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"In an honest service there is thin commons, low wages, and hard labour. In this, plenty and satiety, pleasure and ease, liberty and power; and who would not balance creditor on this side, when all the hazard that is run for it, at worst is only a sour look or two at [hanging]? No, a merry life and a short one shall be my motto." - Bartholomew Roberts A General History of the Robberies and Murders of the most notorious Pyrates (1724) "Fear not the sea, for those born to hang will never drown." - Ancient Proverb Intro Nassau 1715 is about the economic, social and power struggles that occurred in the West Indies during the early 18th century and the events leading to that, telling the true and brutal story behind some of history's most notorious criminals who plundered the seas and the bold and determined men who hunted them down. This is a proof of concept release. This is not meant to be a complete conversion for ArmA 3. Rather it's meant to show that this concept, 18th century naval warfare, is possible in ArmA. Another goal of the proof of concept is to attract more developers to help with the long term goal of creating a complete total modification for ArmA 3, DayZ or even ArmA 4. After the proof of concept release the project will be reevaluated for a viable total modification. In the long term, the mod is planned to encompass some of the most significant events in Europe and the West Indies that led to the Golden Age of Piracy, including parts of the War of Spanish Succession and the English privateer voyages in the West Indies against the Spanish and French. These events come together with the wrecking of the Spanish Plate Fleet of 1715 off the coast of Florida, leading to the rise of the Pirate Republic at Nassau, New Providence Island. From there, Nassau 1715 explores the world of pirates of the West Indies and the East Coast of America, and the steps taken by the English government and colonies to suppress them, using real life events as a story backdrop for multiplayer gameplay in an open world setting. The biggest feature of Nassau 1715 is being able to authentically sail large vessels, therefore sailing, while greatly simplified from real life, is difficult and challenging, requiring basic seamanship and knowledge. You must read the field manual in the game and review the Quick Sail Guide in order sail. Screenshots Features Included in this release are Several Sloops (including: Adventure, Albas, Royal James and Antelope) 1-Pounder Swivel Gun 6-Pounder Naval Cannon .62 Flintlock Pistol .69 Naval Pattern Carbine 17 Uniforms (not counting variants) 3 Vests (not counting variants) 4 Hats (not counting variants) Map of Gun & Cat Cay High Seas Map Ingame Documentation/Field Manual Some Basic Missions (SP & MP) More content will be added over time. Quick Sail Guide Quick Sail Guide Considerations while playing You must learn how to sail in order to sail. This is not an arcade game, it's an authentic simulation of sailing. It will be difficult. You should expect to be frustrated and confused at first. Only after studying the art of sailing you will be good at sailing. In order to become a better sailor you should listen and follow the instructions of more experienced players who know how to sail. Sailing is a crew effort based on skill and knowledge. If you are a beginner you should avoid shoals at all cost or you'll run aground. Because this is an early proof of concept release, features, classnames and assets may change and/or be removed. This mod brings gameplay features that have never been attempted before in ArmA, so there will glitches and other issues. Lastly this was develop with the idea of being used on a multiplayer server. Compatibility We did not specifically develop this mod with compatibility to other popular mods in mind, therefore you may encounter some issues if you choose to use this mod with another mod. Compatibility with other mods isn't a priority since every other mod is from a different century. End User License Agreement Do not reupload any 3d or 2d assets, original or derivatives, including, but not limited to, the Steam Workshop Do not retexture or remodel Do not port to other game engines Do not use on monetized servers Derivatives Some of our work has been kindly donated specifically for this project, therefore for development and copyright reasons we don't allow reuploads, derivatives or retextures of Nassau 1715. However, if you do want to create derivatives or retextures please consider actually becoming a part of the team to help create more content and/or modify existing content. Thanks and Credits Philipjn from the Pirates Ahoy! community for donating the base model of the sloop Major (Retd) Kelly, https://www.KellyBadges.co.uk Peter Davis - HMS Surprise Simulator Keith H. Burgess, Wychwood Forest, Armidale NSW, http://woodsrunnersdiary.blogspot.com/ Team Members Delta Hawk - Lead Artist, Shipwright Bloodwyn - Lead Scripter Luca - Lead Terrain Artist Bava - Historical advisor and Shipwright ppitm - Historical advisor, Research and Sailing Master Kola - Artist J0tA - Artist Noklaschmi - Artist LAxemann - Lead Sound Artist How to connect with us Discord Twitter BI Forums Pirates Ahoy! Steam Workshop Please do not reupload anywhere else, this modification will probably change often with updates https://steamcommunity.com/sharedfiles/filedetails/?id=1726376971
I've been at it for several years and though it is still rough, there are plenty of fun features that I'd like to release now. Understand that this is even more pre-alpha than Dayz has been for some time and I'll be happy to hear suggestions, bug reports, and get some help making it better. If you can take screenshots (F12 in steam) of problem areas I'll focus on them You can sail sloops, gunboats and yawls, bombard your enemies with naval and field artillery, and erect tents and field fortifications that you can take apart and move, and more. Includes 18th century uniforms, hats, knapsacks, muskets, spontoons, shovels and a spyglass. In this first release: Tangier Island terrain -- a number of islands scattered across a broad expanse of sea somewhere in the Caribbean. The map is actually based on a real world location built from LIDAR and high-res orthoimages, but I've moved it and altered it to be a fantasy location for pirate dens, shipping and trading posts, and shipwreck adventure. July 4, Independence Day. This zip includes only the terrain and some buildings. As these are the largest files I'll post the next update with other parts of the mod (and try to limit the number of times you'll have to download the terrain). July 16 This zip contains the updated Tangier island terrain, soldiers, tents, field fortifications, sloops, gunboats, cannons, and more. https://www.dropbox.com/s/aijt3msyuz15qtn/BLACKPOWDER_JULY16.zip?dl=0 Evil Organ was kind to provide a mirror: https://www.dropbox.com/sh/skju7u4esbsjsgd/AAD4TCQ1_xW9NdyASseDuhaoa?dl=0 August 19 Quick update -- this only contains ART_Sailing.pbo -- unzip it, and in @ART in your ARMA directory, drop this file in to replace the old one. Some updates to make sloop fighting more fun. (you must of course have the rest of the mod already installed to use this) https://www.dropbox.com/s/3uhb5xla0r65tsn/ART_Sailing_pbo_Update_19AUG17.zip?dl=0 Requires ARMA 3 (the map uses vegetation from Tanoa -- can anyone confirm whether those trees are included in the free Malden dlc or if APEX is still required?). Absolutely no use of any part of these files outside of ARMA 3. You may explore the terrain on your computer for personal use. Any other use ask me first.