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W0lle

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About W0lle

  • Rank
    Colonel

Contact Methods

  • Website URL
    http://cwr2.arma2.fr/
  • Biography
    Cold War Rearmed III Project lead
    CWR² Project lead, ret.
    BI fanboi, no more
  • Twitter
    ColdWarRearmed
  • Steam url id
    cwr3

Profile Information

  • Gender
    Male
  • Location
    Here and there
  • Interests
    Running, cycling whenever I have the chance.
    Drawing on my iPad.
    Porting old missions to Arma3 : https://t1p.de/w0lle

Recent Profile Visitors

4787 profile views
  1. I hope I live long enough to see Tonal Reborn. 🙂 When I returned, I thought it would be released already. Only to find out that there's no sign of it. But if it's an Icebreakr map, it will be fine no matter what. Looking forward to this, and whatever else you come up with.
  2. W0lle

    Cold War Rearmed III

    As it's another monday.... our gorgeous Malden islands have been updated: CHNGD: cwa_dum_rasovna.p3d was switched out for dum_rasovna.p3d on Malden due to the former having a broken ladder. FIXED : CWR III mod requirement removed FIXED : Some building footprints were missing in the 2D map FIXED : Vegetation was removed from inside of a few buildings FIXED : Author information was fixed FIXED : Factory building between the Nogova airfield and Petrovice was raised slightly due to z-fighting with the ground FIXED : Fixed floating object in Mirov FIXED : Fixed grid which was counting down instead of up @Natacle: Basicall, no. You need to have a word with Stagler about it, but I guess it won't change anything.
  3. W0lle

    Cold War Rearmed III

    I don't see why we should double the uniforms just to remove the flag patch, which makes no sense for the Mod. However, you can remove the flag with setObjectTexture: this setObjectTexture [3,""] Depending on the uniform model, you may play with the selection number.
  4. W0lle

    Cold War Rearmed III

    It's well... another monday. 😀 Mod CHNGD : Updated Preview pictures for US and Soviet '82 Infantry CHNGD : Blackop Day equipped with M82 helmet as in the original game CHNGD : Removed one M47 missile from the assistant gunners backpack CHNGD : Cessna is now based on the CUP class FIXED : Missing face on Landrover in lower LODs We are working on removing the CWR3 dependency from Malden islands, stay tuned. I was told that the dependency can't be fixed because objects from cwr3 buildings are used on Malden islands
  5. W0lle

    Cold War Rearmed III

    Yes, no problem as long as none of our content is ripped.
  6. W0lle

    Cold War Rearmed III

    Aye, good point. Indeed forgot to make it depending on CWR3. Will fix this asap. Actually I should reconsider this because the only thing CWR3 is needed for are the logos.
  7. W0lle

    Cold War Rearmed III

    Update Monday 🙂 Mod ADDED : M270 MLRS FIXED : OH-58 (M2/FFAR) fired FFARs from wrong memory point FIXED : Several small issues no one ever would notice FIXED : UAZ-469 Textures We also released the Saint Adam Terrain by Jakerod. We held it back because there have been mysterious crashes on this terrain here and there. Let's see how it goes. And there's one more thing. Originally planned for Cold War Rearmed² by Bushlurker and Jakerod yet never completed: Malden Islands combines all 5 of the original Operation Flashpoint terrains (Desert Island, Malden, Everon, Kolgujev, and Nogova) into a single 51.2 x 51.2 km (4096x12.5m) terrain. The islands are arranged in such a way to make the campaign events as believable as possible. In the case of Nogova, it was placed in a more isolated location because it is not technically part of the Malden Islands and because the main Soviet invasion takes place from the East. In addition to the islands all being placed on one map, lighting, satellite textures, detail textures, vegetation, and some buildings were improved. Building improvements can mostly be found in the form of interior ruins and base buildings from Livonia being added to the terrains where ruins and bases had previously been. Nogova also has a few hangars and warehouses replaced by newer models. Some rocks were replaced with newer models as well. Malden uses vegetation from Malden 2035 and Altis while Everon, Kolgujev, and Nogova use Livonia vegetation. This terrain is dedicated to Bushlurker. We miss you, your dedication and helpfulness.
  8. W0lle

    Cold War Rearmed III

    @HBAOplus No.The holding animation is just fine. Micro Update, Mod only: ADDED : Two more Camel textures from the old days CHNGD : Removed radar from Su-25, added KH-25 and cluster bombs FIXED : FIA AT Specialist (AT4) had wrong magazines FIXED : Sopwith Camel had Flaps and retractable gear
  9. W0lle

    Cold War Rearmed III

    Hotfix Monday! Mod CHNGD : Ranger Rifleman class changed to cwr3_b_ranger (old class is kept of course) FIXED : V-80 default pylon loadout had Igla instead of Vikhr FIXED : Fire geometry LODs fixed in some fortification objects FIXED : M1/M1A1 are using a cwr3 coax M240 weapon to end the magazine drama caused by CUP Dev builds FIXED : When CUP Dev builds are used, the M2A2 appeared under APC (Desert) Expansion VDV CHNGD : Spetsnaz Rifleman class changed to cwr3_o_vdv_spetsnaz (old class is kept of course) Expansion VMF CHNGD : Spetsnaz Rifleman class changed to cwr3_o_vmf_spetsnaz (old class is kept of course) Expansion UK CHNGD : Complete overhaul. All separate addons are combined into one addon. Please report issues if there are any!
  10. W0lle

    Cold War Rearmed III

    Since Global Mobilization released another big update, it seems today is Cold War update day. 😆 Mod ADDED : GRU Spetsnaz ADDED : M16 Automatic rifle ADDED : Militia and Policie versions of S1203, CJ5 and UAZ-451 ADDED : More editor placeable wrecks ADDED : New M113 models made from scratch by Trento and Tini ADDED : Soviet PNV-57 night vision goggles ADDED : Soviet M69 uniforms ADDED : US AA Specialist (Redeye) ADDED : US Army Rangers CHNGD : Reduced A-10 variants to one, as they can be customized CHNGD : Reduced Su-25 variants to one, as they can be customized CHNGD : US vests and helmets improved FIXED : UH-60 ESSS copilot position FIXED : Ural Fuel texture screw-up Expansion VDV ADDED : VDV Spetsnaz Expansion VMF ADDED : VMF Spetsnaz Expansion USMC ADDED : More air, land and sea vehicles for the Marines CHNGD : Uniform and vest upgrades
  11. W0lle

    Cold War Rearmed III

    Inlesco : I'll get in touch with you anytime soon. Well if weapon pool is screwed up, then we'll have to find a way around it. It's all about improvising - since 2001. 😀
  12. W0lle

    "Bundeswehr" Mod

    I have a complete 'BWMod Mod Pack' here, but as krzychuzokecia says, it consists of several (33) single files. Here you go: BW Mod OFP
  13. Mr. Wolle,

    Thanks for the init path for the Uniforms. Worked like a charm!

    Would you have the init path to these circled camo pattern uniforms? (CWR2) 

     

    https://drive.google.com/file/d/1GbUTkTy9X0L3T99w4P2ywLQFo7oX9FaR/view?usp=sharing

    1. Show previous comments  7 more
    2. RutgerHauer33

      RutgerHauer33

      I managed to figure out the set identity. It works perfectly!  I appreciate the link Mr. Wolle.

      If you may have the path to the Arma 2 elephant island opfor soldiers?

      I understand this takes time and I appreciate your great work Mr. Wolle.  

    3. W0lle

      W0lle

      Path is: elephantisland_opfor\data\

      But I'm not sure if the units have hidden selections to customize them.

    4. RutgerHauer33

      RutgerHauer33

      Thank you Mr. Wolle

  14. W0lle

    Cold War Rearmed III

    Not our problem actually but a CUP problem. We just inherit from their configs.
  15. W0lle

    Cold War Rearmed III

    Another week, another update: Mod ADDED : C-130E Cargo ADDED : T-55AMV ADDED : Even more Soviet uniforms, gear and textures CHNGD : M939 Empty is renamed to 'M939 Cargo' and now is ViV compatible CHNGD : Renamed 'Antonov An-2' to just 'An-2' FIXED : FIA AT Specialist (AT-4) had no magazine for the launcher CWC Campaign FIXED : Minor Stringtable issues FIXED : M113 Ambulance position in 'Guardian' FIXED : Men sitting around in underwear VDV/VMF/UK Expansions CHNGD : Uniform texture updates (VDV/VMF) ADDED : A selection of Vehicles and textures (VDV/VMF) FXIED : Small issues with armored vehicles (UK)
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