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AI drivers on Stratis with AI Driving Control. AI Driving Control v2.5.1 Download: Google Drive: https://drive.google.com/open?id=14DR37WdYtt5F-5Xvl_i-ax7EuQ3cgqa2 Armaholic: http://www.armaholic.com/page.php?id=35146 Author: RCA3 Description: Gives more control to AI drivers. Script uses nearEntities to find vehicles/men, calculates relative angles to nearest one and applies forceSpeed depending on situation. Use "STEALTH" behaviour to temporarily bypass the script. Features: AI will brake and speed up for vehicles ahead. AI gives way to vehicles approaching from the right. Pedestrians have priority over vehicles. Pedestrians on road are overtaken or followed if directly in front of vehicle. Infantry (not civilians) offroad will be followed on a wider angle than on roads. Works on and offroad. Have less (not avoid) crashes. Engines turn off on idle if at final waypoint. Vehicles on "STEALTH" behaviour bypass code until behaviour changes (setBehaviour, etc.). Bypass script entirely on a vehicle's init with "this setVariable ["NOAIDRIVINGCONTROL", true, true]". For a convoy use "(object) limitSpeed (km/h)" on lead vehicle. Gates ("Land_BarGate_F") are detected when closed. Note: place gates BEFORE AI driver gets in vehicle/spawn/zeus/etc. i.e. not scanned in realtime. As a bonus, gates ("Land_BarGate_F") are made indestructible (by tanks as well unfortunately). Usage: Works with placed and spawned vehicles, single player and dedicated server. Clients with AI drivers must be running the addon. For Zeus, the player being Zeus must be running the addon. Does not cause dependency on missions. Notes: Vehicles moving over ~80Km/h will not have time to react. Use "car limitSpeed 80". Any forceSpeed command (on affected land vehicles) will be overwritten by script. Known issues: When confronted with large groups of pedestrians, vehicles occasionally stall. Quadbikes are not detected by other vehicles on road (@BI: they always report "isOnRoad false"). Are detected offroad. Something is wrong with tanks: ~10 tanks overloads the script, ~5 seems fine. Further testing denied this. Thanks to kremator. Does not work on ALiVE vehicles. Incompatible with TPW SANITY (uses forceSpeed as well). License: No Re-upload - You may not re-upload the content of this addon as a whole or any part of this addon, including Steam Workshop. Non Military - You may not use the content of this addon as a whole or any part of this addon for military purposes. No Monetization - You may not use this addon as a whole or any part of this addon on monetized servers. Armaholic Only - The author grants permission to Armaholic (www.armaholic.com) moderators to upload and update the content of this addon. Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material). Noncommercial - You may not use this material for any commercial purposes. Arma Only - You may not convert or adapt this material to be used in other games than Arma. No Derivatives - If you remix, transform, or build upon the material, you may not distribute the modified material. Arma Public License No Derivatives (APL-ND) https://www.bohemia.net/community/licenses/arma-public-license-nd Credits: Bohemia Interactive BI Arma Forum Contributors Wikipedia BI Wiki Code Optimisation author(s) https://community.bistudio.com/wiki/Code_Optimisation 3 1 A Measure of Relative Direction https://www.youtube.com/watch?v=uDwP4T7bPSY Thanks to: Armaholic.com Mondalkb and the Global Mobilization CDLC team for copy/paste of their EULA from https://steamcommunity.com/sharedfiles/filedetails/?id=1284731930 Kremator for testing with tanks. Media: Changelog:
Banci posted a topic in ARMA 3 - TROUBLESHOOTINGI can't for the life of me get the AI to drive with me when I'm trying to squad lead in a game like warlords. Usually, I need 2+ cars for a full squad and unless I select the driver specifically and make him move to a point, they won't respond to orders. I can't get it to just follow the lead vehicle or anything. A bit of help would be appreciated, IDK if its a bug or if I'm doing something wrong.