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HBAOplus

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About HBAOplus

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  1. Hi, because Discord is blocked in my region, so I leave some messages here. 1 Currently RSASS is using an ARMA2 type generic reload animation. Since RSASS is a modified version of AR-10 (exclude its charging handle), will it be better to use M110's reload animation on it? Also, its ACE_barrelLength is only 264mm, should switch to 457mm or 559mm. 2 GALIL (556 and 762) is also using an ARMA2 type generic reload animation. should be better to use AKM and AK74's reload animation instead. 3 for the M249 and Minimi, because they are open bolt MGs, so should be ace_overheating_closedBolt = 0.
  2. because I found you released a Complete Pack long time ago, so I guess you were interested in more AIO packs https://steamcommunity.com/sharedfiles/filedetails/?id=1093191358
  3. Hi, coul you please update all these mods with new command "skipWhenMissingDependencies = 1", so we could easily manage mods presets? Maybe release an all-in-one pack?
  4. HBAOplus

    Type 22 Manta UGV

    https://steamcommunity.com/sharedfiles/filedetails/?id=1793849376&searchtext=type+22+manta+ugv take a look at this one
  5. Hi, after ACE3's latest update, there are some rpt errors regard AIO Command Menu when I order AIs to heal themselves(press Y to open AIO Command Menu, then press 1 infantry commands ---> 1 heal up!): I also enabled these 2 newly introduced settings: https://github.com/acemod/ACE3/pull/9362 https://github.com/acemod/ACE3/pull/9458 So by default, AIs will heal themselves by actually using/consuming ACE bandages, but when using your mod's ‘1 infantry commands ---> 1 heal up!’ command, AIs will play heal animation, but their wounds will stay untreated(and not consume ACE bandages). Could you please have a look, thanks!
  6. Hi, does CUP bugtracket went offline? https://dev.cup-arma3.org/ It only says: 503 Service Unavailable No server is available to handle this request.
  7. https://community.bistudio.com/wiki/linkItem this page says " If there is an item in the targeted slot, it gets replaced." I want to find a similar command, so that when an item(called A1) was created, If targeted slot is empyt, A1 will be put in the slot; If there is already an item (call A2) in the targeted slot, A2 will still be there, and A1 be stored in player's inventory. Anyone can help?
  8. Hi, I just found out that the web page found in your first post is not available now. http://ww2ina3.com/wiki/index.php?title=Class_Overview_Weapons Is the any way I can get the full IFA3 classnames list?
  9. HBAOplus

    RHS Escalation (AFRF and USAF)

    Hi everyone, I wanna ask: 1 When AIs and players ocupied loader seats for mortars(eg. M252), AAAs(ZU-23), artillerys(D-30), tanks(M1 Abrams), will it speed up ammos' reload speed? 2 Does AI apache pilots effectively use DIRCM to deflect incoming missiles? 3 Is there any downside for 40rnd 556 stanag mags, compared to 30rnd ones?
  10. HBAOplus

    Cold War Rearmed III

    Hi, I found out that for the M1A1s in cold war era IRL, the gunner's primary sight only has 3X and 10X when magnified.
  11. HBAOplus

    SOG AI

    Hi, can I use this mod without SOG PF CDLC?
  12. HI, the massi ww2 units was removed from workshop, and nowhere to find it on the internet. So many of your H&D2 remake missions(mainly involved with Italian force) are unable to play now
  13. HBAOplus

    D.V.S Sound Pack

    Hi, I found out some messages in the rpt file regarding DVS when in single player mode, maybe you can check them out
  14. Hi, does any one have a backup of massi's ww2 units?
  15. Hi, I just wanna konw, what's the real differences between these weapon resting status in the picture(from 1 to 5)? https://imgse.com/i/xcDTR1
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