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Cold War Rearmed III is a community project to recreate the experience of the great and unique Cold War Crisis and Resistance campaigns from Operation Flashpoint™ (later known as Cold War Assault). Our main focus is keeping the atmosphere from the original game, while taking advantage of Bohemia Interactive's modern engine and gameplay enhancements. Once again, you can witness the confrontation between the Soviet Union and the United States spiraling into a shooting war over the Malden islands, a chain of isles in the middle of nowhere... Welcome to the third return of the legendary Cold War Rearmed modification! This is a Beta 1 which contains most of the original units, vehicles and weapons. Something is not 100% perfect, some will be replaced in future updates. Some things are just placeholders and there's also things completely missing. Included are well known Single and Multiplayer missions, here also a few are still missing because the AI does not do as intented (as usual) or scripts must be converted or revised. The campaigns will follow, once missing objects for them are found or created. Be patient, this can take a while. For all missions, the CUP CWC terrains are used. We'll come up with new versions of these ever popular terrains, but that's also far away. Jakerod is good, but he also can't create terrains with pressing a button or two. 🙂 Now, this first Beta would not have been possible without * The CUP team, which created not only one of the most popular Mods but serve as a base for CWR III. * 3 Commando Brigade : M939 Trucks and SCUD launcher. * Batteriefuhrer : Responsible for most of the unit textures. * beppe_goodoldrebel : Vests from his '80s pack. * ColdWarChris : MERDC and C-130 textures. * DSabre : Sopwith Camel model and textures. * EMSI : Sharing his UI config wisdom with us. * Ghost : Couple of scripts still being used in our missions. * hcpookie : Proper working MM-1 grenade launcher * joker006 : Fixed the Trabant and Bus models so they actually work. * Lakarak : Edited SSh-40 Russian Helmet Model * maxjoiner : Thank you for supplying us with a working female character. * MaxPower : Contributing his truly splended AH-1 and Trabant models. * Mikero : Without his tools, this would be a pile of junk. Seriously. * Motta : M1 Helmet Model * Shuko : His Taskmaster script used everywhere. * slatts : Sharing a fair amount of his former Conflict '85 stuff * Stagler : Models and configs fixing, again and again (usually after I touched them). * Temon : Thanks for your OFP face textures. * Urban : Thanks for the neat Bus interior lights and the 'correct' M16 rifles * vilas : Mini Cooper and Skoda Rapid models (not yet included). * Xeno/Xacino : Russian Equipment Models Last but not least, the legal stuff CWR III END USER LICENSE AGREEMENT (EULA) The work contained in this distribution is licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0. It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Cold War Rearmed III Team. You may NOT use the material for any commercial purposes. This includes running this Modification on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to wave this clause of the EULA. Please note that the above-mentioned agreement gives the right to the Cold War Rearmed III Team to waiver any of the conditions at our own discretion. The CWR III Modification is provided for Arma 3 only and is not to be used with VBS or any of its derivatives built for the purpose of military training. The use of Cold War Rearmed III in DayZ is strictly forbidden. By downloading the Modification, you submit to the EULA, and any non-compliance with previous rules, you may be subject to prosecution. Also please note this: The CWR III Team does not work for you, or is required to do as you ask. We all do this on our free time and for free. We are not your servants! Of course we are open for suggestions. And they may happen, or most probably not. 🙂 Still here? Now let's go on this journey then. Requirements: CUP Units, CUP Vehicles, CUP Weapons, CUP Terrains Core, links here. Download from Steam Workshop CWR III Beta 1 CWR III Missions Download from our website CWR III Beta 1 (2021-02-06) CWR III Missions (2021-01-19) An (incomplete) list of class names and other documentation you can find here. You can join our official Discord channel, courtesy of CUP. Check out this Google Drive to test drive missions.
OFP NOSTALGIA PACK (CWR III) This is a revival of the OFP Nostalgia Pack. Back in 2001 a few talented people created the first OFP Missions using the demo content and a 3rd party mission editor - remember the game was not even released back then. It was the time where mission editing people were real men and exploited the game in order to find out how stuff is done. 😉 I have converted and fixed these missions so they can be used in CWR², and now again for CWR III. Where possible I added playable slots for MP usage, see the list below for a list of MP compatible missions and their player slots. Converting these missions initially was a pain because the previously mentioned editor created mission files which are no more readable by Arma. That means I had to fix the bugs manually, then imported the mission and then started working on them once the mission became stable. Compared to that, converting them to CWR III was child's play (mostly). I changed a few smaller things and scripts but I would say I reached the goal of keeping 90% of the original mission. Please note: Compared to todays 'standards' these missions are pretty easy, some would call them even 'crappy' - usually there is no fancy scripting and effects stuff. However playing these missions gives you an idea how it was back then in Summer 2001 as the community was awaiting the first War Simulation from a once great Bohemia Interactive. I have to thank a lot of people here: First off, all the people making these missions back in 2001. Avon Lady for fixing the original missions. Ghost for his helicopter insertion script. Kronzky for his Urban Patrol script. Mikero for his editing tools. Shuko for his Taskmaster script. Tova for his convoy script. Anyone else I forgot. Included are the following missions: ONP_5th Special Forces : [Coop 11] ONP_Anti Air Attack : [Coop 09] ONP_Battle at Lolisse : [TvT 96] ONP_Bears In Red Wood : [Coop 10] ONP_Blood'n Guts Warfare : [Coop 07] ONP_Boxing Day : [Coop 09] ONP_Chopper Practice : [Coop 03] ONP_Close Combat : [Coop 13] ONP_Convoy : [Coop 10] ONP_Dark Combat : [Coop 10] ONP_Dragunov : [SP only] ONP_Dropzone : [Coop 20] ONP_Fishermans Bend : [Coop 24] ONP_Fishin US Style : [Coop 22] ONP_Foothold : [Coop 08] ONP_Forest Gump : [Coop 10] ONP_Fubar 1 : [Coop 08] ONP_Fubar 2 : [Coop 04] ONP_Invasion Normandy : [Coop 10] ONP_Le Port : [Coop 10] ONP_Lightstorm - M16 : [Coop 04] ONP_Lightstorm - MP5 : [Coop 04] ONP_Lone Eagle : [Coop 10] ONP_Mayday Mayday : [Coop 10] ONP_Missing In Action : [SP only] ONP_Night Surprise 1 : [Coop 08] ONP_Night Surprise 2 : [Coop 10] ONP_Normandy : [SP only] ONP_RBJ Storm : [Coop 08] ONP_Real Ambush RU : [Coop 10] ONP_Real Ambush US : [Coop 10] ONP_Red Dawn : [Coop 10] ONP_Red Woods : [Coop 14] ONP_Ride Of The Valkyries - Officer : [Coop 08] ONP_Ride Of The Valkyries - Pilot : [Coop 03] ONP_Ride Of The Valkyries - Private : [SP only] ONP_Supply Depot Raid : [Coop 09] ONP_T-72 : [Coop 03] ONP_The Final Frontier : [Coop 10] Downloads: Steam Workshop Old school installation Requirements: Cold War Rearmed III CUP Units, CUP Vehicles, CUP Weapons, CUP Terrain Core and CUP Terrains - CWA Have fun playing these real classics almost 20 years later again. W0lle