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About DnA

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  1. DnA


    Full changelog and SPOTREP
  2. 18-02-2021 EXE rev. 147279 (game) EXE rev. 147279 (Launcher) Size: ~341 MB DATA Tweaked: The displays on the Diorama Units now have a more generic sandbox texture Fixed: Incorrect animation sources were used on the Type-115 - FT-T121686 ENGINE Tweaked: Active server browser tabs after disconnecting from a server - FT-T156008 Added: Ability to grab magazines out of weapons on the ground - FT-T155812 Fixed: setObjectScale on Simple Objects scaling relative to the current scale instead of the original scale Fixed: "left" align on drawIcon3D was not working correctly - FT-T82067 Fixed: It was possible to activate the Get In action multiple times if a vehicle is using slow opening door animations (precise get in) Fixed: Serialization of most showHUD parameters was absent Added: Optional parameter to the showHUD command to show drawIcon3D even when the HUD is hidden - FT-T154136, FT-T116714, FT-T154180, FT-T154138 Tweaked: addForce can now be applied to objects of simulation class Man, while forcing an unconscious ragdoll state Added: Server-side log message when mods / signatures do not fit into the Steam Query data limit Tweaked: Added optional offsets for text drawing to drawIcon3D Added: New script command focusedCtrl - FT-T154790 Added: Parameter to playSound / say3D to disable attenuation without changing sounds to speech Tweaked: drawIcon3D now has an option to separate the icon and text colors Tweaked: Added an addMissionEventHandler parameter to pass optional arguments to the Event Handler code Fixed: Zeus not initializing unit prices for activeAddons when using the curatorObjectRegistered Event Handler
  3. 10-02-2021 EXE rev. 147253 (game) EXE rev. 147254 (Launcher) Size: ~589 MB DATA Fixed: Formal Suit and Parade Uniform shoe soles were red Fixed: Distorted animations on Formal Suit (T-shirt) when the character was holding a weapon - FT-T156633 Tweaked: Regenerated various UI images for Art of War DLC assets Tweaked: The announcer and visitor voice over post-processing in Showcase Art of War Added: Art of War contest details to Lars Blanken Gallery labels, citing winner placement, commended entries, and screenshot category winners Tweaked: Lars Blanken Gallery's curator agreed with an artist to swap one work for another of theirs Tweaked: Improved skinning on Civilian Backpack Tweaked: Passenger occluders on MH-9 and AH-9 Potential Spoilers ENGINE Fixed: Crash on startup when the installation path contained Unicode characters - FT-T156271 Fixed: Art of War Achievements could not be unlocked Fixed: attachTo bone following rotation was not being saved in savegames Fixed: Preprocessor #if __has_include was not properly processing macro commands inside #if blocks Fixed: Radio protocol messages were showing in the language of the sender - FT-T156062 Added: Diagnostics EXE commands to live-edit terrain heightmap (results may lead to unknown and glitched consequences) - FT-T156093 Added: localize and isLocalized now support $STR prefixes Added: GroupCreated / GroupDeleted Event Handlers - FT-T156211 Fixed: CEdit mouse selection was not able to select text that is on the left outside of the view area - FT-T156218 Fixed: CfgEnvSound sound when used as trigger effect would not stop on trigger deactivation Added: forceMapOutsideColor config parameter to CfgWorlds>>OutsideTerrain to disable rendering of outside terrain on the 2D map - FT-T156243 Tweaked: HandleChatMessage Event Handler now also returns unlocalized string names where applicable Added: combatBehaviour and setCombatBehaviour commands - FT-T71588 Added: ropeSegments script command - FT-T153606 Fixed: setSoundEffect envSound did not delete with its trigger Added: setWeaponZeroing script command and currentZeroing alternative syntax Added: diag_localized command
  4. DnA

    Arma 3 Art of War DLC Feedback

    Indeed it was not, and it's been fixed meanwhile. The next Dev / RC updates will reflect this 🙂
  5. DnA

    Arma 3 Art of War DLC Feedback

    It's a classy idea. For 2.02 it's too late I'm afraid, but we'll add it to our wishlist.
  6. RC testing of update 2.02 has begun finished - thanks everyone! Steam branch access code: Arma3Update202RC Arma 3: ~1.5 GB / Arma 3 Server: ~220 MB Areas of focus (pseudo-changelog - see Dev-Branch for more details) Added: Art of War DLC (feedback and more info) Added: 2 Showcases* Added: Formal Suits* Added: Parade Uniforms* Added: Parade Caps* Added: Civilian Backpacks* Added: Art T-Shirts Added: Art Gallery Objects Added: Memorial Objects Added: 8 Steam Achievements Tweaked: Better gunner animations for various vehicles (f.e. helicopter doorgunners) Added: Improved support for Challenges (Firing Drills / Time Trials) via Steam Workshop Added: setObjectScale (technical restrictions apply; scale responsibly) Added: attachTo optional bone rotation Added: HashMap for scripting * Restrictions apply to those who don't own Arma 3 Art of War DLC.
  7. DnA

    Arma 3 Art of War DLC Feedback

    I could imagine this being a Workshop composition that we can publish post-release. Do you imagine it being with / without the artworks and such, or just the structures?
  8. Dear community, On behalf of its primary initiator and developer, Scott Alsworth, we'd like to welcome you to the Arma 3 Art of War DLC. This charity DLC is the result of the Art of War contest we hosted last year. One of its highlights is therefore a showcase of the splendid creative contributions by many of you. Thank you again for your pieces of art! 🎨 As we covered in our most recent SITREP, we decided to add to the content of this DLC by producing a set of assets related to the contest themes. We hope you'll enjoy this mix of premium and platform content! We invite you to buy this DLC and in doing so offer your contribution to the International Committee of the Red Cross (all of our revenue from this DLC will be donated to them). After a fundraising period of about 10-12 months, this DLC will become free to all players. Note: owners of the Supporter Edition of Arma 3 (no longer available) will receive this DLC for free, though they could still consider buying a copy for a friend as gift 👼 How to access the showcases? While spoilers may be less applicable to the showcases in this DLC, please consider using the spoiler widget when discussing the gameplay moments. Main Menu: SINGLEPLAYER > SHOWCASES Art of War (anyone can visit) Cultural Property (owners only) How to access the assets? Main Menu: Shift + P In the DLC Content Browser, select Art of War, and explore its contents. Some assets have a TRY button that will open the asset in … Main Menu: TUTORIALS > VIRTUAL ARSENAL Each asset category shows the appropriate DLC / mod icons behind each asset for easy identification. Use Sort by mod to make it even easier to find them. Note: in this mode you should be able to preview the assets without DLC ownership. Main Menu: EDITOR In the Asset Browser on the right, all assets are marked by the DLC / mod icon. Use the Filter by mods option and select Arma 3 Art of War. What assets are available?
  9. 03-02-2021 EXE rev. 147201 (game) EXE rev. 147201 (Launcher) Size: ~690.3 MB NOTES We've opened a general Arma 3 Art of War DLC feedback thread, where we invite you to discuss the charity DLC in general, as well as its playable content and assets. Specific bugs are most welcome on Feedback Tracker. Arma 3 Art of War DLC will not use pre-ordering, so it cannot be purchased until its release. Arma 3 Supporter Edition owners should receive now have ownership however (please allow some time for this to propagate in Steam). This also means in-game links to store and other web pages do not work yet. Remember that even premium assets can be tried without restriction in Virtual Arsenal! DATA Added: Showcase Art of War Added: Showcase Cultural Property** Added: Formal Suit (Black / Gray / Blue / Khaki / Black T-Shirt / Gray T-Shirt)* Added: Parade Uniform (regular and decorated - US / CSAT / AAF / LDF)* Added: Parade Cap (US / CSAT / AAF / LDF)* Added: Civilian Backpack (Blue / Red / Green / Black / Vrana / Astra / IDAP)* Added: Art T-Shirt (6 prints) Added: Coffin Added: Military Coffins Added: Folded Flags Added: Memorial Wreaths Added: Flower Bouquets Added: Portrait Photo Frames Added: Easels Added: Canvases Added: Gallery Frames Added: Gallery Labels Added: Gallery Dioramas Added: Gallery Interiors (special-purpose structures with interiors only) Added: 8 Steam Achievements Added: Art of War Welcome Screen Tweaked: Credits (kudos to all Art of War contest contributors!) 149706: Fixed: In some cases inspectable text was covered by scrollbars 149857: Fixed: Players could see a Get In action when a MQ-12 drone had no AI crew - FT-T156500 149843: Fixed: Several economy imbalance issues in "Old Man" 149799: Fixed: Collision shape of unarmed characters when moving to the left while crouched 149655: Fixed: Incorrect font heights in Warlords 149565: Fixed: CoF: Gray fireworks now work better on other locations for those wanting to re-use the scripts (ASL compatibility) 149861: Fixed: CSAT ammo bearers had a wrong type of 7.62 magazines in their backpacks - FT-T156431 * Restrictions apply to those who don't own Arma 3 Art of War DLC. ** Content requires ownership of Arma 3 Art of War DLC. ENGINE Tweaked: Optimized configClasses command performance if condition is "getNumber (_x >> 'scope') == 2" Fixed: magazinesAmmoFull only returning empty arrays on Linux servers - FT-T155504 Fixed: onTreeExpanded/onTreeCollapsed event not firing when an item was double clicked - FT-T154819 Added: Preprocessor support for the #pragma directive Tweaked: Preprocessor #if now does not require an operator Added: Preprocessor __has_include macro/operator - FT-T153547 Fixed: setObjectScale resetting object rotation Added: compileScript script command Fixed: HandleChatMessage Event Handler not working properly for system messages Added: #captureSlowFrame server command Added: Logging to attachTo for invalid memory points or invalid arguments Fixed: Crash/freeze when sending a chat message from within a HandleChatMessage Event Handler Fixed: Crash/freeze when calling setAccTime from within a HandleAccTime Event Handler Added: getMarkerShadow, setMarkerShadow, setMarkerShadowLocal script commands - FT-T155728 Added: New allControls script command syntax that takes a Controls Group - FT-T154801 Fixed: ctrlSetURL would display a wrong tooltip when called multiple times - FT-T155806 Tweaked: Some in-game help command descriptions were improved and corrected - FT-T155675 Added: New script command apertureParams - FT-T154354 Tweaked: fullCrew now returns all position names in consistent lower-case - FT-T155660 Tweaked: Added taskName command alias to the type command, which returns the task name (for consistency) Added: Ability to configure outside terrain generation Added: setDiarySubjectPicture script command Added: server.cfg option to ignore errors that would otherwise abort scenario starts Added: Missing speechVolume command - FT-T72093 Tweaked: ppEffectEnabled can now take an effect name as an argument Fixed: selectDiarySubject was not working - FT-T154260 Fixed: createDiarySubject picture parameters would have no effect (known issue: we've not yet updated CfgDiary to hide white placeholder icons) - FT-T154260 Added: allDiarySubjects command - FT-T154260 Fixed: AI not reacting if the player shot from a vehicle and left the vehicle before the shot impacted Fixed: "Sound listener position not following the camera while the map screen is open" was not actually enabled previously Added: merge script command Fixed: processDiaryLink was not working during briefings Fixed: Backpack duplication issue Fixed: When diary records share the same title, some records could not be selected Fixed: UI control sounds being affected by fadeRadio - FT-T156517 Fixed: playSound3D would not play remotely if volume was set over 5 Fixed: xxxVolume commands would not return the current volume Fixed: Some fadeXXX commands would not check for the allowed sound volume level Added: fadeEnvironment and environmentVolume script commands Fixed: diag_exportTerrainSVG railways not being exported correctly Fixed: Not being able to use scripts in Eden Editor that do not return Nothing Added: -language= command line option LAUNCHER Added: Art of War DLC as default DLC
  10. 17-12-2020 EXE rev. 147055 (game) EXE rev. 147055 (Launcher) Size: ~134 MB DATA Fixed: Incorrect loadouts were used for some Livonia ZGM instances Added: New animation for Speedboat minigunners Tweaked: Qilin minigun barrel and gunner animation ENGINE Added: New parameter to the attachTo command that causes the attached object to follow the rotation of the memory point / bone it was attached to Added: Script commands setObjectScale and getObjectScale (note: not fully supported in all contexts; enjoy with caution 😈) Added: SQF HashMap container Added: insert script command - FT-T155531 Added: tooltipPerColumn property to ListNBox - FT-T154380 Fixed: Sound listener position not following the camera while the map screen is open (seeking feedback on these map versus sound changes) Fixed: Vehicle sound attenuation being disabled while the map screen is open Added: Volume reduction while in vehicles with the map screen opened Added: Basic preprocessor #if support Added: New predefined preprocessor macros Fixed: Groups in Eden Editor custom compositions not always correctly being placed into a separate layer Tweaked: BattlEye update
  11. 03-12-2020 EXE rev. 147002 (game) EXE rev. 147002 (Launcher) Size: ~176.5 MB DATA Tweaked: CH-67 and UH-80 minigun ammo belt skinning Tweaked: Minigun limits on the UH-80 ENGINE Tweaked: Rendering/Handling performance of Edit control text - FT-T154837 Tweaked: Rendering performance of Edit controls that have a large portion of their text off-screen - FT-T154837 Fixed: markerChannel not correctly synchronizing in multiplayer Added: Script command diag_exportConfig (diagnostics executable only) Added: Script command fileExists Added: allVariables support for Display type namespace Fixed: allVariables always returning an empty array on the Control namespace Added: trim script command Added: flatten script command - FT-T155186 Fixed: The URL set with menuSetURL was not activating when clicked - FT-T155161 Fixed: Drawing straight lines on the map did not show a preview while drawing - FT-T154931 Added: tvSortAll and tvSortByValueAll script commands Fixed: Tree UI control rendering performance with many items - FT-T154837 Fixed: say script command not properly playing lip sync files Tweaked: Optimized configClasses command performance if the condition is "true" or "getNumber (_x >> 'scope') > 0" Tweaked: Optimized configProperties command performance if the condition is "true" or not provided Fixed: Not being able to remove a picture with lnbSetPicture - FT-T155366 Fixed: Eden Editor move widget behaving erratically when moving the cursor off-axis - FT-T155172 Tweaked: Optimized configProperties command performance if the condition is "isClass _x" or starts with "isClass _x &&" Fixed: ListBox item shadow was offset incorrectly when rowHeight is used - FT-T154442 Fixed: RscEdit would not adjust text width during or after resizing - FT-T154710
  12. 19-11-2020 EXE rev. 146950 (game) EXE rev. 146950 (Launcher) Size: ~88 MB DATA Tweaked: Increased proximity fuse on SAM missiles to 40 meters Tweaked: Improved support for Steam Workshop Firing Drills / Time Trials (selection menu will show personal records) Added: Ability to override loading screen world information in scenario or campaign configs Fixed: Eden Editor camera bank did not reset properly - FT-T127549 Fixed: Malformed diver animation when swimming to the right Fixed: Splendid Camera presets did not all properly save - FT-T127572 Fixed: RPT error caused by BIS_fnc_animType - FT-T152922 ENGINE Added: "PostInit" Event Handler - FT-T118235 Fixed: menuShortcutText did not return key combinations - FT-T154395 Added: getAllPylonsInfo command with added support for [-1] driver turret for consistency. The currently used empty array [] for the driver turret is supported as well for backward compatibility - FT-T147576 Fixed: Bug in setPylonLoadout when no optional turret was given, the current turret was reset to the driver - FT-T154307 Fixed: The hideText config property was not working with multiline versions of CT_EDIT Tweaked: The toString script command now supports a code argument and will return a source string expression Fixed: ComboBox scrollbars did not update on resizing Added: Missing script commands for menu strip control: menuSetUrl, menuSetShortcut, menuSetText - FT-T154366 Fixed: Script-created markers not being properly propagated in multiplayer Fixed: Being able to place units into locked vehicle turrets in Eden Editor / Zeus Fixed: CTD when using splitString on an empty string Fixed: Zeus not allowing placement of units after addCuratorAddons was executed remotely - FT-T155042
  13. 12-11-2020 EXE rev. 146926 (game) EXE rev. 146926 (Launcher) Size: ~800 MB DATA Fixed: Duplicated civilian characters in Zeus Tweaked: Changed slots configuration on all weapons from the array-based old method to the class-based one (this should also fix any issues with muzzle accessories) Fixed: ACRO, RCO, MRCO and Promet Modular Sight were using non-existing optics Post Processing effects Fixed: Demining waypoint - FT-T154841 Tweaked: Removed the ability to use telekinesis from UH-80 and CH-67 side door gunners Added: Muzzle flashes to UH-80 and CH-67 miniguns Old Man (potential spoilers) ENGINE Fixed: Short game freeze when searching in Tree controls (including Zeus) Added: Firing Drills and Time Trials from Steam Workshop are now listed in the Challenges menu (consider updating Workshop tags to avoid confusion) Added: New syntax for the units script command that returns all units of a specific side Fixed: Crash when RscDisplayInsertMarker had multiple ComboBoxes
  14. Due to "logistical issues" we've not yet been able to update Profiling Branch to 2.00. We're trying to resolve this with Steam and update as soon as we have a solution.
  15. 1.98.146728 new PROFILING branch with PERFORMANCE binaries, v09, server and client, windows 32/64-bit, linux server 32/64-bit Fixed: Missing BattlEye file