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Pyrit.

BI PR
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About Pyrit.

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  1. ▶ What do you do on Vigor? I'm a Jr. Scripter working on creating / prototyping game mechanics and player interfaces. ▶ What is your contribution to the Vigor Team? I do my best to always be learning something new, both at work and in my personal life.. Whether it be the Czech language or an aspect of the Unreal Editor. For me, a day’s success is measured in the lessons learned. And from a technical perspective, my contributions are probably most visible in the Reward & Crate screens displaying cloud data to the player. ▶ What do you like about Vigor? I like the mentality of high risk, the high reward associated with the airdrop. I personally enjoy games that create this feeling of hypersensitivity and suspense that emotionally capture the player in a way that's unique or commonly connected with games like F.E.A.R. ▶ What do you want to see in Vigor? I hope to see more easter eggs. While there's already quite a few, I still feel there's room for more. It would be nice to hide some cleverly scripted actor within a level just to see how long it takes for the community to notice. 🙂 ▶ What do you do when you are not making Vigor? When I'm not working I do my best to stay creative and busy; that being said I try and balance my time among friends, goals & personal projects. ▶ Did game dev change your view on games and how? I think whenever your passion becomes your career, your mentality changes a bit. I thoroughly enjoy game-dev, but it certainly changes the way you experience games. I find myself far more analytical and taking longer to progress through the game as I’ve become overly detail-oriented. ▶ Your favorite games and why? I feel compelled to mention the Arma franchise, as I owe my career and love for game-dev to it. But growing up my favorite games were Banjo And Kazooie, Delta Force Black Hawk Down, and Stronghold Crusader. Unfortunately after joining Bohemia, I find myself playing games less in my free time. Hopefully, in the near future, I’ll be able to catch up on some of the recent releases. ▶ What's your favorite music, movie, show, book and why? This question has no short answer for me. But I love media that leaves the audience thinking. For example shows like Black Mirror, Maniac, or books like To Kill A Mockingbird. In regards to music, I was raised a metalhead, and spend a lot of time listening to thrash bands such as Kreator, Municipal Waste, DRI, & Testament. ▶ Is there something that you want to say to our community? Just that it's amazing to create content and receive feedback, so join the community discord and forum. ▶ You are an Outlander; humanity has fallen. What would you do? In reality, I think I’d find a nice shelter and only queue for encounters when I need essential resources. 🙂 Bonus Question (From Martin ) ▶ How do you enjoy living in Europe? What is the biggest difference for you? I absolutely love living in Europe. It seems every major European city is perfect for getting lost in for a weekend or so. Here in the Czech Republic, there are almost monthly festivities to keep yourself busy. It's a great place to live, I certainly recommend it to all my friends in the states considering careers abroad. After being here for a year it's rather hard to remember what the biggest difference was? The one that's reoccurring, and most frustrating in the summer, is that there is no ‘free’ water in Czech restaurants. You explicitly have to order it, in the states it's just always there. It's a terribly small thing but seems to be a reoccurring nuisance. Other then the one “pet peeve” I can't think of anything terribly different. Im sure theres a lot that I'm overlooking, but after a while, the Czech / European lifestyle just seems normal. 🙂
  2. Pyrit.

    F2P Launch date?

    Hello there, the F2P full release is planned for Q1 this year. No ETA just yet
  3. ▶ What do you do on Vigor? I work as a scripter, I am bringing things to life and I really love being the first person who sees the new feature working. I spent most of my time on Vigor working on the UI, so if you see how it changes and opens new dialogs while you’re focusing or clicking elements eg. in shelter builder or while crafting new equipment, it was probably my work. Or level map and interaction dots during an encounter. ▶What is your contribution to the Vigor Team? I am great at improvising, which is extremely useful for creating prototypes or solving unsolvable issues. ▶What do you like about Vigor? How it looks like. I feel like I'm in real-world Norway at some locations. That feeling of absolute happiness when you finally loot four nails for your next shelter improvement. ▶What do you want to see in Vigor? More crazy stuff. I hope that there will be some Halloween or Christmas special update. ▶What do you do when you are not making Vigor? Finishing my Ph.D. studies. The last phase of writing the thesis is extremely demotivational 😞 In the rest of time – skiing or bike riding (depending on the season), playing chess and reading books. And folding origami! ▶Did game dev change your view on the games and how? Sometimes I am surprised, how long it can take to make some tiny change. Big features are time-consuming, of course. Many small tweaks are really simple. And time after time the tiny change appears and ruins almost everything. ▶Your favorite games and why? I’ve grown up on small free games, especially puzzles. But the number one for me is Liero. I love those pixel-art fountains of blood and monitor-shaking explosions. ▶What's your favorite music, movie, show, book and why? Favourite book? It is difficult to select only one, or two, or a couple of them. Stories about Sherlock Holmes, Kafka on the Shore by Haruki Murakami, books by Jules Verne etc. Folk & Country, it is an easy question for me. Movies about people's inside heaven with some portion of humor: “The Shawshank Redemption”, “Dobří holubi se vracejí”. Show: M*A*S*H. Did you know that the final episode was the most watched series finale ever? And using Rasťo‘s new category I want to say that Garfield and his „love“ for mondays is so inspiring 🙂 ▶Is there something that you want to say to our community? Do not ask me fora fishing minigame, you will get this one 😄 ▶You are an Outlander; humanity has fallen. What would you do? Step 1: Find some sharp stone. Step 2: Go to the library and get the book The Mysterious Island by Jules Verne. Step 3: Start building new industry according to manual obtained in step 2. Bonus Question (From Rastislav ) ▶What would be your ideal vacation? First week doing literally nothing. Then spend my time at the sea and in the mountains. Croatia provides both. Swimming. Exploring wild nature, abandoned monasteries, small old villages... Drinking wine and prošek (dalmatian sweet dessert wine). And manually crafting something strange, eg. life-size sailboat from wine corks.
  4. Pyrit.

    Founders Pack

    Hello, there - no matter when you bought Vigor - you will definitely receive the founder's pack. there was no limited time period or anything. Just buying it during the game preview period is enough. When it comes to receiving Founders pack items, there have been some issues that we have been working on. SO you will receive them pretty soon - closer to the full release of the game.
  5. Pyrit.

    Shoot through walls??

    Hello there. I saw a few similar posts for example on our reddit page - But the answer is simple - No. You cannot shoot through walls, or doors in Vigor. We have looked into those reported issues but always discovered that the shot actually came from a different angle. You can always tell from where is the shooting coming from thanks to the indicator. However since you clearly stated that you were actually inside of the barred house, I will make sure to forward this information to the team so we can be sure. But you definitely shouldn't be able to shoot through walls. Hope this helped.
  6. Pyrit.

    My God this game looks incredible!

    Thank you so much for your kind words! I will make sure to forward your feedback to the team, I am sure they will be soo happy 🙂
  7. Pyrit.

    Mouse support?

    Hello there, and an excellent question. We do, in fact, plan to add the mouse and keyboard support. However, as you already know the game is still in the game preview and we are still developing it. The full release of Vigor is planned for Q1 this year, and only after that, after everything is finished and polished we will start adding new things like mouse&keyboard support. So yes, mouse and keyboard support is coming but you will have to wait for a little longer 🙂 Hope this helped
  8. Pyrit.

    Be Advised

    😄 😄 physics in action
  9. Pyrit.

    Character Reset at Launch

    Hello there and thank you so much for asking. Yes, there will definitely be a wipe of progression of some kind before the full release. That I can say for sure. Before the F2p release, we will be obviously delivering massive changes and fixes into the game so the wipe would be unavoidable. But this way we will also make sure to create a fair environment for both - new and old players. BUT - we are already discussing all of the possibilities how can we compensate - at least partially - this loss to our players. There I no exact plans yet so I do not want to make any promises. But we are currently discussing the possibility of giving something back to the players as a compensation to the progress loss. Hope this helped.
  10. Pyrit.

    This game looks great but...

    Thank you for letting us know about those issues. We are already working on those as they were mentioned multiple times in our community. Sorry for any inconveniences this might have brought. Hope this helped.
  11. Pyrit.

    Changelog 0.7.33494

    Fixed: Weird collision on Train Station building Fixed: Creating a team doesn’t require both players to enter the team menu anymore Fixed: It is not possible to create a team in tutorial anymore Fixed: In the WorldMap, Quickplay matchmaking can no longer be initiated again if it's already in progress
  12. ▶ What do you do on Vigor? I am a programmer with a focus on the implementation of the user interface (UI). I go through the designs made by our UI designer Petra, take art assets from our UI artist Kuba and then put it all together into the working UI that you can see and interact with in the game. Sometimes I implement entire screens and most of their functionality, other times I create special widgets that our scripting department can use and expand on. Every feature is different and they often require a lot of communication and co-operation with other people and departments which I quite enjoy - despite all the stereotypes that are associated with us programmers. The work on UI is also very dynamic, as the designs of both game and UI tend to change, especially during the early prototypes. ▶What is your contribution to the Vigor Team? That is very hard for me to evaluate. Instead of just implementing UI according to designs, I try to think ahead and create reusable solutions that would simplify our life later on when we develop new features. I'm a perfectionist and focus on details a lot, sometimes maybe even too much. On a personal level, I really enjoy my work and feel privileged to work with all the amazing people here so I always try to keep a positive attitude and help others with anything that I can. We truly have something special going on here and I do my best to preserve it and keep making it work. ♥ ▶ What do you like about Vigor? From the gameplay perspective, I like that I can enjoy the game and make progress even if I try to avoid other players. I'm very bad at PVP so I usually go into a match empty-handed and just sneak around. The adrenaline rush when I get something good (like a full backpack of resources or the airdrop) and I'm trying to reach safety is amazing. On a technical level, I like the environment and sound the most. There are times when I test something in a level without other players being present and I find myself just walking around, discovering the world - long after I already did everything I planned to do. Same story with the shooting range - I'm not particularly interested in guns in general but there's something very satisfying about how they behave and sound in Vigor. Oh, and of course I love the UI too! ▶ What do you want to see in Vigor? Given my playstyle, I would like to see more features related to stealth and the slower approach to the game. Something that would limit visibility for example, like the possibility to go into an encounter at night time. Playing with aurora borealis on the sky above would be amazing! ▶ What do you do when you are not making Vigor? So many things! Apart from consuming pop culture (playing games, watching movies/TV shows, reading books) I also build and collect LEGO, keep trying to learn how to play guitar and piano, travel (and take many photos while doing so) and sometimes cook or bake. On top of that, I used to do some ballroom dancing a long time ago which is something I'm getting back to these days. In fact, I must keep TO-DO lists for almost everything in order to not lose track of things whenever I put something aside. I would need the day to be at least 30 hours long but until that happens, I'm constantly testing the limits of my body by sleeping less and less. ▶ Did game dev change your view on the games and how? Definitely. When I like or dislike something in a game now, I automatically think about it and try to figure out the actual reason why is it done like that and why do I feel that way about it. Before, I just consumed games and did not really think about them in this way. For example, I played a very good Metroidvania recently which I generally enjoyed, except for one frustratingly difficult part. Before, I'd just think that I'm not good enough or that this part of the game is stupid. This was the case at first but I quickly realized where the problem lied - the difficult part involved not only a high difficulty spike but also introduced new kind of obstacle that required precise timing and some trial-and-error, none of which was the case before. Still, I'd say that my view on the game industry itself changed even more than my view on games. So much so that I'm not even sure if I'd be able to coherently describe it all. I often think about it and try to sort my thoughts on it. ▶ Your favorite games and why? My all-time favorites are - in no particular order - Age of Empires 2, Half-Life 2, Commandos 2, Max Payne 2, Just Cause 2 and the entire Metal Gear saga, especially Metal Gear Solid 3. Have you noticed all the 2s? I've always found it interesting how sequels in the game industry are usually perceived more positively than sequels in the film industry. These days I'm enjoying the new Spider-Man game and love it so much that it will most likely end up being one of my all-time favorites. An honorable mention goes to Rocksmith, an excellent game/education tool in which I spent hundreds of hours learning how to play the guitar. ▶ What's your favorite music, movie, show, book and why? Music: I usually listen to music when I work and because of that I mostly listen to soundtracks or instrumental songs. My absolute favorite is the 10 hours long entire score of the extended version of The Lord of the Rings trilogy, released as The Complete Recordings. Apart from soundtracks, my favorite band for the last 12 twelve years has been (and probably always will be) the Finnish rock band Poets of the Fall. Movie: Without a doubt, The Lord of the Rings - The Fellowship of the Ring. I still remember how our entire class went to the movies. 10 year old me knew nothing about the books or even the fantasy genre itself and when the movie's prologue started, I discovered a brand new world. I also grew up with action movies from the 80's and 90's and will never get tired of watching Terminator 2 or Die Hard. Or almost anything with Arnold Schwarzenegger. Show: The only two shows I watched more than once (which is a testament to how good they are) are Firefly and Community. Another one that deserves a mention is Person of Interest, which starts as a classic procedural with an interesting premise but later evolves into something amazing. It is also the only show I know which handles technology in a realistic way (most of the time). Finally, there's also Game of Thrones (of course). I'm not a big fan of some of the plot changes they made for the show but I love and admire how incredibly epic they made the entire show feel. Book: The Silmarillion probably takes the #1 spot. Each time I read it, I find something new in it or connect some dots which I missed before. Comic book: (Will anyone notice that I added a new category?) I spent years reading the entirety of Spider-Man comic books. I think I have read practically everything that was released until 2015. Now that I think of it, I need to catch up! ▶ Is there something that you want to say to our community? Thank you for all your amazing feedback. Whether it's positive or negative, it's all appreciated very much. We all want to make the game the best it can be and your feedback helps us get closer to that goal. ▶ You are an Outlander; humanity has fallen. What would you do? After surviving the fall of humanity and the inevitable mental breakdown associated with it, I'd need to look at the bright side and find at least something to keep me going. It would be nice to be in Norway which has always been on my list of places to visit. In winter I'd look for shelter but the rest of the year I'd be hiking around the country, enjoying the beautiful nature. It might even be a welcome change when compared to my current sedentary lifestyle! I'd get some weapon for basic self-defense (simple handgun should do) against less friendly Outlanders and Fällkniven for survival in general. If food becomes an issue, I'd stick to the coast and try to do some fishing. Bonus Question (From Roman ) ▶ What is your favorite puzzle? That's a hard one! I like puzzles and problems in most forms and shapes that they appear in. I am unable to choose a clear favorite - for me, there are two things that make a good puzzle: 1. There is a logical set of rules that might be known from the start or I discover them myself. 2. I can solve the puzzle using these rules, without the need to guess. When it comes to games, my all-time favorites are The Witness, Portal, Hexcells and last but not least, the devilishly difficult Fish Fillets 1 & 2. In the real world, I enjoy solving picross and various puzzles that involve mathematics or ciphers. Finally, I've been to an escape room once and it was a pure delight. Thank you for reminding me, I must find and visit another one! You can Also find Rastislav on Instagram where he mostly posts photos from his travels https://www.instagram.com/tisovcik.rasto
  13. Hello Outlanders! Another week, another Dev Stream incoming. So once again we are giving you a wonderful opportunity to ask questions Before the Live stream so we can make sure to address them and prioritize them once we are live! :)
  14. Pyrit.

    Changelog 0.7.33385

    Added: Quickplay option at Shelter Map screen Changed: Textures of controller buttons to be more precise Changed: Matchmaking status now displays "Looking for an encounter" instead of "Looking for a match" Changed: Map names: Viktorsen Station, Fiske Fabrikk, Batterie Draug Fixed: Revolvers now perform like Revolvers Fixed: Point light tweaked for Fireplace in Shelter Tweaked: UI polish of Reward screen Updated: Visual improvements to the bounty/threat system -increased brightness of threat icon for additional contrast -decreased transparency of an in-active icon for better contrast -decreased update time of bounty "checking" for when the array is empty, to ensure bounty icon will spawn roughly whenever a player receives a bounty
  15. Great news Outlanders! - Now you have the opportunity to get to know the #VigorTeam much better. Every other week we are going to introduce one of our fellow team members with a set of 11 Questions right here on our Forum! Let us know what do you think and do not hesitate to ask any additional question down below! Our first interviewee is: ▶ What do you do on Vigor? I am designing, that means that I come up with in-game systems and game rules. My primary domain on Vigor is monetization, meta-game layer (for example crafting and shelter) and economics. In the end, that means that I decide what will be the cost of the Suomi or how many levels of shelter we have. These systems, even though they may not seem like it, are very complex, and I learn something new every day. I work very closely with our UI department, marketing and cloud programmers ▶What is your contribution to the Vigor Team? That is hard for me to judge. I believe I bring a positive attitude, empathy, and an open mind. Also bad puns, random social science facts, and pop-culture references. ▶What do you like about Vigor? That is very specific, almost experimental in some way. From a design point of view, it offers a very unusual combination of approaches; that very often create particular challenges for us. For example: how we are going to match a player who spends thousand hours in-game with a player who played for two hours while making fights still interesting for both of them but also keep matches stable. How to pace combat in which anybody can leave and so on. So much space to be explored. I would even say that it is alluring for me. ▶What do you want to see in Vigor? I am really looking forward, weirdly enough, for monetization mechanics. It is kind of my baby. Monetization in general (not only in games) is really fascinating to me because it combines a lot of different fields: UX, Design, PR, marketing, analytics and so on. We are preparing some non-standard mechanics and I am really looking forward to finding out how will fans like it, if it is going to work and so on. ▶What do you do when you are not making Vigor? Actually bunch of stuff. I teach communication skills, work with group and workshop design in the evenings and on weekends. I am trying to learn how to throat sing and play guitar. I want to become a life coach (don't worry, I don't plan to leave Game dev any soon) I do tons of reading also, you know, love life is important... ▶Did game dev change your view on the games and how? Yes, very. Now I see a lot of stuff that I haven't seen before. I can be fascinated by one sentence in a game for hours if it's well crafted. Now, even if I dislike some game features I find it fascinating to analyze why they have done it in this particular way and what they were trying to achieve. There is so many more thing that I can wonder about in games. I also play way more than before. ▶Your favorite games and why? My favorite games are civilization series (including Alpha Centaury), Deus ex-series, new X com series, Stellaris and Divine Divinity series. But of course, as a designer, I have to play a lot of different games. ▶What's your favorite music, movie, show, book and why? My favorite band is Meshuggah, but I also like Childish Gambino and Thundercat. My favorite movie is probably The Room. My favorite show is Adventure time. My favorite book is Non-Violent Communication: Language of Life by Marshall Rosenberg. ▶Is there something that you want to say to our community? You are amazing, and we read your feedback every day. Keep it coming. Don't be afraid to share your ideas but if you can add reasons and needs, why you want something specific that is the most fabulous thing ever. ▶You are Outlander; humanity has fallen. What would you do? Adjust internally to a new state of the world. Find/create a right community of other survivors start to think long term, establishing a base of operation. Help others not to get insane. Enjoy possibilities of a new world. ▶What is your favorite joke? Nah, I only tell jokes in person. but I really love my t-shirt with sign "Straight Outta Context." Let us know in the comments down below what do you think about this idea and also if you have any additional questions. You can also follow Roman on Twitter where he shares relatable things about life and other pearls of wisdom: https://twitter.com/RoSzomak
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