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DnA

BI Developer
  • Content count

    2004
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

2255 Excellent

About DnA

  • Rank
    BI Developer

core_pfieldgroups_3

  • Interests
    Game development, games, film, TV, electronic dance parties, SCUBA, bodysurfing
  • Occupation
    Game developer

Contact Methods

  • Website URL
    https://www.bistudio.com/
  • Twitter
    https://twitter.com/YorisYan
  • Youtube
    https://www.youtube.com/channel/UCxvHkOccfP3ZXsSfWSJVBOw
  • Steam url id
    http://steamcommunity.com/id/yorisyan/

Profile Information

  • Gender
    Male
  1. It's deliberate until we find reasonable (read: internal best * community skills ^ ninjas) medal times to set. Several more structural changes were still happening, such as new CPs, so medal times would not yet mean much. The final times will probably be plugged in next week.
  2. 15-03-2018 EXE rev. 144478 (game) EXE rev. 144478(launcher) Size: ~1.1 GB DATA Fixed: The Rhino MGS UP HMG produced incorrect dirt impact effects when hit Fixed: The turret azimuth indicator on the T-140 Angara's commander camera display showed an incorrect value Tweaked: Muzzle flash positions for the T-140K Angara Added: ERA explosion sounds Tweaked: Increased the Nyx autocannon magazine reload time Fixed: AI would fire too many Vorona missiles in a row (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3276058) Fixed: The Firefist missile was missing its targets in top attack mode Fixed: The Bobcat RCWS now correctly sports a 12.7mm HMG Fixed: HMG / GMG RCWS turrets now consistently use 200 / 96 ammo boxes Tweaked: Large vehicle magazines were split into smaller ones and their amount was adjusted Tweaked: The magazine count on MRAPs and APCs has been doubled Tweaked: The Marshall, Gorgon, Kamysh and Slammer coaxial guns have had their caliber changed to 7.62mm Tweaked: Slammer UP has its 120mm cannon back Tweaked: The shell count on tanks has been adjusted Tweaked: UGVs now only have a single ammo box ready per weapon Fixed: There was an issue with the transition to incapacitated state in case of a disabled 3rd person view Vanguard Fixed: Players would not always survive lobby slot selection Tweaked: Removed the rules UI for players joining as spectator Fixed: Promotion information Fixed: An incorrect string for the tie-ending Fixed: Removed Titan launchers from AI slots Tweaked: Score is no longer added or subtracted for the destruction of empty civilian trucks or vehicles inside the base perimeter Tweaked: Removed cluster and AT mine ammunition from CSAT artillery Fixed: Score was awarded every time the device was picked up Altis Requiem (potential spoilers) Tac-Ops Mission Pack (potential spoilers) ENGINE Added: An ability to define a vehicle's sensor position (sensorPos) Added: New config parameter hullExplosionDelay as an array of two floats in seconds, for all vehicle types (works only when hullDamageCauseExplosion is true) Added: Sub-munition support for shells
  3. 02-02-2018 EXE rev. 144211 (game) EXE rev. 144211 (launcher) Size: ~70 MB DATA Tweaked: Lock-on After Launch for Laser Guided Bombs (just drop the bomb roughly at a laser target and the bomb will find its way) Tweaked: Bomb glide performance ENGINE No relevant EXE changes today
  4. As far as I read there were some performance heavy script calls made when they shouldn't. This was related to the Key Frame Animation module implementation.
  5. 14-12-2017 EXE rev. 143855 (game) EXE rev. 143855 (launcher) Size: ~99 MB DATA Fixed: The glass parts of the Caesar BTT would not hide when in a destroyed state Fixed: There was a floating mesh part in the second LOD of the Syndikat camouflage uniform Fixed: Prowler & Qilin suspension so their wheels are no longer sunk in the ground Fixed: The .50 cal part of the Type 115 gun would eject empty cases even though it uses caseless ammo Tweaked: The jungle camouflage of the M320 and LRPS were too bright compared to the sniper using them Fixed: Closed a mesh hole in the lowest LOD of the Ghosthawk Tweaked: Initial view angles in CAS airplanes Tweaked: The exhaust texture of the grey and brown hex variant of the Buzzard should be a bit darker now Tweaked: Added an ejection seat warning decal to Buzzard's AAF camouflage Tweaked: All Katibas now have caseless ammunition chambered (https://twitter.com/Irawulf/status/660562927007768580) Fixed: Some parts of the upper Bergen backpack where weighted to the character's head Tweaked: Reduced sway for launchers and binocular items ENGINE Fixed: Hidden vehicles with disabled simulation could fall through the terrain after being enabled Added: Shot instigators are propagated to sub-munitions now (https://feedback.bistudio.com/T123463)
  6. Sadly not in a clean engine way; this was a limitation we'd also have liked to addressed, but we didn't find resources available.
  7. 06-10-2017 There will not be an update today due to a lack of relevant changes in data and engine (most work took place in unpublished DLC data).
  8. 05-10-2017 EXE rev. 143189 (game) No new Launcher Size: ~862.5 MB DATA Added: Basic Helmet (Black) variant for Laws of War DLC Fixed: Mine Detector could be placed in the launcher slot Tweaked: Wheel collision rejection angles to a compromise between better obstacle clearing and less obvious snapping back on wheels when about to roll over ENGINE No relevant EXE changes
  9. SPOTREPs

    Full changelog and SPOTREP
  10. 03-10-2017 EXE rev. 143175 (game) EXE rev. 143167 (launcher) Size: ~804 MB (depends on Apex ownership) DATA Tweaked: Specular levels and skin tones on “Remnants of War” campaign character faces Tweaked: “Remnants of War” campaign SFX volumes (general, timeline, etc.) Tweaked: Cluster Bomb parameters to highlight differences between the factions a little bit more Fixed: Small hole in the Blackfish cargo compartment Fixed: The ammo variant of HEMTT was missing its ‘chimney’ in the first resolution LOD (https://feedback.bistudio.com/T126715) Tweaked: Minor volume increase for tire bullet impact SFX ENGINE No relevant EXE updates today (small cleanups / optimizations)
  11. SITREPs

    Full SITREP
  12. 03-10-2017 EXE rev. 143144 (game) EXE rev. 143144 (launcher) Size: ~222.5 MB (depends on Apex ownership) DATA Fixed: Typos on the Cluster Munitions whiteboard in Faction Showcase IDAP Remnants of War (potential spoilers) ENGINE No relevant EXE updates today
  13. 02-10-2017 EXE rev. 143127 (game) EXE rev. 143127 (launcher) Size: ~93.4 MB (depends on Apex ownership) KNOWN ISSUES Due to a new scripting error message (see below), several of such errors may now appear throughout the game. They are being fixed case-by-case, but should not actually affect the current behavior. DATA Fixed: The descriptions of several Game Type modules were not localized Fixed: Inverted pylon selection for Greyhawk and Ababil (https://feedback.bistudio.com/T126810) Added: Animation Viewer now shows all animals Fixed: Tooltips in the Config Viewer were not localized Fixed: Unlocalized strings in the animal site module Added: Digital tachometer to Hatchback Tweaked: Increased the PCML lock distance to 800m Tweaked: A single Macer on A-164 uses a proper pylon model now ENGINE Added: An option to use the standard PhysX gearbox in config: changeGearType and changeGearOmegaRatios Added: An option to set the minimum engine omega for PhysX simulation: minOmega Added: accelAidForceYOffset to move aid force lower or higher as needed Added: New error message for unknown enumerated values in all script commands using enum values (example: _g2 setBehaviour "CARELES" will cause an error, because the correct value is "CARELESS")
  14. 29-09-2017 There will also not be any update today due to post-holiday logistical challenges
  15. 28-09-2017 There will not be an update today due to a Czech national holiday
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