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14 GoodAbout Yuuno -fr
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Sergeant
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France
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Gaming / Survival
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https://www.youtube.com/@Yuuno-fr
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Yuuno-fr
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Yuuno-fr
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Hi ! I'm going to do a recap post of a lot of things I suggested that could greatly please players and it's not impossible to be put in the next season. ๐ I will say WHY each time and post a post I made on the subject. ๐ค I hope the developers will take note of my requests to improve the game, that would be great, I know you've already done it for several of my suggestions and that's nice! Clans, reachable by cough and useful to find people to play with, clans could be a revolutionary new feature. Many players abandon the game because they can't find a game partner, and with the cross-platform that is coming this system could allow to join other platforms by the clan! with this system it would be better to also have a clan chat available. The link to the real post is here: Take on challenges other than the Battle Pass, like Easter/Christmas in the summer or career challenges that would earn crowns. This would bring more goals and things to do for players and would allow them to earn crowns. I have made several posts on this, I have attached 2: Having weapon upgrade goals would set it apart from the rest and also provide a new way to encourage players to play with multiple weapons and not just stick with the best ones like the M4A1/BUGGLE. No? In the game it's very hard to avoid bullets or be agile, I know it would take some experience but it would be really cool to be able to roll, or hold on to a wall to be more stable! What do you think? I also suggested in-game to be able to revive a teammate on the ground if he didn't die from a bullet in the head. That would also be a new ranking to set up! I also propose the establishment of a merchant! However, I want to insist on one thing, pay him only with food! Because now this resource is just USELESS and no longer serves any purpose. It must be said, 1 food = 1 donation is much too low when you know that the total to obtain is 200,000 per week and that a max-level player only earns 10,000 per week if he plays very regularly. This proposal is a new point of interest that I had already proposed, I thought that a little change in the maps by adding this one would be good! A last one that is just as important, it is about redoing the Elimination mode in order to be able to "Give Up" when defeat is assured after the 2nd round. But also to punish players who have fun leaving the game to not play for X reason. It is frustrating to pay and not have a big reward because 2 players left for the opposing team, or even when it is our teammates! I put in the post everything how to do ๐
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Hi! This suggestion is special and I prefer to give it following the confirmation of a VIGOR partner ๐ who brought the new features of the new season with the opinion of the community that I also monitor closely. You know me, I have been sharing suggestions to improve the game for a year and I know almost the entire PlayStation community so giving an opinion for most of my friends is appropriate. * For the new features related to the reward box in the shelter, nothing to complain about, the 200,000 resources for a random plan are a perfect way for old and new players to progress. Very nice on that, many find it great ! * The implementation of bleeding in the game following an injury, I personally remain mixed like many, it is true that it would make the game more realistic and attractive HOWEVER I will put myself in the shoes of beginners who already do not have much to heal themselves with little experience for many in the field of survival and seeing this new difficulty added after the endurance patch and the difficulty of recovering resources only risks scaring them and making them flee the game. Likewise if you plan to do the same thing when a player falls from a great height and breaks a leg it might not be appreciated even by old players it could just be frustrating, to that I would like there to be one thing to do something simple: -Give at least the default bandage plan for EVERYONE to make survival viable for new players.๐ OR modify the bleeding, what I mean by that is to heal yourself by tearing a piece of your outfit with an animation [touch] or an emote a little longer than those already present for example in order to stop the bleeding. This action will be useful by bringing something new to cough and could not be so unfavorable !!!! I also specify that the bleeding should not be established in ELIMINATION because only 2 classes have healing and they are the worst classes! A good player who dies or loses because of bleeding in the game will just be frustrated and will stop playing like EatingRocket one of the oldest players of Vigor and the best. kisses to you my friend" I'm correcting my judgment about the bleeding, I just saw that it's only about the crossbow and some specific weapons can play a role so that gives a good point in my opinion, well done ๐ *For the battle pass I am against, as already specified in my old messages, players do not want repetitive cosmetics that just change color and that will not differentiate them from others they want novelty! Something that makes them want to say "wow I love that I want it" I do not have the sales figures for example of the Halloween outfit at 20 euros which has an animation on the head after an elimination but this kind of thing was found cool by the community! You can confirm it YOURSELF and therefore add animations to the outfits or other weapons! Putting a season pass on the theme a little of "ouijas/rituals" is good but it lacks elements satisfying for the players! A weapon plan or a consumable is already the minimum and I made you lots of suggestions! With MUCH BETTER rewards. I take the weapons of the pass, given only 1 L86A1 at a level 49 of the battle pass is just not acceptable! At this level, players must have a reward that must make them dream! Push them to surpass themselves to reach these levels!!! While remaining reasonable, the weapons of the battle pass should be given in batches of 5 minimum because a weapon recovered from the battle pass is lost in less than 5 minutes in an expedition if we die, it is completely useless. Same for consumables and tickets! Give MUCH MORE AND IN BATCHES OF 3 not individually! These are not a few tickets that will cost you money, quite the contrary! This will make the player want to buy the pass and play! I lack information regarding seasonal challenges I hope my previous recommendations on this subject have been seen regarding a new unique Gold outfit expected, this would make many want to do them because for this season and the last and even the one before, I have many acquaintances who did not even try to finish their challenges in view of the final reward which did not seem satisfactory to them in exchange for all their efforts.
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Hello! I love vigorous combat and I thought that beyond a simple threat, there should be an even better symbol of accomplishment! The SUPER THREAT achieves from 7 eliminations! The ultimate feat that would be synonymous with death and performance! What do you think?
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drone A new perspective of game thanks to this consumable
Yuuno -fr posted a topic in Suggestions & Feedback
Hello! I propose a new consumable that could be funny and useful at the same time for everyone! It is a reconnaissance drone that could be piloted remotely with an integrated camera, it would have a duration of use of about 20 seconds and a distance of use of 120 to 150 meters maximum from where the player uses it. As in real life it would make a fairly loud noise and could therefore be destroyed by players by shooting at it. To avoid abuse, I think that the limiter to 1 per expedition could be good. Thanks to this consumable the reconnaissance of a place could be done without too much danger and even witness funny scenes! -
Players with 500 plus kills still going unbanned... A suggestion
Yuuno -fr replied to SFG Prim Reaper's topic in Suggestions & Feedback
Hi! I am a play player, several things. Already for the kills, you have to differentiate a real cheater who has an aimbot for example and kills everyone with a bullet and an experienced player who can destroy a lobby all by himself. On console we only had 2 cheaters during my year of play. After on PC it is true that it is easier to cheat I take as proof the screen below: Or you can see tutorials to cheat on vigor Now put yourself in Bohemia's shoes, to do as you say and create a discord server to ban players via a video, you will need to find at least 3 to 5 employees who will have to go through all the videos, but not only that because it will take a real investigation to prove that there is cheating and that it is not a simple bug or a glitch of which the player is not voluntarily guilty! Banning it will not really do much because Vigor is a free game, so the cheater will only have to recreate an account to start again. Creating a very competitive anti-cheat that will not cause problems also has a HUGE cost amounting to several millions and which will only put the game in economic loss. To break the cheaters on Vigor, I see only one solution: it would be necessary to become paying again to directly touch the cheater's wallet because he will have to pay for the game AT EACH BAN. But in return the game would have much less visibility for real respectable players and unfortunately people might not want to come or would be less attracted because many like to play free games without spending money. At the limit, something that could be good and that I could give as a solution is the following: Make the game paid at 15/20 euros BUT in return after the purchase of the game get a "starter pack" which will be highlighted and very profitable well supplied in crowns with a pack of consumables and weapons. Suddenly a new player would have the pleasure of having an easy start and a cheater would lose his money with each infraction. For the proposal of a ban by IP address it can also be bypassed thanks to a VPN but I'm not teaching anyone anything new. A little information for your title, it is quite possible to make 500 kills in the space of 3 days I have less even the capacity on console so it is also feasible on PC. You just need experience and play 10 to 12 hours per day -
Hello! For today I propose the establishment of a clan! That players can join via an option in their refuge for example. These players will have in their "pre-game" profile the name of the clan and will be able to find that of others or that they like thanks to a series of keywords. The reason for this proposal comes from the fact that many players do not understand how to be in a group or have help to understand the game. I am sociable I talk to everyone, but many players do not dare to send a message because they are shy or do not know how to do it. Who knows! Why not also make levels in the clan that could go up thanks to clan quests like "make 1000 eliminations" distributed among the players, even if I admit that it is not a priority but a bonus. What do you think?
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Hello! Today I would like to make a proposal on the improvement of a particular consumable. It is too often removed and thrown away because it is useless in the majority of situations, especially in expeditions. This is the flash grenade, its range of action is in my opinion too low and especially the duration of action of the flash is too short to allow the person who threw it to act effectively. In real life, with the Blast of the flash grenade it can take a complete room of a building easily and neutralize for much longer. But in a video game it is true that it would be much too abused so in order to balance I put lower what I think.๐ From what I see in my video montages it lasts 1.3 seconds before seeing the screen again enough to act. For it to be effective, the duration would have to be increased, 2.5 seconds completely blind and visibility gradually restored for 2 to 3 seconds and a slight stun added like when someone rifle butt-shot you or shoots you with a sniper bullet. Consider that taking a stun grenade could be compared to being very drunk and taking a slap in the ear.
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Hi! Rare are the times when I leave my house, and going to the store I saw a Christmas calendar, I said to myself that it would be great to have that for the Christmas holidays in December! with the key a little bit of everything like tickets crowns or even unique equipment for Christmas day that the player can choose from a few choices!
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Hi! ๐ It's me again! I spent all night making the montages for these last 3 posts I hope they will be useful and enjoyable to watch. This time I propose something similar to weapons but which would be on the player's progression directly and forever. The player will have to do a series of different challenges which can be very difficult for some in order to obtain a quantity of points. ๐ After a certain number of points the player will be offered an outfit for all the efforts he has made ๐ (this is what many new players tell me because they have no way of obtaining them without paying) The number of points varies depending on the difficulty of the challenges obviously as for example below, an expert challenge could bring 10 points while a novice challenge would only give 3! The challenges would be much more difficult than the seasonal challenges because they would have no time limit to complete them. What do you think? This could really be fun and give even more new features to everyone! ๐๐
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Hello! Today I propose to you the implementation of a weapon improvement system allowing to obtain rewards after a certain number of eliminations with a weapon. The level rewards would be set every 100 kills up to 1000 per weapon. To recover, why not! up to 3 camouflages! and some crates and crowns for each weapon. This could give new objectives to big players and allow new ones to obtain new rewards. Add to that basic statistics for each weapon like our accuracy with it, the number of games played with it, but that is not the most important (and you developers who read this message would tear your hair out if you had to do that because it must represent a colossal work.) But I like to always propose things like that to make people dream and maybe one day it will be in the game! I hesitated to propose the recovery of the weapon plan after a certain number of eliminations (like 1000 for example) or even many games of it after each level reached. I remind you that 1000 eliminations is a relatively high number and that it would take about 3 to 5 months for a normal player to reach them. An expert of the game will only take 2 to 3 weeks but this only represents 1% of players obviously.
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Hi! I allow myself to remake a message under this post in order to warn the developers! The crash problem is regularly caused by a weapon "Taiga 21" Below I relink a video of a complete round where a member of my friend will shoot and crash a teammate. AND when the opponent will in turn shoot he will also crash other players. To solve this problem I see that a simple and very quick solution, you have to do a small update and remove the weapon from the selection in ELIMINATION and replace it.
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Hi ! I propose some new gestures for Vigor it could be fun to add some for the next season. I immediately thought of "Crying" and "being afraid" which could be fun. Or the gesture "STOP" by showing the palm of the hand in front. Likewise, why not a small gesture for the season that should arrive for Christmas or the New Year? It could be a new way of communicating.
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Hi! Unless I'm mistaken, I've never found an option to see how far we've traveled in-game to see if we're getting closer to our next title. I think it might be fun to see a leaderboard with our distance traveled in-game displayed? What do you think?
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Hi! I've been playing VIGOR for a little over a year now! I want to make this little digression and point out that in some spawns it is possible to kill players before they even move! Notably visible in the video below but also in other maps like Myren / Grontheim Valley. I have already managed to kill players like that and I had the wrath of the latter in private message afterwards. ๐ It occurred to me to talk about it on the forum because it is true that the spawn points are the same and that the elders have a knowledge advantage that allows them to jump on players without needing to detect them.