stopped working, I have played around with it but for some reason still can't find the problem. Here is the one that is broken: Here is what I added: And here is what was working fine before adding that: Can someone please help me fix it, does the "CustomAILevel" even exist anymore? according to the wiki it does, but I can't seem to get it to work ๐Ÿ˜›
  7. I am getting this error: "Script Vcom\Functions\VCM_CBASettings.sqf not found" It's weird as I do not even have that script in the Functions folder which I got from the latest download link. Anyone? Edit: getting this error too now:
  8. Em.... basically just stick with independent then, haha. I only want to use the unit as a base anyways, we only want the uniforms so... it's not a big deal, thanks again guys. I did already release it and put you in the credits ๐Ÿ™‚ Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1733753527
  9. @GEORGE FLOROS GR - okay understood, but when I did NATO at first, see my first post with my old config, that was when I had the problem with the texture as it wouldn't work on that body. So I think I will have remake the whole texture for that said NATO class right? as I used the texture for the INDEP class, it's totally different... cant I just force the faction to be NATO?
  10. How to change it all to NATO then? ๐Ÿ˜›
  11. Can you possibly help me add those parts as I have no idea where to put them in the working config ๐Ÿ˜› Config.cpp //////////////////////////////////////////////////////////////////// // // By DarkXess (GRU Units) // //////////////////////////////////////////////////////////////////// #define _ARMA_ //Class gru_units : config.bin{ class CfgPatches { class gru_units { author = "DarkXess"; authorUrl = "https://steamcommunity.com/id/DarkXess/"; units[] = {"gru_unit_highlander","gru_unit_typhon","gru_unit_mandrake","gru_unit_raid","gru_unit_banshee","gru_unit_nomad","gru_unit_yeti","gru_unit_altis"}; weapons[] = {"gru_unit_highlander_uniform","gru_unit_typhon_uniform","gru_unit_mandrake_uniform","gru_unit_raid_uniform","gru_unit_banshee_uniform","gru_unit_nomad_uniform","gru_unit_yeti_uniform","gru_unit_altis_uniform"}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Characters_F_beta"}; }; }; class cfgFactionClasses { class gru_faction_units { displayName = "GRU"; priority = 1000; side = "TWest"; }; }; class CfgVehicles { class FlagCarrier; // External class reference class I_Soldier_base_F; // External class reference class gru_unit_highlander: I_Soldier_base_F { author = "DarkXess"; scope = 2; displayName = "Kryptek Camo (Highlander)"; editorPreview = "\GRU_Uniforms\Data\Highlander.paa"; faction = "gru_faction_units"; uniformClass = "gru_unit_highlander_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Uniforms\Uniform\Highlander.paa"}; }; class gru_unit_typhon: I_Soldier_base_F { author = "DarkXess"; scope = 2; displayName = "Kryptek Camo (Typhon)"; editorPreview = "\GRU_Uniforms\Data\Typhon.paa"; faction = "gru_faction_units"; uniformClass = "gru_unit_typhon_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Uniforms\Uniform\Typhon.paa"}; }; class gru_unit_mandrake: I_Soldier_base_F { author = "DarkXess"; scope = 2; displayName = "Kryptek Camo (Mandrake)"; editorPreview = "\GRU_Uniforms\Data\Mandrake.paa"; faction = "gru_faction_units"; uniformClass = "gru_unit_mandrake_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Uniforms\Uniform\Mandrake.paa"}; }; class gru_unit_raid: I_Soldier_base_F { author = "DarkXess"; scope = 2; displayName = "Kryptek Camo (Raid)"; editorPreview = "\GRU_Uniforms\Data\Raid.paa"; faction = "gru_faction_units"; uniformClass = "gru_unit_raid_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Uniforms\Uniform\Raid.paa"}; }; class gru_unit_banshee: I_Soldier_base_F { author = "DarkXess"; scope = 2; displayName = "Kryptek Camo (Banshee)"; editorPreview = "\GRU_Uniforms\Data\Banshee.paa"; faction = "gru_faction_units"; uniformClass = "gru_unit_banshee_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Uniforms\Uniform\Banshee.paa"}; }; class gru_unit_nomad: I_Soldier_base_F { author = "DarkXess"; scope = 2; displayName = "Kryptek Camo (Nomad)"; editorPreview = "\GRU_Uniforms\Data\Nomad.paa"; faction = "gru_faction_units"; uniformClass = "gru_unit_nomad_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Uniforms\Uniform\Nomad.paa"}; }; class gru_unit_yeti: I_Soldier_base_F { author = "DarkXess"; scope = 2; displayName = "Kryptek Camo (Yeti)"; editorPreview = "\GRU_Uniforms\Data\Yeti.paa"; faction = "gru_faction_units"; uniformClass = "gru_unit_yeti_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Uniforms\Uniform\Yeti.paa"}; }; class gru_unit_altis: I_Soldier_base_F { author = "DarkXess"; scope = 2; displayName = "Kryptek Camo (Altis)"; editorPreview = "\GRU_Uniforms\Data\Altis.paa"; faction = "gru_faction_units"; uniformClass = "gru_unit_altis_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Uniforms\Uniform\Altis.paa"}; }; }; class cfgWeapons { class Uniform_Base; // External class reference class UniformItem; // External class reference class gru_unit_highlander_uniform: Uniform_Base { author = "DarkXess"; scope = 2; displayName = "GRU Unit Highlander"; picture = "\A3\Characters_f\Data\UI\icon_u_b_combatuniform_mcam_vest_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_highlander"; containerClass = "Supply80"; mass = 3; }; }; class gru_unit_typhon_uniform: Uniform_Base { author = "DarkXess"; scope = 2; displayName = "GRU Unit Typhon"; picture = "\A3\Characters_f\Data\UI\icon_u_b_combatuniform_mcam_vest_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_typhon"; containerClass = "Supply80"; mass = 3; }; }; class gru_unit_mandrake_uniform: Uniform_Base { author = "DarkXess"; scope = 2; displayName = "GRU Unit Mandrake"; picture = "\A3\Characters_f\Data\UI\icon_u_b_combatuniform_mcam_vest_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_mandrake"; containerClass = "Supply80"; mass = 3; }; }; class gru_unit_raid_uniform: Uniform_Base { author = "DarkXess"; scope = 2; displayName = "GRU Unit Raid"; picture = "\A3\Characters_f\Data\UI\icon_u_b_combatuniform_mcam_vest_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_raid"; containerClass = "Supply80"; mass = 3; }; }; class gru_unit_banshee_uniform: Uniform_Base { author = "DarkXess"; scope = 2; displayName = "GRU Unit Banshee"; picture = "\A3\Characters_f\Data\UI\icon_u_b_combatuniform_mcam_vest_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_banshee"; containerClass = "Supply80"; mass = 3; }; }; class gru_unit_nomad_uniform: Uniform_Base { author = "DarkXess"; scope = 2; displayName = "GRU Unit Nomad"; picture = "\A3\Characters_f\Data\UI\icon_u_b_combatuniform_mcam_vest_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_nomad"; containerClass = "Supply80"; mass = 3; }; }; class gru_unit_yeti_uniform: Uniform_Base { author = "DarkXess"; scope = 2; displayName = "GRU Unit Yeti"; picture = "\A3\Characters_f\Data\UI\icon_u_b_combatuniform_mcam_vest_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_yeti"; containerClass = "Supply80"; mass = 3; }; }; class gru_unit_altis_uniform: Uniform_Base { author = "DarkXess"; scope = 2; displayName = "GRU Unit Altis"; picture = "\A3\Characters_f\Data\UI\icon_u_b_combatuniform_mcam_vest_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_altis"; containerClass = "Supply80"; mass = 3; }; }; }; class cfgMods { author = "DarkXess"; timepacked = "1540939041"; }; //};
  12. Yes mate, that worked, lol now they are INDEPENDENT faction though instead of NATO ๐Ÿ˜„ I did put: class cfgFactionClasses { class gru_faction_units { displayName = "GRU"; priority = 1000; side = "TWest"; }; }; In my config.cpp before, so it shouldnt do that or?
  13. @lordfrith hey man, just one thing I noticed, I have no blood textures on the uniform when injured, lol how to add that?
  14. Hold Up! it was my bad.... removed that line again and it worked! reason was because I changed the source folder from "GRU_Units" to "GRU_Uniforms" and now I just changed it back and all is good. Sorry, my bad. THANK YOU so much to you all, I will be sure to add you to the credits upon release soon, thanks again ๐Ÿ™‚
  15. Yea sure, here is the new config which is working only with the said (scope error) config.cpp //////////////////////////////////////////////////////////////////// // // By DarkXess (GRU Units) // //////////////////////////////////////////////////////////////////// #define _ARMA_ //Class gru_units : config.bin{ class CfgPatches { class gru_units { author = "DarkXess"; authorUrl = "https://steamcommunity.com/id/DarkXess/"; units[] = {"gru_unit_highlander","gru_unit_typhon","gru_unit_mandrake","gru_unit_raid","gru_unit_banshee"}; weapons[] = {"gru_unit_highlander_uniform","gru_unit_typhon_uniform","gru_unit_mandrake_uniform","gru_unit_raid_uniform","gru_unit_banshee_uniform"}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Characters_F_beta"}; }; }; class cfgFactionClasses { class gru_faction_units { displayName = "GRU"; priority = 1000; side = "TWest"; }; }; class CfgVehicles { class FlagCarrier; // External class reference class B_Soldier_base_F; // External class reference class gru_unit_highlander: B_Soldier_base_F { scope = 2; displayName = "Kryptek Camo (Highlander)"; faction = "gru_faction_units"; uniformClass = "gru_unit_highlander_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Highlander.paa"}; }; class gru_unit_typhon: B_Soldier_base_F { scope = 2; displayName = "Kryptek Camo (Typhon)"; faction = "gru_faction_units"; uniformClass = "gru_unit_typhon_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Typhon.paa"}; }; class gru_unit_mandrake: B_Soldier_base_F { scope = 2; displayName = "Kryptek Camo (Mandrake)"; faction = "gru_faction_units"; uniformClass = "gru_unit_mandrake_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Mandrake.paa"}; }; class gru_unit_raid: B_Soldier_base_F { scope = 2; displayName = "Kryptek Camo (Raid)"; faction = "gru_faction_units"; uniformClass = "gru_unit_raid_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Raid.paa"}; }; class gru_unit_banshee: B_Soldier_base_F { author = "DarkXess"; scope = 2; displayName = "Kryptek Camo (Banshee)"; faction = "gru_faction_units"; uniformClass = "gru_unit_banshee_uniform"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Banshee.paa"}; }; }; class cfgWeapons { class Uniform_Base; // External class reference class ItemInfo; // External class reference class UniformItem; // External class reference class gru_unit_highlander_uniform: Uniform_Base { scope = 2; displayName = "GRU Unit Highlander"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_highlander"; containerClass = "Supply80"; mass = 3; }; }; class gru_unit_typhon_uniform: Uniform_Base { scope = 2; displayName = "GRU Unit Typhon"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_typhon"; containerClass = "Supply80"; mass = 3; }; }; class gru_unit_mandrake_uniform: Uniform_Base { scope = 2; displayName = "GRU Unit Mandrake"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_mandrake"; containerClass = "Supply80"; mass = 3; }; }; class gru_unit_raid_uniform: Uniform_Base { scope = 2; displayName = "GRU Unit Raid"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_raid"; containerClass = "Supply80"; mass = 3; }; }; class gru_unit_banshee_uniform: Uniform_Base { scope = 2; displayName = "GRU Unit Banshee"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "gru_unit_banshee"; containerClass = "Supply80"; mass = 3; }; }; }; class cfgMods { author = "DarkXess"; timepacked = "1540939041"; }; //};
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