Jump to content

zukov

Member
  • Content count

    1366
  • Joined

  • Last visited

  • Medals

Community Reputation

132 Excellent

About zukov

core_pfieldgroups_3

  • Interests
    fps and graphic engine
  • Occupation
    ITC

Profile Information

  • Gender
    Male

Recent Profile Visitors

1006 profile views
  1. @sparfell_19 i tried always same error, maybe is not possible leave empty code... class O_STavrou_TL : O_G_Soldier_TL_F { scope = 2; scopeCurator = 2; // 2 = class is available in Zeus; 0 = class is unavailable in Zeus. scopeArsenal = 0; editorPreview = "\A3\EditorPreviews_F\Data\CfgVehicles\I_G_resistanceLeader_F.jpg"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\A3\Characters_F_EPB\Guerrilla\Data\ig_guerrilla4_1_co.paa"}; model = "\A3\Characters_F_EPB\Guerrilla\ig_guerrilla4_1.p3d"; uniformClass = "U_O_STavrou_TL"; linkedItems[] = {V_PlateCarrier1_GUE_K, H_Booniehat_khk_hs, ItemMap, ItemCompass, ItemWatch, ItemRadio, }; respawnLinkedItems[] = {V_PlateCarrier1_GUE_K, H_Booniehat_khk_hs, ItemMap, ItemCompass, ItemWatch, ItemRadio,}; class EventHandlers: EventHandlers {init = "";}; };
  2. i tried to stop the headgear randomization directly on the config file in the cgfvehicles section but i have a error "scope" in that line like the example (obvoiusly i put eventhandlers like external class reference) https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide#Headgear_configuration class O_Soldier_Wdl_pants_f: O_G_Soldier_SL_F { author = "$STR_A3_Bohemia_Interactive"; scope = 2; scopeCurator = 2; // 2 = class is available in Zeus; 0 = class is unavailable in Zeus. scopeArsenal = 0; model = "\A3\Characters_F_EPB\Guerrilla\ig_guerrilla5_1.p3d"; uniformClass = "U_O_Kerry_Uniform_wdl_pants"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\A3\Characters_F_EPB\Guerrilla\Data\ig_guerrilla5_1_co.paa"}; linkedItems[] = {V_PlateCarrierk_nflg, H_MilCap_gry, ItemMap, ItemCompass, ItemWatch, ItemRadio, }; respawnLinkedItems[] = {V_PlateCarrierk_nflg, H_MilCap_gry, ItemMap, ItemCompass, ItemWatch, ItemRadio,}; }; class EventHandlers: EventHandlers {init = "";};
  3. Anyone knows how to attach the stickers on presidential Merlin ? and, why not, enable the luxurious interiors ...
  4. similar http://www.armaholic.com/page.php?id=21634
  5. hidden chest rig

    equip_placehoder.p3d finally I found what it is, is a plate carrier without holster useful for a guerrilla/militia
  6. this setObjectTexture [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; on pacifc's NATO sniper , the CSAT ghillie fits better like color but not possible by init
  7. As far as i know is the only aircraft in arma3 with syrian skins is a beautiful model but the author not updated it, maybe is the best airplane in arma
  8. Rebel skins in Private Hosting.

    steam workshop?
  9. Ghillie suits? i tried but without luck, changes only the nato uniform this setObjectTexture [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; this setObjectTexture [3, "A3\Characters_F_Exp\OPFOR\Data\ghillie_tna_CO.paa"];
  10. This face gives a lot o soul to the game, so i made a two versions without tattoo and with Nikos's tattoo, i add the code below. There is a a last problem Where and how put the line for the HL.injury.rvmat for the arms? without tattoo class IG_Leader_t : Default { disabled = 0; displayname = "Stavrou no tatoo"; texture = "A3\Characters_F_epb\Heads\Data\m_IG_leader_co.paa"; head = "IG_Leader"; author = "$STR_A3_Bohemia_Interactive"; identityTypes[] = {"Head_Euro", "Head_NATO"}; material = "A3\Characters_F_epb\Heads\Data\m_IG_leader.rvmat"; materialWounded1 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; materialWounded2 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; textureHL = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty_co.paa"; materialHL = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty.rvmat"; textureHL2 = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty_co.paa"; materialHL2 = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty.rvmat"; }; with Nikos tattoo class IG_Leader_n : Default { disabled = 0; displayname = "Stavrou with tat"; texture = "A3\Characters_F_epb\Heads\Data\m_IG_leader_co.paa"; head = "IG_Leader"; author = "$STR_A3_Bohemia_Interactive"; identityTypes[] = {"Head_Euro", "Head_NATO"}; material = "A3\Characters_F_epb\Heads\Data\m_IG_leader.rvmat"; materialWounded1 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; materialWounded2 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; textureHL = "\A3\Characters_F\Heads\Data\hl_white_hairy_nikos_co.paa"; materialHL = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty.rvmat"; textureHL2 = "\A3\Characters_F\Heads\Data\hl_white_hairy_nikos_co.paa"; materialHL2 = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty.rvmat"; }; thanks in advance for any help
  11. i tried but nothing, seems the p3d of the uniform load the textures's arms, like Nikos, with formal clothes has tattoos if you use just the head no thanks anyway!
  12. i want reuse the Stavrou character like "opfor FIA" if you enable only the head you have a tatoo on the arms but the colors are not as intense as the original uniform look the image So i added the HL textures and materials but with no luck this is the code class IG_Leader_t : Default { disabled = 0; displayname = "Stavrou"; texture = "A3\Characters_F_epb\Heads\Data\m_IG_leader_co.paa"; head = "IG_Leader"; author = "$STR_A3_Bohemia_Interactive"; identityTypes[] = {"Head_Euro", "Head_NATO"}; material = "A3\Characters_F_epb\Heads\Data\m_IG_leader.rvmat"; materialWounded1 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; materialWounded2 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; textureHL = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty_co.paa"; materialHL = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat"; textureHL2 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty_co.paa"; materialHL2 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat"; }; about the injury rvmat file, there is one even for the arms. someone has work on it before? thanks in advance
  13. WHO HAS MADE THE NEW AK SERIES? is a stunning work! i hope that SVD will have a same treatment.... (to me the wood handguard on ak 74 is too shiny)
  14. http://www.armaholic.com/page.php?id=24398
×