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Found 7 results

  1. Hello, first im a completely noob and take scripts from this forum in my mission. But now i cant find any solution or script to make this arrows (see on the picture) to move up and down like in the tutorials. Maybe someone can help me out with a nice script?
  2. EN FRANCAIS : LA QUICK REACTION FORCE RECRUTE ! La QRF recrute des personnes motivé voulant s'investir et devenir de véritable soldats au sein d'une unité dynamique et rigoureuse voulant vivre des expériences inédites de simulation militaire ! MAIS QU'EST CE QUE LA QRF ? La QUICK REACTION FORCE(QRF) est une unité de simulation militaire française sur les jeux vidéos multijoueurs "Arma 3" et "Squad". La simulation et le réalisme sont la conduite de notre unité pour pouvoir se rapprocher autant qu'il est possible du réel.Nous basons notre unité sur l'armée Française de nos jours. Le système de hiérarchie, le système de grades, les médailles et les procédures de combats etc... ont été adapter aux jeux vidéo. Lorsque vous vous engager, vous commencez en tant que soldat de 2ème Classe et entrez dans un cursus de formation ou vous êtes entraînés par nos instructeurs qui font de vous de véritable soldats de la "QRF", lors de cette formation initiale vous apprenez l'ensemble des compétences nécessaires a un soldat pour pouvoir remplir les différentes missions. Si vous recherchez un nouvel aspect du jeu vidéo et une expérience totalement inédite au plus proche de la réalité, rejoignez la QUICK REACTION FORCE. LES CONDITIONS : - Pouvoir parler français - avoir 16 ans minimum - posséder un micro et un casque - Pouvoir se libérer une a deux fois par semaines 2100h - 2300h le lundi et jeudi LES LIENS : - En savoir plus : http://qrf-reality.fr/about/ - Discord : https://discord.gg/GMaPBUu - Site web : http://qrf-reality.fr/ - Groupe Steam : https://steamcommunity.com/groups/qrf-realit RESPECTUEUSEMENT, CNE DIMITRI K. STARLIGHT COMMANDANT D'UNITE 1ERE CIE QUICK REACTION FORCE ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ IN ENGLISH : THE QUICK REACTION FORCE RECRUITS! The QRF recruits motivated individuals willing to invest and become real soldiers in a dynamic and rigorous unit wanting to experience unprecedented military simulation! BUT WHAT IS QRF? The QUICK REACTION FORCE (QRF) is a French military simulation unit on multiplayer video games "Arma 3" and "Squad". Simulation and realism are the driving of our unity to be as close as possible to the real. We base our unity on the French army nowadays. The hierarchy system, the rank system, the medals and the fighting procedures etc ... have been adapted to video games. When you commit yourself, you start as a 2nd class soldier and enter a training course or you are trained by our instructors who make you real soldiers of the "QRF", during this initial training you learn the set of skills necessary for a soldier to be able to fulfill the various missions. If you are looking for a new aspect of the video game and a completely new experience closer to reality, join the QUICK REACTION FORCE. CONDITIONS : - To be able to speak French - be at least 16 years old - own a microphone and headphones - To be able to free one to twice a week 2100h - 2300h on monday and thursday CNE DIMITRI K. STARLIGHT COMMANDANT D'UNITE 1ERE CIE QUICK REACTION FORCE
  3. CameronBlake

    HTC VIVE in Arma?

    Hey guys, I know someone is going to tell me to use the search bar, which I have, but I haven't seen a specific answer. Is there any way to use the VIVE in Arma for head tracking? I bought it as an alternative to TrackIR and hoped there was I way that I could utilize it in the game. I'd appreciate any feedback on the matter!
  4. Original post in spoiler above. This topic is no longer supported, because the project has moved to another development team. Our continuation of PRA3 will be available soon. Thanks.
  5. The challenge: I decided to try and find a purpose for the Virtual Reality terrain! :lol: This is the first TvT scenario I've ever created and was looking to see what others thought. Steam Workshop download: http://steamcommunity.com/sharedfiles/filedetails/?id=719318132 and a direct .pbo download http://www.filedropper.com/sectorcontrolv4vr
  6. From a PCGamer article: Project Reality 2 announced, turns the military FPS mod into a standalone game http://media.pcgamer.com/files/2013/09/project-reality-2.jpg (324 kB) "The Project Reality mod for Battlefield 2/Arma 2 finally hit version 1.0 earlier this year, after eight years of development time. During that time, the game series it was modifying have moved on to bigger and more explodey installments – several times, when it comes to Battlefield. Now, the PR Team have announced the mod’s follow-up – and, excitingly, you won’t need to rely on any other games to play it. Project Reality 2 is being built using CryEngine 3 to be “completely standaloneâ€, in contrast to the distinctly semi-detached nature of the original. Like the original mod, the aim with PR2 is to be one of the more realistic multiplayer shooters out there. As the announcement post reveals, “Initially, Project Reality 2 will be a small scale, infantry based FPS with a comprehensive weapon handling system that will aim to be as realistic as possible. Map sizes will be 1km and 2km with an Advance and Secure (or “AASâ€) style game mode, similar to that seen in the Project Reality: BF2 and Project Reality: ARMA 2 modifications.†The team are currently working on the alpha – development began in mid-2012 – although a public release “is still away off†as there’s obviously a lot more work involved with making a standalone release. Interestingly, Project Reality 2 will also be “free to playâ€, and thanks to the lack of hyphens there I’m going to assume that means the good kind of free, rather than the wallet-tickling kind often favoured by many of today’s online-FPS developers. For the full details, be sure to read that announcement post – in the meantime, here’s how PR1 was looking just a few months ago: "
  7. I'm looking for a way to change the color of some specific elements of the HUD that do not seem to be changeable in the options. I'm looking at the objective marker and user placed way points (or whatever the proper term is). Basically the carrot with distance HUD items. Thanks in advance, YT
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