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Good morning ! Here’s a suggestion that you might like too! Could there be a special reward for ranked players, like reward crates and crowns every week, to push them to go further?! A little suggestion on a collectible backpack for the top ranked players EACH SEASON or a "cap" with the icon that can change on it depending on the ranking the player managed to achieve would be truly AMAZING and really appreciated by the community who plays the leaderboards love me! For example as below a backpack with the ranking icon in a GOLD/SILVER/BRONZE material depending on the player's ranking. However, not in all modes but those require particular performance, for example: Completed games alive Largage back to the refuge Murder Resources raported total Threat (To avoid players who only play 5 games and stop the game blocking the ranking as for: V/D ratio / Survival rate / Resources reported per game) Here are some images to support the proposals:
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The latest changes to the game can be found here. Stay tuned!
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🔪 RECAP du Stream #82 des développeurs de VIGOR Découvrez les dernières nouveautés en moins de 3 minutes : https://www.youtube.com/watch?v=KlOLyBHMjeY&t=5s
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Morning Outlanders, just a quick reminder that a new update went live tonight, fixing and changing many things to make your life easier in the 0.6 Update ;) Added: Teammate's custom marker in Duos Added: Healing sound for antibiotics Changed: Black Screen UI creation to possibly prevent the start of the Encounter issues Fixed: Antibiotics worked after player's death in UI Fixed: Teammate and his marker do not disappear after their death Fixed: UI could be stuck after while displaying multiple tooltips Fixed: Multiple potential crashes Fixed: Swapped open/close character animations when opening/closing doors Fixed: Character is not emitting breath particles after death any more Fixed: Sounds of animations on slopes were multiplicated Fixed: Knife hitting body sound Tweaked: Ladder interaction volume extended on top to make it easier to climb down Updated: Many animations produce their footstep sound at better times
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Daily News Information : Feel free to share and discuss ( for any kind of content ) , about News associated with Ravage Mod , Announcements & Info.
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Steam doing ip range bans on game servers and affecting game server providers.
MaximumPower posted a topic in ARMA 3 - GENERAL
This puts a big question mark on steam and on publishers if they should pick steam as a platform for digital download and cloud services. Some unnamed publisher decided to convince steam of a certain game server breaking steam TOS in their game this resulting in steam ip range blocking this particular server resulting in steam clients unable to respond to query and establish a connection thus affecting all and any game servers running on those ip's. This affects all servers that use steam from any developers. -
Hi, I'm having a trouble when I create CfRadio in my Description.ext file. It says "radio message GodDamnit not found". Class CfgRadio { sounds[] = {"GodDamnit"}; Class GodDamnit { Name = "GodDamnit" ; Sound[] = {"Goddamnit.ogg", db + 1, 1.0}; Title = "For FUCK SAKE!"; }; };
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Outlanders! Update 0.7: Breach is officially here, live and running Bringing fresh an exciting content like: New game events: Barred Houses, Threat Female character Duos Airdrop New Sounds Outlander Gadgets: Scarecrows, Puzzle Cube
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Fresh news - Improved maps rotation - Solved issue with unavailable maps
Pyrit. posted a topic in Announcements
Morning Outlanders and I'm terribly sorry for all the last minute info today. So first things first - We had a surprise prepared for you as we were changing the map rotation, but due to an issue on our end - as the map rotation has to be done manually - there were sadly no maps available for a short period of time. We a sorry for all the troubles this might have caused. - But this downfall comes with a price. We changed our map rotation! So now there will be only one map available at a time and the rotation will happen after 24 hours! That's right much faster map rotation just went live! So please do not hesitate and Let us know what do you think ⬇️ -
Important Information - Complete Wipe accompanying the 0.6 Update
Pyrit. posted a topic in Announcements
⚠️ Important information for all Outlanders. ⚠️ Some of you may already know this (from our last Dev Stream?) but it never hurts to state a very important thing twice. ⚫There is, in fact, going to be a Complete Wipe accompanying the 0.6 Update. But this downfall comes with a reward ? in a form of the improved Crafting system?️, Expanded Shelter Builder ?️ and much more that is going to come as a part of the update. We understand that you might have many questions so definitely do not hesitate to ask ?⬇️ And please feel free to watch the VOD of the stream for a closer look at all of the improvements that are to come in the 0.6: Dev Stream 08- Dev Stream 09 - See you in Vigor! -
Great news Outlanders ❗️ According to all of your feedback, you would be more than happy if we could switch the available maps more often - Which is exactly what we are about to do! One map being changed tomorrow with the regular switch now happening every three days!
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The upcoming hotfix should solve empty map, crashing, gun, visual building bug, and other issues.. Thank you for your patience.
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Hi all, I was wondering if there was, or maybe their should be, a place where all the updates pushed to all the branches are given a thread showing what has changed. I understand the we have OPREPs, SITREPs etc. But on DEV-BRANCH we get so many updates, and often big (>1GB) updates that I cant find any info on. Is there an existing thread that I've been blind to or maybe one should be started, just a simple changelog or quick description would be great to see. Thanks, Tom
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Hello survivors! You may think that MINIDAYZ died, but we are still alive and growing! At the moment we are collecting players feedback and preparing update 1.2.0 that will contain some great features like crafting, default item slot (now when you're naked you will be able to pick and use items), new loot wearing out system and more. We'll say more about this update soon!
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Waypoints, "On Activation" and limited execution
Wolfenswan posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
As I remember it, a waypoint's "on act" field would execute once for the group completing the waypoint. As it is currently it is executed once per group member. Am I mis-remembering or is this a bug? My issue is, I can't figure out a straightforward way to restrict this execution to only happen once, as the only dynamic arguments are this for the group leader and thislist for the units of the group, but no reference to the specific unit in the group which the "on act" is executed for. -
Has anyone been able to get the helis in Samples_F to work? I ran the folder through pboProject and got a number of errors, first being line 260, in Useractions --> Doors displayNameDefault = <img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />; /// what is displayed under the cursor (icon in this case) adding quotation marks stopped that error, displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />"; /// what is displayed under the cursor (icon in this case) but more kept coming up, like an incorect proxy reference to cargo_01 in the p3d, and others. After finally getting it to pack without error, placing the helis in the editor, and running it, the rotors don't turn, the doors won't open, and I can't shoot from the cargo_turret position (which was the only reason I got the heli going). All I really want is to see how to set up the cargo so I can have players firing from the deck of my sloop.
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Welcome to the Bohemia Interactive @ E3 2013 - News and Media - NO DISCUSSION thread. This thread is intended as a nexus for all information regarding BI's participation at this years E3 (11'th-13'th of June). So what CAN I post here? News articles, blog articles, videos, live stream news, pictures, important developer tweets, developer facebook posts, new game reveals ;),etc. So basically, anything that has to do with Bohemia's participation at E3 and information that emerges during the expo. The result of your contribution to this thread will be a ego boosting increase in your post count as well as the gratitude of the many users who don't have the time to search the web for news. What CAN'T I post here? Well if you payed attention to the thread title :j:, you are not allowed to discuss the info you or other users have posted. We also recommend that you read the FORUM RULES in case you forgot them. But why? Because we want to keep this thread clean and you can use the Bohemia Interactive @ E3 2013 - DISCUSSION thread to discuss the info posted here. Thank you and enjoy :)
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