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Kalle M.

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About Kalle M.

  • Rank
    Corporal

Profile Information

  • Gender
    Male
  • Location
    Kempele, Finland
  • Interests
    ArmA series, scripting, mission making, English, military, weapons, war history, cooking, sex and other shit :)

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  • Youtube
    https://www.youtube.com/channel/UCnJTuNJ3xsEL3g8rOulOlGA
  • Origin
    Teurastaja_01

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  1. Kalle M.

    Mission Objectives

    Did you keep this: "REMEMBER TO PUT THIS WHOLE SCRIPT INTO AN .SQF FILE! Replace the radio- and playsound commands with whatever you want! Good luck." inside the .sqf file too? If you did, remove it because it's not marked as comment. Btw, I used this in ArmA 2 so I'm not sure if it works in ArmA 3.
  2. Kalle M.

    Mission Objectives

    REMEMBER TO PUT THIS WHOLE SCRIPT INTO AN .SQF FILE! Replace the radio- and playsound commands with whatever you want! Good luck. /* Execute the following script by putting this in trigger init field: nul=[huey, shilka] execVM "missile.sqf"; Replace "huey" with the helicopter name. Replace "shilka" with the anti-air unit name. Good luck! */ _vehicle = _this select 0; _aa = _this select 1; _aa reveal _vehicle; [] spawn { while {canMove _vehicle} do { playsound "missile_inbound"; sleep 0.25 } }; [] spawn { [] spawn { 1.5 fadeMusic 0; sleep 1.5; playMusic ["EP1_Track15", 35.8]; 1.5 fadeMusic 1 }; _vehicle sideRadio "r01"; sleep 1; _aa doTarget _vehicle; sleep 2; null = _aa fireAtTarget [_vehicle]; [] spawn { sleep 3.2; _vehicle setHit ["mala vrtule", 1] }; enableRadio FALSE; }; sleep 3.2; enableRadio TRUE; [] spawn { sleep 2; _vehicle sideRadio "r02"; }; playSound "missile_impact"; addCamShake [20, 0.75, 15]; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [3]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 1; [] spawn { sleep 0.75; addCamShake [15, 46, 10] }; playMusic ["EP1_Track15", 40.5]; 0 fadeMusic 1; _OilS = "#particlesource" createVehicleLocal position _vehicle; _OilS setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48 , 1], "", "Billboard", 1, 2, [-0.2, -5.75, 1], [0, 0, 0], 0, 0.9, 1, 0, [0.25,1,2,3,4,5], [[0, 0, 0, 0],[0, 0, 0, 1],[0.05, 0.05, 0.05, 0.75],[0.1, 0.1, 0.1, 0.5],[0.15, 0.15, 0.15, 0.25],[0.2, 0.2, 0.2, 0]], [0.8,0.3,0.25], 0.1, 0.15, "", "", _vehicle, 360]; _OilS setDropInterval 0.05; !(canMove _vehicle); sleep 3; position _vehicle select 2 < 0.3; sleep 5; base sideRadio "r03"; deleteVehicle _aa;
  3. Here's a quick CWR2 winter mission for Christmas! Download from Mediafire: http://www.mediafire.com/file/1x5qp7zauatbvmd/cwr2_sp_northskirmish_1-00.cwr2_poseidon_w.pbo/file Put it in your missions folder inside your ArmA 2 Operation Arrowhead directory. You know the laws and stuff; don't steal my work in your name! Always mention if you want to edit my missions/addons before releasing anything! Merry Christmas!
  4. Thanks, I think the problem is in the first mission. I noticed the same before fixing the first mission. Glad you have enjoyed:D
  5. Thanks, I'll check it out. Did you play the newer version or the one I first uploaded?
  6. There's been some mistakes in mission 1. Some of the triggers have incorrect path for scripts. I will play the mission through and upload the updated version soon. Thanks.
  7. Hi folks! This is my official release of "Operation Nightingale", a singleplayer campaign set in Chernarus 2008. Features 14 missions including the prologue. No mods required so you don't have to download anything unnecessary. I'll soon update my mission pack and if you haven't tried it yet, please check it out too! Here's the Mediafire download link: https://www.mediafire.com/file/35b9ena5fa5aoan/spc_nightingale_1-01.pbo/file Yeah and you know all the copyright stuff. If you want to edit my campaign in any way, please contact me and I'll see what can be done. DON'T STEAL MY STUFF WITHOUT A PERMISSION AND PROPER CREDIT! You got that!? This campaign does not represent my current mission editing skills as it was developed almost a year ago and lots of shit has changed since then. However, I did a little rework over the campaign but I kept most of the concept as original. My editing methods have changed alot. Thanks. Version 1.01 Fixed trigger script execution paths for mission #1 "Common Enemy".
  8. Kalle M.

    Requesting ideas for missions

    Thanks for sharing your thoughts. I'll keep that in mind;)
  9. Greetings. I made this topic for mission ideas only. My own imagination has died some time ago. My newest mission ideas went to shit, so if you have any ideas for some simple missions, please let me know and I'll think about it. *Do not post any editing stuff, it does not belong to this section*. Kalle Määttä.
  10. Kalle M.

    SP Mission pack CWR2 "The last war"

    Thanks guys, looking forward to test it soon. Cheers.
  11. Kalle M.

    SP Mission pack CWR2 "The last war"

    Update on mission #04 The ambush was executed as planned, no bugs detected. Proceeding with the mission. So far so good...
  12. Kalle M.

    SP Mission pack CWR2 "The last war"

    That's good news. Perhaps it would be better to ignore my reports regarding #04 Tsunami until someone else has the same problems?
  13. Kalle M.

    SP Mission pack CWR2 "The last war"

    Nope, I didn't use the time acceleration. I will do a few tests and see if it goes hell. I think the two choppers that crashed in my test were transport helicopters, since they flew right in front of my chopper and seemed unarmed.
  14. Kalle M.

    SP Mission pack CWR2 "The last war"

    Sorry for the late response, I tested on SP mode. As everything else too.
  15. Kalle M.

    SP Mission pack CWR2 "The last war"

    About mission #11 There is an error during the briefing which says: "Picture sp_11_assault.paa not found". There is missing a picture in the notes. I'll update this reply if I find anything else regarding mission #11.
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