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sabre_3para_gu

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Everything posted by sabre_3para_gu

  1. sabre_3para_gu

    Sangin District Helmand Province.V4

    It’s an old ARMA bug but last few time played (pre and post update) we have had the problem of enemy AI shooting and phasing through the compound walls
  2. sabre_3para_gu

    Sangin District Helmand Province.V4

    Congratulations on the release. Had a look round and very impressed, just need to get a game going on it. Minor issue, has the floating windsock at the control tower been highlighted? It’s about a metre or so from the pole
  3. sabre_3para_gu

    Sangin WIP

    Not sure if already spotted, or something weird as I only tested locally.....but the windsock on the control tower at base doesn’t appear to be connected to the pole for me? need to have a real dig around but looks pretty amazing from the 15minutes I’ve been able to spend on it
  4. sabre_3para_gu

    Sangin WIP

    Looking really good. Will just need someone to work some alive magic on it and I can see late nights playing as in the old MSO/Patrol ops days
  5. Thanks for the replies guys. Out of interest would it be relatively easy to upscale the GSA mast to simulate a PU12 (12m mast) that could connect to, and give vehicle racks even greater range - or would this require complete remodelling?
  6. Hi Tupolov, loved this mod back in ARMA 2, particularly the rebroadcast function Is this something your still considering rewriting for ARMA 3? I know it was your original plan but the complete rewrite in ACRE 2 probably changed that, however with the last release maybe it’s mature enough to make this possible again?
  7. sabre_3para_gu

    3CB BAF Vehicles

    Hi, Any chance you would consider adding a script for deployable camnets (as in large over vehicle type for hides) for the vehicles? And possible a 9x9 style tent at the rear of the FFR landrovers (and possibly the bulldog and panther) to simulate deploying a Signals Det /HQ? There wont be any need to create models as the bonus content in Contact (DLC not required) has provided suitable models I think? So its just making suitable scripts and model placement CamoNet_wdl_big_F Nato style large vehicle cam net Land_ConnectorTent_01_NATO_open_F Small tent close enough to 9x9 to simulate in game Thanks
  8. Hi ACRE 2. Thanks for a really good mod. Does using the new Mast give noticeable TX/RX Signal improvement from the gain in height and can it be used with radios mounted in vehicle racks. also do you have rebroadcast stations on the development roadmap please?
  9. sabre_3para_gu

    3CB BAF Vehicles

    Thanks for the quick reply. Keep up the good work and I’m keen to see what you guys release next
  10. sabre_3para_gu

    3CB BAF Vehicles

    On the vehicles the Optics on HMGs are set to allow more close quarters engagements as I understand it. Probabably a very silly question, but is there any way in a mission to override the current settings to allow use in a more Support role at distance? its a shame you can’t swop optics like you can on the personal weapons thanks
  11. sabre_3para_gu

    3CB BAF Equipment

    Thanks for the reply Lifetap, I thought that would be the answer, but worth asking. Keep up the good work.
  12. sabre_3para_gu

    6 x 6 Recce/Special Forces ATV

    Thanks for considering. if you do decide to then either 4 or 6 wheel would work,
  13. sabre_3para_gu

    3CB BAF Equipment

    Go the whole hog? Sweets that's take 10 minutes to peel all the wrapper off Hexi TV 58 pattern large pack, now that was an ironic name if ever there was one! L85A1 that you fire 1 round and then realise tha magazine fell off a mile away and fires the bayonet off the end?
  14. sabre_3para_gu

    3CB BAF Equipment

    Hi guys, great work on the mod, just gets better and better. Have you considered as part of your future roadmap (imagine there's more important things for now) creating some items for gameplay enhancement? Things I was thinking: Refuelable Jerry Cans Black Plasic Water Jerry Can 24hr Ration Pack boxs and items 58 pattern waterbottle and mug Mess Tins 9x9 tent for rear of Landrovers Bivi Bag Set up basha Camp Cot (was a nice model in ARP2) PU12m Mast The idea being to create more immersion in FOBs and items you'd have round a Harbour Area I know there are items out there already, but it would be nice to have some items with a British feel. Thanks for your time
  15. sabre_3para_gu

    6 x 6 Recce/Special Forces ATV

    Very nice, shame Arma doesn't really like trailers as one with a trailer would be a nice addition. Would you consider adding a variant with a Stretcher across the front similar to these? http://www.tactical-life.com/military-and-police/off-road-on-target-atvs-in-the-field/#atvs-wounded thanks
  16. sabre_3para_gu

    [ALiVE, SP/COOP 1-20] Battle of Sangin [Insurgency]

    Have got it working now, was my fault rather than yours. Left ST HUD running and surprisingly it only hangs when that is in my addons
  17. sabre_3para_gu

    [ALiVE, SP/COOP 1-20] Battle of Sangin [Insurgency]

    Hmmm tried running this, Sangin A2 version an both current and pre- release Alive Get as far as Map screen, click ok and it just freezes on loading screen (even tried leaving for a few hours) I not tried on dedicated server yet as wanted to check out first, can load into 3D editor and no missing mods flash up. Guess I'll wait until next release of Alive and any update for this, thought I'd let you know though
  18. sabre_3para_gu

    Task Force Arrowhead Radio

    Is it possible to use something like this assigned to a key toggle? What I'm after doing is having a key which when pressed reduces the short range volume to 10 or 20% and another for the long range radio When pressed again returns volume back to what it was (or a default loud value) The aim is to be able to quickly focus on whichever radio is priority at the time and not be distracted by the other during times of heavy comms
  19. sabre_3para_gu

    [IceBreakr/IBIS] Isla Abramia for A3

    Absolutely Stunning, congratulations - can see lots of potential. I know it wont be the priority at the moment, but is the plan to have this Alive Indexed?
  20. sabre_3para_gu

    3CB BAF Equipment

    Actually as much as I would like all that stuff, I'd prefer they keep to what they are doing, stuff from the last few years to now. That way we have lots of quality stuff that I hope will be kept current. Too much workload risks the quality going down and it becoming too much of a hassle for something that's 1/ done in there free time, 2/ doesn't bring in a wage and 3/ reduces their own time in-game - not enjoying the stuff they created while we all do. I just wish BI hadn't gone in the direction they have with the future stuff. As for the Opfor totally understand, it's just nice to know someone's thinking about it. It would be better if another team brought out a good (minimal dependacy error free) insurgency and civ faction to leave your teams to focus on what your already doing so well.
  21. sabre_3para_gu

    3CB BAF Equipment

    Op Granby, don't do it........ It won't stop at blue berets and helmet covers, arm badges Next it will be white vehicles plastered with big UN signs Then it will be well what about Op Resolute, paint them all green again, new IFOR badges Then what about the FV430 series, Scimitar, CRV(T), snatch landrovers or horrible Saxon Don't do it!
  22. sabre_3para_gu

    3CB BAF Equipment

    Really good news about the Opfor, thanks guys Gives a road map for when Leights or Aggressors finally stop working, and knowing your teams attention to detail, will remove a lot of current errors generated
  23. sabre_3para_gu

    POOK CAMONETS

    Nice work hcpookie, have you ever thought of adding the ability to deploy tents under the cam nets to make a hq or signals vehicle setup? I think the campeast would work ok
  24. sabre_3para_gu

    Spyder Addons

    Love the mod Agree some vehicle interaction would be good, stop, leave area and get out of vehicle maybe Also not sure if could be done but find it annoying chasing down an individual to be able to get the interaction menu, so would be an Enhancement to be able to shout orders, maybe from scroll menu, and anything in hearing radius would respond (or not if they didn't feel like it) Some of the features of Nielsons CIM were really good in ARMA2 Features: - Verbal commands for ordering civilians about - Physical actions for searching and subduing civilians - Helicopter extraction of detained civilians - Script to mark LZ's with smoke for pinpoint extractions. - Spawning of ambient civilian events - Makes random civilians have "evidence" - Custom sounds - Global arrays and customizable parameters for mission maker convenience - Works with ALICE - works with surrendered units (thank you stupidwhitekid75 for pointing this out to me) - Works with ACE2, Reezo's EOD mod, and nearly any other mod
  25. sabre_3para_gu

    Cyprus Quick-Release System

    Just to let you know getting the same thing (not sure if your still monitoring this thread) both with the Armaholic and Dropbox links Have placed the folder from usercong into the userconficig folder - cant see anything amiss with the text
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