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Found 7 results

  1. Pyrit.

    Hotfix 3.2.0.54770

    Fixed: While in the tracksuit uniform the weapon appeared in the wrong position with deformed hands Tweaked: Recoil changes - Fixed: Crosshair not returning to center after firing a weapon Changed: Tracked loot is now tracked from the start of the match, not from the moment tracked item is looted from airdrop container.
  2. Pyrit.

    Changelog - Update 3.1

    Fill out this survey and let us get to know you: https://forms.gle/SNPTZPYtaRWDVHPj9 Changelog: Main New Features Skill-based Titles Based on airdrops optained Kill based Based on Shelter improvements Special Title for Founders Ping System Players can now visually ping a location or a material It is displayed on their duos screen Phone Duel Event There are several phones on the map Players can interact with it and call to the other phones When someone picks up, they become Rivals in a duel - they can see each other on the map New sorting of weapons, ammo, and consumables in Stash Owned Craftable Unavailable Consumable Selection Wheel Improvements It newly contains only consumables that the player has in their loadout Shooting, Weapons & Tools Fixed: Weapon doesn't process reload automatically when the player picks it up from the ground Fixed: Near Miss indicator was too sensitive Fixed: Weapons - Shotguns are not loaded from Encounter/Shootout start Fixed: State machine - Players can start sprinting while reloading, resulting in an empty mag Fixed: Sniper Rifles – SKS, SVD, Mosin Nagant, SSG-82, vz. 52 Reduced rate of fire Fixed: Disabled Aimpoint socket and manually placed Aimpoint Added: Missing compatible ammo information Tweaked: Added LODs with Morph targets Tweaked: Vz.52 reload animations polish Tweaked: VSS reload animations polish Tweaked: SKS reload animations polish Tweaked: KK 62 reload animations polish Removed: Autofire UI for M21 Looting Fixed: Consumables - The tools and meds stays in hand when returned to stash Fixed: Com station - changing the airdrop location changes direction of radiation -- if radiation is already initialized do not reinitialize it on drop change Fixed: Consumables - Consumables are still visible (even when they should be in "bag") Changed: Loot amount increased by 12 - 18% depending on a map. Changed: Tweaked loot screen Shelter Fixed: Shelter - Starting position changed when switching from the user in the tutorial Fixed: Shelter upgrade - After upgrading to next shelter level the default bag appears on the outlander's outfit set Fixed: Titles - Missing shortcut to battle pass for unavailable titles Fixed: It is not possible to close the Rewards by spamming A during the green Level Up animation Fixed: Loot Crate - Background & Loot Card Colors Change After Crate Is Opened Fixed: Titles were missing in the guide in-game menu Fixed: Caffeine pills and iodine tablets are no longer usable in the shelter Fixed: Scrolling in the Shelter Builder's details panel Fixed: Shooting range MessageBox that could remain stuck on the screen at certain conditions Changed: Encounter - When a player dies after his teammate left the game, he is awarded teammate protected Changed: Action to equip previously used consumable no longer equips other types of consumables if the player no longer has any consumable of the previously used type Changed: Made it so gloves do not rotate in buy scene Changed: Items in Shelter stash are now sorted by craftability (descending) then by rarity (descending) and finally by name (ascending) Tweaked: Updated Box of Herbs description as we changed the position of improvements Tweaked: Shooting challenge volume to no longer allow the player to get in front of the wooden pallets during a challenge Movement & Camera Fixed: Bugfix when player get under the stairs Fixed: Bugfix when player get stuck between trains Visuals Fixed: Reward screen - Visible transition animation from default stand to the death Fixed: Tracers have become invisible Fixed: Afroamerican archetype female – hair clipping with caps Fixed: Rotation icon inconsistent Fixed: Lobby - visual effects -- no more snow cover nor weather lighting in the lobby Fixed: Lobby - Incorrect female gesture animation Fixed: Machine gun - Stock clipping with chest Tweaked: Grip position, replaced socket Tweaked: Safe return animation updated Tweaked: Backpack straps clipping with uniform „Hunter“ female variant Tweaked: Head collision Audio Fixed: Gesture audio still playing after death Fixed: Other-player-threat hint won't play for the player when he is the threat already Other Fixed: Tutorial - Missing archetypes Fixed: Consumables - hold RT prompt visible after death Fixed: Several typos in onboarding messages Fixed: Typo in one of gameplay event descriptions ("Box of Valubles Retrieved" => "Box of Valuables Retrieved") Fixed: winner screen now shouldn't let you switch back to your character Changed: Updated Replay Tutorial Localization and UI button functionality Tweaked: Timer in lobby increased from 42 to 60 seconds
  3. Pyrit.

    Hotfix 3.0.0.52981

    Tweaked: Daily challenge distribution - this should prevent getting challenges of the same kind (we also implemented a system gathering and analyzing data from this) Fixed: Localization of "select row" in Shootout Tweaked: Facewear morphs
  4. Pyrit.

    Changelog 2.2

    Main New Features New Featured map added: Batterie: Snodekt (snow version of Batterie: Draug) Quick Play + Featured Map (Instead of map selection, to shorten waiting times and prevent teaming) Leaderboards in Stats screen added Season 2 Extention (Season 2 will be extended for 1 week) New weapon stats added Occupied Slots in Customizations Bullet damage over distance revised Challenges distribution tweaked Camera improvements Russian localization Shooting, Weapons & Tools Fixed: Hits from dead players weren’t ignored, therefore they resulted in a larger number of trade kills Fixed: Machinegun stance, machinegun arm additive for aimed Fixed: Tools - Player's position shifted after placing a Tool Fixed: Tents are now more penetrable Added: Aimpoint adjustment for weapons Tweaked: Camera Aim point of ADR Updated: Aim assist on regular scarecrows is disabled Looting Fixed: Deconstruction - Stash UI not updated after deconstructing Fixed: Spawned loot is now distributed correctly Shelter Fixed: Survival rate in Personal Stats is displayed as a percentage instead of a decimal number. Fixed: Charity box - rewards are now properly ordered Fixed: French localization of the Battle Pass level indicator Changed: build shelter improvement challenge will no longer be given to players with a maxed out shelter Changed: Enabled localization and fixed layout related issues from long strings Changed: Added sale label to individual list items Changed: Made sale labels look better Added: Discount Label on Selling Point Button Updated: Craft X consumables challenges now properly responds to tools Movement & Camera Fixed: Initial prone angle is wrong when entering prone in ADS Changed: Move camera further back Changed: Tweaked exit 1PV camera transition to clipless with the uniform whilst left shoulder Added: Female versions of some gestures Visuals Changed: Different pose in the lobby after buying the first booster Tweaked: PA md. 86 reload animations polish Tweaked: Skorpion reload animations polish Added: RPK reload animations polish Added: Steyr AUG A1 reload animations polish Added: M16A2 reload animations polish Added: Silver Pigeon shotgun reload animations polish Added: New animations for different match outcomes (won, died, crushed etc) Added: A new set of prone animations for new prone behavior for RFL PST and UNA Audio Fixed: Lowered volume on waterfall in the Shelter Added: Female variant for some gesture sounds Added: Sounds for headgear and outfit sets equip Tweaked: Audio volumes in the Shelter Other Fixed: Crashed fixes (memory) Fixed: Player stuck in spectator when killed on match start Changed: A map is now correctly showing teammates movement on the map too
  5. Pyrit.

    Changelog 2.1

    Main New Features Personal Stats New Reward Screen Wardrobe Shop Ready Button Fake Buried Cache Shoulder Mirroring Shooting, Weapons & Tools Fixed: Gameplay - After using a consumable, it should load "Last Equipped Weapon" and not "Primary Weapon" Fixed: Hit indication is displayed even though the player doesn't receive any damage Fixed: Crossbow - 'Near hit' SFX are not triggering correctly Fixed: Fingers obstructing the view in 1ps view Changed: Less occurrences of the red cross, only showing when ADS or attempting to fire Changed: Melee damage now counts as a valid kind of damage for challenges Changed: Improved ADS transition Tweak: Melee should now hurt players in prone more effectively Tweaked: Damage over distance values adjusted - min damage now between 40-50% of full Looting Changed: Added "for everybody" to loot booster description Shelter Fixed: Shelter Builder - focus disappears after Shelter level up screen Fixed: Charity box - don't skip lines when paging Fixed: Charity box - when showing the first rank, really start with first Fixed: Charity Box - Player's position not visible in Leaderboards first page Fixed: Charity Box - Donating in rapid succession kicks to the Title screen Fixed: Reward Screen wasn't displayed and the player was moved to Shelter after exiting a match Fixed: Shelter Stash no longer stops updating after switching sub-tab to 'Deconstruct' Fixed: Rate of fire value in the Shelter UI is correctly updated even for weapons that have the full-auto mode only Fixed: The Reward Screen is Blackened when leaving the encounter Fixed: "None" in character customization screen is now properly localized Fixed: Broken slot focus in Battle Pass UI Changed: Battle Pass screen will now hide information about buying/owning battle pass when it is not owned but the premium product is not available Changed: Battle Pass ui moved to left by 10px to match with other screens, reward icons in tile moved up Changed: UI - animated arrows tweaked, description position tweaked Changed: Shelter builder screen X-alignment unified with other screens, obsolete background textures removed Added: String for Waiting for server timeout added Added: Challenges for fake glint & portable detector + fixed some improper difficulty parameters Added: Displaying killer's stats to the Reward Screen Leaderboards Added: Onboarding to the Shelter Leaderboards Updated: Set up the difficulty for challenges & adjusted challenge prerequisites Movement Changed: Disabling pushing when unable to leave prone (connected to prone changes) Changed: Change of prone behavior, the head doesn’t sink into walls, blocking the player from going on back, allowing for proning anywhere but pushback only under condition Added: Chambering for prone and crouch Tweaked: Carry more, run further, the stamina limits have been lessened Tweaked: Tweaked mesh and collision to make toilets more accessible Visuals Fixed: Camera adjustment at steep angles Fixed: Camera smoothing on desync Fixed: Disabled rotation for item types which should not rotate Changed: Stash scrollbar styled, stash UI moved to the left to match other screens Audio Added: Arrow shot whizzes Other Fixed: Button for reset onboarding tips doesn't work Changed: Onboardings positions tweaked to fit new screens layouts Changed: Blocking volumes bug fixing (maps related)
  6. Pyrit.

    Changelog 1.2.1

    Main New Features & Fixers Updated: Santa took Xmas back to the North Pole Fixed: Connection - leaving with unstable connection doesn't start exit countdown Fixed: Interactions - Player unable to interact with a dead player's crate. For example when it was inside a bush Changed: Interaction markers significantly improved - more visible, easier to interact Added: Welcome notification Added: New loading screen hints Added: Welcome notification now shows discount for items that are currently on sale Tweaked: Adjusted recoil on RPK, PKM, and A-KM Tweaked: XP can be gained through new activities (Looting the vault, Looting the Buried Cache) Tweaked: Higher rarity items are rewarded with more XP Shooting & Weapons Fixed: Weapons remain hanging in the air after the player leaves the encounter Fixed: Sway not working on weapons equipped at the start Fixed: IK for pistols Fixed: Bodyposture in ADS moving Fixed: Tools - Alarm Trap and Contact Bomb don't interact with each other Fixed: Tools - Contact bomb can damage you for the 2nd time after destroying it Fixed: Alarm Trap - the range of the trap is not displayed Fixed: Killing yourself by contact bomb no longer counts as kill/headshot for match performance stats Fixed: Contact Bomb Suicide is now displayed correctly Changed: Fixes to aiming, ragdolling, IK for animations Changed: Aiming better suited for closer camera Tweaked: Increased damage for GFK and KDV-1 Tweaked: ADS of most of the released weapons has been improved Tweaked: Removal of stagger from most weapons Tweaked: Changed ADS and aim point position on Thompson Tweaked: Adjusted roll-on scoped weapons Tweaked: Reduced 9mm damage slightly Looting Fixed: Interaction not possible with Barred house safe and Comm station Fixed: It is no longer possible to Interact with cupboard through the wall Fixed: Second interaction with combination lock container to open the loot UI after solving the code is no longer required; it opens immediately on its own Changed: More buried cache locations in maps Tweaked: Exit volumes rescaled, buried caches added to Ridge and Snow Forest maps Shelter Fixed: Player is displayed in both the global leader board and in his friend’s leader boards as well Fixed: Overlapping of improvement image and build timer when the time is long Fixed: It is no longer possible to initiate crafting of a weapon or consumable if the remaining time to craft previously queued item is 0 seconds. Fixed: Player is no longer kicked out of Shelter to start screen while crafting weapons/consumables in rapid succession. Fixed: Interaction point of Battle Pass Mailboxes is better positioned Fixed: The option to buy premium battle pass no longer disappears when at maximum level Fixed: Purchasing max level of battle pass no longer always results in an error message being shown Fixed: Battle Pass Daily Login notification should now correctly appear when entering Shelter Fixed: Repeated Building Of Same Improvements is allowed and sometimes kicks players to the main screen Fixed: Player can't exit the Battle Pass Rewards Screen if the claim request fails Fixed: Row marking friends in Leaderboards stayed on the same spot even after moving the leaderboards Fixed: Shooting range - Targets can't be destroyed after entering the shooting challenge Fixed: Correct slot is now selected when changing focus to the left in the main Battle Pass screen Changed: The navigation in the main Battle Pass screen. It now allows the pages to cycle Added: Onboarding messages now appear for Battle Pass shelter screen Movement Fixed: Character getting up from prone when reloading Fixed: Prone body bending Changed: Disabled behavior forcing the player out of prone Changed: Crouching behavior made more consistent when climbing and vaulting Changed: Adjusted collision geometry so the player is not getting stuck in the corner Changed: Cleaned up some spots in interiors for better movement Added: Can change crouch stance in mid-air Tweaked: Gestures behavior when other player inputs occur Visuals Fixed: Spectator Teamkiller Status Replication Fixed: Spectator Target Name Replication Fixed: Stuttering movement of spectator camera Fixed: Hair clipping females with certain caps Fixed: Damage Post-Process being visible within Spectator when a player pawn dies from 'one-hit' Fixed: Animations - Interaction - Left-hand gets broken after repeated interaction with an object Fixed: Gestures - Female archetype disjoints left-hand elbow in Thumbs up gesture preview Fixed: Gestures - Slots display mannequin in idle pose after switching tabs Changed: Upon dying to tool “You were killed” message is displayed Added: Destructible mesh for headshot flipping target Added: Headshot target photo for shooting range challenges Tweaked: Ambiences in Bridges map Tweaked: Reward Screen now shows rewards that player gets for leveling up and correctly shows it's experience and achieved actions that rewarded him with the XP Tweaked: Headgear render target preview has hidden some parts of the face Audio Fixed: Sound: rattrap -The ambient sound doesn't stop when collecting the rat trap. Ambient volume changed to make sound hearable only on a given floor Fixed: Attenuation set for cookie timer on the start of the match Fixed: Issue where the wrong sound FX were played when running out of breath to hold Fixed: Switched loop sounds and interact with sounds on all things I previously worked on. Added different sounds on unequipping ammo and consumables (looted sound). Added: missing sounds into onboarding, challenge, shelter builder, crafting table and spectator Tweaked: Made sure other hit sounds cannot play while the last one is playing Tweaked: Audio layers of gunshots now raise volume and pitch with depleting ammo Tweaked: Attenuation for all firearms Other Fixed: Losing 1PV when out of ADS and the network connection is poor Fixed: Ammo name set to wrap to work properly in all languages Fixed: Collisions of several versions of the outbox improvement are incorrect Tweak: Adjusted the tutorial airdrop land location bit up so the airdrop clips into groundless Tweaked: Made the base XP progress show instantly when the player enters reward screen Tweaked: Airdrop position in Reward Screen Scene Removed: Option to swap controller sticks in Controls settings
  7. Pyrit.

    Changelog 1.1.46453

    Shooting: Fixed: Game crashing when someone kills a player who is firing at that time Fixed: Aiming with knife pose Changed: Shotgun shells have a reduced penetration. Changed: shotguns no longer receive spread bonuses when crouched or in prone. Changed: AUR A1- recoil reduced all round Changed: A74-K- semi-automatic recoil reduced. Changed: Izh43 - stagger adjusted Changed: Aur Para - Spreadcooldown time and spread sequence increased slightly, semi-automatic recoil reduced Changed: Skorpion - semi-automatic recoil reduced. Changed: MGV-176 - semi-automatic recoil reduced. Added: Muzzle flashes and muzzle particles for weapons that were missing them. Tweaked: ZA M72 - 40 rounds, adjusted bolt action rifle Looting: Changed: All consumables now weight 1 metric Vigor. 1 metric Vigor is an established unit of measurement. Changed: Polaroids have lost weight, weigh 0.04. Changed: Resources weigh less - between 1 and 3 per full-stack. 50% reduction on some items. Added: All ammunition is in larger stacks, and weigh less (roughly 50%), with the exception of shotgun shells which weigh slightly more(20%). Tweaked: Improved loot for a buried cache Tweaked: Electronics resource spread throughout the Ridge level Visuals: Fixed: Alien/Sausage hands with Vest uniform on Male archetype Fixed: Archetypes in Tutorial not displayed in the correct order Fixed: Magazine offset during reloading animations was removed Fixed: Female poses were adjusted so the look correctly in Lobby Fixed: PM position was slightly adjusted so it doesn't clip with the left arm Fixed: Hand grenades as a description of some weapons Other Fixed: Switching language while in the lobby now correctly changes all text Fixed: Advanced Controls in Options screen are now scrollable. As a result, gamepad input actions are properly visible in all languages. Changed: Visual of hint/tooltip in Options. Changed: Lootbox Reward Screen Back button now functions of input released instead of pressed Tweaked: Level design fixes in Brodalen Bridges Shelter Fixed: Shelter - Antenna shows generate per hour value instead of a per day Movement Fixed: Jumping in place with Rifle was playing Unarmed animation Added: Movement in water animations with Pistol in all directions Tweaked: Arms position when moving forward in the water with Pistol Tweaked: Machine Gun position adjusted again. All Machine Gun locomotion animations were slightly tweaked so the right hand stays away from the body avoiding clipping. Shop & Crowns There are also various changes done when it comes to Hard Currency and Shop. Changed: Starter Pack - instead of 500 Crowns Player will now receive 650 Crowns Changed: Outlander Pack - instead of 3000 Crowns Player will now receive 4000 Crowns Changed: Crowns Pack 1 - instead of 155 Crowns Player will now receive 195 Crowns Changed: Crowns Pack 2 - instead of 310 Crowns Player will now receive 390 Crowns Changed: Crowns Pack 3 - instead of 620 Crowns Player will now receive 780 Crowns +155 Crowns Bonus Changed: Crowns Pack 4 - instead of 1550 Crowns Player will now receive 1955 Crowns + 575 Crowns Bonus Changed: Crowns Pack 5 - instead of 3100 Crowns Player will now receive 3900 Crowns +2100 Crowns Bonus
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