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Everything posted by Pyrit.

  1. ▶ What do you do on Vigor? I am analyst, I provide my colleagues with information on in-game statistics, take care of dashboards, answer tricky questions and so on. ▶ What is your contribution to the Vigor Team? I work with records of stuff happening in the game, stored in rather big spreadsheets. They contain many many numbers, 5 or 127 or 0,0012 to name a few - they are not too impressive when they are alone like that, so I use huge pitchfork called SQL to make few big informative numbers out of heaps of smaller ones. Such numbers can assist my colleagues with making decisions or just make our audience on social media chuckle about hundreds of people crushed by airdrop. ▶ What do you like about Vigor? I like the tempo of the game, it is not as frantic as many modern battle royale games and it rewards patience and wits. I like the tension, hiding in a bush and waiting for your chance. I also fancy the setting a lot. ▶ What do you want to see in Vigor? Hundreds of thousands of players enjoying the game. ▶ What do you do when you are not making Vigor? I like going to gigs, playing drums and table football, also chatting over a couple of beers in a pub. ▶ Did game dev change your view on the games and how? I am amazed at how many different professions and talents are contributing to making the company and a particular game tick. ▶ Your favorite games and why? I like numbers heavy games like Football Manager or Patrician series or Paradox grand strategies, spreadsheets are my thing generally. Too bad I usually can’t do much more table-staring when I come home from work. Hypnospace Outlaw, Life & Death: The Brain, Liberal Crime Squad, Octodad: Deadliest Catch because bizzare makes me happy. 80 days, Stanley Parable, Kentucky Route Zero, I like to get immersed in a good story. ▶ What's your favorite music, movie, show, book and why? Most gigs I attend involve loud guitars, stuff in my headphones is mostly hip-hop. My favorite movie is called Wrong Cops. I am also a huge fan of Russian cinema. Bojack Horseman and Czech classic Hospoda are shows I am most fond of at the moment, mostly because of bits of comedy in otherwise dark personal stories. I don’t read much fiction lately, maybe after I finish Wikipedia. ▶ Is there something that you want to say to our community? Play Vigor, provide feedback, generate data. Thank you, you are doing great so far. ▶ You are Outlander; humanity has fallen. What would you do? I find it hard to imagine myself not perishing alongside humanity, as I am a very comfortable city dweller. If I could somehow survive and embark on a big long term project, I would probably try to utilize my naval knowledge from Patrician III, Sid Meier’s Pirates! and Silent Hunter III, build something seaworthy and ship me to some more hospitable climate. Bonus Question from Alucard ▶How would you measure fun in games? Tricky one. One would say that simply measuring time spent in or frequency of returning to a game is a good metric, but there might be periods of being stuck or grinding which are less funny. I think it is important to include some sort of qualitative research, meaning we should measure time and activity of the player, but it has to be complemented with actually asking the players how they liked it, in some structured way. Only once we have all this information, we can weight in all the factors, go through numbers and say with satisfactory confidence that given game is meh.
  2. ▶What do you do on Vigor? In short, I’m responsible for the design team and gameplay aspects of Vigor. That means together with designers propose game systems and content, hand over results of our work to other departments (program, script, art, etc.) and help them bring it into the actual game. My daily routine is a mix of meetings, documentation reviews, feedbacks, communication with leads and team members, planning, some configuration and tweaks of actual game systems. Oh, and drinking coffee. 🙂 ▶What is your contribution to the Vigor Team? Well, I can wiggle my ears, but that is rather useless for game development. I was also a game journalist for over 10 years, so I have a vast knowledge of games which are useful for gathering references. ▶What do you like about Vigor? The mix of a calm atmosphere in shelter and tension in Encounters. Also, all those small things which we are adding to make Vigor unique game experience. ▶What do you want to see in Vigor? Every feature we have in our post-release roadmap. 🙂 Believe me, we are planning to add some really cool stuff. ▶What do you do when you are not making Vigor? A lot of different things. Some geeky (videogames, board games, shows, movies, and anime), some healthy (box, squash and table tennis), some cultural (concerts, opera, galleries) and some social (beer and friends). ▶Did game dev change your view on the games and how? Yeah, basic game dev curse – I’m trying to analyze games instead of just enjoy playing them. ▶Your favorite games, and why? I love both narrative and system driven games. My favorite game is Indiana Jones and the Fate of Atlantis. It is an awesome adventure game with likable characters, witty dialogues and three different playstyles. Then I must mention The Legend of Zelda series – I like how it makes the player feel smart when he solves some puzzle. Bloodborne is a fantastic action RPG with a great setting and a sharp combat system. To this day I can’t forget how I finished fantastic ICO at four in the morning. Brilliant, emotional game with interesting holding hands mechanic. Also, Return of the Obra Dinn is a super cool puzzle game with a minimalistic approach. I could go on, but this should be enough. ▶What's your favorite music, movie, show, book, and why? Music - Depends on the mood. Could be game soundtracks (Ace Combat, Persona), some rock (Foo Fighters, Nothing’s Carved in Stone), electro (Daft Punk), Czech indie (Tata Bojs) or classic (Chopin, Vivaldi) Movie - Indiana Jones and Last Crusade – classic adventure movie with a great actor and humor Show - Red Dward – weird British sense of humor Book - The Martian by Andy Weir – believable sci-fi and a real page-turner ▶Is there something that you want to say to our community? Thank you very much for being with us on this exciting road called Vigor. While it could sometimes feel that we are not listening to your feedback, but the opposite is true and following months and updates should show it so please keep enjoying the game. ▶You are Outlander; humanity has fallen. What would you do? Step one: find an electric generator. Step two: collect enough fuel. Step three: finish my gaming backlog. Bonus Question - from Dominik ▶Name five of your favorite examples of game design, and tells us why. Hmm, a rather tricky question. The first could be Tetris – simple, straightforward rules, but endless fun. Then shooting paint in Splatoon – I like how this core system is turning classic shooting game upside down. Also, kid/squid switching is really smart. Of course, first seconds from Super Mario Bros. is something that I need to mention – you can teach player game basics with just a few cleverly placed blocs and enemies. Number four: shield regeneration in Halo – a great way how to keep player in action longer without removing the tension of death. And the last one could health system in Metal Gear Solid 3 – well, it rather sucked that it was done through the in-game menu, but the actual idea of regeneration from food and different types of injuries added interesting survival feel to classic stealth game.
  3. ▶ What do you do on Vigor? As the Marketing & Brand Manager, I am doing my best to create, communicate, and deliver the Vigor value to the target market at a profit (the last point is more up to publishing department). I know it may seem like "generic bullshit." Still, it describes what marketing does, and we bend these points into the game industry specifics while using familiar tools such as: Branding, Trailers, Key Arts, Screenshots, Descriptions, Website, Blogs, Dev Diaries, Store, Sales, Social Media, Streams, Forums, Newsletters, Press, Advertising, Merch, Events, Expos, Updates, Influencers, Partners, Campaigns, etc. Sometimes we can even influence a Game Content a little bit! 😛 The other thing is to use these tools with knowledge of strategy, goals, measurement, and optimization, which is my job to handle. The rest, it is about making ideas, planning, organization, communication, and execution within the Vigor Team and our business partners. ▶ What is your contribution to the Vigor Team? Connect people with good ideas and doing my best to make it happen. But maybe a better question would be: What is the Vigor Team contribution to you or marketing? There I would say a lot! Especially we have open minds in Vigor Team. You can be a good marketer as you want, but without the support of others, it is not complete. ▶ What do you like about Vigor? Unconventionality. We are making a game cocktail with ingredients that you already know, but our mixture and extra spice brings a new flavor – F2P Shooter-Looter-Builder in post-war Norway. ▶ What do you want to see in Vigor? Can I say something else than more of the Tomato? 🙂 Honestly, I love these funny things and easter eggs. It adds a little bit of craziness into the harsh and post-war setting, which is also making our communication more diverse. ▶ What do you do when you are not making Vigor? I am Jack of All Trades, so it will be better to introduce what I do in these times! Boxing Alucard (design manager), petting my cat Jošt and finishing my motorcycle driving license. Also, I am looking forward to summer chill out and festivals. 8-) ▶ Did game dev change your view on the games and how? Yop. Let's start with the basics. 😄 I found there is a difference between scripter, programmer, cloud programmer, etc.! I am getting familiar with words like merge, branch, back-end, front-end, and others... I learned how the game dev company about 450 people and different locations, projects, or departments works. From the marketing perspective, I appreciate the valuable experience to publish the game on Xbox One. ▶ Your favorite games, and why? Jack of All Trades? Okay, let's be diverse! Here are my TOP 13 and whys: Passage – game mechanics as a metaphor Brothers: A Tale of Two Sons – game controls and its meaning Bloodborne – lore Dark Souls – level design System Shock 2 – game systems World of Warcraft – the social aspect Counter-Strike 1.6 – competition FIFA – gameplay purity Metal Gear Solid 3 – survival system Sang-Froid: Tales of Werewolves – genre mixture Metro Series – atmosphere Witcher 3 – setting, proper story finish (don't like Avallone ending from books) Kingdom Come: Deliverance – authenticity ▶ What's your favorite music, movie, show, book, and why? Music: Children of Bodom! Then Kalmah, Ensiferum, Korpiklaani, Burzum, Metallica, Iron Maiden, and Black Sabbath. Headbanging to melodeath, pumping to vikingness, feeling black metal rawness, and appreciating trash/heavy/rock roots. Still, I got my whatever playlist full of other shit than metal. 🙂 For example, Nirvana and Munroe. Movie: Back to the Future – time traveling, causality, Delorean, and Johnny B. Goode. All that you need to see in a perfect film. Show: Red Dwarf – Mr. Flibble. Book: Roadside Picnic – Happiness for everybody, free, and nobody will go away, unsatisfied! One Day of Ivan Denisovich – The end of an unclouded day. Almost a happy one. Just one of the 3,653 days of his sentence, from bell to bell. ▶ Is there something that you want to say to our community? The game is strong and healthy as its community! So as we genuinely appreciate your support and feedback during the Game Preview, the new start is still going to happen within the Free-To-Play release. As the payment wall falls, there is going to be a wave of new players with no Vigor experience and very likely with different reasons why they started playing Vigor. At this moment, we will once again appreciate your hands and voices that can help us to welcome or guide newcomers in post-war Norway properly. Are you ready for this, Outlanders? ▶ You are Outlander; humanity has fallen. What would you do? I would settle down with a small community group that I can trust. Our job would be to find some tools and weapons, harvest food, build shelters. Then expand and start the first football season of post-war Norway Premier League. Bonus Question (from Jan) ▶ Why have you decided to work in Bohemia Interactive? Well, I started my game industry career back in university times when I organized gaming events, conferences, or festivals and wrote theses and articles related to Game Studies topics. Later, I joined a small indie studio that released a quite successful adventure game Dark Train. So, since I have been part of the Czech Game Dev Industry for some time and the Bohemia Interactive is the biggest game dev company in the Czech Republic, I always had an eye on the company and its people out there. As a kid, I loved Arma: Cold War Assault, and later, I appreciated the DayZ concept when it came out. Together with a reconceptualization of publishing/marketing (didn't know that), I received the job offer to work on the unannounced project. First, it was the ideal opportunity to get a full-time marketing experience for me. Second, I knew that would be working on a new promising project full of talented people. Third, I found it is Vigor within its team, and I liked the unconventionality of both. If you find the Norwayish shooter-looter-builder game with the Tomato that is implemented by Unicorns in Brno and published on Xbox One... Well, you have to say, Yes! 🙂
  4. Added: Team member marker. Added: Player becomes a Threat after killing a teammate. Added: Random duos. Changed: Icon over players head in the lobby made visible. Changed: Layout of the random duos panel in the Shelter Map. Fixed: Fix GroupSystem events when using GroupSimulate console command. Fixed: Try setting only one GroupSessionId for random duos joining together on Xbox. Fixed: Retry multiple times on a client when creating Xbox team for random duos. Don't run multiple Xbox requests at the same time. Fixed: Player is not marked as a threat after killing a non-team player. Fixed: Player isn't marked as a threat multiple times after killing more teammates. Fixed: Create a public group session for random duos to fix joining. Fixed: ActionMachine - game crashes when actions get stuck. Fixed: Bushes playing foley sound when they shouldn't. Fixed: Interaction was not possible in bushes. Fixed: Listener was following camera always. Fixed: Move through foliage attenuation. Fixed: Music stops when player kick the cans. Fixed: AudioVolumes in buildings were not working. Fixed: Headshots work again on Scarecrows. Fixed: Fix generated GroupId for random duos. Tweaked: Optimization for head and foolproofing. Tweaked: Disabled rain/snow effect at all optics materials. Tweaked: Foliage is less penetrable. Updated: Resaved audio files with samples volume adjustments. Updated: Bugfix for an infinite audio range of unlocking sound for the combination lock. Updated: Increased Threat kill threshold from 3 to 4.
  5. Pyrit.

    Changelog 0.8.37667

    Added: Server priority for Matchmaking Added: Blueprints are now available in all types of crates including the common crate. Changed: Stack sizes for weapon parts is now 5 instead of just one Changed: Proper collision material for bushes Fixed: No weapons showing in stash when going into Equip tab from Store or Crates Fixed: Switching camera from lobby back to the character Fixed: Booster icons aren't visible in particular case Fixed: Multiple Server crashes Fixed: Insurance marker is no longer displayed on items owned by other players (in the lobby). Fixed: Insurance markers are properly updated when the player activates/deactivates insurance (in lobby). Fixed: Orientation of characters in the lobby Fixed: Loading music should be playing in lobby. Again. Fixed: Character face expressions ( Bunny face ) Fixed: Target cans in shelter making a sound when idle
  6. ▶ What do you do on Vigor? Gameplay Programmer. ▶ What is your contribution to the Vigor Team? Tough one,.. well I bring my two dogs to work from time to time so people can get some fur on their clothes. And recently I started a fire alarm. ▶ What do you like about Vigor? Graphics. I’ve been working for BI for more than 12 years and have never thought that we are able to produce such kind of game (from graphics perspective) ▶ What do you want to see in Vigor? Deathmatch 🙂 I just don’t understand all those fancy overcomplicated Tamagotchi shelter things. I want to grab a gun and go get some frags. Disgrace corpses, loot them, get better and bigger guns, repeat.. ▶ What do you do when you are not making Vigor? Basically everything after what I am sweaty and thirsty enough to deal with few beers and some Mexican food. ▶ Did game dev change your view on the games and how? When I was a kid(90’), I used to get cracked games burned out on a couple of CDs. I just didn’t want to pay for something untouchable. But since I have started to be a game dev(btw. my first compiler was cracked Borland c++), I completely changed my mind. So please, support your game devs and buy games... I need to pay bills ▶ Your favorite games and why? Doom and Wolfenstein series - many types of weapons, even more types of enemies, huge UI arrows above the heads (so no wasting of time with reading stupid mission description, maps, etc. etc.) ▶ What's your favorite music, movie, show, book and why? I prefer to relax after work so I like comics based movies.. But the less serious ones.. with Thor or the one with that little squirrel in a yellow suit with a bunch of weirdos (trying to save the galaxy or something). I guess from Marwell studios or the second one - DC? who knows, don’t care. I like Terry Pratchett(but don’t like reading) so movies based on his books 🙂 ▶ Is there something that you want to say to our community? I know that Vigor has many unfinished features, bugs, glitches, … but still... it is like dating with a fat lady - it could be FUN and intense, but none of your friends must spot you together. So give us a chance to prove our qualities ▶ You are Outlander; humanity has fallen. What would you do? Perfect! Tons of unclimbed rocks projects all around without weekend crowds, playing children, tourists, etc.. Bonus Question (from Anton) ▶ What would be one thing you would like to see in your lifetime and why? Sounds like a classic HR question, doesn’t it? So the answer should be something like world peace or so... but rather than that I really like to see a Whitewater park (editor's note:https://en.wikipedia.org/wiki/Whitewater) on our local Svratka river here in Brno. Plan for it is ready for almost a decade, but the realization is long way run. But I am an optimist and don’t lose hope
  7. Pyrit.

    Bug Report

    Hi and thank you to bringing this to our attention - however, there is actually a backup system for this so basically - if the issue was really caused on our side - meaning you were disconnected from our back-end servers. You should be able to get both the loadout and the crowns back once you start the game again... However, if this was caused for example by your internet connection there is really nt much we can do.. But we are still working on improving the server stability so hopefully, those problems will occur less and less with time. And you will get all of your game preview crowns back after the progress wipe before the full release of the game. So hopefully this will compensate your loss at least partially. Thank yous o much for letting us know and for your support!
  8. Pyrit.

    Ideas for the next update

    Exactly thank you so much for your ideas, we will make sure to forward them to the team. But there is one thing I really want to clear out - even if we tried there is no way how we could get these things into our next update. - Each update takes a lot of work, time management and so much time spent testing all the features that by now it is too late to even think about adding into the next update something that we haven't even started working on. In fact it is almost too late even for the update after that. As when it comes to some of your suggestions: Currently, we do not plan to add an official way to pass items to your duo partner. There is some way by which you can pass each other's weapons - Regarding this, I would advise you to ask other Outlanders in our community 😉 but for now, the overall gameplay and goal of the game is not suited for the trading of any kind as it would only create an unfair advantage. Hope this helped. This sounds interesting - but looking at the combat at is it now, it would be really hard to do. however, we will discuss it with the team. Actually seen this one multiple times - we will see what we can do 😉 Nice idea - but it would highly impact our current crafting system - we will discuss it with the team. Picking up rocks as a weapon is one thing - which might be added - however, I am not sure how realistic it would be - Since there is a variety of weapons including the knives. However stealthy kills are a completely different story. I do not think that you would be able to kill someone stealthy with just a rock.. Thank you guys once again for your feedback. there is an ongoing conversation on the usage of other ordinary items as weapons (for example axes, hammers and stuff like that. So we will see in the future. However, for now, we want to stick to improving the gunplay as it is now with a few new weapons that are currently WIP and then after the full release we can start adding new stuff 😉
  9. ▶ What do you do on Vigor? I am a programmer/Technical animator responsible for putting in and stitching together game animation and movement in Vigor. ▶ What is your contribution to the Vigor Team? My main achievement is the animation graph responsible for playing the right animation at the right time. This in order to make the character feel grounded and as a part of the world Also researching and implementing ways to bring animation quality to the next level. ▶ What do you like about Vigor? The exhilarating feeling you get when you take the airdrop and rush back to extraction. ▶ What do you want to see in Vigor? For the game itself, I would like to see more technically challenging customization items like a trench coat with cloth physics, or a dangling object on a uniform, for example, a talisman. As for animation: Motion matching is all the rage these days. I would love to implement something like that in the future. ▶ What do you do when you are not making Vigor? I love traveling and adventure: Just this winter I managed to get lost in the snowy woods following a bear trail at night, stuck on top of a mountain in a blizzard and going close to 30 hours without sleep through Slovakia. ▶ Did game dev change your view on the games and how? Absolutely, whilst prior to it I was interested in animation and games, it's the experience of creating games that changed my view on how it works and what it takes to get character feel good in the game. Now any third person game I've started up, I first have to dissect the animation technology before I can proceed to enjoy myself playing the actual game ▶ Your favorite games and why? There are many games I like. But if I had to pinpoint one, it'd be Heroes of Might and Magic 3. Whilst the concept is fairly simple: Turn-based strategy where you get a faction and have to defeat all opponents on the map to win. The ways it allows you to achieve this are endless. The game thrives on straining it's mechanics and rewards experimentation while also punishing established conventions. That's what mainly makes me come back to it despite its age. Truly timeless game ▶ What's your favorite music, movie, show, book and why? Music: I listen to a variety of music genres, ranging from Power metal to Folk to Japanese Idol songs I really like JoJo's Bizarre Adventure, both the show and manga. A tale spanning through generations and it has been going on for well over 25 years. For books, I usually read self-improvement books. Not too long ago I read Mastery by Robert Greene and it was quite informative ▶ Is there something that you want to say to our community? Thank you for your continuous support. If it sometimes seems like the game is not progressing fast enough, rest assured that internally there's a lot of things changing all the time. These continuous changes are hard to perceive, but one day you wake up and realize the transformation that occurred. ▶ You are Outlander; humanity has fallen. What would you do? Go out in the world and recruit other outlanders to my brotherhood. This will hopefully lead to a grand army of brethren banding together for a just cause (TM Avalanche); a society built upon basic human values. And me at the very center as the leader Bonus Question (from Hidde ) ▶ Name 3 games that blew you away with their animation and why. I'd have to say my number 1 is Dark Souls. For the simple reason of how animation ties in with everything, you do in the game. And the fact I've sunk well over 2000 hours in just the first game alone. The trailer for The Last of Us 2 also blew me away with the motion matching technology that Naughty Dog has implemented. It's absolutely breathtaking. Red Dead Redemption also has a very compelling technology and work done on the animation side. However, I sometimes feel I'm playing the animation rather than the game...
  10. Pyrit.

    More snipers

    Thank you so much for your feedback. more weapons are coming for sure so stay tuned!
  11. There will be new DevStream happening on Monday! (April 15 at 16 PM UTC) Do not forget to post any questions you might have under this post so we can make sure to address them once we are live!
  12. Pyrit.

    DevStream #17 - Ask Questions!

    Hi, I think I already answered your question here: Let me know if there's anything else.
  13. Pyrit.


    Thank you so much for asking. So for now, there are no plans for adding other languages than French, Italian, German, Spanish, Portuguese, and Brazillian. Those will be added with the full release. BUT - we are obviously open to your feedback. So after the full release, we will make sure to ask our community what other languages you would like to have Vigor in and then we will see what we can do. Hope this helped at least a little bit.
  14. Pyrit.

    possible stuff to add.

    Thank you so much for your feedback and ideas, I will make sure to forward it to the team.
  15. Pyrit.

    Changelog 0.8.37667

    Yes, that is exactly what we are planning to do. We definitely do NOT want to mix controller users and keyboard and mouse users, as that would create an unfair environment 😉 Hope this helped.
  16. ▶ What do you do on Vigor? I am a programmer working on the character, camera, and tools for Vigor. The work builds upon earlier feature prototypes and placeholder and brings them to a higher standard. ▶ What is your contribution to the Vigor Team? It is my goal to make sure that the game designers and level designers have an easier task to create a better game. For this, I need to research how other games implement features, develop our implementation, and iterate upon those features over several releases of Vigor. Not everything I make is perfect, but as long as it pushes the project further then, I am doing a good job. ▶ What do you like about Vigor? The tension of a match, you are uncertain about when things are going to go wrong, and you are always calculating risk versus reward. You can also play differently depending on your needs, you may play safe and only look for metal pieces, or play aggressively with a duo and planning to get the airdrop or die. ▶ What do you want to see in Vigor? I am not much of a visionary; better aim assist functionality, changes to the camera behavior, better vaulting and climbing, and better implementations of everything else I worked on. I learned a lot in the past year and a half, and now I want to apply it retroactively and make the game better. ▶ What do you do when you are not making Vigor? Play games, do photography, travel abroad (this year Tokyo and New York, kismet), and several side projects involving writing, programming, and art. ▶ Did game dev change your view on the games and how? Definitely! Right now we are working on replacing the ladder functionality to be compliant with all the other character improvements we made and raise the standard. While playing Hellblade: Senua's Sacrifice I had to play around their ladders for comparison, I also toyed around with the camera in the Tomb Raider games before I realized that I could do this during work hours and get paid! I appreciate the work put into games more now, but I have issues enjoying the games themselves. ▶ Your favorite games and why? S.T.A.L.K.E.R. for their atmosphere and cohesive world, Dark Souls for their world and the lesson that you can do anything if you don't give up, Minecraft for being an outlet both technically and creatively, and Pokémon as a huge inspiration for any journey. ▶ What's your favorite music, movie, show, book and why? My favorite music is Dutch hardcore (Neophyte, Angerfist) not to be confused with American hardcore; I love my electric and rough music! Sadly I don't have the time to read that much, but I enjoyed Roadside Picnic by Strugatsky brothers and Annihilation by Jeff VanderMeer. ▶ Is there something that you want to say to our community? This is my first job and also working on a AA game, and I am thrilled with the player's reaction to our game from the first teaser to people playing it today. A lot of feedback and criticism is on-point, and I appreciate the faith many of you have put into the project. As an insider, I know more what is in the works, and what is going to improve in future updates so I hope you keep coming back for every update! ▶ You are Outlander; humanity has fallen. What would you do? Carefully scout Grontheim with my Vintar and SPSA and trusted friend Mazen. Bonus Question (From Filip ) If you were to make your own game, what genre would it be and why? Challenging question! It would not be far off from stalker, and it would focus on storytelling. Your path through the game is yours, and your actions have a significant impact on other characters. I don't know about the genre but has first person shooter elements.
  17. Pyrit.


    Hello there, and thank you so much for your feedback! We hear you and we are also currently working on improving the interactions. There is a Minor Update coming your way, as well many changes that will accompany the full release of the game. I think it was also mentioned in one of our latest articles regarding our work in progress (little WIP below): Read more at: https://vigorgame.com/news Thank you!
  18. Pyrit.

    Boosters bugged

    Thank you so much, guys. I forwarded the video, so hopefully, we will be now able to fix it. I will update you if anything new comes up.
  19. Pyrit.

    Markers For Teammates

    Hello there, and thank you so much for your feedback. The problem with friendly fire and teammates that are hard to recognize has been brought up in our community multiple times. Originally - we did not want to add markers/nametags above teammates basically because what you mentioned - it increases the tension and improves communication between teammates. But after a few months with duos available, the complains still do appear so we decided to adapt to the needs of our community - so we are currently working on and testing new markers above teammates. Little WIP screenshot below: You can find more about our work in progress and plans for the future on our official site: vigorgame.com WIP according to community feedback: https://vigorgame.com/news/community-feedback-free-weekend Plans for the future: https://vigorgame.com/news/road-to-full-release Hope this helped.
  20. With our Update 0.8, we are newly bringing in purchasable boosters and our brand new in-game currency: Crowns. In the article below you should find everything you ever wanted to know about these along with answers to all of your frequently asked questions. Boosters Are new addition newly purchasable while waiting in the player Lobby. They come in three flavors: More Loot: will increase the amount and variety of resources you can find throughout the map. Better Crate: will increase the quality of the airdrop and change which grade of crate you can receive — the better the class of crate, the better the loot inside it. Of course, you still have to make it out alive... Insurance: is a little more personal and means you will keep whatever you are carrying with you at the time of your death (apart from the airdrop, of course...). While choosing your booster please keep in mind you have limited time to do so - ( approximate 37 seconds) after which purchase of boosters is forbidden and you continue into the encounter. Who is affected by Boosters? More loot booster and Better crate booster will apply on all players on the map - that is why even if you choose to get yourself a better airdrop crate there is NOT 100% certainty that you will actually get it. You still have to fight and you are risking losing it all - this way we are making sure to prevent unfair environment and advantages. Insurance is the only booster that applies only to the player who bought it. - With insurance, you make sure that even if you die, you will get out with everything you have on yourself (Except the Airdrop crate - that would be obviously unfair and impossible) Isn't this "Pay to win"? While we understand these concerns we are doing everything we can to prevent that. And as was mentioned before - even if you decide to "pay" for a better crate or more loot - you are affecting the whole encounter not only for yourself but for others too. There is still a high risk that you won't get the crate or that you will get killed before you can even enjoy all of that extra loot. Vigor is all about cut-throat experience and Boosters are not going to change that. Crowns Boosters can be purchased using Crowns, which are available in-game or from the Microsoft Store. While in Shelter player can interact with a stack of magazines or switch UI screens in the shelter to get into the store - From which 5 different packs of crowns are available. Is there anything else I can buy with Crowns? For now, no. There will be more purchasable items in the future but for now, players can buy only boosters. We decided to implement this system before the full release of the game to test it out, see how it works and gather as much feedback as possible. What about my Founder's Pack Crowns? Each player has already received their 1400 Crowns (from their founder's pack purchase) along with 100 Crowns for completing the tutorial as soon as they downloaded our new Update 0.8 With the full release of the game there is supposed to be a wipe of progression. What will happen with the crowns I have spent? Why should I spend them now, when my progression is about to get wiped? Do not worry Outlanders! All of your crowns that you have spent and purchased will be returned to you after the full release of the game! Thanks to that we highly encourage you to try them out now - this way you will be able to test which boosters are the most helpful for you as well as it will give us valuable feedback we need to improve and polish this system as much as we can. In my last Encounter with paid Boosters I, unfortunately, experienced server crash. What about my Crowns? We try to prevent these issues as much as possible. However, if somehow server crash still occurs your crowns will be automatically returned to you right after this unfortunate event. If you have any more questions, definitely do not hesitate to ask down below! #VigorTeam
  21. Pyrit.

    Boosters bugged

    Thank you so much for letting us know about this as we are still trying to investigate this issue. Sadly we were unable to repro it.... Is this a constant issue? I know I might be asking for too much but wouldn't you be able to maybe capture this issue on video? As it looks like after you enter the lobby there must be some kind of event that gets your controls out of focus and causes this issue. Either way - when this happens try opening and closing the options menu, this should solve it at least temporarily before we create a fix for that. Thanks
  22. Pyrit.

    Not ready for release

    Hey jackel85 Even though I will gladly listen to any feedback you might have - you know that you are exaggerating and that is putting it mildly. There is no way you cannot find an encounter. there have been many changes done even when it comes to servers stability and prioritization. Please make sure to check that problem is really not on your side. If the game is not running as smoothly as you would expect Might I recommend clearing the caches on your xbox, full restart, etc. There's a chance it could be the Xbox has files not cleared out causing this issue. Also, check if you have the latest version of the game. If you have any questions regarding the stated refund - You purchased the game via Xbox Store so you would need to contact Xbox Support directly. But it was clearly stated that the game is not finished and still being developed with a high chance of certain issues. And it is up to them to decide and investigate if you are really experiencing such a massive long term issue. Thank you for your understanding. Hope this helped.
  23. Pyrit.

    Common Issues Today - For Devs

    Hello there, let's jump directly to your feedback: 1. Thank you for letting us know, this is a known issue and we are currently looking into this. Should be fixed asap. 2 + 3 - We will make sure to look into these. I have forwarded it to the team but don't know if it's known and consistent issue or not. 4.- The Bushes should have been fixed in our last smaller update but I will make sure to check with the team if some issues still do remain 5. - We are currently working on some tweaks. As always thank you so much for all of this valuable feedback!
  24. Pyrit.

    Creates costing me materials

    Thank you guys for posting this video, I forwarded it to the team and we will look into it asap.
  25. Pyrit.

    My opinion and issues of Vigor

    Hello there and thank you so much for your feedback. Regarding your questions - The Founders Pack Items do not come in a bulk that is correct. By that we mean that you will get them gradually throughout the whole game preview - For now you already have your Crowns, Your Vigor hat (You can find it by changing your outfit - which you do while interacting with the wardrobe in the top floor of your shelter) and you also have your exclusive Dusting Hands gesture. The Vigor Shirt is currently a work in progress so you will get it before the game preview ends for sure. If the disconnection was really caused on our side and you were disconnected from our back-end servers. You should be able to get both the loot and loadout back once you start the game again. - They will automatically appear back in your shelter. If this is not the case we will make sure to look into it. We are also working hard on fixing the gunplay so stay tuned for that. Markers above teammates are something we would love to add to the game. There is even a little work in progress screenshot in one of our latest dev news: https://vigorgame.com/news/community-feedback-free-weekend We are also working on a new map - you can find a little sneak peek at the same page listed above 😉 Thank you so much for your feedback 🙂