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Everything posted by DnA
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Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :ph34r: Actual issue reporting should still happen via the Feedback Tracker of course. Thank you!
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We have released an Arma 3 Czech Veterans Pack, in collaboration with Civilisté děkují za službu ("Civilians thank soldiers"), to honor those who have served or are currently serving in the military. We would like to invite our community to create screenshots using this small pack of re-skinned assets. Shots should at least depict the special event logo. It represents the remembrance poppy, an international symbol often used for veterans days, and the lion from the Czech coat of arms. On Veterans Day (Nov. 11th), we will be creating a collage of the screenshots submitted. The top submissions will receive prizes, as well a special place in our Arma 3 Lars Blanken Gallery (from the Art of War Charity Pack) 🖼️ EDIT: On Veterans Day 2023, we've published a collage of the submissions. Many thanks to all of you for your support! Our recommendation is to use this pack in combination with the unofficial ACR_A3 - Army of the Czech Republic mod, which brings various Czech vehicles, uniforms, and other assets to Arma 3. Please note that the images do not have to necessarily depict the Czech military. You can depict members of your own country of choice – you will just need to feature the special event logo. Obviously, images containing ripped mod or IP infringing content will not be accepted, and images must be respectful and appropriate to the context and the spirit of Veterans Day. If you'd like to participate, download the pack from the Steam Workshop, create your screenshot in the Eden Editor, and reply to this post with your submission. If you'd like to share your screenshot elsewhere, do be sure to tag it with #Players4Veterans! For a bit of inspiration, check out this screenshot by our very own Scott Alsworth:
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22-11-2023 EXE rev. 151158 (game) EXE rev. 151158 (Launcher) Size: ~2.3 GB DATA Fixed: A recent fix in an audio conversion tool has now been applied on all sound data. This should reduce 'popping' glitches at the end of samples. ENGINE Fixed: Player became a non-player unit during Eden Editor batch undo - FT-T176785 Fixed: Non-JIP players would see undestroyed parts of destroyed buildings on Dedicated Servers - FT-T176730 Fixed: damageEffects material swapping did not consider hiddenSelection material changes (on hit points without a visual selection) - FT-T173561 Fixed: "ButtonClick" UI Event Handler was not handled properly - FT-T177038 Added: Preprocessor definitions __YEAR_ / __MONTH__ / __DAY__ Added: setWaterLeakiness / setWaterFillPercentage / getWaterFillPercentage script commands Added: getWaterLeakiness script command Tweaked: Music Event Handlers now return track length and current play position Fixed: playSound3D did not play on remote clients if the sound started with a slash - FT-T177167 Tweaked: Added optional say3D parameter to simulate speed of sound - FT-T177255
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In this thread we'll try to describe updates happening in the Development branch of Arma 3. This changelog is not complete, nor confirmed to be working as advertised. Again, Development branch does not pass internal QA before publication. Stick with main branch if you do not want to deal with the (big) potential issues and frequent data transfers. Feel free to discuss the updates to this branch in the relevant thread. 12-03-2013 Cross-joining default and Development branch disabled in MP Ifrit config class names changed to O_Ifrit_F and similar Various artwork fixes and tweaks in materials, textures and passenger animations Active Development branch is now indicated in the main menu Showcase: Helicopters - little optimization and conversation timings Various other showcase fixes Multiple crash opportunities fixed First tests of shadow improvements
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Thank you all for the submissions. We've published a collage on Veterans Day today. Later we'll reveal our favorites and some prizes, including a spot in the Lars Blanken Gallery in update 2.16. Splendid work!
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09-11-2023 EXE rev. 151133 (game) EXE rev. 151133 (Launcher) Size: ~66 MB ENGINE Fixed: Possible desync during a change of the remote control while exiting a vehicle Tweaked: Added an alternative syntax to the ctrlActivate script command - FT-T176691 Added: Ability to draw cutRsc/cutText/cutObj behind the game HUD using a new bool parameter - FT-T72205 Fixed: HashMapObject with an unscheduled flag would not return any values when methods are called - FT-T176535 Fixed: Eden Editor's "OnHistoryChange" event did not trigger when placing a comment - FT-T176250 Fixed: Join-In-Progress players would see destroyed building destruction effects - FT-T176730 Tweaked: -bandwidthAlg=2 is now enabled by default on experimental builds Fixed: Building destruction effects were ignored when executed on the server - FT-T176730 Fixed: playSound3D was not taking into account the speed of sound on remote clients - FT-T176809
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Due to restrictions for new forum users, you may need to upload it to an external service (Imgur, X, etc.) and add a link here. Would that be an option for you?
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01-11-2023 EXE rev. 151119 (game) EXE rev. 151119 (Launcher) Size: ~74 MB ENGINE Added: Video option that allows reducing haze strength (Standard is default and means the world config settings are used) Tweaked: Added negative index support to deleteAt - FT-T166810 Tweaked: Added alternative syntax to deleteAt to accept an array of indexes - FT-T166810 Tweaked: Added alternative syntax to the distance and distanceSqr script commands - FT-T176547 Tweaked: Added alternative syntax to the isNil script command - FT-T176559 Added: ignore3DENHistory/get3DENLayer/get3DENParent/get3DENAttributes script commands - FT-T175775 Tweaked: Eden Editor events "OnEntityAttributeChanged"/"OnEditableEntityAdded"/"OnEditableEntityRemoved" did not trigger in all cases where they should - FT-T175775 Fixed: Eden Editor event "OnMissionAttributeChanged" also triggered on non-existent attributes - FT-T175775 Added: set/getFuelConsumptionCoef script commands - FT-T172144 Added: privateAll/import script commands
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25-10-2023 EXE rev. 151099 (game) EXE rev. 151099 (Launcher) Size: ~599 MB DATA Fixed: Eden Editor preview generation when trying to generate previews for all assets in specified mods Fixed: A recent fix in an audio conversion tool has been applied on a selection of sound data (not yet all, but for example Livonia environmental SFX). This should reduce 'popping' glitches at the end of samples. We intend to apply it to all sound data later. ENGINE Fixed: createHashMapObject when using Object/HashMap as #base Fixed: UI to Texture would not reload after being unloaded (out of VRAM or changing texture quality) Added: throwables script command Added: isThrowable script command Fixed: IR grenade selection failed with selectThrowable - FT-T176248 Tweaked: The magazine tooltip in the inventory now shows the current ammo count as well as the maximum capacity Fixed: Chat was hidden in the role-selection screen Fixed: -language= command-line parameter did not always work Tweaked: sendChatMessage server command now supports localized strings (prefix with $) Fixed: Artillery computer targeting would get stuck after closing the display Fixed: add3DENEventHandler, ctrlAddEventHandler, displayAddEventHandler did not report Enum errors when providing invalid event names Fixed: add3DENEventHandler, ctrlAddEventHandler, displayAddEventHandler always copied / recompiled event scripts instead of passing code directly Added: New Eden Editor Event Handlers: OnMissionAttributeChanged, OnEntityAttributeChanged, OnBeforeMissionPreview - FT-T175775 Added: New Eden Editor Event Handlers: OnEntityDragged, OnEditableEntityAdded, OnEditableEntityRemoved, OnEntityParentChanged - FT-T175775 Fixed: Listbox scrollbars were not always calculated correctly - FT-T176371 Added: load3DENScenario, get3DENMissionAttributes script commands - FT-T175775 Tweaked: getAllUnitTraits now also accepts a class name
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The experimental Mac ports have been updated to version 2.14. They now also include Spearhead 1944 Creator DLC, and are cross-play compatible with Windows at time of writing. Visit the updated overview page, Community Wiki known issues and tips, and let us know your feedback (also via Discord's ARMA #linux_mac_branch channel)!
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11-10-2023 EXE rev. 151067 (game) EXE rev.151067 (Launcher) Size: ~70 MB ENGINE Added: selectThrowable script command - FT-T176047 Fixed: "HitPart" ammo Event Handler on missiles did not trigger when hitting terrain Fixed: shotShell projectiles were creating many tiny explosions when passing through foliage - FT-T176022 Added: useAISteeringComponent (binary variant), isAISteeringComponentEnabled, isUsingAISteeringComponent script commands Tweaked: useAISteeringComponent script command now also affects cars (previously only tanks)
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4-10-2023 EXE rev. 151059 (game) EXE rev. 151059 (Launcher) Size: ~70 MB ENGINE Fixed: "EPEVehicle" diagnostic not working Fixed: createHashMapObject passed a wrong value in the constructor's _self variable, if called in a scheduled environment - FT-T175632 Fixed: Potential crash - FT-T175703 Added: __A3_EXPERIMENTAL__ preprocessor definition that is set on Dev-Branch and Profiling branch builds Fixed: Game freeze when changing unit group assignment inside Zeus when a unit is synced to a trigger - FT-T175342 Fixed: Crash when trying to use playTrigger or volume expressions in CfgSoundSets on a SoundObject Fixed: Server could get stuck in a state where every player was kicked due to BattlEye timeout Fixed: clientOwner of the server host changed after loading a save (e.g. leading to never-ending secondary tank explosions) - FT-T175731 Added: "EntityDeleted" mission Event Handler - FT-T172847 Fixed: "HitPart" Event Handler returned a null projectile for missiles - FT-T120107 Fixed: Eden Editor search detected "mod" / "class" prefix even if it did not have a whitespace - FT-T175748
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In this thread we'll post updates in the form of quick SITREPs about ongoing work during on Arma 3. These will include things like high-profile fixes, content additions, focus areas, announcements, and general development chatter. Keep an eye on the Dev Hub for all the details. ---------- Post added at 16:09 ---------- Previous post was at 16:06 ---------- Full SITREP
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20-9-2023 EXE rev. 151027 (game) EXE rev. 151027 (Launcher) Size: ~70 MB ENGINE Added: Ability to create a "full" crash dump after a crash (only on Dev / Profiling branch builds) Fixed: Adding rows to table Controls could crash Fixed: Crash when connecting a UAV Terminal in multiplayer Added: setAngularVelocity / angularVelocity script commands - FT-T160321 Tweaked: "Full" crash dump dialog only shows when the game is ran with -debug parameter Added: Server-side scripting command sendChatMessage Tweaked: allUsers command is now available in server-side scripting Tweaked: Chat is now displayed while in a server connection loading screen - FT-T173677 Tweaked: remoteExec blocked server log messages now log what command / function was attempted to be executed - FT-T175345 Fixed: Possible crash when being disconnected from a multiplayer server
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Full changelog and SPOTREP
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Whereas SITREPs are general development updates, the SPOTREPs will focus solely on big default branch updates to the game. Keep checking the Dev Hub for all details. ---------- Post added at 13:16 ---------- Previous post was at 13:14 ---------- Full changelog and SPOTREP
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13-9-2023 EXE rev. 151002 (game) EXE rev. 151002 (Launcher) Size: ~68 MB DATA Fixed: Multiplayer issue where the T-100X gunner was not able to fire if another player was sitting in the driver seat - FT-T175344 Fixed: T-100X cannon charge could be held when exiting the gunner seat - FT-T175276 ENGINE Fixed: Server not closing files in some cases (like server.cfg not being editable) Fixed: Bug / crash where file reads could be mixed up and the wrong file was attempted to be read - FT-T164178 Added: Script commands callExtension / getUserInfo / missionNamespace / uiNamespace / setVariable / getVariable are now available in server-side scripts - FT-T173677 Added: "OnPlayerJoinAttempt" server event - FT-T173677
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6-9-2023 EXE rev. 150963 (game) EXE rev. 150964 (Launcher) Size: ~207 MB DATA Tweaked: Better Revive system compatibility with modded medical items - FT-T152608 Added: parachuteClassOverride CfgVehicles property for spawning of custom parachutes when an asset is paradropped by Zeus Fixed: Camo net on T-100X barrel was missing back faces Tweaked: Sticker decal alpha sorting in T-100X interior Tweaked: T-100X shadow near the rear of the turret Restored missing fuel tank holders on T-100 Varsuk Fixed: Cap model had a camo selection in its shadow LOD causing issues when using hidden selection materials on that asset Tweaked: Excluded Argo facewear from Spetsnaz faction randomization pool Tweaked: T-100X charging mechanics Fixed: T-100X caused random camera shake on nearby character when the charging sequence was initialized ENGINE Fixed: Disabled helicopters exploding when turned upside down (previously experimental only, switched to retail build enabled) Fixed: Crashes related to deleting Controls / closing Displays from UI Event Handlers Fixed: HashMapObject security issue Fixed: HashMapObject copies did loose custom toString method Fixed: HashMapObject did not serialize correctly and lost their object properties after loading saves Fixed: Player could get stuck when switching to UAV turret controls Fixed: Forced the scan for NVG equipment on add / remove item (Viper TI headgear sensors did not always work) Tweaked: Various UAV interaction fixes, including improved teamplay Added: focusOn script command LAUNCHER Fixed: Launcher crash when game crashed Fixed: Crash when trying to join a modded server via Launcher KNOWN ISSUES Game will crash when mission end screen opens
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Full changelog and SPOTREP
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Full changelog and SPOTREP
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The TECHREPs will contain the changelogs for updates to the Arma 3 Tools suite on Steam. Keep checking the Dev Hub for all details.
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Full changelog and TECHREP
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31-08-2023 Size: ~3.1 MB TOOLS Addon Builder Fixed: TLS deprecation by Microsoft in Windows (.NET) Publisher Fixed: TLS deprecation by Microsoft in Windows (.NET) Mod Hash Calculator Fixed: TLS deprecation by Microsoft in Windows (.NET) Steam configuration Changed: Incremented version number to reflect the current stage (1.038)
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In this thread we'll post announcements about Release Candidates (RC) of future main branch updates. That includes the opening of the RC-Branch ahead of an update, possible change logs between RC updates and details on (multiplayer) stress tests. This thread itself will remain closed to allow for a clear overview of announcements, please feel free to discuss this branch here.