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W0lle

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About W0lle

  • Rank
    Colonel

Contact Methods

  • Website URL
    http://cwr2.arma2.fr/
  • Biography
    Cold War Rearmed III Project lead
    CWR² Project lead, ret.
    BI fanboi, no more
  • Twitter
    ColdWarRearmed
  • Steam url id
    cwr3

Profile Information

  • Gender
    Male
  • Location
    Here and there
  • Interests
    Running, cycling whenever I have the chance.
    Drawing on my iPad.
    Porting old missions to Arma3 : https://t1p.de/w0lle

Recent Profile Visitors

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  1. There was a hotfix for CWR2 v1.7 which to my shame was only available on a*holic with no local copy. That's what happen when you just wanna run away from everything. Yet, I blame Foxhound for that.😐 However, no serious problems were fixed. If I remember correctly, just minor issues related to the KGB extension were fixed.
  2. CWR² Mod is: Main Mod, no Expansions: ~8.7 GB All Expansions together: ~3.2 GB Winter Expansion: ~1.7 GB Bonus Terrains: ~700 MB
  3. I asked Jerry yesterday to look after the bidentify host. Hasn't replied yet, guess he's busy with other stuff of more importance.
  4. W0lle

    Cold War Rearmed III

    Sounds good. Sent you a message. @killdozer54 Support works exactly the same as in the core game or any other mod. Get close to a support vehicle and you see the action to refuel, repair or rearm.
  5. In the late Arma 2 days I had the idea to port the good old 'Core Island' from VBS1 to the new engine. It turned out that the CEO at the time, Pete Morrison, had the same idea, but a collaboration never happened. I guess he never had enough time. So after I got his permission, I continued the idea on my own. As it always happens, more people came forward, and the good soul Bushlurker created a whole new terrain texture and roads for it. Years later, when I discovered Tanoa, I remembered this terrain and thought of how well it would fit into the setting. So I grabbed my old source files and .... failed all the way. I just suck at terrains, can't help it. So I buried the idea for about a year until I talked to Jakerod about it and persuaded him to help me with the project. He replaced the old roads, textures, vegetation and some of the buildings to make it look more like "Tanoa". Without his help it would never have become a proper Arma 3 terrain. Thank you so much Jake, once again. I really appreciate your time and efforts you spent on it. Unlike in Arma 2, this time there are no custom units and vehicles included. Arma, CUP and CWR III offer more than enough possibilities for that. I dedicate this little terrain to Bushlurker, without him it wouldn't even exist. Available via Steam Workshop.
  6. W0lle

    Cold War Rearmed III

    I need to think about the sidearms but guess we can do that. New hotfix released: ADDED : One more furniture piece by vilas FIXED : F-4 and F-16 had no ammo for their cannon FIXED : Several small bugfixes reported by you
  7. W0lle

    Cold War Rearmed III

    Well yes. It's Monday again. 😀 Mod ADDED : A couple of new furniture objects by vilas (Bardzo dziękuję!) ADDED : Desert Tan and Takistani skins for M151 and M60A3 ADDED : Desert units and vehicles config - thanks to lemonium ADDED : New C-130 Skins CHNGD : Soft headgear mass reduced by 50% (5 instead of 10) Expansion USMC ADDED : AA Specialist (Redeye) and AT Specialist (M47) along with their assistants And one more thing Although this expansion is not necessarily a Cold War theme, it does fit into our concept of "resurrecting Operation Flashpoint". The older ones among us will still remember the Tonal Terrain by Ballistic Addon Studios (BAS). At the time one of the biggest and probably most interesting terrains. We tried to recreate the rebel and government troops in their respective uniforms. The expansion includes a complete set of infantry units and vehicles for each faction. The vehicles are standard CUP and CWR3 vehicles with individual textures for each faction. This expansion fits perfectly to the terrains of Icebreakr like Lingor/Dingor, Isla Duala, Angola Maps or the Kingdom of Regero. And maybe it serves also as a motivation to finish Tonal Reborn. Available here.
  8. W0lle

    Cold War Rearmed III

    If you look for work, we have plenty of it. 😁 View Distance: All missions, except the A-10 one on Kolgujev have a fixed viewdistance of 1200. If you override that, or use AI 'enhancement' Mods, some of the missions indeed seem to act 'weird'. Especially that 'Escape from Prison' one - for whatever reason.
  9. W0lle

    Cold War Rearmed III

    Missions Package updated because some of them had serious issues: FIXED : In 'Bomberman', mission failed when you cleared the town before the convoy FIXED : Spelling in 'Laser' FIXED : Some vehicles were stuck in ground in 'Ground Attack 1' FIXED : 'Assassination' was completely broken because mission scripts were missing FIXED : Marker orientation in 'Ground Attack II' FIXED : Missing resource in some of the missions Yes, most tanks are indeed a bit too fast. Doubt that the solution would be easy to implement though. Not nowadays with physics in place where 'maxspeed' isn't all you need to limit a vehicles max speed.
  10. W0lle

    Cold War Rearmed III

    New week, new (huge) update! Mod ADDED : L1A1 with wooden furniture ADDED : New US Special Forces gear and Crew Helmet from S&S. Thanks to Lennard, Simcardo and Jefferspring ADDED : PT-76B Amphibious Tank ADDED : XM177E2 and XMS with M203 CHNGD : 58 Pattern webbing models updated by Trento CHNGD : All aircraft loadouts based on feedback from discord for role specialization, QOL and functionality improvements e.g. SU-25 now has default Arma 3 Kh-25 and A-10 now has default Arma 3 Mavericks - and will now actually use the missiles against vehicles CHNGD : Continued US Gear overhaul from S&S CHNGD : F-4 Phantom textures CHNGD : M67 RCL optics and zeroing improved. CHNGD : Soviet patrol boat has an antenna added so they can communicate CHNGD : US Patrol boat textures changed from _ca to _co CHNGD : Uzi is now based on the CUP weapon, model remain ours FIXED : A bunch of vehicles had no vehicle transport memory points FIXED : AH-1 Cobra had no working position and spotlights FIXED : T-64 preview pictures and armor values. FIXED : UH-60 M240 gun movement was reversed, right gun completely broken FIXED : Guba entities have correct preview pictures Cold War Crisis CHNGD : In "Alert", the officer is now invincible CHNGD : In tank missions, player can repair tanks/vehicles Missions CHNGD : In tank missions, crew members can repair tanks/vehicles Expansion VMF ADDED : PT-76B Amphibious Tank ADDED : ZUBR LCAC Expansion USMC ADDED : New equipment from S&S ADDED : US Navy F-4J CHNGD : Continued US Gear overhaul from S&S Expansion UK ADDED : Chieftain MBT ADDED : FGR2. Phantom II ADDED : FV510 Warrior IFV CHNGD : 58 Pattern webbing models updated by Trento CHNGD : UK vehicles all had texture overhauls by Trento FIXED : Wrong anims on FV432 MedEvac
  11. No BAFX, sorry. But with a little luck you can find it at Jerry Hopper's bidentify site where we mirrored all of armaholic we could get our hands on before they deleted the files: http://bidentify.jerryhopper.com/ Or you can grab it at Moddb : https://www.moddb.com/games/arma-2/addons/bafx-british-armed-forces-expanded-mod Link to the latest Rangermaster Mod I have: https://1drv.ms/u/s!AmyNENypM6UiailQAYZOFjgixXo?e=DQFcCG
  12. I probably have Rangermaster on one of my drives. Will check when I'm back home and upload it then.
  13. W0lle

    Cold War Rearmed III

    We have no plans to add any more Expansions at this time. Definitely no Italians, also no West- and East German Armies. Not because we don't want it but we neither have the time nor manpower to do all the many Expansions we had in CWR2. They were a pain to maintain in CWR2 already, things are not easier in Arma3 now. The ones we have now are 'side effects' from developing the US and Soviet units. The UK Expansion Stagler was working on alone, it was added to the pool only after he was done with it. I'm aware that this isn't what you wanted to hear, but really there is no option to add any more factions. Especially not Italians or French with their distinctive vehicles and weapons.
  14. W0lle

    Cold War Rearmed III

    An update on a Wednesday? Then it must be important... ADDED : Asst. AA Specialist (Redeye) FIXED : AI controlled F-16 is taking off now (thanks Firewill!) FIXED : Boarding the F-4 works without running in circles FIXED : F-16 rudder works now FIXED : F-4 wreck geometry FIXED : MiG-23/27 wreck geometry FIXED : Missing texture on the HIAF M41 tank texture FIXED : Su-17 rudder works now FIXED : Target camera on MiG-27 fixed @Aleyboy Most probably not as it would require quite some work to the HUD config. Except someone can provide us such a thing and we just need to implement it. We will see.
  15. W0lle

    Cold War Rearmed III

    Little hotfix released, don't want to keep the issue as there's no schedule for the next Mod update: FIXED : Non-existing Redeye AA Assistant removed from '82 editor groups FIXED : TSh-4 helmet was too glossy
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