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Pyrit.

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About Pyrit.

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  1. Main New Features Battle Pass Season 1: Preppers Tools (Contact Bomb, Transmitter, Alarm Trap) Crafting Boosters Teamkiller Looting Disabled Charity Box Rewards Shooting Range Moving Targets Colour Blind Options New Guns (SVD, Gewehr 3 SG1, A-KM, GFK, KDV-1) New Challange Types Weapon Destroying Faster Radiation Christmas Assets Shooting & Weapons Fixed: WeaponState - full auto fire shows unnecessarily when the player is killed during fire Fixed: Maschinengewehr 3 magazine clipping with left arm Fixed: There are no bullets coming from PPSh-41 and PKM Fixed: Shooting for too long lowers your weapon and you stop shooting Fixed: State machine - Crash when finished action evokes another action Fixed: Colt Python pushback to prevent wall-peaking Fixed: Melee and ranged damage does not interrupt the application of healing consumables Fixed: Melee does not work in waist-deep water Fixed: Misaligned weapons in 1st person view iron sights (or scopes) Fixed: RPK-74 reload animations desynchronization Fixed: Unwanted delay present before player switches from weapon to consumable Changed: Aim assist slows the aiming sooner than before when close to overlapping with character Changed: Lowered stack sizes for all weapons Added: HUD message which informs the player that ADS is only allowed in prone (KvKK 62, M60 E3, PKM) Tweaked: PPSh-41 Recoil lowered slightly, readjusted stack sizes and weight Looting Fixed: Barricaded House planks no longer block interactions on the client when falling off Fixed: Looting some containers can cause a crash on other clients Fixed: Buried cache - Player is able to interact with the buried cache from a distance Fixed: Buried Cache no longer has an interaction dot, for real this time Fixed: Character is no longer stuck in looting pose when canceling interaction with buried cache Fixed: Buried Cache no longer has dirt out visuals when not yet excavated Changed: Loot in tutorial fixed Changes: Airdrop and spawn fixes Changed: Food placement Tweaked: More loot attached to Tourists Rest point of interest Changed: New buried cache photos for Grontheim Added: Objective items in inventory are now displayed with special effect Tweaked: Loot containers added to several locations, fuel removed from Cabin in the Woods point of interest Tweaked: Interaction volumes tweaked to be intractable from all stances Shelter Fixed: Leaderboard now shows all players correctly Fixed: Unlocked Shooting Range Challenges went back to being locked if the player didn’t own the challenge weapon Fixed: Shooting range could be reset after completion of a challenge Fixed: Weapon In 1PV view becomes invisible at a shooting range after completing a challenge Fixed: Targets remain in the shooting area if you take a challenge during an active one Fixed: Friends in global Leaderboards now has their rank visible to each other Fixed: Friends are now highlighted when browsing leaderboards Fixed: Shooting Range Challenges - Cancelling a challenge by MENU interaction keeps the challenge loadout Fixed: Shooting Range - Leaving during animation will keep character holding weapon Fixed: When player is at the bottom of the leaderboard, he is no longer shown twice Fixed: 3D character preview in wardrobe - smooth transition from main menu to submenu Fixed: Generators now show correct "material" icon Changed: Shelter builder progress bar now shows more comprehensible values Changed: Shooting range challenges HUD improvements Changed: Shooting range challenges are now grouped per weapon Changed: Gesture wheel on Customization > Gesture slot enlarged so long names fit better Changed: Destroy action in Loadout UI can now be performed on any item Changed: Assigned new photos to challenges Added: Moving targets on Shooting Range Added: Thematic sale labels added to both Stable and Exclusive shop Tweaked: Position of the countdown in Shooting Range Tweaked: Graphics of Shooting Range challenges UI Added Challenges: Be the last player to leave the encounter Craft X amount of weapons Deconstruct X amount weapons Heal a total of X amount of health points Loot X amount of resource/item (just loot, not bring back to the shelter) Be the first to interact with the buried cache Deal X amount of damage to Players (team members excluded) Kill X amount players, with a minimal/maximal distance of Y Use X amount of consumables Leave with the airdrop with 0 kills Visuals Fixed: Pinky finger clipping on Pistols and Scorpion Fixed: Typo in Portuguese localization that resulted in the text not being displayed at all Fixed: Weapon magazine was disappearing too soon and not synced with the left hand Fixed: Spectator Target Name did not refresh when the Spectator Target changed Fixed: Maschinengewehr 3 position was slightly adjusted so it doesn't clip with the left arm Fixed: Threat and team killer marker didn’t disappear when the marked player left the level Fixed: Health post-process shouldn't be visible in the spectator anymore Fixed: Insurance markers are once again correctly displayed on all relevant items Fixed: Hand interacting with a magazine looking off during reload animation of M1 Carbine Fixed: Hand pose when grabbing the radio during the tutorial cutscene Fixed: When using the PKM, it's chamber door is not animated when empty casings are ejected from the weapon Fixed: Hand is not interacting with a magazine while reloading Zastava M72 Fixed: PA md.86 Magazine reload animation was playing twice Fixed: Hand was not interacting with the magazine during reloading of Luger Fixed: Holding of rifles was not correct when the character is in deep water Fixed: PKM - Wrong grip when looking down with the gun Fixed: Localization - Spanish Language: Rubik's Cube - Background Gradient Shorter Than Text Fixed: Localization - Spanish Language: Button Tool Tip Is Not Centered On Map Fixed: Display name of Vz.52 rifle now starts with upper case letter, making it consistent with other weapons Fixed: Encounter notifications that are received while in spectate mode are no longer displayed in the shelter (or possibly even new encounter) Fixed: Healing progression wheel is visible when using consumables in prone Fixed: Spectator Target Name did not refresh when the Spectator Target changed Fixed: The chamber door for empty ammo casings was not animated Changed: Airdrop parachute falling - visual improvements Changed: New photos for Buried chase Changed: Additional text displayed next to "Invite Friend" action in Game Menu no longer mentions Shelter while the player is in Tutorial Changed: Leave area message is now displayed in the upper half of the screen Added: Missing recoil animations (PH_M82 / ZA M76) Check if its to be released in 1.2 Added: Wounded post-process effects Added: Missing RPK-74 Hands reloading animations Added: Shortcut button to details panel of the exclusive shop to buy HC when the player doesn't have enough Added: New option that allows the player to change the color of their crosshair to one of predefined colors (White, Aqua, Blue, Green, Red, Yellow, Magenta) Added: Colour palette table which serves for defining different colors based on the player's color vision deficiency setting Added: New options for players with color vision deficiency. Players can now optionally select one of 3 modes (Deuteranopia, Protanopia, Tritanopia) as well as strength of the selected mode Tweaked: Added missing chambering and weapon fire animations Movement Fixed: Movement network refactor. This should fix multiple bugs, such as characters bugging out on ladders, position desync, also some occasions of the character getting stuck in prone near objects Fixed: Crouch/Standing transitions with sidearms makes hand overlap with the body Fixed: Transitions running sideways with the rifle had the wrong ending pose causing some sliding (Stand to Prone) Changes: Fall damage updated Added: Transitions running sideways with the rifle (Prone to Stand) Tweaked: Gesture animations polish Audio Fixed: Shooting range target plays multiple bullet hits at the same time Added: Sound for stamina male character Added: New music for loading to Brodalen Bridges Added: Sound layer for more boosters bought Tweaked: Heartbeat volume lowered Tweaked: Ambient sounds in Trainstation Tweaked: Ambient sounds in Brodalen Bridges Tweaked: Volume up on water bullet hits Other Fixed: Encounter Hint 'Player Near Airdrop' Fixed: Encounter Hint 'Other Player has picked up the airdrop' Fixed: Daily challenges - UI does not refresh when opened, the countdown goes below 0 Fixed: HUD message informing the player about possibility to hold/release breath is now correctly displayed in multiplayer Fixed: Translation of "Team killer" in the French localization Fixed: Taking another challenge during an active one keeps the challenge loadout Fixed: Threat player does not become a team killer after killing his teammate Fixed: Consumables - Healing continues during interaction (and looting UI) Fixed: Low Health Post Process remaining in Spectator Changed: "Leave Team" action in Game Menu is now activated on hold (used to be press) Added: Plugged in the new health post-process (Hit, Miss and Damage indication) Added: Unique Spawn in Shelter after Tutorial -- radio lady & achievement Added: New Credits category and names of employees
  2. Pyrit.

    Changelog 1.1.46963

    Fixed: It's no longer possible to peek through walls with a revolver Changed: Lobby multiple boosters - Player can buy multiple boosters of the same kind - new feature (Insurance is not influenced, only Better Crate and More Loot) Changed: The Better crate booster is now cheaper (From 45 to 30 Crowns) Added: New weapon PKM machine gun
  3. ▶ What do you do on Vigor? I do them levels. From sketching ideas on paper, sculpting the terrain and arranging houses to placing individual trees, flowers and also bushes (and to prevent speculation -> I'm not the one who made them bulletproof! :D) ▶ What is your contribution to the Vigor Team? Right now I am working on a cool new map while occasionally maintaining and bug fixing on the current ones. I also personally make sure the coffee maker doesn't get a minute of rest. ▶ What do you like about Vigor? The freedom you have at the start of every encounter when you're figuring out what your approach is going to be. Also, the fact you can go in empty-handed and still come out on top. ▶ What do you want to see in Vigor? Maybe an additional quicker game mode á la team deathmatch... something to soothe the nerves after you get out-camped by some [edited] for the third time 🙂 ▶ What do you do when you are not making Vigor? One adorable two-year-old emperor makes me devote all my time running a railway operation around our couch for the Little Mole & gang... and occasionally when I'm not doing that, I like to design houses. ▶ Did game dev change your view on the games and how? As a kid, I always kinda suspected its not all fun & games as it might have seemed to be. Now I can tell that it is definitely more fun and more games than most other lines of work, though the enormous scope of these projects can be overwhelming at times. ▶ Your favorite games and why? Half-life is one of the all-time greats for me. Producing custom maps with its Hammer editor sparked my interest in game dev in the first place and no other game will ever have such a massive place in my heart as its mod, the original e-sport, classic Counter-strike 1.6 After some 20 years of playing it and countless keyboards snapped in half, here I am still a regular on my local deathmatch server 🙂 ▶What's your favorite music, movie, show, book and why? Music - definitely my all-time favorite is the electronic duo Boards of Canada I also really enjoy diving into the obscure subgenres of vaporwave, drone, and ambient. Favorite artists: Nmesh, t e l e p a t h テレパシー能力者, HKE, 猫 シ Corp., cv313, Patâgoniå, Sport3000 Movies - apart from the obvious Matrix/Inception/Taxi Driver stuff I also love me some cruel old middle ages in Markéta Lazarová (1967) and for something not so deadly serious there is Sideways (2004) to rewatch once every few years... Show - trying to avoid the popular ones right now 😄 It can become very time-consuming once you're in... looking at you, Mad Men! Book - Magician by R.E.Feist ▶ Is there something that you want to say to our community? Thank you for the feedback & all the memes! ❤️ ▶ You are Outlander; humanity has fallen. What would you do? I'd have a blast on those empty roads. ▶ Bonus (From Kamil) If you had to live in a videogame level, which one would you choose? The Citadel Island (the city at the beginning of Little Big Adventure 2) - it has the best atmosphere of any videogame place from my recollection. ▶ Viktor also has a Youtube channel so make sure to stop by 😉 https://www.youtube.com/channel/UC_DHBHnqPbPNF0ZmBUwQxhw
  4. Pyrit.

    Longevity

    Thank you for this interesting discussion guys, your ideas will be passed to the team so we can further discuss them
  5. Thank you for your detailed feedback. We are working on many of these things and obviously we want to make the game better with every single Upgrade. It is always better to provide feature-specific feedback than being straight up negative about the whole picture. I understand that some issues might be especially frustrating, but we are working on it. So please stay tuned.
  6. Fixed: Weapons: poor network latency leads to autofire.
  7. Pyrit.

    PPSH is back

    No other changes - the quick downtime was just regular cloud maintenance. The only addition we did yesterday was the comeback of PPSH.
  8. Pyrit.

    List of team killers

    Thank you guys for this interesting discussion - team killing has been a discussion topic here in our office for a while now, so make sure to keep the feedback coming it's helping us a bunch as we can see the issue from a different perspective
  9. Pyrit.

    Broken crafting after update XBL

    Glad to hear the issue was sorted out. Keep the feedback coming - there might not be a response to everything but we are at least trying to read everything. After all the community has grown so much over the past few months. - It was much easier when there were a few posts a month on the forum 😉 Please do not forget that there's only me and occasionally Statnyb0 to reply to all of your comments.
  10. Hello there! The issue you're describing sadly wasn't mentioned anywhere else, so having it captured would be a huge help!
  11. Pyrit.

    Knife/Bayonet Lag?

    I do not think that I have seen this issue mentioned anywhere recently.Would be a huge help if we had some kind of repro/more info.
  12. Pyrit.

    Changelog 1.1.46453

    Shooting: Fixed: Game crashing when someone kills a player who is firing at that time Fixed: Aiming with knife pose Changed: Shotgun shells have a reduced penetration. Changed: shotguns no longer receive spread bonuses when crouched or in prone. Changed: AUR A1- recoil reduced all round Changed: A74-K- semi-automatic recoil reduced. Changed: Izh43 - stagger adjusted Changed: Aur Para - Spreadcooldown time and spread sequence increased slightly, semi-automatic recoil reduced Changed: Skorpion - semi-automatic recoil reduced. Changed: MGV-176 - semi-automatic recoil reduced. Added: Muzzle flashes and muzzle particles for weapons that were missing them. Tweaked: ZA M72 - 40 rounds, adjusted bolt action rifle Looting: Changed: All consumables now weight 1 metric Vigor. 1 metric Vigor is an established unit of measurement. Changed: Polaroids have lost weight, weigh 0.04. Changed: Resources weigh less - between 1 and 3 per full-stack. 50% reduction on some items. Added: All ammunition is in larger stacks, and weigh less (roughly 50%), with the exception of shotgun shells which weigh slightly more(20%). Tweaked: Improved loot for a buried cache Tweaked: Electronics resource spread throughout the Ridge level Visuals: Fixed: Alien/Sausage hands with Vest uniform on Male archetype Fixed: Archetypes in Tutorial not displayed in the correct order Fixed: Magazine offset during reloading animations was removed Fixed: Female poses were adjusted so the look correctly in Lobby Fixed: PM position was slightly adjusted so it doesn't clip with the left arm Fixed: Hand grenades as a description of some weapons Other Fixed: Switching language while in the lobby now correctly changes all text Fixed: Advanced Controls in Options screen are now scrollable. As a result, gamepad input actions are properly visible in all languages. Changed: Visual of hint/tooltip in Options. Changed: Lootbox Reward Screen Back button now functions of input released instead of pressed Tweaked: Level design fixes in Brodalen Bridges Shelter Fixed: Shelter - Antenna shows generate per hour value instead of a per day Movement Fixed: Jumping in place with Rifle was playing Unarmed animation Added: Movement in water animations with Pistol in all directions Tweaked: Arms position when moving forward in the water with Pistol Tweaked: Machine Gun position adjusted again. All Machine Gun locomotion animations were slightly tweaked so the right hand stays away from the body avoiding clipping. Shop & Crowns There are also various changes done when it comes to Hard Currency and Shop. Changed: Starter Pack - instead of 500 Crowns Player will now receive 650 Crowns Changed: Outlander Pack - instead of 3000 Crowns Player will now receive 4000 Crowns Changed: Crowns Pack 1 - instead of 155 Crowns Player will now receive 195 Crowns Changed: Crowns Pack 2 - instead of 310 Crowns Player will now receive 390 Crowns Changed: Crowns Pack 3 - instead of 620 Crowns Player will now receive 780 Crowns +155 Crowns Bonus Changed: Crowns Pack 4 - instead of 1550 Crowns Player will now receive 1955 Crowns + 575 Crowns Bonus Changed: Crowns Pack 5 - instead of 3100 Crowns Player will now receive 3900 Crowns +2100 Crowns Bonus
  13. Pyrit.

    Update 1.1 Bridges - Changelog

    Yes indeed there are multiple polaroids on each map showing the same location - to make the hunt more intense 🙂 Yes indeed the food purpose is still in the development 🙂 While we value community feedback deeply, those changes are not something we will have a complete picture of immediately. Already some monetization changes are being developed so stay tuned 🙂
  14. ▶ What do you do on Vigor? Senior Graphic Artist ▶ What is your contribution to the Vigor Team? My specialization is the graphic part of weapons, props and other assets. ▶ What do you like about Vigor? As a person who doesn't like cold weather in real life, I'm really into the Norwegian setting of Vigor. ▶ What do you want to see in Vigor? More game modes would be cool! ▶ What do you do when you are not making Vigor? Right now I'm participating in Inktober. It is a drawing challenge where you're supposed to do one ink drawing a day during the entire month. And I'm also part of the Blood 1 modding community for a looong time. ▶ Did game dev change your view on the games and how? Throughout the last few decades, video games have become a cultural touchstone and extended their relevance way beyond the early years. And with almost 18 years in the game industry, while becoming an important part of the team that creates games I would say yes 😉 ▶ Your favorite games and why? Blood, Duke Nukem 3D & Shadow Warrior - the Holy Trinity of the Build engine. Doom, Quake, Half-Life series, Ion Maiden and many more 3D shooter deserves a mention. I'd put them on the same level. These games are as much fun now as they were back in the nineties. And why? Because you can mod these games. In some way, you can alter the game and how it's played creating your own unique experience. Plus I have met many dedicated people that rally behind modding certain games for either technical help or even just encouragement and inspiration. ▶ What's your favorite music, movie, show, book and why? I finally got my hands on Blood, Sweat, and Pixels book. I like books about the game industry overall. When it comes to music, I like Tool, Deftones, Dälek, Death Grips, Nine Inch Nails and many, many more. It is hard to pick just a few 😉 And you should check the Brutal Assault festival if you are into metal music. Best festival in the world! When it comes to shows - Robot Chicken, Rick and Morty and South Park. ▶ Is there something that you want to say to our community? Feedback is an important part of game development. It's a tool that is used to build things up, not break things down. Ask questions and make memes! ▶ You are Outlander; humanity has fallen. What would you do? I would grab a guitar and start a post-apocalyptic hardcore band! Bonus (From Radim) ▶ What's your favorite video game soundtrack? This one is easy - Quake II
  15. New Features: New Map Brodalen Bridges map added Buried Cache addition of a new game event: Buried Cache pictures spawn at random locations in levels and will display the location of hidden treasure, players who manage to figure out the location of this buried cache will be rewarded with its contents New Weapons MGV-176 Combat Magnum SSG-82 ZA M72 Weapon Changes Tweaks to sway, spread, recoil. Character Customization new color variants of existing assets New cosmetics Challenges re-balanced challenge conditions re-balanced challenge rewards Loading Screen Hints on the loading screen to shelter and levels are added text hints they are randomly selected hint changes after 7 seconds Threat and TK distinction addition of a new icon "Team Killer" Improved visuals of the "Threat" icon killing your teammate no longer marks you as "Threat" but now marks you as "Team Killer" players marked as "Team killer" can no longer become a "Threat" players marked as "Threat" can still be marked as "Team killer" upon team killing Team kills no longer count towards kill progression in challenges "Threat" and "Team Killer" status are now visible in spectator mode Hit/near miss indicator changes Changed frequency of miss/hit indicator changes Shooting range refactor new challenges for the new weapons of 1.1 Combat Magnum SSG-82 ZA M72 fixed the glitch that allowed the same challenge to be active multiple times, which enabled players to get impossibly high scores re balancing of challenges & challenge times reset of challenge high scores Camera and Movement Changes Inventory Load Machine Gun Stance Loot rebalance Store rarities simplification Other than that: Fixed: Unpenetrable bushes Fixed: Wrong rotation on prone and sprinting Fixed: Misplaced interaction on some door frames and objects Fixed: Weapon preview is empty Fixed: Shooting sounds and muzzle flash are not played on client Fixed: Ability to change stance during digging Fixed: Locked customization variants are visible/shown in the wardrobe Fixed: - Rat Trap - The assets are invisible in the shelter Fixed: Insurance markers are once again correctly displayed on all relevant items. Fixed: Food is now insured. Tweaked: Sway reduction across the board Tweaked: 0.22 lowered damage Tweaked: Combat Magnum - increased recoil, spread sequence and cooldown time Tweaked: Combat Magnum, Makarov, Luger - reduced recoil Tweaked: Knives - re-enabled KnifeADS Tweaked: AUR - adjusted semi fire recoil, spread cooldown Tweaked: G3 - spread cooldown, spread area, sequence Tweaked: A74-K - spread cooldown, spread area, sequence Tweaked: Vz. 58 P - spread cooldown, spread area, sequence Tweaked: PA md. 86 - spread cooldown, spread area, sequence Tweaked: M1 carbine - adjusted recoil sequence Tweaked: Suomi KP/-31 - nerfed Tweaked: PM-63 RAK, Skorpion - reduced semi recoil Tweaked: Gal - Spread increased Tweaked: loot containers content Tweaked: Leap of faith now possible Changed: gesture wheel on Customization > Gestures enlarged so long names fit better Changed: edited icons for heavy machine guns, not all require crouch/prone to ADS
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