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Kalle M.

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About Kalle M.

  • Rank
    Corporal

Profile Information

  • Gender
    Male
  • Location
    Kempele, Finland
  • Interests
    ArmA series, scripting, mission making, English, military, weapons, war history, cooking, sex and other shit :)

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  • Youtube
    https://www.youtube.com/channel/UCnJTuNJ3xsEL3g8rOulOlGA
  • Origin
    Teurastaja_01

Recent Profile Visitors

1136 profile views
  1. Kalle M.

    NO, BIS, NO.

    Am I the only one who's interested in the extraterrestial side of the expansion? :DDD Anyway, good points on all sides. I have nothing to complain, except that we need more content for GM ASAP!
  2. Attention! This campaign will be reworked and enhanced for better experience. I have now realized that I didn't accomplish my task of developing a good singleplayer experience for Operation Flashpoint. Development will take some time and if there are still some OFP players around I hope you are interested. Some mistakes in the campaign are already fixed and each mission will be reworked. My ideas for the rework are as follows: - More cutscenes - More interested dialog - Reduced use of music (same tracks all the time in the original!) - Briefings will be written better - More mission objectives - No lazy stuff overall! - BIS STYLE OVERVIEW PICTURES! - Perhaps a few more missions(?) - Voiceacting(?)
  3. Kalle M.

    [SP] Mabuta pack, CWR² v.1.6 demo

    Oh damn! You got me! 😂
  4. Kalle M.

    SP Mission pack CWR2 "The last war"

    Greetings! I have now almost finished playing the entire mission pack! I just want to thank you once more for all the work you have done! The missions really give me the feeling that I am actually part of a military organization, just like it should be! Unfortunately, I ran into some small problems during the gameplay and have something to share with you guys. Don't panic, these are just minor problems fortunately! 😄 //Mission: 04 CWR2 Tsunami I couldn't complete objective 'Kalitka', because I couldn't find the M1 Abrams guarding the base. There was an "!alive" condition for the tank in the condition field of the objective. I think the Abrams fled from the scene when I tried to play the mission. I suggest to remove the condition or insert disableAI "MOVE" for the driver to avoid this;) Today morning however, the mission went smooth and I found the tank where it was supposed to be! I completed the mission as planned. Great job despite this small obstacle! I enjoyed the mission very much! And the mission "doneKey" did not work properly. I finished the mission but it is not marked as "completed" in the menu. Don't know why this is happening... //Mission: 09 CWR2 Raid on Drachenfels I had some problems in this mission. My squad did not proceed tp the "exit RP" when it was ordered to do so. All objectives were completed as intended and I was ordered to cover my squad and join them at the "exit RP". I tried to kill some enemies in the village but no effect. Unfortunately I have no clue about the reason for this... //Mission: 17 CWR2 Until hell freezes over The mission "doneKey" didn't work properly. I completed all objectives and mission ended as it was supposed to. The mission is not marked as "completed". This is all for now. I just wanted to share this with you, just in case;) Kalle.
  5. Hi! Thanks for informing about your problem. I'm going to test it and see if there's anything I can do about it. I also noticed that my campaign has some mistakes here and there, I will probably soon update the campaign. The HALO script is made by BIS so I believe it should work, it worked last time when I played it. I'll check it just in case! Kalle.
  6. Kalle M.

    Old school, but so old I might as well be ancient.

    Nice to hear that you are back. I have a 4-5 year experience in ArmA series. Mission/campaign creating is my speciality along with playing other user-made content. I am now 17 so I missed the good ol' OFP days. However, I bought OFP from Steam some years ago and I was truly amazed by that gem! Some folks play CoD/BF/Apex Legends/PUBG but I have not stopped playing ArmA and I won't, ever! So, nice to have you back, sir! If you want to try some good A2 content be sure to ask me if you want and I can recommend some nice stuff!
  7. Kalle M.

    [SP] Mabuta pack, CWR² v.1.6 demo

    So glad I found this now! Nice to see you are developing content to A2 as you mentioned earlier! Good luck and if you need assistance let me know and I'll see what can be done for the common good of this community! Thanks.
  8. Kalle M.

    Mission Objectives

    Did you keep this: "REMEMBER TO PUT THIS WHOLE SCRIPT INTO AN .SQF FILE! Replace the radio- and playsound commands with whatever you want! Good luck." inside the .sqf file too? If you did, remove it because it's not marked as comment. Btw, I used this in ArmA 2 so I'm not sure if it works in ArmA 3.
  9. Kalle M.

    Mission Objectives

    REMEMBER TO PUT THIS WHOLE SCRIPT INTO AN .SQF FILE! Replace the radio- and playsound commands with whatever you want! Good luck. /* Execute the following script by putting this in trigger init field: nul=[huey, shilka] execVM "missile.sqf"; Replace "huey" with the helicopter name. Replace "shilka" with the anti-air unit name. Good luck! */ _vehicle = _this select 0; _aa = _this select 1; _aa reveal _vehicle; [] spawn { while {canMove _vehicle} do { playsound "missile_inbound"; sleep 0.25 } }; [] spawn { [] spawn { 1.5 fadeMusic 0; sleep 1.5; playMusic ["EP1_Track15", 35.8]; 1.5 fadeMusic 1 }; _vehicle sideRadio "r01"; sleep 1; _aa doTarget _vehicle; sleep 2; null = _aa fireAtTarget [_vehicle]; [] spawn { sleep 3.2; _vehicle setHit ["mala vrtule", 1] }; enableRadio FALSE; }; sleep 3.2; enableRadio TRUE; [] spawn { sleep 2; _vehicle sideRadio "r02"; }; playSound "missile_impact"; addCamShake [20, 0.75, 15]; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [3]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 1; [] spawn { sleep 0.75; addCamShake [15, 46, 10] }; playMusic ["EP1_Track15", 40.5]; 0 fadeMusic 1; _OilS = "#particlesource" createVehicleLocal position _vehicle; _OilS setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48 , 1], "", "Billboard", 1, 2, [-0.2, -5.75, 1], [0, 0, 0], 0, 0.9, 1, 0, [0.25,1,2,3,4,5], [[0, 0, 0, 0],[0, 0, 0, 1],[0.05, 0.05, 0.05, 0.75],[0.1, 0.1, 0.1, 0.5],[0.15, 0.15, 0.15, 0.25],[0.2, 0.2, 0.2, 0]], [0.8,0.3,0.25], 0.1, 0.15, "", "", _vehicle, 360]; _OilS setDropInterval 0.05; !(canMove _vehicle); sleep 3; position _vehicle select 2 < 0.3; sleep 5; base sideRadio "r03"; deleteVehicle _aa;
  10. Here's a quick CWR2 winter mission for Christmas! Download from Mediafire: http://www.mediafire.com/file/1x5qp7zauatbvmd/cwr2_sp_northskirmish_1-00.cwr2_poseidon_w.pbo/file Put it in your missions folder inside your ArmA 2 Operation Arrowhead directory. You know the laws and stuff; don't steal my work in your name! Always mention if you want to edit my missions/addons before releasing anything! Merry Christmas!
  11. Thanks, I think the problem is in the first mission. I noticed the same before fixing the first mission. Glad you have enjoyed:D
  12. Thanks, I'll check it out. Did you play the newer version or the one I first uploaded?
  13. There's been some mistakes in mission 1. Some of the triggers have incorrect path for scripts. I will play the mission through and upload the updated version soon. Thanks.
  14. Hi folks! This is my official release of "Operation Nightingale", a singleplayer campaign set in Chernarus 2008. Features 14 missions including the prologue. No mods required so you don't have to download anything unnecessary. I'll soon update my mission pack and if you haven't tried it yet, please check it out too! Here's the Mediafire download link: https://www.mediafire.com/file/35b9ena5fa5aoan/spc_nightingale_1-01.pbo/file Yeah and you know all the copyright stuff. If you want to edit my campaign in any way, please contact me and I'll see what can be done. DON'T STEAL MY STUFF WITHOUT A PERMISSION AND PROPER CREDIT! You got that!? This campaign does not represent my current mission editing skills as it was developed almost a year ago and lots of shit has changed since then. However, I did a little rework over the campaign but I kept most of the concept as original. My editing methods have changed alot. Thanks. Version 1.01 Fixed trigger script execution paths for mission #1 "Common Enemy".
  15. Kalle M.

    Requesting ideas for missions

    Thanks for sharing your thoughts. I'll keep that in mind;)
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