Jump to content


BI Developer
  • Content count

  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

2354 Excellent

About DnA

  • Rank
    BI Developer


  • Interests
    Game development, games, film, TV, electronic dance parties, SCUBA, bodysurfing
  • Occupation
    Game developer

Contact Methods

  • Website URL
  • Twitter
  • Youtube
  • Steam url id

Profile Information

  • Gender
  1. 26-10-2018 EXE rev. 145159 (game) EXE rev. 145159 (launcher) Size: ~1.1 GB EDIT: KNOWN ISSUE - If the game won't start and the loading bar gets stuck (loading core) - kill the process, delete cache.ch from you Arma 3 game folder and run again. DATA Tweaked: Aspect ratio of the RPG & Vorona magazine icons Tweaked: Decreased amount of bugs (the creepy crawly kind) at night, resulting in a potential performance gain Tweaked: Cost values of the LSVs Fixed: AI was taking cover behind thin banana plants Tweaked: Firefly model and material Fixed: Issue with shadows on the T-100 barrel Tweaked: Layered Concrete Wall (Land_Wall_INDCnc_4_F) geometries (https://feedback.bistudio.com/T131463) Eden Editor Added: BIS_fnc_3DENExportSQF can now export scenarios in a format where each entity checks if its ID has been blacklisted. If so, the entity will not be spawned. The blacklist array is a new parameter passed into the exported SQF. Fixed: The function to export Eden Editor scenarios to SQF format did not export vehicle customization settings Tweaked: Scenarios exported from Eden Editor to SQF now initialize modules only once all objects and connections were created ENGINE Added: Improvements to multiplayer security systems related to addon loading, encryption, and server checks Added: Sound controller 'acceleration' Fixed: Improvements to interactions with deceased character inventories were not enabled in all builds
  2. OPREPs

    Full Report
  3. im having issues trying to host a game on arma 3. I use to be able to until I got a modem router combo. is there something else I need to do or port forward now?


    1. DnA


      Hi, I would recommend discussing this is in a more public forum - like the troubleshooting one - so that more people can contribute with solutions :smile_o:


      Does this help you: https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711?

      Or you might check if BattlEye isn't blocked: https://www.battleye.com/support/faq/


      Good luck!

  4. It's possible these weekly updates will receive at least the very basic of 'smoke tests' to filter out game-breaking bugs (unlike so far, where Dev-Branch updates have mostly been blind fire ). And of course we retain the ability to do ad hoc updates whenever it is needed or desired to test something specific. The main change is that the default frequency will no longer be daily ("logistical issues" was fun for a short while ).
  5. 01-06-2018 EXE rev. 144845 (game) EXE rev. 144845 (launcher) Size: ~697 MB DATA Tweaked: Returned the laser spot tracker to the Rhino so it doesn't have to rely on Datalink only (https://feedback.bistudio.com/T128036) Showcases (potential spoilers) ENGINE No relevant EXE changes today
  6. 31-05-2018 EXE rev. 144837 (game) EXE rev. 144837 (launcher) Size: ~175 MB DATA Fixed: The Titan on Prowler (AT) was not able to lock targets over nearby barriers Added: A "Breakwater" user animation to Gorgon ENGINE Fixed: Missing proxy mag when a weapon is on the ground or in FFV Added: New animation source "inWater" for all vehicles Added: New model property "cratercolor" (example: cratercolor=deadff00 format: AABBGGRR) Eden Editor Fixed: Incorrect returned values when a group (get3DENAttribute) or waypoint (get3DENEntityID) is in a layer
  7. 09-05-2018 EXE rev. 144757 (game) EXE rev. 144757 (launcher) Size: ~945 MB DATA Fixed: The T-140 MFD ammo indicator had swapped HE & HEAT indicators (https://feedback.bistudio.com/T128150) Fixed: Assassins Helmet chin strap selection (https://feedback.bistudio.com/T128507) Tweaked: Magazines can now be hidden in Virtual Arsenal by setting their scope to 1 Tweaked: In Virtual Arsenal, launcher accessories are no longer attached to the primary weapon if they fit there too Tweaked: Continued vehicle threat and cost value iterations Tweaked: Zamak trucks should now all have the same radius for accessing the inventory (2.5 meters) Tweaked: Added featureType=2 to several large structures that used the 'old' featureSize parameter before Fixed: Display name of the Sharur ATGM in the To-199 MFD (https://feedback.bistudio.com/T128191) Tweaked: Slightly increased the splash damage radius of HEAT munitions Tac-Ops Mission Pack (potential spoilers) ENGINE Fixed: Potential deadlock during player server disconnection
  8. 08-05-2018 No update will occur on this day due to a Czech national celebration of Liberation Day
  9. 07-05-2018 There will not be an update today due to challenges incompatible with logistical success.
  10. It's deliberate until we find reasonable (read: internal best * community skills ^ ninjas) medal times to set. Several more structural changes were still happening, such as new CPs, so medal times would not yet mean much. The final times will probably be plugged in next week.
  11. 15-03-2018 EXE rev. 144478 (game) EXE rev. 144478(launcher) Size: ~1.1 GB DATA Fixed: The Rhino MGS UP HMG produced incorrect dirt impact effects when hit Fixed: The turret azimuth indicator on the T-140 Angara's commander camera display showed an incorrect value Tweaked: Muzzle flash positions for the T-140K Angara Added: ERA explosion sounds Tweaked: Increased the Nyx autocannon magazine reload time Fixed: AI would fire too many Vorona missiles in a row (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3276058) Fixed: The Firefist missile was missing its targets in top attack mode Fixed: The Bobcat RCWS now correctly sports a 12.7mm HMG Fixed: HMG / GMG RCWS turrets now consistently use 200 / 96 ammo boxes Tweaked: Large vehicle magazines were split into smaller ones and their amount was adjusted Tweaked: The magazine count on MRAPs and APCs has been doubled Tweaked: The Marshall, Gorgon, Kamysh and Slammer coaxial guns have had their caliber changed to 7.62mm Tweaked: Slammer UP has its 120mm cannon back Tweaked: The shell count on tanks has been adjusted Tweaked: UGVs now only have a single ammo box ready per weapon Fixed: There was an issue with the transition to incapacitated state in case of a disabled 3rd person view Vanguard Fixed: Players would not always survive lobby slot selection Tweaked: Removed the rules UI for players joining as spectator Fixed: Promotion information Fixed: An incorrect string for the tie-ending Fixed: Removed Titan launchers from AI slots Tweaked: Score is no longer added or subtracted for the destruction of empty civilian trucks or vehicles inside the base perimeter Tweaked: Removed cluster and AT mine ammunition from CSAT artillery Fixed: Score was awarded every time the device was picked up Altis Requiem (potential spoilers) Tac-Ops Mission Pack (potential spoilers) ENGINE Added: An ability to define a vehicle's sensor position (sensorPos) Added: New config parameter hullExplosionDelay as an array of two floats in seconds, for all vehicle types (works only when hullDamageCauseExplosion is true) Added: Sub-munition support for shells
  12. 02-02-2018 EXE rev. 144211 (game) EXE rev. 144211 (launcher) Size: ~70 MB DATA Tweaked: Lock-on After Launch for Laser Guided Bombs (just drop the bomb roughly at a laser target and the bomb will find its way) Tweaked: Bomb glide performance ENGINE No relevant EXE changes today
  13. As far as I read there were some performance heavy script calls made when they shouldn't. This was related to the Key Frame Animation module implementation.
  14. 14-12-2017 EXE rev. 143855 (game) EXE rev. 143855 (launcher) Size: ~99 MB DATA Fixed: The glass parts of the Caesar BTT would not hide when in a destroyed state Fixed: There was a floating mesh part in the second LOD of the Syndikat camouflage uniform Fixed: Prowler & Qilin suspension so their wheels are no longer sunk in the ground Fixed: The .50 cal part of the Type 115 gun would eject empty cases even though it uses caseless ammo Tweaked: The jungle camouflage of the M320 and LRPS were too bright compared to the sniper using them Fixed: Closed a mesh hole in the lowest LOD of the Ghosthawk Tweaked: Initial view angles in CAS airplanes Tweaked: The exhaust texture of the grey and brown hex variant of the Buzzard should be a bit darker now Tweaked: Added an ejection seat warning decal to Buzzard's AAF camouflage Tweaked: All Katibas now have caseless ammunition chambered (https://twitter.com/Irawulf/status/660562927007768580) Fixed: Some parts of the upper Bergen backpack where weighted to the character's head Tweaked: Reduced sway for launchers and binocular items ENGINE Fixed: Hidden vehicles with disabled simulation could fall through the terrain after being enabled Added: Shot instigators are propagated to sub-munitions now (https://feedback.bistudio.com/T123463)
  15. Sadly not in a clean engine way; this was a limitation we'd also have liked to addressed, but we didn't find resources available.