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Found 11 results

  1. Hello! Now, I am kind of new to the "running arma 3 server" scene but have ran certain servers before. The Arma 3 Life scene for awhile was stagnant and there was too much of a variety to choose from and the variety honestly had little to no development that actually improved the experience in game. I have been a member of life servers for over 4 years now, being on many different communities and experiencing a lot of good, bad, and frustrating times. This is why I am trying to bring back Arma 3 life to it's former glory, in 2019 it's hard to think of a good FREE server to play on besides Altis Life and maybe City Life. But I don't want Altis, or Lakeside as the map. I want a fresh brand new map built from the ground up. A place where people can experience for the first time and explore many different locations. I want fresh mods customized to bring the best roleplay experience to the community. Custom building, possibly, and custom scripts. Now, a few things are is that I NEED HELP. Specifically with development, scripting, and hosting the server. If anyone is willing to help me with these things please shoot me an email -- jaylenryan@icloud.com A few specific questions that I have are.... 1. What host should I use to run the server if my connection isn't the best (because college internet). 2. How do I script mods into my server, add mods, and set up TFR so we can have a better VOIP in game. 3. Website creation has never been my strong suit, so how should I go about that? 4. How do I create a custom map, from the ground up? Thank you again for taking the time to read this, and again, if you'd like to contact me either reply here or shoot me an email -- jaylenryan@icloud.com Have a great day!
  2. ▶ What do you do on Vigor? I'm Working as a Level Designer. That means to design environments and then assemble them together with the use of models made by Artists. ▶ What is your contribution to the Vigor Team? Level design starts as an idea and maybe map drawn on paper. Then we create simple placeholder models, sculpt the terrain, place objects, props, and vegetation and add gameplay elements like loot. Then play and analyze if there is enough cover, uninteresting areas which need to be improved and so on. In the end, Levels are hopefully enjoyable to play and as pleasant to the eye as possible. ▶ What do you like about Vigor? Feeling of uncertainty. Arriving to an area not knowing what awaits me there. Bunch of angry outlanders or just a trail of corpses from unseen battles. Those far away shootouts which I'm not a part of but which can change the encounter for me. There will be fewer survivors fighting for the resources after that. Shootouts where I exchange few gunshots with my enemy and then, realizing how precious the ammo is, we both quietly disengage and disappear in the forests. ▶ What do you want to see in Vigor? I want to see a meaningful character or shelter progression. Levels, new abilities, skills, etc. Character improvements in general. And to have game systems supporting non-aggressive encounters with others. Ways to cooperate with random people met in the world on some task or just try to survive together. Imagine that you are hiding in some old house from the snowstorm and from the balcony you see an outlander slowly approaching your shelter. He doesn't have to be a threat to you worthy of a full magazine of bullets but an opportunity and asset. ▶ What do you do when you are not making Vigor? I'm quite a gamer myself. From Video games to board games or pen&paper RPGs. I'm up for any kind of game. A Hobby my wife vigorously hates. I like movies, theatrical plays, sports events (as a fan) as well. Apart from that, I like visiting restaurants and doing other social activities with a group of friends. ▶ Did game dev change your view on the games and how? Of course, it did! As a game dev, I understand game mechanics and what is behind them, how the pipelines in the industry work. Just by looking at or playing a video game I can analyze it, find a reason behind some decisions, evaluate the cost of features and so on. Especially in my field of profession I can appreciate some games like Dark Souls even more and see production cuts in others – looking at you Dragon Age 2. ▶ Your favorite games and why? I play most of the game genres, but at the moment my favorites are probably grand strategy games from Paradox Interactive – Europa Universalis, Crusader Kings, Hearts of Iron etc,... Other notable mentions would be Open World Adventure games like Red Dead Redemption, GTA or Assassins Creed and RPG games in general. ▶ What's your favorite music, movie, show, book and why? In terms of music, I like to listen to Irish Folk songs. Movies shows and books are interconnected. I like fantasy and history. So nobody can be surprised if I say Game of Thrones here (both books and show), Lord of the Rings, Witcher, etc. I'm a huge fan of History so my favorite books are encyclopedias and educational books. One example would be Greatest military blunders from Geoffrey Regan. ▶ Is there something that you want to say to our community? Apart from the usual stuff like give us a chance, there are great things coming to our game and so on. I want to say one more thing – guys, try to be nice to each other from time to time and not shoot everyone on sight. Try to play differently. One of my greatest experience playing Vigor was when I convinced someone to leave by only aiming at him (even though I was out of bullets). And please, don't hesitate to write your feedback and ideas. Its a great read from time to time. ▶ You are Outlander; humanity has fallen. What would you do? I would try to assemble a group from my family and friends and move somewhere safe. Or at least a place presumed to be safe. Norway is too cold and far away, South is too hot, East and West pretty dangerous, so maybe wine cellars in South Moravia. That sounds like a pretty safe place to me. Bonus (From Kuba) ▶What is the difference for you between designing an open world (like in Arma) and smaller levels (like in Vigor)? What do you like more and why? There are interesting procedures in the creation of both kinds of those environments. In large open worlds, you have to follow some basic urban logic between areas. If you put the airport somewhere there will be infrastructure around it, bigger towns will have necessary facilities like shops, school, gas station, public spaces. You have to think about power distribution, highways and so on. And everything has to be reasonably connected. Smaller environments allow you to put more details in them. You can carefully place every flower or rock while ignoring what is beyond the boundaries of such level. You can make only the areas which are really interesting. One Landmark can be level in itself. On top of that player movement can be predicted more and areas can be designed with that in mind. It's hard to tell what I like more, but I have to say that for now, I'm really enjoying this different approach Vigor allow me to apply.
  3. ▶ What do you do on Vigor? Gameplay Programmer. ▶ What is your contribution to the Vigor Team? Tough one,.. well I bring my two dogs to work from time to time so people can get some fur on their clothes. And recently I started a fire alarm. ▶ What do you like about Vigor? Graphics. I’ve been working for BI for more than 12 years and have never thought that we are able to produce such kind of game (from graphics perspective) ▶ What do you want to see in Vigor? Deathmatch 🙂 I just don’t understand all those fancy overcomplicated Tamagotchi shelter things. I want to grab a gun and go get some frags. Disgrace corpses, loot them, get better and bigger guns, repeat.. ▶ What do you do when you are not making Vigor? Basically everything after what I am sweaty and thirsty enough to deal with few beers and some Mexican food. ▶ Did game dev change your view on the games and how? When I was a kid(90’), I used to get cracked games burned out on a couple of CDs. I just didn’t want to pay for something untouchable. But since I have started to be a game dev(btw. my first compiler was cracked Borland c++), I completely changed my mind. So please, support your game devs and buy games... I need to pay bills ▶ Your favorite games and why? Doom and Wolfenstein series - many types of weapons, even more types of enemies, huge UI arrows above the heads (so no wasting of time with reading stupid mission description, maps, etc. etc.) ▶ What's your favorite music, movie, show, book and why? I prefer to relax after work so I like comics based movies.. But the less serious ones.. with Thor or the one with that little squirrel in a yellow suit with a bunch of weirdos (trying to save the galaxy or something). I guess from Marwell studios or the second one - DC? who knows, don’t care. I like Terry Pratchett(but don’t like reading) so movies based on his books 🙂 ▶ Is there something that you want to say to our community? I know that Vigor has many unfinished features, bugs, glitches, … but still... it is like dating with a fat lady - it could be FUN and intense, but none of your friends must spot you together. So give us a chance to prove our qualities ▶ You are Outlander; humanity has fallen. What would you do? Perfect! Tons of unclimbed rocks projects all around without weekend crowds, playing children, tourists, etc.. Bonus Question (from Anton) ▶ What would be one thing you would like to see in your lifetime and why? Sounds like a classic HR question, doesn’t it? So the answer should be something like world peace or so... but rather than that I really like to see a Whitewater park (editor's note:https://en.wikipedia.org/wiki/Whitewater) on our local Svratka river here in Brno. Plan for it is ready for almost a decade, but the realization is long way run. But I am an optimist and don’t lose hope
  4. ▶ What do you do on Vigor? As the Marketing & Brand Manager, I am doing my best to create, communicate, and deliver the Vigor value to the target market at a profit (the last point is more up to publishing department). I know it may seem like "generic bullshit." Still, it describes what marketing does, and we bend these points into the game industry specifics while using familiar tools such as: Branding, Trailers, Key Arts, Screenshots, Descriptions, Website, Blogs, Dev Diaries, Store, Sales, Social Media, Streams, Forums, Newsletters, Press, Advertising, Merch, Events, Expos, Updates, Influencers, Partners, Campaigns, etc. Sometimes we can even influence a Game Content a little bit! 😛 The other thing is to use these tools with knowledge of strategy, goals, measurement, and optimization, which is my job to handle. The rest, it is about making ideas, planning, organization, communication, and execution within the Vigor Team and our business partners. ▶ What is your contribution to the Vigor Team? Connect people with good ideas and doing my best to make it happen. But maybe a better question would be: What is the Vigor Team contribution to you or marketing? There I would say a lot! Especially we have open minds in Vigor Team. You can be a good marketer as you want, but without the support of others, it is not complete. ▶ What do you like about Vigor? Unconventionality. We are making a game cocktail with ingredients that you already know, but our mixture and extra spice brings a new flavor – F2P Shooter-Looter-Builder in post-war Norway. ▶ What do you want to see in Vigor? Can I say something else than more of the Tomato? 🙂 Honestly, I love these funny things and easter eggs. It adds a little bit of craziness into the harsh and post-war setting, which is also making our communication more diverse. ▶ What do you do when you are not making Vigor? I am Jack of All Trades, so it will be better to introduce what I do in these times! Boxing Alucard (design manager), petting my cat Jošt and finishing my motorcycle driving license. Also, I am looking forward to summer chill out and festivals. 8-) ▶ Did game dev change your view on the games and how? Yop. Let's start with the basics. 😄 I found there is a difference between scripter, programmer, cloud programmer, etc.! I am getting familiar with words like merge, branch, back-end, front-end, and others... I learned how the game dev company about 450 people and different locations, projects, or departments works. From the marketing perspective, I appreciate the valuable experience to publish the game on Xbox One. ▶ Your favorite games, and why? Jack of All Trades? Okay, let's be diverse! Here are my TOP 13 and whys: Passage – game mechanics as a metaphor Brothers: A Tale of Two Sons – game controls and its meaning Bloodborne – lore Dark Souls – level design System Shock 2 – game systems World of Warcraft – the social aspect Counter-Strike 1.6 – competition FIFA – gameplay purity Metal Gear Solid 3 – survival system Sang-Froid: Tales of Werewolves – genre mixture Metro Series – atmosphere Witcher 3 – setting, proper story finish (don't like Avallone ending from books) Kingdom Come: Deliverance – authenticity ▶ What's your favorite music, movie, show, book, and why? Music: Children of Bodom! Then Kalmah, Ensiferum, Korpiklaani, Burzum, Metallica, Iron Maiden, and Black Sabbath. Headbanging to melodeath, pumping to vikingness, feeling black metal rawness, and appreciating trash/heavy/rock roots. Still, I got my whatever playlist full of other shit than metal. 🙂 For example, Nirvana and Munroe. Movie: Back to the Future – time traveling, causality, Delorean, and Johnny B. Goode. All that you need to see in a perfect film. Show: Red Dwarf – Mr. Flibble. Book: Roadside Picnic – Happiness for everybody, free, and nobody will go away, unsatisfied! One Day of Ivan Denisovich – The end of an unclouded day. Almost a happy one. Just one of the 3,653 days of his sentence, from bell to bell. ▶ Is there something that you want to say to our community? The game is strong and healthy as its community! So as we genuinely appreciate your support and feedback during the Game Preview, the new start is still going to happen within the Free-To-Play release. As the payment wall falls, there is going to be a wave of new players with no Vigor experience and very likely with different reasons why they started playing Vigor. At this moment, we will once again appreciate your hands and voices that can help us to welcome or guide newcomers in post-war Norway properly. Are you ready for this, Outlanders? ▶ You are Outlander; humanity has fallen. What would you do? I would settle down with a small community group that I can trust. Our job would be to find some tools and weapons, harvest food, build shelters. Then expand and start the first football season of post-war Norway Premier League. Bonus Question (from Jan) ▶ Why have you decided to work in Bohemia Interactive? Well, I started my game industry career back in university times when I organized gaming events, conferences, or festivals and wrote theses and articles related to Game Studies topics. Later, I joined a small indie studio that released a quite successful adventure game Dark Train. So, since I have been part of the Czech Game Dev Industry for some time and the Bohemia Interactive is the biggest game dev company in the Czech Republic, I always had an eye on the company and its people out there. As a kid, I loved Arma: Cold War Assault, and later, I appreciated the DayZ concept when it came out. Together with a reconceptualization of publishing/marketing (didn't know that), I received the job offer to work on the unannounced project. First, it was the ideal opportunity to get a full-time marketing experience for me. Second, I knew that would be working on a new promising project full of talented people. Third, I found it is Vigor within its team, and I liked the unconventionality of both. If you find the Norwayish shooter-looter-builder game with the Tomato that is implemented by Unicorns in Brno and published on Xbox One... Well, you have to say, Yes! 🙂
  5. ▶What do you do on Vigor? In short, I’m responsible for the design team and gameplay aspects of Vigor. That means together with designers propose game systems and content, hand over results of our work to other departments (program, script, art, etc.) and help them bring it into the actual game. My daily routine is a mix of meetings, documentation reviews, feedbacks, communication with leads and team members, planning, some configuration and tweaks of actual game systems. Oh, and drinking coffee. 🙂 ▶What is your contribution to the Vigor Team? Well, I can wiggle my ears, but that is rather useless for game development. I was also a game journalist for over 10 years, so I have a vast knowledge of games which are useful for gathering references. ▶What do you like about Vigor? The mix of a calm atmosphere in shelter and tension in Encounters. Also, all those small things which we are adding to make Vigor unique game experience. ▶What do you want to see in Vigor? Every feature we have in our post-release roadmap. 🙂 Believe me, we are planning to add some really cool stuff. ▶What do you do when you are not making Vigor? A lot of different things. Some geeky (videogames, board games, shows, movies, and anime), some healthy (box, squash and table tennis), some cultural (concerts, opera, galleries) and some social (beer and friends). ▶Did game dev change your view on the games and how? Yeah, basic game dev curse – I’m trying to analyze games instead of just enjoy playing them. ▶Your favorite games, and why? I love both narrative and system driven games. My favorite game is Indiana Jones and the Fate of Atlantis. It is an awesome adventure game with likable characters, witty dialogues and three different playstyles. Then I must mention The Legend of Zelda series – I like how it makes the player feel smart when he solves some puzzle. Bloodborne is a fantastic action RPG with a great setting and a sharp combat system. To this day I can’t forget how I finished fantastic ICO at four in the morning. Brilliant, emotional game with interesting holding hands mechanic. Also, Return of the Obra Dinn is a super cool puzzle game with a minimalistic approach. I could go on, but this should be enough. ▶What's your favorite music, movie, show, book, and why? Music - Depends on the mood. Could be game soundtracks (Ace Combat, Persona), some rock (Foo Fighters, Nothing’s Carved in Stone), electro (Daft Punk), Czech indie (Tata Bojs) or classic (Chopin, Vivaldi) Movie - Indiana Jones and Last Crusade – classic adventure movie with a great actor and humor Show - Red Dward – weird British sense of humor Book - The Martian by Andy Weir – believable sci-fi and a real page-turner ▶Is there something that you want to say to our community? Thank you very much for being with us on this exciting road called Vigor. While it could sometimes feel that we are not listening to your feedback, but the opposite is true and following months and updates should show it so please keep enjoying the game. ▶You are Outlander; humanity has fallen. What would you do? Step one: find an electric generator. Step two: collect enough fuel. Step three: finish my gaming backlog. Bonus Question - from Dominik ▶Name five of your favorite examples of game design, and tells us why. Hmm, a rather tricky question. The first could be Tetris – simple, straightforward rules, but endless fun. Then shooting paint in Splatoon – I like how this core system is turning classic shooting game upside down. Also, kid/squid switching is really smart. Of course, first seconds from Super Mario Bros. is something that I need to mention – you can teach player game basics with just a few cleverly placed blocs and enemies. Number four: shield regeneration in Halo – a great way how to keep player in action longer without removing the tension of death. And the last one could health system in Metal Gear Solid 3 – well, it rather sucked that it was done through the in-game menu, but the actual idea of regeneration from food and different types of injuries added interesting survival feel to classic stealth game.
  6. ▶ What do you do on Vigor? I am a programmer/Technical animator responsible for putting in and stitching together game animation and movement in Vigor. ▶ What is your contribution to the Vigor Team? My main achievement is the animation graph responsible for playing the right animation at the right time. This in order to make the character feel grounded and as a part of the world Also researching and implementing ways to bring animation quality to the next level. ▶ What do you like about Vigor? The exhilarating feeling you get when you take the airdrop and rush back to extraction. ▶ What do you want to see in Vigor? For the game itself, I would like to see more technically challenging customization items like a trench coat with cloth physics, or a dangling object on a uniform, for example, a talisman. As for animation: Motion matching is all the rage these days. I would love to implement something like that in the future. ▶ What do you do when you are not making Vigor? I love traveling and adventure: Just this winter I managed to get lost in the snowy woods following a bear trail at night, stuck on top of a mountain in a blizzard and going close to 30 hours without sleep through Slovakia. ▶ Did game dev change your view on the games and how? Absolutely, whilst prior to it I was interested in animation and games, it's the experience of creating games that changed my view on how it works and what it takes to get character feel good in the game. Now any third person game I've started up, I first have to dissect the animation technology before I can proceed to enjoy myself playing the actual game ▶ Your favorite games and why? There are many games I like. But if I had to pinpoint one, it'd be Heroes of Might and Magic 3. Whilst the concept is fairly simple: Turn-based strategy where you get a faction and have to defeat all opponents on the map to win. The ways it allows you to achieve this are endless. The game thrives on straining it's mechanics and rewards experimentation while also punishing established conventions. That's what mainly makes me come back to it despite its age. Truly timeless game ▶ What's your favorite music, movie, show, book and why? Music: I listen to a variety of music genres, ranging from Power metal to Folk to Japanese Idol songs I really like JoJo's Bizarre Adventure, both the show and manga. A tale spanning through generations and it has been going on for well over 25 years. For books, I usually read self-improvement books. Not too long ago I read Mastery by Robert Greene and it was quite informative ▶ Is there something that you want to say to our community? Thank you for your continuous support. If it sometimes seems like the game is not progressing fast enough, rest assured that internally there's a lot of things changing all the time. These continuous changes are hard to perceive, but one day you wake up and realize the transformation that occurred. ▶ You are Outlander; humanity has fallen. What would you do? Go out in the world and recruit other outlanders to my brotherhood. This will hopefully lead to a grand army of brethren banding together for a just cause (TM Avalanche); a society built upon basic human values. And me at the very center as the leader Bonus Question (from Hidde ) ▶ Name 3 games that blew you away with their animation and why. I'd have to say my number 1 is Dark Souls. For the simple reason of how animation ties in with everything, you do in the game. And the fact I've sunk well over 2000 hours in just the first game alone. The trailer for The Last of Us 2 also blew me away with the motion matching technology that Naughty Dog has implemented. It's absolutely breathtaking. Red Dead Redemption also has a very compelling technology and work done on the animation side. However, I sometimes feel I'm playing the animation rather than the game...
  7. ▶ What do you do on Vigor? I am a programmer working on the character, camera, and tools for Vigor. The work builds upon earlier feature prototypes and placeholder and brings them to a higher standard. ▶ What is your contribution to the Vigor Team? It is my goal to make sure that the game designers and level designers have an easier task to create a better game. For this, I need to research how other games implement features, develop our implementation, and iterate upon those features over several releases of Vigor. Not everything I make is perfect, but as long as it pushes the project further then, I am doing a good job. ▶ What do you like about Vigor? The tension of a match, you are uncertain about when things are going to go wrong, and you are always calculating risk versus reward. You can also play differently depending on your needs, you may play safe and only look for metal pieces, or play aggressively with a duo and planning to get the airdrop or die. ▶ What do you want to see in Vigor? I am not much of a visionary; better aim assist functionality, changes to the camera behavior, better vaulting and climbing, and better implementations of everything else I worked on. I learned a lot in the past year and a half, and now I want to apply it retroactively and make the game better. ▶ What do you do when you are not making Vigor? Play games, do photography, travel abroad (this year Tokyo and New York, kismet), and several side projects involving writing, programming, and art. ▶ Did game dev change your view on the games and how? Definitely! Right now we are working on replacing the ladder functionality to be compliant with all the other character improvements we made and raise the standard. While playing Hellblade: Senua's Sacrifice I had to play around their ladders for comparison, I also toyed around with the camera in the Tomb Raider games before I realized that I could do this during work hours and get paid! I appreciate the work put into games more now, but I have issues enjoying the games themselves. ▶ Your favorite games and why? S.T.A.L.K.E.R. for their atmosphere and cohesive world, Dark Souls for their world and the lesson that you can do anything if you don't give up, Minecraft for being an outlet both technically and creatively, and Pokémon as a huge inspiration for any journey. ▶ What's your favorite music, movie, show, book and why? My favorite music is Dutch hardcore (Neophyte, Angerfist) not to be confused with American hardcore; I love my electric and rough music! Sadly I don't have the time to read that much, but I enjoyed Roadside Picnic by Strugatsky brothers and Annihilation by Jeff VanderMeer. ▶ Is there something that you want to say to our community? This is my first job and also working on a AA game, and I am thrilled with the player's reaction to our game from the first teaser to people playing it today. A lot of feedback and criticism is on-point, and I appreciate the faith many of you have put into the project. As an insider, I know more what is in the works, and what is going to improve in future updates so I hope you keep coming back for every update! ▶ You are Outlander; humanity has fallen. What would you do? Carefully scout Grontheim with my Vintar and SPSA and trusted friend Mazen. Bonus Question (From Filip ) If you were to make your own game, what genre would it be and why? Challenging question! It would not be far off from stalker, and it would focus on storytelling. Your path through the game is yours, and your actions have a significant impact on other characters. I don't know about the genre but has first person shooter elements.
  8. 0xC0000409 - STATUS_STACK_BUFFER_OVERRUNno mods, eutw server, i tried to use different molocs - do not help, only crash on different errors report and more often then on tbb4I searched for solution on net, steam and forums, still did not find any to solve this. plz help my specs:https://drive.google.com/open?id=0BwmdF8xXqYL-RjREYnJPeTV0cms
  9. Forgive me if anyone else has suggested it, i didn't see anything in the forums about it, and my error messages aren't easily sent. I too have been suffering from the 3fps 'bug', and i'd like to make the following suggestion regarding submitting feedback. Is it possible to add 'send' buttons on the error messages so those could be sent directly to BIS? (I guess you'd need a dedicated SMTP mail server like JangoMail or similar to handle the log traffic, but this would likely generate more feedback for you guys.) I have no idea if this would help the DEVS to examine logs to see if any of the crashes share a common trigger, or if even the logs reveal such things. What i do know is that many users have short attention spans and probably won't take the time to share their crash data in the forums or feedback tracker, especially if they aren't yet Arma addicts. Here's my suggestion for sending error logs directly to you guys (in green) : Cheers and keep up the good work friends!
  10. Play with, or go up against, Arma 3 developers this upcoming Wednesday, starting from 09:00AM UTC. Led by our Sandbox General, Lukas 'Ghostone' Haladik, a number of devs will be playing 'Harbour Games' - a scenario we're using internally to test MP. How to join? We'll post/tweet the server name and password on the day itself. For more details, and live updates, be sure to attend the official event on Facebook. See you on Altis! Edit: Remember to play on the default Arma 3 branch on Steam if you're interested in joining tomorrow Edit 2: We've started! Servers: Play with the Devs: Harbour Games #1 Play with the Devs: Harbour Games #2 Password: doubleTheFun We'll do multiple sessions throughout the day. If you'd like to spectate, you can follow wUFFii's Twitch.tv livestream here: http://www.twitch.tv/wufii Edit 3: The final MP session just ended. Thanks everyone for participating/watching!
  11. hansson0728

    flat aera

    anyone know how to find a flat aera the sze of x for example a 100x100 m area. iam working on some dynamic compositions and i'am having trouble finding large enough areas for them.. also if i could find a flat level area that would be even greater also if its possible to avoid roads and other buildings.. iknow i'am askimg for alot but you think its possible, and if so, how??
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