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Found 9 results

  1. Hello everyone ! Here I will share some of the missions I made for my ArmA Coop Community (Grèce de Canard). First I'll describe a bit more my community so you can get a better view on how these missions are thoughts and created : We play COOP missions almost every day of the week, the number of players can go from 6 to 16 players and the mission duration goes from 1 hour to 3 hours. Technically speaking, we play on a dedicated server with ACE3 and ACRE2 plus some content addons. ACE3 settings are configured with the serverconfig.hpp therefore you will not see a lot of ACE modules in my ACE dependent missions. About my missions : In most of my missions, there will be no "pop-up" messages or instant confirmation when an objective is accomplished. This is because I think it's more interesting if the players decide by themselves if they managed to accomplish the objective. Most of the time there is even no validation at the end of the mission. As a consequence, you should really read the briefing because once ingame, nobody will grab your hand. Every mission are fully tested at least once with my community. You should consider Apex as required for every missions. Feedback about anything, good or bad, is appreciated. Videos and/or screenshots are appreciated too. For french players : you can talk about the mission or grab some other informations on the dedicated topic on forum.canardpc.com : http://forum.canardpc.com/threads/111155-Pack-de-Missions-COOP-%28made-in-GdC%29 Hopefully, more missions will be shared in the futur. General Features : Playable on dedicated and hosted game (but primarly tested on server) Headless client support : The HC is optionnal and only usefull in some missions (see below). The HC is named "HC_Slot". ACE3 compatibility : Not necessary for most missions but every missions are compatible. Some ACE settings can be changed in parameters (using Settings Framework). ACRE compatibility. TFAR compatibility. All texts are localized in english and french with a stringtable.xml. No respawn : Once you're dead, you will be switched to spectator. Addons dependencies : Be aware that the following addons are not required for each missions. Dependencies for each missions are detailed below in the mission list. - CUP Terrains - CUP (Weapons, Units, Vehicles) - RHS (AFRF, USAF, GREF, SAF) - CBA_A3 - ACE3 Credits : - TECAK for his script from TabMySquad. - Skippy (roster script) - Hardballer (loadout script) - Mystery (some scripting) - Scarlok (some scripting) - The awesome players of "Grèce de Canard" community. Missions : //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPC-COM[14]-Trauma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPC-CO[10]-L'île aux pirates //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// BAF missions //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPC-CO[08]-Pacific_Diamond //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPC-CO[08]-Le_Cri_du_Râle Every missions are in a single Steam Workshop collection : http://steamcommunity.com/workshop/filedetails/?id=809526218
  2. by Gemini "OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX: Opérations Extérieures (External Operations) is an immersive fully dynamical task generator introducing the French Army fighting against terrorist organizations all over the world ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO (Multi-Session Operations) from ArmA II (and all successors from ArmA III: Patrol Operations 3, ALiVE... which are inspired from code34's Warcontext mission), so all credits must go to their development teams. After I tried it, I thought the idea of a fully dynamical task generator was brilliant, but there was some features that was not perfectly fitting to what I was expecting and some others that was missing. Firstly, I tried to customize original MSO but I finally choose to rebuild everything from the scratch. It's certainly not as good as MSO/PO/ALiVE but after more than 5 years of development (yeah, really !), and even if there are still many things to do (correct all bugs, create version for other maps, add new tasks, optimize all scripts...) I must say I'm pretty satisfied of what I did so far. It was initially a personnal project, but I thought maybe someone else could now be interested too so I'm proud to present today the first public relase ! I hope some of you will enjoy... MAIN FEATURES SP & MP compatible Option menu at startup to customize the mission by enabling/disabling/modifying included features Mission entirely built with random parameters for unlimited replayability Let the engine select a random task or select it by yourself among various ones (patrol, defend, attack, rescue...) Additional unique tasks depending on maps, to use some of their unique features (example: searching for caves on FATA...) Fully unpredictible situations to increase stress and realism: in opposite of most of all other similar task generators, enemy strength is fully random and is not based on players numbers Many random AI activities: patrols, ambushes, assaults, kamikazes, weapons caches, IEDs... Dynamical civilian activities Civilian interactions Dynamical reputation: take care of the local population, otherwise it may rise against you Credits system to recruit AI units and to order supplies and vehicles Gain credits when performing good actions (succeeding task, destroying weapon cache, neutralizing IED, arresting suspect...) Lose credits when performing bad actions (failing task, killing civilian, arresting innocent people...) Unlock AI supports by succeeding tasks (example: rescue a pilot to unlock airstrike support) Random starting time with faster day/night cycle to simulates long time operations Improved AI friendly units: they are now able to automatically assign/unassign NVG/flashlight/silencer by themselves, depending on the daytime and on their behaviour instructions Improved AI enemy units: they are now able to board into the nearest empty armed vehicle / static defense in case of danger Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is now depending on world regions) Ambiance house lights and ambiance animals (thanks to TPW for his scripts) Futurist but realistic electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Drag injured and dead bodies (thanks to BangaBog for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) Customizable MP synchronized music receiver for listening music tracks into vehicles Revive & respawn systems Primary needs function: eat, drink and sleep to avoid bad effects Fully functionnal HQ: refuel vehicles, rearm, treat yourself and eat/drink/sleep into the dedicated areas Functions to deactivate/delete that usless units and vehicles to save computer/server ressources Semi-persistent mission*: you can save your progression between each task Compatible with Zeus Compatible with additional mods (ACE3, TFAR, ACRE2, bCombat, ASR AI3, Winter 2035...) French and English localizations And much more ! VIDEOS PICTURES GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy REQUIRED ADDONS / DEPENDENCIES New ! Altis and Tanoa versions of OPEX are now playable WITHOUT ANY MOD (but be aware, in this case some features are disabled) ! In a perfect world, I wish I could avoid gamers to download any addon or mod. But as the main goal of OPEX is to bring a fun and different ArmA experience, and if you are getting bored to play as a US soldier, take some time for downloading these files (most of them are used by a large part of the ArmA community by the way): Download all required addons with only one click by subscribing the official OPEX mod collection on Steam. Download all optional addons with only one click by subscribing the official OPEX extra mod collection on Steam. Note that OPEX is compatible with: ACE3 Task Force Radio ACRE2 Winter 2035 COMMUNITY FEEDBACK Don't hesitate to share your feedback, your suggestions and to report all bugs you may have encountered here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES (any help is welcome !) Picture pictures\overview.paa not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Ambient civilian vehicles are sometimes spawning on buildings (so they explode) when playing on some unofficial maps. It seems to happen because some ArmA I / ArmA II buildings are not recognized by the engine ? The armory may take some time to initialize ion MP (you may see a few weapons or objects flying at start-up). Just wait a few seconds, everything should automatically move on the walls (maybe a server sync problem ?). Ambient AI animations may sometimes be weired when playing on MP TO DO LIST (Extreme prioriy): fix all bugs reported by the community (High priority): add many new tasks (High prioriy): create version for many other maps (High priority): always reduce addon dependency as much as possible (Medium priority): add more details to briefings (Medium priority): add notes and tips (example: how to use tactical glasses...) (Medium priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) (Low priority): create more information for each civilian (date of birth, adress, job...) via setVariable command in Gemini_fnc_civilianInteractionsBehaviours function, so scan interaction could be more interesting (Low priority): maybe replace current units and vehicles with more realistic ones when they will be available (OFrP ?) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts Meh44, for the Russian translation Tonic, for the Virtual Vehicle Spawner script All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game: bobmoran Chris Young DieAngelo Drakkhen Ei8ght Flashpointgamer Hôpdeux horrido Karax Lodu Nico Occitania Renaud SoldierIsNotHistory SPQR uiox Wolf_51 Xela89 And above all, many many many thanks to my wife, who is so patient and comprehensive every time I am only thinking about scripting ! IN MEMORIAM This mission is dedicated to the memory of Faiavan (1979-2018). DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author to keep it up-to-date, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG * Please keep in mind that OPEX may be more or less often updated in order to enhance it. If you play it, do it at your own risk, please do not complain if a saved game is lost because of an update. DOWNLOAD FROM STEAM WORKSHOP (highly recommended to ensure you have the latest version): >>> OPEX: Opérations Extérieures (full mission collection) FROM ARMAHOLIC (not recommended - for expert users only): >>> OPEX: Opérations Extérieures (full mission collection) FROM MY WEBSITE (not recommended - for expert users only): >>> OPEX: Opérations Extérieures (full mission collection) Enjoy !
  3. Description and dynamics of the mission This mission represents the French strengths in a real or fictitious conflict against an insurection. The primary purpose of the mission is maintaining of the peace, thus to patrol, secure roads, neutralize ammunition cache and to have a dissuasive effect, it does not necessarily mean that the fight will be absent. The insurgents will try to join localities to convert the civilians, and slow down you with IED and ambushes. When the insurgents will have succeeded, the zone in question has to reach a locality will become very dangerous. (There is 5 slots additional to intend for the players rebelled to pepper one can the mission). When a locality is captured your dissuasive effect decreases, thus it will be necessary to intervene as fast as possible while remaining careful. More time goes by without an intervention of the peacekeeper to secure a locality corrupted by the insurgents, more you will have of luck to see a nearby locality becoming hostile and so on, pay attention in certain cases that can go very fast. In this mission no objective is defined meadow, the only available information will be locality fallen to the hands of the enemy. Thus it will be commander of the unity who will have to attribute the objectives has his subordinates to be the most effective possible. To note the intel, the zones squeaky clean, the ied, the axes surs ... commander will be the person who will do so that the peacekeeper are the most effective possible. When a locality corrupted by the insurgents is secured your dissuasive effect on this locality will be permanent. Management of the efficiency A system of ticket, is present for the strengths of maintaining of the peace and for the insurgents every camps person possessed 100 ticket to begin: -every "frag" makes win a ticket / the death or respawn makes lose a ticket. -when a locality is corrupted: +15 for the insurgents/-10 for the peacekeeper. -when a locality is reassured: -20 for the insurgents. -when a weaponcache is destroyed: -15 for the insurgents/+5 for the strengths of maintaining of the peace. -when the peacekeeper are made delivered a vehicle -50 ticket (can imports the vehicle). -the recruitment of IA costs 1 ticket (10 IA max by group). Thus it can be 3 different successes there: -the strengths of peacekeeper fall has 0 ticket, failure of the mission: efficiency BAD. (Really needs to be bad or to make anything (or you really have no chance), success bad). -the insurgents fall has 0 ticket, successful mission: strong efficiency. (Really needs to be effective, difficult success) -The conflict gets stuck in the mud and nobody reaches has to dominate the region: mission which never ends. (Average success) HQ It is here where the peacekeeper start their journey, list of the supports available on the HQ: -arsenal -order of all the vehicles (light, armoured, aerials, support) -Recruitment of IA -resting zone (cross 6 hours) -scrap area, you can scrap the insurgent vehicle for extra ticket. -hospital (care in the max) -Support of land vehicle (gasoline, repair, ammunitions). -Support of the air vehicles (gasoline, repair, ammunitions) and especially pylons customizable. -3 box FOB which are also places of respawn, you can build fortifications, static weapons, arsenal, and light vehicle. The HQ can be attacked (players or IA) if insurgents approaches too closely a defense system will be automatically set up, this plan is not invincible thus be going to need that the players participate has the defense of the HQ. Note : the support vehicle are the just for the RP, it will not be possible to make of the maintenance on the ground it will necessarily be necessary to return vehicles at the HQ. Secondary Task Military convoy : It is necessary to deliver support truck has a precise point, the peacekeeper have to obtain vehicles has their expenses (truck of ammunition, fuel, repair) and will once be paid off arrived has destination. Every arrived vehicle has good port will reduce the tickets of the insurgents ( -5 ). -Humanitarian Aid : It is necessary to deliver humanitarian cargo ( IDAP) has a precise point, the peacekeeper will have to get the IDAP cargo has their expenses ( 5 tickets), and will once be paid off arrived has destination. Every arrived humanitarian cargo has good port will reduce the tickets of the insurgents ( -1 ) -Special missions: there are certain places well to hide on Kunduz who abounds in precious information, find files and get special task (you will not have pain has to find them if you know the map) Additional information and scripts included in the mission -AIS revive: everybody can revive (medic faster) care for the players need 1 first one who are not medic, the heavy damage kill instantly. -Advanced Sling Loadind -Advanced Towing -R3F Logistic -Mag Repack ( Ctrl+R) -ATM_airdrop -TAW ViewDistance -Vcom AI -NRE Earplug - sapper and team leaders can build walls of sandbag if they have a toolkit in their inventory. THUS DO NOT ACTIVATE THESE MODES ALREADY INCLUDED IN THE MISSION OR YOU RISK TO HAVE ISSUES. !!!Mission for dedicated server!!! It is strongly recommended to have a multithreaded server or at least 1 headlessclient available to be able to run this mission with no problem at all. Mission file here : https://drive.google.com/open?id=1haY7CDhBYLcjhvbkNLYt5jVySyoY8Lnb Steamworkshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=1516776817
  4. SOF UNITS ADDONS by massi NATO SPECIAL OPERATION FORCES STEAM Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=1162109803 Hi all, Due to real life business I’m unable to continue upgrading my old mods , since they’re too many and too big to manage in the few spare time. Anyway I’m releasing here few lightweight addons, easier to maintain and update and with no other addons requirements (that I’m using for personal use at the moment), that maybe you’ll find interesting. Those addons are completely independent each other, and they require no other addons, you’ll just need Arma 3 Apex and Marksman in order to fully enjoy them. I decided to make just one thread for all in order to better monitor and track all of them in one place, but you can choose to install just the ones you like. So here we go: US SOCOM Description: This addon provide US-SOCOM units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent US-SOCOM units in following factions: - US-SOCOM(multicam): for every kind of environment from desert to temperate and wooden areas. - US-SOCOM(AOR2): for temperate and wooden areas. - US-SOCOM(AOR1): for arid and desert environments. - US-SOCOM(Rangers): multicam uniforms and Ranger green kits. - US-SOCOM(Woodland): woodland uniforms and tan kits. - US-SOCOM(Undercover OPS): civilian clothes and tan kits. - US-SOCOM(arctic): for snow and arctic environments. - US-SOCOM(Special troops): CBRN operator and combat suit operator. - US-SOCOM(Paras): equipped with parachutes ready to be deployed fom the sky. - US-SOCOM(Divers): divers units ready to be deployed fom the sea. - US-SOCOM(Snipers): sniper and spotter in ghillie suit. - US-SOCOM(CT): sage uniforms and kits for CT/HR ops. - US-LAW ENFORCEMENT(SWAT and FBI): black/sage uniforms and kits for CT/HR ops. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt Mk-18 rifles (normal, CQB and M203 with camo variants) Glock 17 and P226 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141915433 ITALIAN SOF Description: This addon provide Italian SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent Italian SOF units in following factions: - SOF(dig-multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(vegetata): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Covert-Ops): civilian clothes and tan kits. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt M4A1 rifles (normal, CQB and M203 with camo variants) and Glock 17 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Installation. Subscribe from Steam Workshop or use modfolders Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141978995 RUSSIAN SOF Description: This addon provide Russian SOF units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian Spetsnaz units in following factions: - Russian Spetsnaz(multicam): for every kind of environment from desert to temperate and wooden areas. - Russian Spetsnaz(green): for temperate and wooden areas. - Russian Spetsnaz(arctic): for snow and arctic environments. - Russian Spetsnaz(CT): black uniforms and kits for CT/HR ops. - Russian Spetsnaz(Special troops): CBRN operator and combat suit operator. - Russian Spetsnaz(Paras): equipped with parachutes ready to be deployed fom the sky. - Russian Spetsnaz(Divers): divers units ready to be deployed fom the sea. - Russian Spetsnaz(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with custom AK-103 (including GL and camo variants), compatible with other attachements without any requirement . - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142671136 RUSSIAN VDV Units Description: This addon provide Russian VDV units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian VDV units in following factions: - Russian VDV(EMR): for every kind of environment from desert to temperate and wooden areas. - Russian VDV(Surpat): for tropical and desert areas. - Russian VDV(Special troops): CBRN operator. - Russian VDV(Paras): equipped with parachutes ready to be deployed fom the sky. I used web sources for references. Features: - Units are equipped with custom AK-74M (including GL variants). - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras already equipped with parachutes. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1170200119 OPFOR REBELS Description: This addon provide OPFOR Rebel forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of rebel units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Rebel factions from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated rebel technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142687549 INDEPENDENT GUERRILLA Description: This addon provide INDEPENDENT Guerrila forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of guerrilla units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Guerrilla faction from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated guerrilla technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142683154 CSAT REPLACEMENT Description: This addon provide more realistic uniforms and equipment for CSAT soldiers. I used web sources for references. Features: - Units are equipped with custom uniforms, vests and headgear in order to be more realistic and less futuristic. - The addon does not modify any unit(or their loadout), it will only change the appearance of the items without modifying their characteristics. - This will not change any Campaigns or Missions beheavior. Requirements. - Arma3. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142693786 UK SOF Description:This addon provide UK SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent UK SOF units in following factions:- SOF(multicam): for every kind of environment from desert to temperate and wooden areas.- SOF(woodland): for temperate and wooden areas.- SOF(desert): for arid and desert environments.- SOF(arctic): for snow and arctic environments.- SOF(CT): black uniforms and kits for CT/HR ops.- SOF(Covert-Ops): civilian clothes and tan kits.- SOF(Special troops): CBRN operator and combat suit operator.- SOF(Paras): equipped with parachutes ready to be deployed fom the sky.- SOF(Divers): divers units ready to be deployed fom the sea.- SOF(Snipers): sniper and spotter in ghillie suit.I used web sources for references.Features:- Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. -Units are equipped with custom Colt L119A1 rifles (normal, CQB and M203 black and camo variants) and Sig P226 pistols, they're compatible with all other accessores without any requirements- Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms.- Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon.- Each camo class has its own faction now (Alive will spawn units with same camo now).- Custom facegear like googles, gasmask and beard.- Paras and Divers units already equipped with parachutes and diver gear respectively.- There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment.- Wide variety of groups in the editor.- Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now.- Preview pictures in the editor.- Custom flags and markers.- Classlist included in folder.- Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons.Requirements.- Arma3 with Marksman and Apex DLC.- No addons required.Bugs.Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1145621857 GERMAN SOF Description: This addon provide German SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent German SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom HK G-36C and USP pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1152857794 FRENCH SOF Description: This addon provide French SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent French SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK416-HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom Glock 17 pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1162059703 Thanks to BI for the great game and to all the community!
  5. Hello guys, I share my new project, currently WIP. 1st Chapter (10 missions): Release + 5 cooperative missions 2nd Chapter (10 missions): Release TRAILER - Chapter 1: TRAILER - Chapter 2: ***Description*** The American special forces called the Navy Seals are undoubtedly part of the best soldiers in the world. They have never abandoned or renounced in their training as well as in operations. They are predators lethal to their enemies but today they are the target of a new enemy... ***Important Note*** - Make sure to activate ONLY mods required (CBA A3 + CUP Collection). Many mods can disturb your gaming experience ***Features*** - Written and directed by Helios - Single Player Campaign - 3 Chapters, 30 missions - Rich story around the world (Altis, Stratis, Takistan, Chernarus, Zargabad...) - Fully translate (English/French) - Play 6 characters, switch between themselves - Improvement enemy AI (teamwork, reinforcement, CQB...) - Replay value - Unsconscious system and teamplay - Drag body system - Great Atmosphere - Background musics - Several missions adapted for cooperation (Coming soon) ***Credits*** - Abia Dasein, Grimtidings, Pak Benou: english translation - CUP Team and contributors: CUP Addon - giallustio: =BTC= Revive Quick script (improved by me) - POLPOX: Ambiant animations script - BangaBob: Dragbody script - Celery: CLY Jukebox script ***Special big thanks*** - Abia Dasein - ApexDali - Julien Certoux - Antonin de vestel - Jeff Larcher - Frederic Nihus - Ranagash - Nikki Näslund - Nathan Croft - BoltSauce - Alexandre Bouffard Support the project on www.patreon.com/HeliosArmA to help with the full creation of the campaign and its numerous features. Receive on early-access (chapters and missions on beta-test) for my donators. Steam Workshop (Chapter 1 and 2 + Cooperative missions): http://steamcommunity.com/workshop/filedetails/?id=608963174 ArmaHolic (Chapter 1): Navy Seals - Blood Brothers - Campaign (@) Navy Seals - Blood Brothers - Coop Pack (@)
  6. Hello there ! La Muerta is going to public space ! We are a french team in place since more than 2 years, playing modded coop gameplay in a realistic way. Today doors are opening to the public, after months of preparation. If infantry is our main gamestyle, it's only because we need you to become more numerous and to use more often various types of vehicles and air support ! We are focused on serious firefights in a very friendly environnement. Our dedicated server is waiting for new people to help us in the battle. We play our own missions, including the persistent scenario in place on the server, developped by our members. You can come and play as a guest as long as you want. And if you are satisfied and want to be part of the adventure, we are recruiting ! We don't mind what experience is your, we are only seeking for motivated players. Don't know how to use a rifle ingame ? That's not a problem, we will teach you this and a lot more very efficiently ! We don't have any claims about being the best players, having the greatest training course, or the biggest server ever. Our only claim is to be a young team, very well prepared to welcome new french players searching for serious and fun teammates. But to know more about us, the best solution is still to stop reading all this and to join our TeamSpeak server in order to make contact ! All our members are ready to help us installing our (light) modpack, joining our server, and using our numerous tools. All intels and more are just here : Official Website See you soon !
  7. Squad name: WEYLAND SECURITY Timezone/location : GMT +1 Gamemode preference (eg coop or pvp): COOP Contact email: weylandpmc@gmail.com Website address: http://weyland-security.net/ Short description: French PMC team Language: French Introduction : Weyland Security est une société militaire privée créé en 2016. Filiale autonome de la Weyland Corporation, une entreprise de recherche et de développement spatial, la Weyland Security intervient là ou d’autres ne le peuvent pas. Pour des gouvernements, des entreprises ou des particuliers, le recours aux services de la Weyland Security permet d'abord de réduire les coûts d'une intervention militaire ; en effet, l'emploi de contractors est moins onéreux que l'emploi de militaires, notamment en raison des droits qu'accorde ce statut (couverture santé, salaire…). L'État client peut ainsi ne pas engager ses forces armées, ce qui permet de faire diminuer le chiffre officiel des pertes. Pour certains gouvernements qui ne disposent pas d'une armée de confiance, c'est le moyen d'avoir des hommes efficaces et entraînés. Notre SMP (ou PMC pour nos amis anglophones) intervient tout autour du globe, Afrique, Europe de l’Est, Asie, Amérique du Sud … nous répondons à vos besoins. Nos services : Nous proposons nos services pour l'entraînement de troupes et la formation de gardes armées, d'agents spécialisés ou encore de chiens policiers, avec un certain succès. Par exemple, un État en transition institutionnelle, comme l'Afghanistan, nous contracte pour la formation de leur services régaliens en raison de notre professionnalisme. Nous proposons également des services logistiques, ils comprennent principalement la construction d'installations, le ravitaillement en vivres et matériel ainsi que l'entretien des matériels. Cœur de nos activités, bien que ne représentant qu'un faible pourcentage des effectifs employés, nous sommes spécialisés dans la surveillance d'installations et la protection rapprochée (fournissant notamment du PSD ou Personal Security Detail, « détachement de sécurité personnelle »), au profit d'États ou de compagnies privées, principalement minières et pétrolières. Nous offrons aussi des prestations de conception de simulations de conflit (Wargame), ainsi que l'assistance de conseillers tactiques. Nous pouvons également, à la demande de gouvernement, prendre part aux combats, souvent en assistance des forces du contractant ; c'est notamment pour cela que nous sommes assimilés, par une partie de l'opinion publique, à une forme de mercenariat. Plus concrètement, nous vous proposons : - Un système roleplay avec des salaires et des primes. - Un système d'achat d’équipement pour personnaliser votre personnage. - Une évolution de la SMP/PMC vis à vis des contrats réussis/echoués. - Une mission persistante ALiVE avec une génération de mission aléatoire. - Des missions scénarisées. Si vous voulez vous joindre à notre aventure, c'est par ici : http://weyland-security.net/
  8. So did anyone else notice that BIS fixed the AI-sees through grass issue and didn't bother telling us? Go try it now, on the Balota runway or something. You can run into the enemy's sights, drop into the grass, and he won't know where you are when you crawl away. Unless he's standing up, of course, in which case you can try crawling behind one of taller tufts of grass that covers the full height of your helmet. Doesn't everyone remember how much wailing and gnashing of teeth there was over this issue? One of the most-voted tickets on the bugtracker (first place was warping, how's that for service?) Every day you would get someone moaning how the grass issue was the single biggest flaw in the SP and co-op game, preventing them from enjoying a fair fight against the AI. And at long last, they sneak it into a beta patch and I learn about it months later. So let's hear it for BI, and what this ticket is really about. Because honestly, now the grass works almost too well. It hides prone people from prone people very well on Utes and Chernarus, but sometimes it makes the AI more blind that it should be. In particular, they should be better at seeing standing opponents when they are lying down. Before I realized what was going on, I spent a lot of time cussing out an AI sniper who wouldn't fire.
  9. Hi there international flight community! We've recently had the game translated into various languages. Since we didn't want to make you wait for the next patch, we decided to put some effort into releasing a dedicated Language Pack. It will give access to the following languages in primarily the digital online and Czech DVD versions: Spanish German French Italian English (already present) Czech (already present) Important information :icon_exclaim: This pack requires patch v1.03 (i.e. Patch Bainbridge). Steam will update automatically.
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