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About HBAOplus

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  1. Hi, I found out that when Sullen Skies - Altis, Stratis, Malden, VR. and Deserted VR are loaded together, VR terrain is not converted into desert landscape. https://steamcommunity.com/sharedfiles/filedetails/?id=939160383 https://steamcommunity.com/sharedfiles/filedetails/?id=1946431719
  2. Hi everyone, just curious, will the campain and missions from OA version finally be ported to ARMA3, using CUP or RHS assets? http://mechmodels.com/mas/downloads/ah64v2/manual/ah64dv2_campaign.html
  3. HBAOplus


    Hi everyone, I just wanna ask, when Ravage mod is loaded, will there be any negative impact to the regular scenarios(eg. East Wind campaign)?
  4. Hi, I found out that in some buildings, doors are sealed, which may break custom missions. Could you please do some adjustment to these compositions? https://imgtu.com/i/50Z7JP
  5. Hi, I notice that when the vanilla bipods put on the OPTRE compatible weapons(DMRs, MGs, automatic rifles), in most case, the bipod models are no shown on the firearms(with only 3 exceptions like br45b). Is that intentional?
  6. HBAOplus

    Cold War Rearmed III

    Hi, for the XM177 holding animation, will you make soldier's left hand to hold the magwell?
  7. Hi, I notice that the new CUP Terrains - Maps 2.0 mod only had a dependency on CUP Terrains - Core, but for CUP Terrains - CWA, it also require CUP Terrains - Maps. So I wanna ask, does CWA really use some assets from CUP Terrains - Maps?
  8. HBAOplus

    3CB Factions

    Hi, I notice that ACE3 datas for all the M16s within 3CB Factions are wired: barrel length 410mm, twist rate 178mm. As a reference, in CUP, M16A1 labled: barrel length 508mm, twist rate 305mm; M16A2 labled: barrel length 508mm, twist rate 178mm.
  9. Suggestion: Is it possible to add an option to force players to either use 3D scope or 2D/PIP scope on compatible optics?
  10. Hi, I test the version 1.8.2(and ACE3 patch), then found out that when lower the rifle and standing, the 2nd and 3rd movement speed(run and tactical pace) are the same(15km/h). Is that intentional?
  11. HBAOplus

    Weapon Eventhandler Framework

    Hi, does the CBA Weapon Animations Framework have something to do with this mod? https://github.com/CBATeam/CBA_A3/wiki/Weapon-Animations-Framework
  12. HBAOplus

    ARMA 3 Addon Request Thread

    There is a mod called KC Reload Eventhandler which Add RHS Reload(bolt action) Animation Eventhandler to vanilla M320 LRR(real world M200 Intervention sniper rifle). https://steamcommunity.com/sharedfiles/filedetails/?id=1445097615&searchtext=kc+reload+ Does someone good enough to add CBA bolt action animation to M320 LRR? https://github.com/CBATeam/CBA_A3/wiki/Weapon-Animations-Framework
  13. Hello everyone. There are some problems that bother me recently. Some of my workshop mods are auto-removed/hidden by Arma3launcher. Let’s use CBA_A3(steam workshop ID is 450814997) MOD as example. Now I can’t find CBA_A3 in Arma3launcher and in the folder path of arma3/!workshop, but in the 450814997 folder, all the cba components are downloaded correctly by steam client (see image below). https://ibb.co/9YGg7B4 There are other mods(like all the CUP mods, all the RHS mods,etc) that are suffering the same fate. Some of them are always be hidden, others are removed--reappeared in a short period--then removed again. But all the mods mentiond above are downloaded by steam client and can be found in 107410(steam ID for arma3,see the image above) folder. I also tried to unsubscribe/unstall all the mods mentiond above,then subscribed again, both in arma3launcher and in the workshop pages, and steam client and arma3 are also be unstalled and installed, but all in vain. By the way, my local mods are all intact, it seems that they are not affected by Arma3launcher. Is there anyone can help?
  14. Hi everyone, I just wanna know, does IFA3_AIO_LITE pack also contain WW2_OBJECTS and I44_Terrains?
  15. Hi, do I need to load both of the versions(FOW/IFA3 and IFA3), or simply chose only one of them? Is there any conflict when both mods are loaded?