Jump to content

six_ten

Member
  • Content Count

    360
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

203 Excellent

4 Followers

About six_ten

  • Rank
    Staff Sergeant

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. six_ten

    Black Powder

    New update coming soon.
  2. six_ten

    How would you model this?

    You'll have a good idea of how to do that once you get the skullcap done. Start there.
  3. six_ten

    How would you model this?

    Start with the baseball cap from Samples_F. Cut it up so you just have the skullcap. Build your beret around that.
  4. I think what has to happen is 1. get target distance to whatever is in center of spyglass 2. compare that distance to current amount of dynamic blur 3. dynamically adjust blur toward zero the closer it gets to target distance (this should happen smoothly) Can anyone shed some light on how to achieve this?
  5. six_ten

    Black Powder

    I think that's a very good idea. If you can post some links to good base models and animations here, I have good reference for clothing and will add this to my to-do list.
  6. six_ten

    Black Powder

    Check out the improvements to the sloops -- get the ART_Sailing.pbo update in the initial post in this thread. More updates coming soon, including a completely reworked detailed brown bess, terrain updates and more.
  7. six_ten

    Special Arma Exhibition (SAEX)

    You can buy terrains? Which ones?
  8. I want to implement this dynamic blur effect for the spyglass in my mod (and animate it so it slides forward and back as you focus) -- any ideas how this is done? ( I pm'd the author but he doesnt seem to be active here any more) https://www.youtube.com/watch?v=gJx0t-cHKTk
  9. six_ten

    Black Powder

    Quick update -- upgrading the bess -- anyone have good specs on polycount for weapons (currently at about 3k)
  10. six_ten

    Black Powder

    So now the question is how do we go from normal sunny skies to hurricane? I'd like to have bright and sunny weather, then every once in a great while a devastating storm that drives ships onto reefs, wrecks thatched huts, and then goes back to nice weather for rebuilding.
  11. six_ten

    ARMA 3 Addon Request Thread

    This is all possible. You'll have to learn how to create the models and code it, but if you persevere you can have it in a year or two. Start simple: get the mod tools and install them and set up your P: drive. Then just get the Samples_F car working. Once you can drive it in game, then model a firetruck and use the Samples_F car as a base to get your truck in game. If you just do these things you'll have a lot of the skills needed to take on the next steps of getting your mod idea to be reality.
  12. six_ten

    Black Powder

    I'll update the first post with some features on the latest update but since you mentioned the RP stuff I'll point out that if you drag the Loot module onto your map it'll spawn weapons and stuff at the buildings around the map. Also under Respawn you can place 18th c tents for respawn points.
  13. six_ten

    Black Powder

    Post some wires, I'd like to look at it.
  14. six_ten

    Black Powder

    Nice screenshots -- can't wait to see more!
  15. six_ten

    Black Powder

    Considering a Steam Workshop release, but I want to hear from other modders about their experiences with it before committing. As for screens, feel free to post some :)
×