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About HBAOplus

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  1. HBAOplus

    Weapon Eventhandler Framework

    Hi, does the CBA Weapon Animations Framework have something to do with this mod? https://github.com/CBATeam/CBA_A3/wiki/Weapon-Animations-Framework
  2. HBAOplus

    ARMA 3 Addon Request Thread

    There is a mod called KC Reload Eventhandler which Add RHS Reload(bolt action) Animation Eventhandler to vanilla M320 LRR(real world M200 Intervention sniper rifle). https://steamcommunity.com/sharedfiles/filedetails/?id=1445097615&searchtext=kc+reload+ Does someone good enough to add CBA bolt action animation to M320 LRR? https://github.com/CBATeam/CBA_A3/wiki/Weapon-Animations-Framework
  3. Hello everyone. There are some problems that bother me recently. Some of my workshop mods are auto-removed/hidden by Arma3launcher. Let’s use CBA_A3(steam workshop ID is 450814997) MOD as example. Now I can’t find CBA_A3 in Arma3launcher and in the folder path of arma3/!workshop, but in the 450814997 folder, all the cba components are downloaded correctly by steam client (see image below). https://ibb.co/9YGg7B4 There are other mods(like all the CUP mods, all the RHS mods,etc) that are suffering the same fate. Some of them are always be hidden, others are removed--reappeared in a short period--then removed again. But all the mods mentiond above are downloaded by steam client and can be found in 107410(steam ID for arma3,see the image above) folder. I also tried to unsubscribe/unstall all the mods mentiond above,then subscribed again, both in arma3launcher and in the workshop pages, and steam client and arma3 are also be unstalled and installed, but all in vain. By the way, my local mods are all intact, it seems that they are not affected by Arma3launcher. Is there anyone can help?
  4. Hi everyone, I just wanna know, does IFA3_AIO_LITE pack also contain WW2_OBJECTS and I44_Terrains?
  5. Hi, do I need to load both of the versions(FOW/IFA3 and IFA3), or simply chose only one of them? Is there any conflict when both mods are loaded?
  6. Hi, does the Enabling/disabling fatigue feature in the cheat menu also compatible with ACE3 advanced fatigue?
  7. HBAOplus

    ACE3 Gen4 Ver L3 GPNVG18

    Hi, does this mod override/replace the original GPNVG18 mod, or simply add new new contents?
  8. HBAOplus

    DualArms - Two Primary Weapons

    Sorry for the inconvenience. I couldn't find that weapon out anymore in the arsenal.
  9. Hi, does this mod spawn compositions in buildings that come from CUP terrains - core?
  10. HBAOplus

    DualArms - Two Primary Weapons

    Hi Andrew_S90, Thank you for all the efforts you made, they are great! BTW, some weapons from Operation- TREBUCHET are still not support by the mod, please check it out when you are free.
  11. HBAOplus

    Community Factions Project

    Hi, wii you CFP guys please make an offical ACE compat mod to supported ACE3's glasses and eyewear tinting, as well as ACE3's hearing protection and tinnitus, just like this addon: https://steamcommunity.com/sharedfiles/filedetails/?id=1974559189&searchtext=MLO+ACE
  12. Hi, does CWA map pack really has any dependency on CUP Terrains Maps mod?
  13. HBAOplus

    GSTAVO's Weapons

    Hi, please consider adding CBA magwell compatibility so your M16A2 can share mags with other MODs, thanks!
  14. Hi, will the animated rear sight feature finally apply on M16/CAR-15?