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CommanderCharms

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About CommanderCharms

  • Rank
    Private First Class

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  • Gender
    Male
  • Location
    Scottish Highlands
  • Interests
    Anything involving the British Military or camouflage packs.

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  1. CommanderCharms

    JSRS SOUNDMOD - CE.19.1117

    Will the Contact DLC weapons be getting added in the foreseeable future?
  2. CommanderCharms

    ArmA 3 Faces Mod - Need Help

    So, for absolutely no reason, the normals for seemingly random faces, even vanilla ones, will stop working. Anyone know about that?
  3. CommanderCharms

    ArmA 3 Faces Mod - Need Help

    Bumping this thread since I'm getting back to work with this project.
  4. CommanderCharms

    ArmA 3 Faces Mod - Need Help

    How would I go about fixing it with ++? I've got essentially no experience doing any of this stuff.
  5. Does anybody know of a fix for the voices being broken by the mod?
  6. CommanderCharms

    ArmA 3 Faces Mod - Need Help

    I see, so to read the rvmatfiles they need to be de-binarized, and you need to properly binarize the config files. Got it.
  7. CommanderCharms

    Arma 3 Aegis (Beta)

    You should fiddle about with an RHS style foregrips config for the rails - I think it would be pretty cool!
  8. CommanderCharms

    ArmA 3 Faces Mod - Need Help

    How do you go about actually doing that? Is there a tool?
  9. CommanderCharms

    ArmA 3 Faces Mod - Need Help

    The Base paa file is just the regular texture file you referenced. The problem I'm having is that looking at other config files in notepad, there are weird characters and the format is completely incomprehensible, nothing like the example you provided. Is this part of a conversion process to a bin file from a text file?
  10. So as of right now, I'm trying to do a faces mod similarly to what ASCZ Heads did with their custom mods, only, that the faces I'm trying to make wouldn't be able to be selected by the AI, exclusively player-decided. What I'm struggling with right now is the config.bin file and whether or not the base .paa file for the textures is suitable for use in the mod. All assistance is appreciated, but the last thing I want to hear is to just copy the config from another face mod and fill out the spaces as that does not help me in learning how to make a config.bin file from base.
  11. Definitely need some more R5 RGP love in ArmA III, totally underrated weapon.
  12. Squad name: 28th Commando Regiment. Timezone/location : GMT +0. Gamemode preference (eg coop or pvp): Coop, currently without Zeus. Contact email: commandercharms@gmail.com. Website address: N/A, can be messaged via Steam [https://steamcommunity.com/id/CommanderCharms]. Short description: British-themed milsim unit with weekly operations, though currently do not have a server, looking to acquire one by late August. Language: English.
  13. CommanderCharms

    Arma 3 Aegis (Beta)

    So, the Urban uniform doesn't actually show, might be a glitch.
  14. CommanderCharms

    Arma 3 Aegis (Beta)

    More British camouflages? Gugghghahghahahahgfhahsh. A good camouflage to add would be a nation-neutral variation (a uniform with no flags) of the Scorpion camo from the original VSM pack, it's a pretty sweet camouflage but sadly Van has either discontinued his work or his newer work is taking so long to develop that there is no point waiting for him to finish the first pack. Either way, it would be a fairly decent reference.
  15. CommanderCharms

    Arma 3 Aegis (Beta)

    Personally I would be in favor of having either the new A3 rail or a Remington GPC rail on the SA80s, it would look so much more fitting for a futuristic British Military,
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