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About darkxess

  • Rank
    First Sergeant


  • Interests
    Gamer, Football, Art, Movies, Reading
  • Occupation
    Building Engineer

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  1. Hi darkxess - Did anyone ever answer your question in regard to deleting previously or used objectives in Zeus?  I'm curious because I have the same question.




  2. Hey guys, wondering if you can help me... I am trying to make a mission where if you shoot one guy and he dies then the task is complete and a new task is quickly generated on taking out another guy. So 2 tasks in one setup. Though I have a problem, when I kill the first guy it works and put the 2nd guy as the new task, but when I kill him it makes the task of killing him unassigned as if I need to do it again. I want it to complete on the first guy killed, then onto the 2nd guy and once he dies it will complete but I just can't get it to work the way I want it too. Image of my setup Link to an example mission. Any help, please? thanks :)
  3. darkxess

    [RELEASE] No Mine Markers

    @HazJ thanks mate worked perfectly :)
  4. Had the same problem, thanks for the advice, worked for me too. Seems like one of the mission was corrupted or something. Thanks :)
  5. darkxess

    [RELEASE] No Mine Markers

    Oooo never knew this, does this go into the init of the mission or the actual server.cfg ? I would like to do this without changing the server to veteran etc... just a basic config to disable mine markers. Thanks guys :)
  6. darkxess

    [RELEASE] No Mine Markers

    @austin_medic you able to update this please mate, it's not working anymore. No matter what I do it still shows the mines on the map and in the player's hud. Thanks
  7. darkxess

    AWC Arms Release Thread

    @Miroslaw Kowalski Hey man, can you possibly sign this so it can be used on servers/MP? Thanks :)
  8. Hey, guys, I have made an edited version of "Escape from Malden" and could do with a little help please as I have run into a small problem. I haven't changed much at all with the mission itself apart from changing the respawn time from 30 to 20 seconds and added RHS factions for both BLUFOR and OPFOR also by making the mission from 10 to 20 players. I also put the men who the players spawn as in groups of 3 as we are a unit and we work in groups of 5, 1 leader with 4 players. The problem is, once anyone dies it keeps stopping the mission with "mission failed" even though it's set at 50 respawns for the group! if anyone dies OR force respawns it then says mission failed, too many friendly casualties or something like that. One other thing is, this happens to the normal version of "Escape from Malden" also, but upon first respawn, someone dies straight away "force respawn" even though they just joined the game, though after getting in after that it seems fine. Another thing with the original version is that when you die you respawn as not the soldier / loadout you originally had.... Any help please? Thanks
  9. @SkaceKachna It would be for a mission where units are dynamically spawned - would you mind making an example mission of how this would all go together? Thanks :)
  10. Em,.. ok, so how can I possibly load this for the server to use it for everyone but without a key? :(
  11. Hey guys, I am wondering if you can help me, I am trying to get this mod: http://www.armaholic.com/page.php?id=24204 working on our server as a script instead of a .pbo (mod) as its not signed for servers anyways. So my question is, how can I get it to work within our servers mission by calling it via a script? thanks
  12. Hey, guys, I am making a model of the HMS Queen Elizabeth Aircraft Carrier, and though it's not so hard on making the model I am wondering on in-game sizes for the model scale I need to be going for? I hear that real life height, lenght, and width etc is the same as in-game for ArmA 3? The specifications for the carrier's length 920ft. Height and others I don't know or haven't found yet! so how do I even scale this to size? Thanks
  13. Ok, this is really getting annoying now, at first I put up with it thinking it was just an update or maybe my bad internet, whatever... but now its been going on for weeks!!! I have my own dedicated server with my unit of over 30 people. I am the owner and also the only one who is constantly being kicked every 30/40 minutes. I know this as we timed it last night and its usually I get kicked on the 40 minutes mark and then I get "failed to connect to server" upon trying to rejoin again. It's like I am banned for around 10 or so minutes and then suddenly I get allowed back on again where the process then starts all over - I play for around 30/40 minutes and then I get the dreaded "no signal received" message and kicked. I have a high ping around 270 most of the time because of my location though its weird as sometimes I can play on the server for way over 5 or more hours until I next get kicked. Though that is rare it has now got to a point where I have had enough. How can I fix my problem of being kicked always? It is not happening to everyone else at all, so its not the server problem obviously. Also, my friend who is not far from me and has a high ping doesn't get kicked at all like I do. I have tried many things including opening my ports for the ArmA 3 requirements, changed my internet connection through a router straight to my computer but still, I'm getting kicked so much. Please help. Thanks
  14. darkxess

    Farooq's Revive

    Does anyone know how to make the damage be less than it is? basically its 1 hit and your down, so anything to change it to make be more than a few hits before being taken down like the default ArmA 3 revive/respawn system? Thanks
  15. Yep that's it, didn't know what to really call them lol. I know they are put as turrets and they DO work upon enemy air coming into contact. But for some reason after a while, they just disappear and I have no idea why.