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DnA

BI Developer
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About DnA

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    BI Developer

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    Game development, games, film, TV, electronic dance parties, SCUBA, bodysurfing
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    https://www.bistudio.com/
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    http://steamcommunity.com/id/yorisyan/

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  1. RC testing of Update 1.96 has kicked off! Steam branch access code: Arma3Update196RC Arma 3: ~7.1 GB / Arma 3 Server: ~841 MB Areas of focus (pseudo-changelog) Added: 6th anniversary music track Changed: Moved various Contact components to default platform data (e.g. music, animations, hand-written font, Spectrum Device, etc.) Changed: Decrypted Livonia object addons to PBO Fixed: Various issues in the "First Contact" campaign and on Livonia
  2. No targeted changes, but there was a full data pipeline cache clearing some weeks ago. It could be either a RVMAT is missing or it needs proper repacking. I'll ask an Artist to check.
  3. 14-08-2019 EXE rev. 146002 (game) EXE rev. 146002 (Launcher) Size: ~140.2 MB DATA Added: Missing private keywords to BIS_fnc_3DENInterface (General Discussion - Dev-Branch) Tweaked: Alien Entity behavior routines Fixed: The Contact Welcome Screen counter was not working correctly in Contact mode Fixed: The Alien Entity waypoint was not working if the initial movement grid was not initialized Fixed: The Alien Entity was scanning its own (matter) balls on some occasions Fixed: Missing aircraft wing vortices (FT - T142848) ENGINE Added: currentPilot command (returns the currently piloting unit) Added: getDiverState command (returns the current diver state of the unit) Fixed: A potential Backpack inventory glitch Fixed: An issue where "-name=aaa bbb" would create a profile folder "aaa bbb" instead of just aaa bbb (without quotes)
  4. 07-08-2019 EXE rev. 145991 (game) EXE rev. 145991 (Launcher) Size: ~74 MB DATA Fixed: Further increased backward-compatibility with mods in Arsenal ENGINE Added: New script command isActionMenuVisible Added: New script command isGameFocused Added: New new script command isGamePaused Added: New script command getMissionPath Added: New script command getPosWorldVisual Fixed: Compartments lights were drawing light flares in certain situations Fixed: The FOV of all vehicles would change when the player FOV changed
  5. RC testing of a hotfix to 1.94 has ended - thanks! Steam branch access code: Arma3Hotfix194RC Arma 3: ~210 MB / Arma 3 Server: ~20 MB Areas of focus (pseudo-changelog - see Dev-Branch for more details, although some of those engine changes are not included) Fixed: Increased backward-compatibility with popular mods in Arsenal Fixed: Improved forward-compatibility between the new radio protocols and mods Fixed: The Spectrum Device detail screen was not positioned correctly when the FOV was manually overridden in a player's profile file (https://feedback.bistudio.com/T142652) Fixed: Various "First Contact" campaign mission issues Fixed: getFuelCargo, getRepairCargo, getAmmoCargo will return -1 when the vehicle is not configured to supply fuel / repair / ammo Tweaked: Warlords are being rude to Eddie, tell him to leave the server 🤖 Tweaked: waitUntil will now continue looping when incorrectly returning something instead of true / false, and show a warning. We strongly recommend fixing scripts, because we intend to force exiting the loop again in 1.96.
  6. 01-08-2019 EXE rev. 145961 (game) EXE rev. 145961 (Launcher) Size: ~222.6 MB DATA Fixed: The Spectrum Device detail screen was not positioned correctly when the FOV was manually overridden in a player's profile file (https://feedback.bistudio.com/T142652) Fixed: ED-1 Mini UGV probing multiplayer locality issues Fixed: Certain custom saved loadouts could not be loaded in Arsenal Fixed: Increased backward-compatibility with popular mods in Arsenal Fixed: Improved forward-compatibility between the new radio protocols and mods "First Contact" (potential spoilers!) Warlords Known Issue: There are issues caused by the attachTo optimizations Removed: The LDF mortar backpack is no longer available in Arsenal Removed: ED-1 Mini UGV backpacks are no longer available in Arsenal Fixed: Turrets can no longer be deployed under terrain ENGINE Added: getResolution was extended with topFOV, leftFOV, and tripleHead Added: getObjectFOV command to get an object's FOV Fixed: tvSort and tvSortByValue would fail if an optional parameter was not passed to the command Fixed: Deleted EH would trigger when a unit enters a vehicle Fixed: getFuelCargo, getRepairCargo, getAmmoCargo will return -1 when the vehicle is not configured to supply fuel / repair / ammo Fixed: currentMuzzle and currentWeaponMode could return a number instead of a string
  7. This is in sandbox mode or Contact mode? It implies the counter is not stored; can you check the return of: profileNamespace getVariable ["BIS_welcomeScreenContactShown", 0] Bohemia Interactive Netherlands (also used in Laws of War) In a future update they will be indeed.
  8. 26-07-2019 EXE rev. 145932 (game) EXE rev. 145932 (Launcher) Size: ~3.5 GB NOTES This update primarily updates to main branch 1.94 data, so it does not contain any truly new post-Contact changes. We have also plugged in the Global Mobilization owner depot, so it should not delete / re-download when switching branches. Please note that the Arma 3 platform Dev-Branch does not actually contain tweaks to GM data. For information on Creator DLC public testing, check this page (RC-Branch section at the bottom). DATA Added: Contact expansion** Added: "First Contact" campaign* Added: Large Alien Entity* Added: Small Alien Entity* Added: Alien Network* Added: Spectrum Device (Jammer / Military / Experimental antennas)* Added: Cutscene and ambient animations* Added: Contact in-game music tracks* Added: Contact campaign characters and roles* Added: Livonia topographic map PDF (Digital Deluxe Edition) Added: Contact OST MP3 / FLAC (Digital Deluxe Edition) * Content requires ownership of Arma 3 Contact expansion. ** Restrictions apply to those who don't own Arma 3 Contact. Added: Missing suitpack textures for the Farmer Outfit and NATO Woodland uniforms Added: 3DEN Steam Workshop tags for Livonia, Contact, and Contact (Platform) Tweaked: Improved skinning on the right arm of a Scientist Outfit Tweaked: Various LDF loadouts Fixed: Material for Scientist ID tags to fix an issue with shadow not being cast on them Fixed: Re-added a missing selection in the Mini UGV shadow LOD and assigned a correct geometry to it Fixed: Moved Promet GL eye memory points closer to its sight to fix clipping issues with some of the uniforms Fixed: Promet GL shadow animation Fixed: HEMTT Transport, Box, Repair and Medical were missing part of their mesh when they were used as Simple Objects Fixed: HEMTT Transport was missing part of its fire geometry Fixed: HEMTT Transport (Covered) and Medical variant canvas covers were too effective at stopping bullets Fixed: HEMTT Medical mirrors in the driver LOD Fixed: Various Livonia object placement issues Fixed: Ambient SFX on terrains other than Livonia were incorrectly overridden Fixed: Ambient SFX near the Livonia water should no longer be muted Fixed: The Rugged Laptops did not have their user texture set in a LOD Fixed: Livonia Combat Patrol would sometimes use AAF instead of LDF Fixed: Livonia ZGM missing location type error ENGINE Added: Support for 'any' and '<null>' to parseSimpleArray Removed: toArrayAnsi and toStringAnsi Fixed: Server did not restart with missionsToServerRestart set Fixed: #monitor and #monitorDS were showing wrong memory usage Fixed: #monitor and #monitorDS were not transferred after server restart Fixed: Passing controlNull to tvExpandAll caused a CTD Fixed: tvDelete returns "" when it should return NOTHING when the control is null Fixed: The game would not load a scenario directly in the editor with <path> passed via the command line LAUNCHER Tweaked: Shortened the text for the PLAY CONTACT button in the Russian translation
  9. Hi, this should work fine (and there should be also Warlords and Combat Patrol listed). Are you running with or without mod contact? For Livonia MP, it's better to run just vanilla Arma 3.
  10. Now that the Arma 3 Contact expansion is out, owners finally get to play the "First Contact" singleplayer campaign. We’re definitely still interested to hear your feedback. If you encounter specific issues, please consider filing a Feedback Tracker ticket. Of course other playable content, meaning the Livonia multiplayer modes, can be discussed here as well. For general expansion feedback we prefer this thread. While it may be hard to avoid spoilers entirely in this thread, try to use the spoiler widget to encompass plot points. How to access the campaign? The campaign can only be played using Contact's 'Total Conversion' mode. This mode makes changes to various parts of Arma 3 and is primarily intended for the campaign, not for regular sandbox usage nor multiplayer. Once in, you simply press PLAY. There are several ways to launch Arma 3 in that mode: In the Launcher: press the PLAY CONTACT button. In the Launcher, open the DLC page, select and enable Contact, then press PLAY. For advanced use cases, launch the game with -mod=Contact
  11. Likely not; we've not merged anything non-critical (i.e. new functionality) to 1.94 for well over a week. So that's more likely going into 1.96.
  12. We are looking into that. The current public RC is not going to be the one released on Thursday; we've since updated it with more fixes, but do not have capacity to update the public branches (branching with the optional Contact data has pre-release complications with the Steam back-end). We are also going to be working on a post-release 1.96 update with anything else found, but of course our first goal is to make 1.94 as solid as possible.
  13. DnA

    Contact DLC PLAY Button

    The PLAY CONTACT button will indeed only work properly after the release on July 25. The Launcher uses Steam SDK queries for ownership and installation status, which do not work fully pre-release. After release it will be the quickest way to launch Arma 3 in its Contact 'Total Conversion' mode for the campaign 👽
  14. 17-07-2019 EXE rev. 145895 (game) EXE rev. 145895 (Launcher) Size: ~2 GB DATA Added: Hidden selections to garbage barrels and the garbage pile Added: New function BIS_fnc_hasItem to find out if a queried item is in the given inventory or container Changed: Moved new Scientist and Looters uniforms to be part of the (free) platform Fixed: Missing Looters textures Fixed: Combat Patrol Russian SF Team Leader loadout Fixed: Offroad dashboard artifacts when HBAO is turned on Fixed: LDF tracer colors on some vehicles Fixed: Granit and Farmer outfit TI textures Fixed: Few missing Polish Radio Protocol words Fixed: Miscellaneous Livonia object placement issues Fixed: 2D map icons of the new HEMTT variants ENGINE Added: enableAI / disableAI "RADIOPROTOCOL" Added: toUpperAnsi, toLowerAnsi, toArrayAnsi, toStringAnsi Added: diag_deltaTime Tweaked: Improved performance of toString Tweaked: Improved performance when attaching Simple Objects to other objects Fixed: Potential memory corruption when creating an empty string Fixed: The set command would allow creation of arrays with an over-the-limit size Fixed: append would not check for infinite recursion when adding an array to another array Fixed: CTD when calling ropeCreate (FT - T139425) Fixed: CTD when using callExtension callback Fixed: Potential CTD when calling entities Fixed: Potential CTD when processing AI LAUNCHER Fixed: Command-line parameters were not working well when using the 'without mods' button
  15. It is perhaps the most powerful asset of the expansion, yet nobody seems to have unlocked its full potential yet 😈 We use it to create a flat surface / composition on any sloped terrain. The idea is to have at least one side at the same height as the terrain, and then the legs should lower themselves to support the platform wherever the terrain is lower. The side panels can be rotated / hidden to snap them together for larger constructions. Go nuts! 😎
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