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Found 55 results

  1. INTRODUCTION 4th Special Forces Group (4SFG (A)) is a ARMA community that aims to provide a realistic experience of simulated air assault/airborne combat and operations. Our first priority is to create an enjoyable experience to our members, while training to become more efficient week after week. We focus on building a community which is vibrant, cooperative, and friendly so that regardless of what game we are playing, we may have a community to enjoy those experiences with. HOW WE CATEGORIZE OURSELVES Every Unit has their own definition of milsim. Here we pride ourselves as relaxed in the rear and serious in any official unit event, meeting, operation, and/or counseling. During game time, we strive to conduct ourselves in a professional manner, and focus on employing the tactics and strategies that we regularly train on together. If we are not in an official unit event, rank comes off and we become a giant group of family/friends that shares music, videos, other games, and more. WHAT WE HAVE TO OFFER We built our own Training Installation where we practice drills on custom ranges and courses our S-3 team has constructed for us. We have also designed a series of mission templates involving custom architecture using the Eden Editor to help with advanced training. You will not experience anything similar in ArmA unless you build it yourself! Veterans Program We give back to our Veterans for their sacrifices to their countries. We check a sanitized DD-214 for entry into the Veteran's Program. After completion of Basic Combat Training, Veterans will be implemented into the unit as a Specialist (E-4). Veterans Experience As mentioned earlier, the 4th Special Forces Group has many Veterans/Active Duty among the ranks, who contribute from their personal experience towards Trainings, Tactics, Discipline and other Attributes. This makes the unit the creditable MilSim unit that it is today. Delayed Entrance Program If you don't know if MilSim is for you, then consider our DEP(Delayed Entrance Program) Where you get membership for 1 month as a Recruit to follow us in game, and come to our training's to get a feel for how we do things in our unit as a MilSim. WHAT WE EXPECT FROM YOU As a candidate for any of the detachments listed below, we expect the highest level of maturity and dedication from you. Understand that special forces units are the top tier in what they do. That means that you must be willing to train and train more before you are accepted as part of the team. Know this, you came to us, we didn’t come to you. Applying to join this unit means that you are agreeing to conform to the high standards set forth. 75th Ranger Regiment (75 RGR) Offering the largest variety of roles from Infantry, Medical, Fire Support, Combat Engineering or even Sniper positions. Once completion of BCT(Basic Combat training) fixed to the mechanics, and in game use of Radio, Advanced Medical, Map and Compass, Ordnance, Team Movement, Rifle Qualification and discipline installment. You will be placed into the 75th Ranger Regiment as Private Second Class with a front row seat on the battlefield. Where further training will be implemented throughout your career. Special Forces Operational Detachment (SFOD-A/B) Pinnacle of training, and experience Special Operations team. Providing Asset and Strategic Demolition, Intelligence, Recon, and HVT Neutralization and/or Extraction. Qualifying Rank of SGT E-5 or above may opt in for the process of becoming SF qualified and joining our Primer force. 160th Special Operations Aviation Regiment (160th SOAR (A)) Special Operations Aviation Regiment is a helicopter regiment that is responsible for Insertion, resupply, and extraction of U.S. Special Operations Forces (SOF), conducting electronic and visual reconnaissance in support of special operations, performing casualty evacuation, providing close air support as well as a direct action rotary-wing option, and supporting and facilitating command and control of special operations. GET CONNECTED Age Requirement: 16+ Years old. (Exceptions are possible) Valid ArmA 3 copy. Your application will not be processed without a valid Arma 3 Player ID. Teamspeak 3 VoIP Client and working microphone/speakers/headset Be disciplined, motivated, and eager to learn specialized tasks SCHEDULE Timezone: Central Monday Training @ 6:00PM CST Tuesday N/A Wednesday Training @ 6:00PM CST Thursday Unit Meeting @ 6:00PM CST Friday Pre-Operation Rehearsal @ 6:00PM CST Saturday Operation @ 6:00PM CST Sunday N/A OFFICIAL MODS (Required) If you are interested in learning more, and/or applying for membership, please visit us in our Teamspeak (65.19.183.244) and look for a member.
  2. www.ArmA3.com|ArmA 3 Facebook|ArmA 3 Twitter|ArmA 3 Youtube ------------------------------------------------------------------------------------------------ Use this thread to post your wishes and ideas regarding ArmA 3. The list has 6 sections: -Gameplay -Game engine -Content -Modding&tools -AI -Scenarios I have stopped updating the list. However feel free to keep posting, as the developers read the forums. Please do not discuss in this thread. Use THIS thread to discuss them. -------------------------------------------------------------------------------------------------- GAMEPLAY Weapon resting Get-In / Get-out animations for vehicles Manual gears in vehicles such as cars and bikes Ability to sit on chairs and benches Eye protection as an ingame item that can be equiped. Auto Match-Making/Rating Walkable vehicle interiors Drag and drop, thow small objects Helicopter sling loading Grenades selectable outside the "F" menu Advanced artillery fire mission requests. More then point and click. Chemical warfare Improved high command Animations: roll forward, lie on your back for aiming and firing up while lying Improved grenade throwing. The player should use one hand to aim. 6 DOF inside vehicles Leaning inside vehicles Animated vehicle doors WASD Turrets [separate turret controls and camera controls] Traverse turret while turned out Do not force turn in when firing weapons/being engaged. Enter exit armor only when hatches/doors open Choose specifically where to enter/exit vehicle (VBS2) More varied sound effects for crawling through vegetation. More varied ambient sounds for animals. Beacon Lights Co-pilot to be able to take over controls after pilot has been hit Customizable tactical and ballistic vests Muzzle Breaks and Compensators Improved high command 3D interiors for all vehicles. Ability to merge into other squads if all your squad members have been killed or you're an ejected pilot or whatever. The ability to climb on waist-high objects by using the standard vault key. The ability to regulate the players speed through the mouse wheel. The ability to hold weapons in your left hand. Randomized decals, such as numbering and symbols. Similar to what RHS uses on their addons. The compass and the watch should be physical in game objects. MP game mode idea Individual detonation of multiple explosives and increased range Weapon customization system idea Hydration Shooting while running Stealth&CO Night sights for all in game weapons Only tracer rounds for fast firing weapon in game (mini-guns, AA) The ability ride on vehicles without the need to script it in The ability to choose a units position in a vehicle via a WISIWAG interface in the editor The ability to crawl in and out windows Buddy weapon mounts Down force effect on trees Extended ingame waypoint functionality Take on diving Separate bindings for Flaps and VTOL turbines/tiltroters. Include support for analog for precise control, instead of only allowing pre-set angles. Additionally, remove "Auto Hover" as a pre-requisite for putting an aircraft into hover mode. Auto hover should keep all aircraft stable. Low crawl stance Audible raindrops on vehicles Doors and gates closed by default Implementation of thermobaric weapons High energy laser weapon Simulation and propagation of gases Use of simple physical animations to simulate the movement of side skirts Option to switch off fake backgrounds ( the mountains) In game 3D Map. Simulation of earth's curvature Coriolis effect on projectiles Reduced/removed weapon sway when aiming own the sites Weapon handling based on weight Eyes should shine when viewed through NVG's Shallow water simulation Any user made marks on the map shall bear the name of the player CTI ideas More divers loading screens with tips&tactics. MP U.I. redesign Backblast simulation Targeting pods on aircraft for accurate GBU bombing and going crazy with mavericks No more 'butt packs' on the ground when you drop a magazine or a grenade; accurate models for all the equipment on the inventory, GPS and Map included. MP mission planning redesign Ability to filter ammo box content via a search field Car Radio A map marker legend Drag-able ammo crates Walk should be the default movement, and double tap for run In cars,by default, mouse should move head only, and keyboard move vehicle direction. Ability to listen on enemy coms once the radio is picked up Center mass body shots should count deadly. Separate key for fire mod selection. No dust clouds from ground vehicles on paved roads or on wet fields. Dynamic view distance check box Air view distance and Ground view distance sliders in game video settings. 2D backdrop pictures should be higher resolution the one on Operation Arrowhead is pixelated Satellite Imagery Empty shells left behind after a firefight The ability to add a primary weapon to the launcher/backpack slot. Option to order the AI to turn lights On/Off. Ability to respawn in single player similar to MP A confirmation dialogue box should appear once respwan is clicked Blood trails for wounded soldiers Logistics management idea Ability to filter servers based on difficulty Different sizes of the soldiers Rotative map Peripheral vision simulation idea Improved menus idea Improved rotor blade simulation Ability to lock the turret forward Grass rendering Ammo requirements info in the gear menu for lunchers Animals should not be listed in the peripheral vision Ability to turn on/off landing lights separately from the spotlight The ability to carry wounded on a stretcher High ready stance 3D models should change when changing magazine types Safe mode (fire mode) for weapons Overheating weapons with the appropriate visual representation Double tap "A" = fast sidestep left. double tap "D" = fast sidestep right. important for running under fire Dust clouds from footsteps on dirt Optical blicks for scopes (sniper scopes too), glass, goggles etc. Separated weaponry control for helicopters An animation for setting your NVG's with your hand Rye's GL extravaganza GAME ENGINE Dynamic lights that cause shadows and are obstructed by objects and terrain Deferred lighting/shading Further improvements to the animation system besides the IK - splitting the animation even more than at the moment (lower and upper body). Vertex damage on vehicles More idle animations Breakable doors, windows and walls. Turned in / Turned out event handlers 3D intractable cockpits and environment (from TKOH) Flammability (Vehicle's, vehicle components, buildings, environment) More diverse human modelling (size/weight differences) Better crash/hit survivability (no more exploding choppers when hitting a tree at slow speed) Multi point tree damage (eg broken off tops) Voice control of AI. Weather effects on landscape Optimazation suggestion Bullet Hits and Parallax Mapping Subsurface scattering - this can do a lot for the visuals Underground structures and cave systems Temperature MP browsing based on addons Distinguishable damage sources on the environment. Improoved wrists :) FireGeo LODs accurized to the View one Crepuscular rays|Volumetric Lighting Thrust control on axis on joystick The ability for admins to type #savequit in multiplayer missions so that the mission is saved and can be resumed later. Avatar face features "Damage to model" system idea Server side option for wind effect on bullets Support of Colored specular map /not only the Green Channel ,but i liked to see to support all channels in specular map/ and Gloss map as separate texture not inside of SMDI Support of simple Emissive maps /not need special rvmats to make something glow Better Parallax mapping and ambient occlusion Possibility of adding admin privileges by adding players UID into server side list Numerical values for mouse sensitivity settings Ability to Modify the IN-GAME VON variables.... direction/attenuation/noise/signal insertions The "night" parameter used in simple expressions for ambient sound mods to go beyond 1 Add front/rear positional audio cues Improved stereo audio support FixedWingLib Make use of euphoria Enhanced server filters A.I. Xaitment path-finding from VBS2! the ability to operate indoors (enter and navigate buildings on their own, like f.e. when they think an enemy is there or they think they can engage an enemy from a balcony or other position inside) the ability to use ammo from backpacks the ability to deploy smoke when squad member is wounded the ability for squad leaders to decide whether to dispatch a medic to heal a wounded soldier in a nearby squad (~30m) that has no medic crouch instead of standing in the open ground (prone stance should have the same priority, just switch standing and crouching importance levels) the ability for squads where squad leaders have radios to share info within certain distance (max effective distance is 500m if I'm not mistaken) - that includes would-be squad leaders, like soldiers becoming one after the current one dies - if they have radios then they should share info better reactions to enemies within 50m crawling through holes instead of walking through walls with holes! Surrendering causes AI to stop shooting you depending on your actions. AI being able to stack up and clear a building. AI moving along walls and cover when in urban areas Spotters that tell you wind and distance Ability to command the AI to land a heli on a spot. AI dynamic shouts Allow animals to be given way points. Loiter Waypoints Ability for A.I. mortar teams to assemble their mortars on their own. Ability for A.I. to shoot while running. Improve AI path finding on bridges, for preparation of modded islands that may feature bridges A.I. commands AI ability to drag/carry wounded. Particularly dragging wounded behind cover. Panic firing/blind firing for suppression DIVING into cover AI occupying buildings and using them for cover Menu command to terminate AI bounding over watch/"danger" mode. AI pilots able to land on helipads placed on rooftops. "Suppress That Building command The ability to assign AI members to rearguard Ability to order squad mates to watch "3 o'clock" SCENARIOS More focus on small scenarios next to the story, with some of them being designed for Co-Op CONTENT Factions&units USMC K-9 units US Navy SEALS US Army Rangers SWCC SFOD-D USAF Pararesque SOAR (Nightstalkers) 24 STS ISA (Intelligence Support Activity) SAD (CIA's Special Activities Division) Turkish armed forces Australian armed forces Map types: Snowy archipelago Easter African region Asian island Ukrainian or Kavkaz Mountains and Forests! Cyprus Rifles(all categories): StG-44 Steyr Aug A2/A3 APS Underwater AR Galil ACE DSA SA58 M4A1 M-16A2/M-16A4 M-16A1 FAMAS FN FAL M-14 M-107 Dragunov SVD AK-47,AKM,AKS,AK-74,AK-74U,AKS-74U,AK-103 FN SCAR (Mk. 16/Mk. 17) XM-8 AN-94 Barrett MRAD Rifle system SRSS BullDog762 AR-7 Keltec RFB H&K G36 series Remington ACR H&K HK416 series H&K HK417 series SKS (normal and one with a modernized stock) Remington 700 (.458) H&K MSG-90A1 AS Val OTs-14 Groza VS-8 ORSIS T-5000 SV-338M1 MSBS Radon Khaybar K-2002 XM2010 ESR Ash-12 AMR-2 M99 SA Vz.58 XM29 OICW Daewoo K11 vepr assault rifle SVDK rpk w/optic (marksman rifle) SAM-R H&K SL8 (marksman rifle) lee enfield mk.3(Iron sights & optic) AS50 L1A1 AK-12 Leader 50 Remington MSR SMG's: MP5 series FN P90 H&K UMP 45, UMP 40, and/or UMP 9 H&K MP7A1 Beretta M12 Beretta MX4 PP-2000 AEK-919 K Calico M960 Shotguns: Ithaca 37 M40E1 M1014 Remington 870 SPAS-12 Armsel Protecta Saiga-12 Bullpup M26 MASS Machineguns&LMGs: M240B M249 SAW and FN Minimi MG-3 MK43 Mod 1 FN MK48 Mod 0 or Mod 1 Ultimax 100 Mark 3 M-60E4 and M-60E1 RPD H&K HK21 Launchers: M-72 LAW AT-4 FIM-92 Stinger M-47 Dragon FGIM-42 Javelin Carl-Gustaf m2,m3 rpg-7 w/optic rpg 22,26,27 SMAW Pistols: Colt M1911 A1 Luger P08 M9 Glock 18C Glock 17 .44 Magnum/.357 Magnum CZ75 P-07 Browning Hi-Power SIG P226R or SIG P229R SIG P220 H&K USP 9, USP 40, USP 45 Steyr M9-A1, M40-A1 Glock 19 Glock 21 Glock 23 Colt Python (8", 6", and/or 4") Colt Anaconda (8", 6", and/or 4") IMI Desert Eagle (.357, .44, .50AE, maybe even the long barrel variants) FN Five-Seven S&W M500 HK 45 S&W MP Static: M119 M109 D-30 ZU-23 Igla Pod Mk. 19 AGS-30 M2 KORD DShK Searchlight NBS C-RAM Tracked vehicles M-113 (Browning M2, TOW, Mk. 19) T-34 T-55 T-64 T-72 T-80 T-90 M1A2 TUSK Leopard 2 M2A3 Bradley M-48 Patton and M-60 Patton PT-76 M-8 Greyhound Challenger 2 CV90 9040 IFV MGC-1 EFV TH-495 WPB Anders Isu-152 Koalition-SV Altay Tank Puma IFV Panzerhaubitze 2000 Wheeled vehicles Stryker ICV (M2, TOW, Cannons, No-Turret-Version) Also no caging on the sides BRDM-2 (AT, AA, IFV Versions) BTR-3 (Ukraine Version, IFV) BTR-40 (non-turret version) BTR-80a BTR-90 Warrior MTVR HMMWV Willys Jeep Jackal Big Rig (Fuel and Cargo variants) Archer artillery platform Monster truck Land based Phalanx weapon system Skorpion-2M SVOZ VEGA HIMARS Desert Patrol Vehicle Kamaz Typhoon MRAP Ural MRAP Oskosh Sand Cat Otokar ARMA BM-30 smerch FNSS PARS Otokar Cobra Fixed wing: AC-130H Spectre MiG-29 MiG-34 SU-25 A-10 F-22 Raptor B-2 Spirit An-225 (Could be used for bombing) F-5 (IRAN) F-14 (IRAN) F-16I F-15E/I/Silent Eagle T-6 Texan II Cessna 172 Mirage F-1 MIG-17 MIG-19 B-52 LAVI C-47 T-6 Texan/SNJ/Harvard (for OPFOR) DHC-7 DHC-2 DHC-6 ATR-72 Boeing 707 IL-76 Boeing 747 SU-37 Mig 47 Lockheed F-117 Nighthawk PAK FA Eurofighter Typhoon tranche III JAS 39 Gripen F-4G A-4E A-1E F-111 C-27J Spartan A-400M Rotor wing: Autonomous Rotorcraft Sniper System CH-53 AH-1G Bell 206 Mi-8 Mi-17 Mi-24 Ka-52 AH-64D Apache AH-1W SuperCobra UH-60 Blackhawk UH-72 Lakota UH-1 Iroquois Ch-47 Chinook Super Puma Eurocopter Tiger Super heavy utility helicopter Mi-35 Superhind Mi-38 NH-90 Ka-92 Eurocopter X3 Sikorsky X2 Mi-35 SUper Hind Ka-27 T129 ATAK Naval: Zodiac Row Boat Destroyer (Controllable?) Small corvette Shield Class Patrol boat Jetsky Proteus SDV UUV Aircraft carriers with working cats and arresting wires Shmel Class Patrol Boat Ghost attack craft Jetski/Military Jetski Quadski Equipment&misc: Furniture like sofa's/table/lamps indoors Spike strips flash bangs Enhanced NVG's Cornershot Taser Flare gun Blowtorch Pliers Tracer ammunition EOD disposal RC robot BALTSKIN system HUD/NED eyewear Sikorsky Cypher 2 Earplugs IR paint GPS bullets Laser pointers Diver detection sonar Laser guided bullets InGame Topography Map which isnt full coloured "Ghost" camouflage Animals: Dolphins Whales Corals Rays Bigfoot's son Monkeys Rhinos Girafes lions Wolves Parrots Snakes Elephants Cats! Rats Rabbits Sparrows Boars (wild) Pigs (home farm) Chickens Dogs (little and big) Octopus (some interesting and dangerous under water) Alligators Buffalos & Bisons Small lizards and varans Crows MODDING&TOOLS plug-ins for industry standard (max/maya) so that O2 is no longer mandatory for content creation or setting up animations shaders for industry standard (max/maya) that would allow easy export into rvmat format. improved tools or ability to import FBX files in O2 with the animation files. Built in mod updating tool. Better out-of-game server management tool Placeable particle effects as you would an object without script (like smoke plumes) Make the most core-features moddable/able to entirely disable via Configs (example: Stamina System -> Community can do much better Sound-preview in Editor without having to set up demo-triggers to test them (e.g. Dropdown-list with a play button next to it) Visitor 4 Support for editor-placed underground spaces. Ability to define a units role in the editor with a drop down menu. The ability to record sounds within the game editor and some simple tweak tools for the sound. Map > Ability to "Sketch" on it. Map > Ability to set text size. 2-dimensional and 3-dimensional triggers Drawable trigger areas (2d is enough) Bomb Disposal Module Skinning method Regional alphabets The ability to imput parameters within a modules dialogue. Multi user over net support for the mission editor. Support for Blender plugins In-Editor terrain generation and building Improved SEC-OPS and ACM Reduced file size for dedeicated servers Ability to create and save loadouts. A.I. awarneess More easily-customizable native AI FSMs Better-documented functions for native AI FSMs Improved mod handling by the editor Extend the setFriend command so that it works with individual factions When you give a solider a rank, it should show on his icon and uniform The option to set weapons, magazines ect. available to players during the briefing side specific Allow airports / air strips and taxi-ways to be defined AFTER loading a terrain/map. Unit skills to be configurable in editor The ability to record missions via a built in tool An undo/redo button in the editor The ability to copy & paste waypoints with their preset parameters
  3. What is our unit? The Essex Regiment is a Second World War UK based unit that attempts to recreate a realistic portrayal of the British military during the mid 20th century period. We are a serious milsim, meaning that when on operations, members should be serious and follow designated procedures. The Essex Regiment focuses mainly on conventional warfare, meaning most missions will be lively and kinetic. Occasionally we may also perform counter-insurgencies and other less conventional operations. The Essex Regiment uses a rank system based on the British Army during the Second World War period. In our unit, players will receive promotions and commendations based on their merit and dedication with the unit and not solely based on their role. This means that members will be rewarded for their capability, knowledge and time devoted to the unit. Who is our unit based on? We are based on the Essex Regiment. It fought during many of the different campaigns throughout the Second World War. From the battle of France in 1940 until the fall of Germany in 1945. Our unit won't strictly follow all the campaigns followed by the Essex Regiment as we feel that campaigns such as Norway and Burma and others set in the final days of Empire will allow for differentiation in combat and environment. However the unit will try to stick as close as possible while keeping game-play fun and engaging and will undertake campaigns in a chronological order of events mirroring the events of the Second World War and its immediate aftermath. When do we play? We have two events a week. We conduct exercises and training on thursdays at 2000 GMT (in summer this changes to GMT+1) and operations on sunday at 2000 GMT (again changing to GMT+1 in Summer). How can I join? If you're interested in joining our unit, you must be of 16 years of age or above. If you are below 16, it is possible that you may still join the unit but you must have a mature attitude. The interview process will take a bit longer as your place in the unit will be discussed with other interviewers. Be aware that if you are caught lying about your age after being accepted into the unit, you will be removed from the unit. To join our unit, feel free to add and message one of our officers (As indicated in our Steam Group) or alternatively come chat to us in our team-speak or Discord: Teamspeak: seaspray6.bluefangsolutions.com:9521 Discord: https://discord.gg/YbXg49h Steam Group: http://steamcommunity.com/groups/Essex_Regiment Once you've shown interest in joining our unit, you will be asked to attend an interview at a time that is convenient for you. In this interview, you will be asked a variety of questions including your age, any previous Arma experience and questions about yourself. Don't be discouraged by this interview process as it is more to find out more about you and where we think you would fit best. Once the interview process is complete and you have shown promise, you will be accepted into the unit. You will be invited into the Steam group and be able to join the Essex Regiment in all its operations and other activities.
  4. Reality Gaming ARMA 3 Mature Tactical Realism Community VETERAN ARMA 3 TASKFORCE Reality Gaming is now recruiting for ARMA 3: RG (Reality Gaming) is an international ARMA Community made up of ex-forces and senior professionals. We are an 18+ mature tactical community with decades of experience conducting large scale operations and campaigns. Our group has been playing the ARMA series since 2007 and have a structured mission building team dedicated to creating realistic senarios for our highly trained members. Our community uses military rank and allows you to qualify and earn specialist roles within our Task Force. We use a highly edited customised version of ARMA for all our missions development alongside scheduled training every week. Our community is designed to connect genuine adult gamers into an organised on-line Military Task force. We are a gaming community with decades of experience creating simulations in a realistic way. Our team create custom scenarios supported by role play. This combined with our first hand knowledge of military tactics and procedures, helps our team create and organise advanced large scale co-op campaigns and PvP battles. We provide our service for those whom seek to do the same. We are always looking for new volunteers and dedicated members. Our Community offers you: The chance to chat with others on our Teamspeak (3) server. Win Games & Prizes Exchange game experiences on our forum. Post new game video's within our YouTube channel. Play on our high performance dedicated Servers and Participate in our gaming events. The chance to gain experience and develop leadership skills. Training in ACRE and ARMA systems. (mods) First hand training from real soldiers. Our spirit and friendship developed over several years. ESTABLISHED 2007 CLICK HERE TO JOIN NOW
  5. Hello everyone, this post is strictly just to advertise and recruit for the 75th Ranger Regiment MILSIM currently as of 11/14/17 headed by J. Romo. I am one of our recruiters M. Polack and I just want to give you all a basic overview of the unit and give everyone a basic idea of what we're about and what we do. Who are we? We are a more -lax MILSIM unit on Arma 3 We are a community of players and friends with common ideas and interests We are a representation of the United States Army's 75th Ranger Regiment currently in the United States Special Operations Command What is our goal? We want to create a large community of people who enjoy to take part in realistic operations on Arma 3 Create large-scale operations including many different assets TACP, Aviation, Artillery, etc. What do we offer? We offer slots in US Army Infantry postions; Airforce TACP slots, and Aviator slots A fun experience uncomparable to other units A friendly environment to all current and prospective members How do I join/Further information Simply follow this link http://75thrangerregiment.shivtr.com/ and visit our website. Just simply apply on the website and if you're interested but not convinced just contact me on my steam http://steamcommunity.com/profiles/76561198061438576/ or contact J. Romo on his steam http://steamcommunity.com/id/taleoffear
  6. The Community Wiki has received some love from our web development and IT departments and is back online. We're aware of some issues and will work on resolving them ASAP. We invite you to report any encountered issues. In order to solve these issues as soon as possible, the following information would be necessary: Page where the error or problem occurred Steps how to reproduce the issue When possible, a screenshot of the problematic page Any other relevant detail which could help (E.g. time and date of the issue to ease the search in the logs) Thank you for your patience! Issues/log File upload isn't functional Some HTML code is displayed as plain text The API is deactivated (solved) Recent changes are grouped (solved) Expanding sub-categories often fails (solved) Internal error when displaying a page containing code using the syntax highlighting (solved) Loading certain pages can lead to a Fatal exception (solved) The autocomplete in search box doesn't work (solved)
  7. We at ULRP have taken the time and money to invest in making Takistan Life great again. We have taken the Altis 5.0 template and made Takistan Life on the 5.0 template. This means everything is crisp and we can add a bunch more features for you to enjoy. However, we are not like already existing communities who have the existent player base to try their new experiences. We are here to ask you to come and develop the community with us. We want you to be apart of our journey. If you are at all interested don't hesitate to join our teamspeak; ts.urbanliferoleplay.com Or our website; http://urbanliferoleplay.com/
  8. Arma 3 Public Zeus.

    If you're interested in becoming more involved in the Arma 3 Public Zeus community. A Discord server for the Arma 3 Public Zeus Group. https://discord.gg/5JUyU8e A Steam Group for the Arma 3 Public Zeus Group. http://steamcommunity.com/groups/A3PZ#
  9. Hi, I just created this account (for now) to make some noise about this thing that i'm missing for so long. We need simple vanilla flashlights.. at least I really wish there were some... I remember the first time I started playing arma 3... at that time there was only one map to chose, wich was Stratis. I joined a server and it was night. It was pitchblack, except for that impressive lightbeam coming from the lighthouse. And the lights far away from some houses, I loved it. Well meanwile I tend to play a lot on Altis Life servers, which are really fun on their own way. I really like the roleplaying part of it. On these servers you start of as a civilian, doing what a "civilian" does,... farm, farm and farm. Anyways, after night falls, gameplay could be really interesting especialy because you can't see anything without light. But... alas, we only have two options when it comes to take a walk in the dark. Being armed with a gun equiped with a flashlight or wear nightvision goggles and there fades the ambiance... I remember when I was a kid, I had that old military flashlight that had like 2 or 3 levers, you could either go with full light and be seen by the enemies from far away or you could pull a lever so most of the light would be cut off, only a small lightbeam would go through a slit covering only a small area in front of you. Then there were the other levers in which you could put a red or green filter. I really loved this flashlight. I remember doing some mors code with it. :) I like to imagine a scenario where noone would have acces to nightvision and would rely merely on flashlights to be seen by the enemy if not carefull or see the enemy from far away. Or one having to use his flashlight with a filter in order to check his map for navigation. I'm sure this is feasable, consider this a wish to the devs team. Please make it happen!! :)
  10. This is a recruitment Ad for a Norwegian speaking Milsim Community looking for New members Presentasjon Kompani Åsgard Kompani Åsgard er på utkikk etter nye motiverte og dedikerte soldater, som har et ønske å utvikle seg som en spiller og som person. Kompaniet har som et mål å skape en gruppe som ikke bare fokuserer på en ting, men som et samlet kompani med flere roller som overlapper hverandre. Vi søker etter folk som kan gå inn i rollen som 1-R (Rotary Wing) – 7-1 (Forsyning) – 1-P (Fotlag) – 1-K (Kanon). Våre kampanjer/deployments er alltid støttet av en omfattende bakgrunn av realistiske bakgrunnshistorier basert på virkelig politikk. Dette bakteppet skaper innlevelse og en følelse av din innsats kommer sammen i et større bilde, og du gjør en faktisk forskjell. Vi streber etter realisme i alle aspekter. Norsk utstyr, biler, norske taktikker og mer er alle basert rundt omfattende forskning. Vi har være egne mods m/uniformer m/mer i tilegg til en rekke av simulation mods som Arma 3 har for å utnytte mulighetene i Arma til det fulleste. Våre oppdrag blir styrt av Zeus hvor handlingsfriheten er stor og oppdragets effektivitet avhenger av hvordan enhetene opererer og løser sine oppdrag. Vi har mange aktive medlemmer som streber etter og lage den beste opplevelsen av et oppdrag vi kan. Vi vil gjerne du drar med deg venner og bekjente du kan tenke deg er interessert i å prøve Milsim. Våre spesialistroller krever en del trening, også utenom operasjonstid. Vi tror på enkeltmannsferdigheter og forventer at hvert medlem trener. Vi har 2 operasjonsdager i uken med hensyn til jobb og privatliv, så at alle har mulighet å bli med. Trening blir organisert i hvert lag og følger lagfører. Kompaniet blir styrt av 2 admins, Tomas Andreassen og Ole Kaldal, ved videre spørsmål om kompaniet, send epost til ole@bondestyrken.com.
  11. Mandatory fun was started for a like minded community of players. While we do play Arma 3 frequently we cover just about any game you can think of. PUBG? Well duh we got it. Oh you want to go old school with some Age of Empires? We got that covered to. So come on in with your gaming skills, your sense of humor, and your dirty mind and join in on the fun. Here someone is always on and always down to party. Requirements 21 and older (No kids allowed) Thick Skin (The founders are ex military or currently serving, so we branch bash) Team Player Hope to see you there! Links: Website: https://mandatoryfun.enjin.com/ Arma 3 Unit: https://units.arma3.com/unit/mandatoryfunrealism Discord: https://discord.gg/U4D5dv
  12. Community Discord

    Basically, it's very hard to find servers to play on and be able to get yourself some proper teammates. So, are there any communities around organizing Argo games and such? Official Discord server has something like ~10 people on it. I'm from EU but even NA would work out for me in the end. If there ain't any - we should really start up some community around this game in order to be able to be able to organize some proper matches.
  13. Welcome to AhoyWorld! Who are we? AhoyWorld Enhanced, or AWE, is one of several Arma servers of the AhoyWorld community, creators of Invade & Annex. As a public server, we offer a modded, custom dynamic co-op mission running 24/7 inviting everyone to drop by and say hello! Additionally, there are frequent events and game nights open for all to attend, created by staff and volunteering community mission makers. What do we do? AWE aims to bring fun to an organised manner of tactical gameplay. Our roster is open for everyone to pick any available role and be put under the wings of competent leaders -- or take up the role of command themselves! You’ll be playing alongside like-minded members of an open community that strives to bring realism and cohesion forward into each mission. Daily dynamic gameplay on a dedicated server with TeamSpeak integration No rank structure; everything is public Cohesive platoon-based action with an established CoC Whether spec-ops, para-drops or combined arms assaults, we do it all Focus on teamplay and coordination Welcoming atmosphere Newcomer-friendly! For a preview of how we operate, check out our media distribution centre! AWE Media Distribution We also host accompanying events such as dedicated training sessions for those interested in advancing their skills, or a more milsim-style server running a weekly ALiVE campaign. Which mods are there? Chiefly, we use RHS, 3CB & MGP for our equipment, ACE for our realism and TFAR for our comms structure. There are a number of other gameplay-enhancing mods for you to explore, including a selection of terrains for daily play as well as scheduled events. Our modset aims to contain as little bloat as possible, but it’s still full of content! What should you bring to the table? A positive attitude and open mind for a variety of playstyles Enjoyment of organised, semi-realistic gameplay Ability to listen to a chain of command A microphone and presentable English That’s all we ask of you! Interested? Head on over to http://www.ahoyworld.net if you want to find out more and join us. We have a Steam group as well as several social platforms, and an active Twitch stream! TS: ts.ahoyworld.net Any questions are welcome in here, as PM or directly on our forums. We hope to see you soon! Cheers AhoyWorld Outreach
  14. We are a new exile server, looking for active players, staff, and developers! We have already got a great server that is up currently and we want you to come play!!!!!!WHY YOU SHOULD JOIN US? 1. We offer a great staff team that are very active and provide support as soon as possible, not only that we have ingame admins thats constantly monitor the server for rule breakers! 2. We have a great server! ! We offer a awesome EXILE experience with a great economy, missions etc 3. We love change, we want to create something you and we love, so why not tell us our faults! we are always happy to listen and make changes!STAFF TEAM Our staff team are currently recruiting so if you are interested ask a staff member for the application! Once completed our Director of Administration will contact you! Good Luck!QUICK LINKS Teamspeak IP: 85.236.101.154:11467 Server IP: 193.111.184.21:2302 Mods: Cup Terrains, Cup Core, Cup Weapons, Cup Vehicles, Cup Units, TRYK, Extended Base Mod, Advanced Towing, Advanced Slingloading, Urban Rappelling, Advanced Rappelling, DMS Mission System, Zupas Capture Points,CBA_A3,Open Chernarus with JBAD''We hope to see you soon!!!''
  15. Heya everyone! My name is Justin and I am known as the moderator J_L Fox at KonvictGaming. We are currently looking to improve our community features and are introducing new ideas. One of them are community zeus events. The idea is to run scheduled zeus events in which we will cover pvp, pve, small skirmishes, large scale operations as well as roleplay based focused gameplay. If you are interested in attending such events you'll need to make an forum account and become a trial of KG, so that you have access to the forum and the event related threads. For more informations regarding the community of the event, feel free to contact me via our forums or teamspeak Teamspeak: ts3.konvictgaming.com Forum: KonvictGaming.com kind regards Justin [J_L Fox] Off topic: KonvictGaming informations and requirements Currently we are looking for new members which enjoy not only the gaming aspect, but also the social side of a gaming community. We already support over 12 games such are: • League of Legends • Counter Strike: Global Offensive • Overwatch • Final Fantasy XIV • Heroes of the Storm • The Division with each of them offering events, a dedicated moderation team and an active playerbase. To join the community you need to meet a few requirements which are: • 16 years of age, or older. • Mature. • Have a working Microphone. • Be able to communicate in English. If you meet the requirements and are interested in the community you can sign up on our forums and fill out a community member application. Our moderators will help you through the process if needed.
  16. Hey guys I'm in the finishing faze of setting up the Ravage server. But I'm in deep need of people who know how take missions and have a better undertaking of Arma servers. I would love to welcome good people into my developing community as you would make a great place. And a happy friend. Contacting me Add me on steam. http://steamcommunity.com/id/AION1414/ Or come into my discord when I'm in there by connecting here. https://discord.gg/D3MsFd5 I hope to see you soon Ps I won't be at my desk untell. 12:15 mountain standard time.
  17. Task Force Cyrus Is Recruting Players! Hi viewers, I am J. Hansen of the 13th MEU, Task Force Cyrus. I invite you (the viewer), to join our growing community of like-minded ARMA 3 players! We are a community unit, meaning, we will do our best to bring you a fun community that you can feel right at home with! We are a small unit currently (under 20 people), and we would love it if you made us your first unit, or official unit! We at TFC, expect you (in a nutshell) to participate as much as you can unless otherwise noted. We have a server and TeamSpeak server for everyone to hang out on. We are active on the forums, constantly targeting potential players to join our numbers! As of now, we have a full squad, and are moving on to open a new squad! Could you be that one man in our 2nd squad? Well, come on our dedicated TeamSpeak and talk to me or a recruiter NOW! (IP Bellow) Q&A: Q: "I am still browsing units and I like yours thus far. Can I try you out?" A: "Go right ahead! We have only a few mods you need to download to play on the server, and we accept tryouts! We want you to try us out, it is the only logical way we can show our true stripes!" Q: "I'm looking for a squad leader position, do you offer that?" A: "YES! WE DO! You just need to get a squad sized element organized, and have attended at least 2 operations (including your team), and also have completed your squad lead trials." Q: "Can I be a recruiter when I join? I'm really great at recruting." A: "Yes, you can be a recruiter. However, in order to be trusted that you will not misinform or spread inaccurate unit information, you will be monitored during recruitment sessions, just until you get the hang of our unit's recruitment material." Q: "I have a buddy who is joining with me. Can we serve together in the same team/squad?" A: "OF COURSE! He is your battle buddy! You will be paired together when assigned to a squad, new or old. If neither squad member wants to give up their position to you, then HAVE NO FEAR! You will be queued and assigned to a new team that opens. In the time being, we urge you to participate by being in a temp-squad." Q: "Is there oppertunity to grow?" A: "Absolutely! Right now, growing is as easy as learning ABC and 123! Claim your spot NOW before we grow to a 20 member unit. Then it will get a bit hard to grow." Q: "When are your operations?" A: "We have 2 seperate operations. A recon op, and then a normal op. We go by PST, and conduct our ops on Saturday. Our operation times and further information is bellow." Operations: Our operations, as mentioned above, start at 12:30pm and last until 3:00pm PST. DONT BE ALARMED! We have 2 operations (as stated above). First operation is a recon operation from 12:30pm - 12:50pm PST. OUR operation is from 1:30pm PST - 3:30pm PST. Recon element can participate during the real op, but they will be normal infantry. Mods: Our modpack is under 20 gigs. We use all the latest designer mods, to really enhance our unit experience. From map gestures to realistic radio communication mods, we use a variety of client mods, and much more! To download our mods, we use 2 services, that I'm sure you have heard about. If not, that's fine. We use a program called ArmA 3 Sync. 2nd, we use a program called withSIX. Either one will do. DO NOT USE STEAM MODS. There have been issues with the server mods and steam mods. Please get our mods @ armaholic.com, if thats what you prefer. Age: We have an age limit of 13+. As long as you are mature, and swear you won't break any rules, you will be let in, without questions! Code of Conduct: We conduct ourselves in an orderly fashion, and with as much dicipline as you would expect in the real military, with a few exceptions, just so that you feel more like a player rather than a slave. We are strict when it comes to insults and impulsive behavior. That ruins the community experience, and the unit. WE DO NOT ALLOW THE FOLLOWING UNDER ANY CIRCUMSTANCES! Being cought breaking more than 1 of these terms, will send you to a trial, then we will discharge you from unit. If you continue the behavior, you will be banned from all of our services. No make-ups or kiss-ups will be allowed. Racism Bullying Whining Complaining Dual Uniting Spamming Scamming Yelling Hostility between fellow players Inappropriate radio conversations during operation times Bribing anyone for anything Misconduct during combat (use your imagination) Disobeying orders without a good reason (You can ONLY successfuly disobey an order, if you state in a short sentence why you can't fufill it. You will then be peacefuly reassigned to a different objective.) Unapproved custom loadout configuration (If you don't like what you have, please report to a high-ranking member.) Use of unapproved ordinance in clustered civilian/allied areas (Please alert those around you via radio before tossing an ordinance, such as a grenade.) Killing or destroying civilian entities without approval (If you suspect a car to be rigged with a bomb, please warn your squad leader. He will then alert nearby units and command.) Unapproved class actions (Engineers are the only ones allowed to disarm bombs, while medics are the only ones who can FULLY heal those wounded.) Unauthorized civilian integrogation/detainment (Get permition from your squad leader before capturing entities.) Unauthorized mini-operations (Get permition before doing anything on the server.) That is as far as I will go. Use common sense and keep it clean during combat communications. Closure: We are pleased that you took the time to read our statement. It is what everyone does. Please take nothing personal. This is common unit material. Be mature and do no harm to anyone or anything. Information: Please comment on this post if you have any questions. Please stop by our 24/7 TeamSpeak! IP: 192.223.30.72 Please visit our NEW website! https://taskforcecyrus.enjin.com/ Unit name is subject to change based on what name type is currently popular. Task Force Cyrus may or may NOT be our final name. Thank you for understanding our unit motives, and please, don't let this forum post down you. We just care for the community sooo much, that we want to keep it fun and productive for new and old members. Thank you again for understanding. Everything mentioned is mutualy assured. Your friend (not supreme leader), 2LT Jonathan Hansen: 13th MEU, Task Force Cyrus P.S. Add me on steam if you would like to know more that I did not mention! I accept and keep all friend requests! I'm very friendly!\ My Steam name is Big Smoke. (Link: http://steamcommunity.com/id/NATORedemption)
  18. What is it? Introduction... Some of you may already know I was working on such project. It was delayed, postponed because of lack of time, it has required more analysis and conception than planned... but, today, here we are. First, if you're wondering if it's the same tool released yesterday in the dev branch of Poseidon Tools: Yes, it is! The Community Tools Updater is a very simple application able to check if the supported tools need to be updated/installed. If an update is needed, it downloads the new version from a depot maintained by the tool author(s) and install the newer version without asking a single question. The main purpose is to provide to the modding community a simple method to install/update the tools they need without being forced to hunt news on all over the web and take the risk to download an outdated version (I saw this many times with Poseidon Tools). More, the risk of installing an outdated version is avoided by a simple fact: It's the tool maker that update the depot with his work, not a random person. You may recognize some tools made by the community veteran Mikero and some other made by me. For users... Usage is very simple, just download it, extract where you want and use it :) In short-term, the updater will update itself when needed, but for the moment, you just need to take a look at this topic or the depot. It downloads the depot manifest at startup, then checks for updates. Once it's started, you can: Explore the local depot (place where all downloads are stored, including installers and zip tools) Clear local depot (delete the entire depot, just to be sure to do not have unnecessary files) Populate local depot (this synchronizes your local depot with the server depot) Update / Install (obviously, install or update the tools that need it and are checked) * yes, pretty basic UI for now but it's working like a charm! For tools developers... For now, only Poseidon Tools and Mikero tools "packages" are included, but I'm looking for more developers to join us. If you're interested, just let me a message here or a PM! In the best case, your tools need an installer that can take one of the following startup parameters: /s -silent -noUI And one of the following if there are some configuration to do during the installation: /d -default or way to define the configuration in command line If your tool supports this kind of options but not these ones, it's just a matter of exception, not a big deal here. By the way, if you don't have an installer, note that NSIS does the job perfectly (used by Mikero Tools) and is very user friendly. If you have questions What tools are supported? ArmA3p (1) Rapify (1) SteamToolCheck (2) MoveFolder (1) IsRap (1) DeWss (1) ExtractPbo (1) DeWrp (1) DeRtm (1) MoveObject (1) GetDePboVersion (1) DePew (1) DeRap (1) DeTex (1) LintCheckRapV (2) DeP3d (1) texConverters (2) Poseidon Tools (*) TM4 Indenter (*) MakePbo (1) SetVersion (1) DePbo (1) QueryAddons (1) pboProject (1) Eliteness (1) ConvertWrp (1) DeKey (1) DeOgg (1) DePac (1) (1) Fully supported (check version, install/update) (2) Partial support (check version, tool available in the local depot when populated) (*) Will be supported soon (this tool is supported by the updater but the tool is not yet ready to be used with it) How it works? The concept is simple, the updater retrieve a XML file live generated from a depot including what is inside the depot, compares local installations and what's in the depot, then, update if needed. Note that it can install if the tool is missing from your workstation. Advanced and curious users can have a look at the application parameters in the registry: "HKEY_CURRENT_USER\Software\bohemia interactive\Poseidon Tools\Updater" Get the Community Tools Updater: Community updater Beta 0.14.10.0 Note: I developed this tool to allow the modding community to get tools in the simplest way as possible, it was firstly designed for Poseidon Tools, then, Mikero tools have arrived and there are more to come! This is an unofficial tool and provided as it is; you bear the risk!
  19. Salutations, basement dwellers. Tired of lackluster, lifeless Altis Life communities that are part and parcel clones of previously established mission files? Have you been experiencing any mild gastrointestinal discomfort related to IBS? Do 14 year old austitic-screeching home bodies have you contemplating suicide by cyanide capsule? If you answered "I'm not comfortable responding you obnoxious prick," then we have a 10% success rate solution for you. Hardly Gaming Altis Life RPG. Features include but are not limited to: Overhauled map; heavily tweaked mission file; custom npcs; 1 million dollar start with properly paced money making; active administrators; custom meshes/textures, and so much more that I might just spontaneously combust. If you're interested, check out our newly christened website at Hardlygaming.net - Or our Teamspeak 3 server at hardlygaming.voip.pub
  20. Altis Life Roleplay EU | Perks\XP | $ 300 Hi Arma lovers , EU Roleplay community is searching for more people to play real Roleplay on altis life! little website http://altisliferoleplayeu.clansweb.be/ play on our server and people who are mature really important! I run a Dedicated server @ home why? i dont rent servers because u have to much lag. My group is around 26+ years old - we play for fun and have a good roleplay without Trolls. Trolls will be notified 3 times, if still not accepting these orders instant ban! People who have patience is needed, if we have 20members server runs full! For new people who stay 2weeks in server they get extras,! What are we looking for? Players EU/UK fine roleplay Need 5 more Cops with skill or want to learn how to play! Second Admin who have Background AL Scripter\coder who could help improve our server! What do we have ? altis life 4.4 r4 Perks\XP Area Control Capture Rebel Area Car indicators (a) left (e) right (g) Parking indicators Police Checkpoint Rebel Border Zipties for Rebel Blindfold and more. If your interested come to our teamspeak and ask for angryfist85 TS3: rte.guildts.com ADD = steam angryfist85 ADD = discord AngryFist85#6524
  21. Hello! We have chosen to pick up the pace and bring our Altis Life Server Live. We have a really good team of staff to support this decision with both running server experience and Administrator experience. Me (Cookie) And Respawn has worked really hard on getting the server up to where it stands now. Here is a little list of what is added: Fully functionally and Capture gang hideouts (With Map markers of which gang controls what). A lot of map customization such as Athira/kavala: Police station, Hospital, Shooting range. Custom Prison, or i would like to call it Alcatraz as well as customized police headquarters. As well as a few Rebel hideouts spread across the islands. (With and without rebel air). Balanced prices on weapons, vehicles and houses. UK Police force with UK police skins. Open able Vehicle doors on such as the Ghost hawk. Boats got more weight so they can also be used for transport of illegal and legal materials for more variety of vehicles that can be used for such ( Drugs, Minerals, Lumber) You name it. There is also a lot more but we want our players to experience the servers fully for themselves! In development, Coming soon: Level and perk system - Allows the players to enhance their abilities when they do one thing certain amount of times. For instance if they pick x units of cocaine, they will be able to pick that 2x faster, Or pick locking vehicles 2x faster. Might add Dynamic Market in the future aswell but i will see how peoples react to it. What we can offer you as a player: The Absolute Gaming community will offer you a unique experience while playing on our servers with great peoples. Fair admins and a nice staff (You will only meet good and nice peoples in our staff ranks). Experienced staff with experience and successful servers from Arma 2 and Arma 3! Enjoyable game experience with a lot to do and great role-play. This is a strict role-play server and we want to keep it that way so all our players will be happy, We will enforce the rules as strongly as we can to get rid of any peoples trying to break this great experience for us. A Stable and Lag free server with great DDOS protection! Server Information: Server IP: 164.132.202.19:2302 Teamspeak IP: ts.agcn.co.uk Website: http://agcn.co.uk The Only thing we expect in return from our players is good behaviour and a lot of fun! Welcome to Absolute Roleplay, where Roleplay is born! Change Logs: Our Changes Some Images from our server.
  22. Hello All! It has been a while since I have posted on the forums! (Personal Life and all that jazz) I have been a member of the community since OFP however, I didn't migrate my usernames and it seems it has all been lost in translation. My original usernames probably included something similar to OChristie etc! ;) Quick Background: OFP, ArmA 1/2/3, VBS 1/2/3. I make terrains and love it! Lampedusa Challenge The best terrain, mission and unit content pack wins! Summary The community that exists for any large game title always manages to bring a new dynamic to its respective platform. With the ease of modification to the ArmA platform since its conception, the possibilities have truly been endless. Because of all of this, I am very interested to see just how far we can take this little project. Lampedusa Island is here. I would do this myself however I don't feel that I have the skill in A3 terrain development and I love the power that the community have! Structure This challenge can be completed as an individual or as a team. The Challenge To create the best or most interesting terrain of Lampedusa, Italy combined with an in depth, diverse and fun mission to explore it. (Think CTI, COOP, Domination). If you want to create a content pack then feel free! Competition Rules You will have no more than 3 months to complete the challenge and all entries MUST be submitted as a reply to the main BI Forums thread by the 1st April 2017. Most importantly have fun! Tools You are able to use any GIS / Terrain / Mission tools that BI authorise the community to use. Data The starter pack contains Imagery, Elevation and Vector data which should point you in the right direction. You can download the data here: LampedusaChallenge.rar (via Google Drive ~275mb) Testing You are welcome to publicly test your Terrains / Missions on the A3 servers. Good luck. P.S. This thread will grow, please feel free to ask questions and I will add any key information to the thread.
  23. About Us: We are a small group of players looking to grow our unit into the public scene with focus on milsim but on a casual level for those who do not wish to follow a military type structure. We do not do training missions/sessions/etc as a requirement. If you would like to request a training session you can contact me directly. Most of our missions rely on a zeus player whilst everyone else participates in the op. These ops will never be over the type unless majority rules for it. These are meant to be casual and non strenuous, but fun! Mods: We use RHS as a basis for our equipment and units. We also are expanding into using Iron Front assets as well. Age: You must be at least 18+ to join, exceptions can be made after an interview process. Other Req: You must own a microphone, ArmA 3 and ArmA 3 APEX Contact: Steam Community Page or email at sasdeathrite@gmail.com Thanks! tyler4171
  24. ~ VISIT US ONLINE OR JOIN US ON TEAMSPEAK ~ www.tcgaming.enjin.com | ts3.tcgaming.org The community that created the incredibly popular, game changing, ArmA 2 Island Life mod is back and better than ever! Looking for a community that has experience, a solid staff team, an ever-growing user base, and more? I'm happy to say you need not look further than Tactical Combat Gaming, also known as TCGaming. Our Mission TCGaming's mission is to provide like minded individuals across the globe with a laid back environment where we can all come together and just have plain old fun. We do our best to ensure all of our users and members to feel welcomed and cared for. What sets us apart from other Communities - We've got years of experience, and our numbers can prove it. In five years, we've grown from 5 founders with a dream to a large community of nearly 25,000 users. With over 100 active TCG members, we are one of the biggest Enjin communities around, with new users joining us every day. During those five years we pioneered the wildly popular ArmA 2 Island Life mod and continue to set the bar high in the ArmA 3 community and beyond. - We're a family. Our members are in it for the long haul! - There are no silly requirements to join us; in fact, there are none! - When it comes to playing on our life servers, we grant our players the freedom of choice in the way they play. We aren’t ultra strict and serious like some of the servers and communities out there, but we’re certainly not going to let it be a death matching fest, either. We’ve updated our rules to encourage more RP than in the past, but from there, it’ll depend on how people decide to play. The choice is entirely in the player's hands. - We have one of the strongest, active, and consistent admin teams anywhere, with a strict, but logical set of rules that add to the experience instead of detracting from it. Games We Currently Play We play just about anything and everything on PC, but here are some of our main games: ArmA 2:COArmA 3Battlefield 3 & 4SquadWorld of WarshipsWarthunderGTA VCounter Strike: Global OffensiveChivalry: Medieval WarfareAnd so much more! Interested in joining Tactical Combat Gaming? Are you interested in joining {TCG}? If so, awesome! We appreciate your consideration! As said above, there are no requirements to join us. You can register for our Website here: www.tcgaming.enjin.com/login/do/register You can join us on Teamspeak too! Our TS IP is: ts3.tcgaming.org If you own ArmA 3, and the Apex Expansion, we recommend checking our ArmA 3 Montgomery County Life server out! You can find out more information regarding MCL on our website :) Connect with Tactical Combat Gaming FACEBOOK: LINK TWITTER: LINK YOUTUBE: LINK Thanks for checking us out, we really appreciate it! We hope to see you on our Forums & Teamspeak soon! Have a great day! Best Regards, {TCG}Walrus Chief of Public Relations Senior Support Staff Tactical Combat Gaming www.tacticalcombatgaming.com
  25. We invite you to a mature group of active gamers consisting of current and former military, and those with an interest in the military. Mil-Sim is primarily played out on the Arma 3 engine on our own servers using mods that allow for a unique persistent multiplayer campaign. This allows us to run multi session operations by storing game states to a cloud based database and adds a realism to missions and their aftereffects. We play Arma in a tactical and strategic way, usually in a persistent environment with ALiVE, and require a fun, sensible play style. We don't go full on with training requirements and required attendance, this is fun after all. We have regular story driven missions mid week and weekends again with a mil sim playstyle with training classes which are game relevant (ACE Medical, DM Arma Ballistics] offered if you want to take them. This is your community and you make of it what you want to. Other games and services like EXILE are not played mil sim style and are offered to the community to enjoy. In conclusion. We are a large and diverse group of mature gamers who enjoy playing a variety of simulation and strategy games. We are also the home of active and popular You Tubers and Twitch streamers like TheDevildogGamer, Upchuk55, TheOnnerby, The Singleton and we welcome you to a fun and personality filled environment of gamers and hope that your stay is an enjoyable one. Website: http://spearheadgaming.net/
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