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Revolution is a next generation, fast-paced, open source gamemode and framework for Life type roleplaying missions in Arma 3. Revolution as a gamemode has been inspired by Chernarus Life: Revolution gamemode from Arma 2. Revolution started in 2012 as a passion project of a couple of Finnish Arma players who had fallen in love with the gamemode and essentially dedicated their whole free time to it, enjoying it vastly. As rookie developers, they failed to deliver such a complex and large framework, leading to their competitor, Altis Life eventually conquering the Armaverse in 2014. The developer team still wanted to deliver a vastly different experience from Altis Life that would remind the relatively fast paced and completely dynamic nature of Chernarus Life: Revolution or Urban Life in Takistan back in the Arma 2 days. They tried to develop the framework multiple times, but all attempts failed due to monetary constraints, issues with developer group dynamics, health issues or real life events that forced us to quit our passion project. This time it's different. We've learned from our previous mistakes each time, and we're able to deliver the gamemode much more likely this time thanks to the gained experience. We want to share the amazing feeling and memorable moments that we had in Chernarus Life: Revolution with as many players as possible. That's why we've decided to make the framework open source and allow monetization of the framework for communities approved on Bohemia's Server Monetization list to allow communities to pay their bills to run the community efficiently. If you're interested in the gamemode and want to affect its development or just to follow our progress, make sure to join our official Discord and official forums! Best regards, Ezcoo Game designer for Revolution
I've been at it for several years and though it is still rough, there are plenty of fun features that I'd like to release now. Understand that this is even more pre-alpha than Dayz has been for some time and I'll be happy to hear suggestions, bug reports, and get some help making it better. If you can take screenshots (F12 in steam) of problem areas I'll focus on them You can sail sloops, gunboats and yawls, bombard your enemies with naval and field artillery, and erect tents and field fortifications that you can take apart and move, and more. Includes 18th century uniforms, hats, knapsacks, muskets, spontoons, shovels and a spyglass. In this first release: Tangier Island terrain -- a number of islands scattered across a broad expanse of sea somewhere in the Caribbean. The map is actually based on a real world location built from LIDAR and high-res orthoimages, but I've moved it and altered it to be a fantasy location for pirate dens, shipping and trading posts, and shipwreck adventure. July 4, Independence Day. This zip includes only the terrain and some buildings. As these are the largest files I'll post the next update with other parts of the mod (and try to limit the number of times you'll have to download the terrain). July 16 This zip contains the updated Tangier island terrain, soldiers, tents, field fortifications, sloops, gunboats, cannons, and more. https://www.dropbox.com/s/aijt3msyuz15qtn/BLACKPOWDER_JULY16.zip?dl=0 Evil Organ was kind to provide a mirror: https://www.dropbox.com/sh/skju7u4esbsjsgd/AAD4TCQ1_xW9NdyASseDuhaoa?dl=0 August 19 Quick update -- this only contains ART_Sailing.pbo -- unzip it, and in @ART in your ARMA directory, drop this file in to replace the old one. Some updates to make sloop fighting more fun. (you must of course have the rest of the mod already installed to use this) https://www.dropbox.com/s/3uhb5xla0r65tsn/ART_Sailing_pbo_Update_19AUG17.zip?dl=0 Requires ARMA 3 (the map uses vegetation from Tanoa -- can anyone confirm whether those trees are included in the free Malden dlc or if APEX is still required?). Absolutely no use of any part of these files outside of ARMA 3. You may explore the terrain on your computer for personal use. Any other use ask me first.
BLUFOR MBT-52 Kuma Hiya! I created a BLUFOR retexture for the MBT-52 Kuma, complete with correct crew, tracer color, and stored weapons. I also included the source files, including the textures in both XCF and PSD formats. You may use the content inside as long as you credit me! I hope y'all enjoy! Extra screenshot DOWNLOAD BLUFOR MBT-52 KUMA STEAM WORKSHOP MEGA ARMAHOLIC BLUFOR FV-720 MORA STEAM WORKSHOP MEGA ARMAHOLIC BLUFOR MSE-3 MARID STEAM WORKSHOP (SOON) MEGA ARMAHOLIC CREDITS Original texture and config by Bohemia Interactive.