Search the Community
Showing results for tags 'update 4.0'.
Found 1 result
Hi guys, we recently started posting our changelogs to vigorgame.com since from there they are also linked directly to the game and you can access them through your Xbox as well. But some of you were unhappy with the fact that we will no longer post them on the forum - so we will continue posting them here as well. So here is the one Changelog that was missing for Update 4.0 - currently available on Xbox and Nintendo Switch. Main New Features New Battle Pass theme Battle Pass is now cheaper - 690 crowns instead of 900 crowns New game mode - Elimination 5 vs. 5 - team-based game mode Only random teams - friend based teams will come in the future Arcade game mode Armory Cellar Facepaints Customize your character with intense Facepaints Cover yourself or stand out! New Tools Jammer Mortar strike New Weapons Bugle F1 Uk vz. 59 M249 RM14 New Mementos: Lighters A new set of mementos Some of the lighters can be found only on a specific map Comm Station Overhaul You can find multiple (3) Comm Stations in the Encounter now The Comm Station can newly affect the airdrop in multiple ways (buffs and debuffs) It can be used up to 4 times Shooting, Weapons & Tools Fixed: Shootout - shotgun comes with no shells in the chamber Fixed: Weapon levitates when switched to the left shoulder and close to an obstacle Changed: Team kills no longer count as kills (and headshots) for player stats Changed: Weapon fire mode and ammo is now hidden for weapons/ in cases when it doesn't make sense to have them visible Changed: FakeGlint, Transmitter and Jammer are destroyable by interaction Added: Linked new generic string for suicide by contact bomb/mortar Tweaked: Semi and Autofire now aligned. Recoil slightly increased across the board. Silent weapons no longer flash their muzzles Tweaked: UK vz. 59 Recoil increased, M249 spread and recoil increased Tweaked: Adjustments to recoil to emulate older behaviour. Adjusted slight error with Shotgun spread in hipfire Tweaked: Updated weapon collisions via weapon collision tool Tweaked: Reduced speed of main heal timer, was too fast Tweaked: ADS reticle Removed: Unused score counting from Shootout based on healing - this was causing the majority of Shootout issues Looting Changed: Looting mementos no longer counts for loot X containers challenges Changed: Rarities settings of troll mementos and troll memento items Changed: Pool of troll types per map Added: Fire troll spawn points Added: Flower (suave), cave, air and fire troll spawn points Tweaked: Spawn probabilities in Bared house, Buried cache and Combination lock Shelter Fixed: It was possible to accidentally trigger Battle Pass level up during connectivity issues Fixed: Battle Pass Claim Rewards Screen could appear at certain conditions in different Shelter tab Fixed: Veteran title is now based on airdrops collected rather than matches won Fixed: Challenges - the system is prioritising new challenges above all else Fixed: There was a possibility to open a shooting range challenge with the default shooting range, which shouldn't be possible anymore Fixed: Scoreboard no more bloating memory with unused objects Fixed: Mementos section in Guide now has a correct icon (instead of a question mark) Fixed: D-pad up - Widget is visible again on shelter waiting screen (open after both, stash & level, are loaded) Fixed: Sorting of titles - now sorted by rarity, not alphabetically Fixed: Texts in the matchmaking notification now correctly differentiates between Encounter and Shootout Fixed: Warning messages about incomplete loadout are not shown anymore in the Shelter Map in case the Shootout tile is selected Fixed: Lobby onboarding is not shown anymore if Shootout is selected Fixed: BattlePass Titles are displayed with incorrect Lawless/Order side in the lobby Changed: Required killcount lowered for weapon-specific challenges Changed: Placement of trolls in the preview scene adjusted to reflect new rarities Changed: Shelter waiting screen -- implementation moved to shelter layer Added: Optimization for Leaderboards Added: Highlighting of friends in the Leaderboards Added: Timeout for read/write leaderboard requests. The lack of it caused the stucked leaderboards Added: Elemental layers for trolls in the Shelter Tweaked: Changed position of shelter camera so it reflects the new placement of Crafting Table Tweaked: Difficulty of some challenges Removed: 2D map texture from the Shelter Movement & Camera Fixed: Getting stuck in cylinders Fixed: Delaying player respawn during force respawn so players won't get stuck Changed: Interaction dots now fade in the last 40% of radius instead of just last 30% Changed: Improved visuals, applied to centre to the camera so the player's head is always in the middle of the render target Added: Blocking volume for interiors Visuals Fixed: Compass and HealthBar don't blink at the beginning of the tutorial anymore Fixed: Animation glitch which happened when swapping skeletal meshes Fixed: FPS issues occurring in Shootout Fixed: Rebuilt houses Fixed: The bugs on Luger's toggle joint animation is too slow when firing in 1st person Fixed: Offset HP bar of your teammate Fixed: Stamina bar got dizzy and moved incorrectly Fixed: Consumable - animation system gets confused (when the player is trying to use the item again) Fixed: Gestures - animations in preview get restarted by themselves before they are finished Changed: Challenges are no longer shown in UI while the player is in the tutorial Changed: Character selection in the tutorial Changed: Warehouse rebuilt Added: Contextual ping icons Tweaked: Weapon and Health UI set to always visible Tweaked: Objects placement in interiors of houses Tweaked: Ping icons in compass now distinguish ownership of the ping Tweaked: Troll positioning in the shelter menu Tweaked: Wrong combination lock chest replaced Tweaked: Garages rebuilt Audio Fixed: Troll giggle was played only once by troll lootable objects Changed: Memento preview sounds now fade out when different memento is in focus Changed: Preview sound of individual mementos is now played only if it has been previewed for at least 0.25s so that scrolling across the whole collection doesn't play all the sounds Added: Preview sounds are now played for troll mementos in the Shelter UI Other Fixed: After using a healing consumable server gets spammed and gameplay negatively affected Fixed: "Typo" caused wrong calculation of the minimum amount of items spawned Fixed: Scoreboard in shootout respawn screen now correctly shows the score Fixed: Crash when the player switches user account Fixed: Tutorial - At the start, there is a twinkle with hints Fixed: A typo which might prevent users to retry download cloud data if it failed due to the connection issue Fixed: Challenges - player character looting won't call events for other players Changed: Pings now ignore open doors, destroyed barricades on doors and open windows Changed: Phone Duel call is interrupted if calling player dies or leaves match before the duel starts Changed: Spanish translation of the "Biker helmet" Added: Optimisation in Shootout- all items which can't be moved to a corpse container (consumables, persistent) are deleted when the player dies Added: New hints for 4.0 Added: PingMarker to objects - furniture Tweaked: Added some sublevels to data table for Sawmill map Tweaked: Ping system now uses sockets on pinged actors Tweaked: End match result screen time Tweaked: Grontheim map updated Fixed: Crafting table - hovering objects throughout all LODs Tweaked: Phone duels blink on the compass when a player can see your position Removed: Consumables - get rid of unused and obsolete code