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Found 69 results

  1. BohemiaBeck

    Arma 3 Units - Feedback thread

    Welcome to the new Feedback thread for Arma 3 Units. Here we would like to collect all your feedback, suggestions, and ideas. For more information on Arma 3 Units, a new service which aims to connect Arma 3 players to community groups, please be sure to read the OPREP. Arma 3 Units - Open Beta Due to the overwhelming response and requests for participation to the Arma 3 Closed Beta, we have decided to now open up access to all. Your feedback is still valuable to us and appreciated so please keep it coming. I have put all the feedback from the initial thread here in a summarized list. Please also be sure to use the Arma 3 Feedback Tracker with category "Units" to submit your bugs and issues. Arma 3 Units is still very new and there are many items in development. Major changes and feature updates will be announced as they become available. I will be maintaining this page and keeping it up to date as developments continue. Check back here for updates! Summary of feedback Please feel free to add your feedback in this thread and/or use the Feedback Tracker category: Units. Best regards, BohemiaBeck
  2. INTRODUCTION Units representing British Army Soldiers, Royal Marine Commandos and Support Elements in Arctic, Desert (DDPM), MTP, Temperate (DPM), Tropical (DPM) and Woodland (DPM) camouflage patterns. By 3 Commando Brigade DESCRIPTION With a large number of units and a multitude of pre-built infantry Groups to choose from, it is easy to create whole Company sized formations for your missions. Not only that, every Troop or Platoon will look unique, thanks to an automatic randomisation routine which equips each infantryman in gear suitable to his role from the wide choice of kit available. This mod now fully utilises our 3CB BAF Equipment and BAF Weapons packs allowing the representation of 6 unique theatres / era’s: Arctic: Winter camo and contemporary weapons with LDS sights Desert: DDPM camo and period weapons with SUSAT sights MTP: MTP camo and contemporary weapons with LDS sights Temperate: DPM Temperate camo and period weapons with SUSAT sights Tropical: DPM Woodland camo and contemporary weapons with LDS sights Woodland: DPM Woodland camo and period weapons with SUSAT sights Each theme is divided into 3 factions: Army, Navy and Airforce, giving a total of 18 factions. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-units/ VERSION 4.9 Added MAN Trucks to factions Added preloaded containers Fixed dismounting AI from Panama SCREENSHOTS DOWNLOAD Current version: 4.9, released 17 January 2019 Download from: Steam Workshop Google Drive License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  3. Hello, community. - I want to create a task in the middle of a huge town. The type of the task is not important. - We all know I can simply place enemy units... and even if I use waypoints, they will be very predictable and I will almost always know their possible location and position. - For this reason and in the interest of the dynamic and immersive gameplay I am seeking, I wish to use some kind of a script that would randomly "choose" dynamicaly generated spots and positions and will spawn these groups somewhere around, let's say around the objective in a hidden marker area. - In order to achieve this I could probably create and name the groups first and use their tags in the script that is going to spawn them in this area. - The other possible way would be to include units' correct editor names (classifications) and spawn all of the included units, but this seems to be more difficult to accomplish. So, what would you suggest? As always, thank you in advance and cheers! 🙂
  4. The Lowlands Warrior team has decided to start releasing Alpha stage mods in order to get more feedback on the content and maybe encourage more modders to join the team History Back in the early 2000's LLW started as a mod for the original Rainbow Six series, creating a large arsenal of NL Army/Marines weapons. Shortly afterwards they started creating content for Operations:Flashpoint (aka Arma: Cold War Assault) They released a large pack with terrains, vehicles, aircraft, weapons and units which what THE only dutch armed forces mod around at the time. Current plan The LLW team is not as big as in the old days. Many have stopped modding. Although, those who still have a bit of spare time dream about doing what was done before, this time in Arma 3. (Or 4?) Whatever we are creating now will be released here in the following posts. We hope every one will enjoy the mods, even while in early development stage. Website: Going through an overhaul...
  5. Hi, everyone from the community! I have an old MP co-op mission that I am willing to remake or upgrade, using more slots, more mods, more options and extra content. This is the mission I am talking about. I, as a host, can see 4 different messages while in game. 2 of them are Text1.sqm and Text2.sqm, which are shown after the player (in this case me) gets close enough to an object as a condition. The other 2 are informations about 2 specific keys for a menu and CAS system, provided by AliVe. 1. I want to know if the other players who join the game are going to see these texts as well, as I guess, am going to be the only one having the files in my mission's folder, and when people join, they are only going to download the mission.sqf file without these additional files. Correct me if I am wrong. 2. Are there any other ways to make all players see these messages when joining the game session, using a specific and concrete condition checked by a trigger OR already existing in some of the mission's files, for example in init.sqf, so all the players would have this option as well? 3. If this way from p. 2 is possible, what code should I use? Is this something like a check (let's say: "waitUntil..." and then the result appears)? Right now I am using an object for the player as a condition and I receive the messages, but I am not sure if all other players are going to see them, too, so what would make this possible for all playable units? Thank you very much in advance! Cheers! 🙂
  6. This topic will cover all the various faction mods I'm making, from different Special Operation Forces or Commando/ Elite regiments across the globe as well as regular military forces or Insurgent groups. They will all have similar core dependencies so it's easier to have multiple factions at the same time, and will all work together with full Editor, Zeus, ACE3, TFAR, VCOM AI, ASR AI, RPGTard, MCC and ALiVE support. Notice- Factions will no longer be added to the list below because I'm hitting the wordcap. If you want to see the whole range of released mods http://steamcommunity.com/profiles/76561198081560124/myworkshopfiles/?appid=107410 is the best place. The forums page is used more for feedback/announcements and WIP info on upcoming mods rather than DL links. All mods can be found on Armaholic as well. Arma 3 mods in general now have a collective Discord page, the Arma 3 HUB ,found here- https://discord.gg/dyXnZ8u and I have my own section, which I will use for polls and discussion as well as various WIP factions or updates. A whole range of other modders also have sections, so it's likely worth a look. SOF and OPFOR from around the world. DOWNLOAD LINKS- US Navy S.E.A.L.S and USAF Pararescue (PJ's) "The Only Easy Day Was Yesterday" and "So Other's May Live" Special thanks to 'H---------', who is a member of the SEALS and one of my consultants. Faction classname- SL Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=821140377 Armaholic- http://www.armaholic.com/page.php?id=32075 Arma3.de- http://arma3.de/include.php?path=download&contentid=4767 Polish GROM Special Forces of Poland- One of the best in the world. "Siła i Honor Tobie Ojczyzno!" Faction classname- GM Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=823664320 Armaholic- http://www.armaholic.com/page.php?id=32103 MARSOC Marine Raiders The US Marine Corps Special Forces Unit. "Always Faithful, Always Forward" Faction classname- MR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=826018608 Armaholic- http://www.armaholic.com/page.php?id=32105 Arma3.de- http://arma3.de/include.php?path=download&contentid=4781 75th Ranger Regiment and PMC Contractors The US Army's Ranger Regiment, 2014, and PMC contractors from Iraq, 2007. "Rangers Lead The Way" Faction classname- BLU_AI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=779932339 Armaholic- http://www.armaholic.com/page.php?id=32115 Arma3.de- http://arma3.de/include.php?path=download&contentid=4779 Afghan National Army and ANA Commando Brigade National Army of Afghanistan, and it's Commando Unit, pre-2011 Faction classname- ANA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=827872006 Armaholic- http://www.armaholic.com/page.php?id=32120 Arma3.de- http://arma3.de/include.php?path=download&contentid=4765 British Special Air Service and Special Boat Service (SAS and SBS) The original Special Forces, fighting bad guys since 1941. "By Strength And Guile" and "Who Dares Wins" Faction classname- SAS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=830455109 Armaholic- http://www.armaholic.com/page.php?id=32144 Central African Rebels Anti-Balaka Movement, Central African Republic. "The Invincible" Faction classname- CAR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=831284682 Armaholic- http://www.armaholic.com/page.php?id=32158 Hezbollah Lebanese Shi'ia Islamist political and military group. Faction classname- HZ Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=833316053 Armaholic- http://www.armaholic.com/page.php?id=32162 1st Brandenburg Division, 1944. Elite German unit from WW2 specialising in sabotage and infiltration. Faction classname- BB Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=835581569 Australian 2nd Commando Regiment and New Zealand SAS. Special Forces from Australia and New Zealand. "Foras Admonitio" Faction classname- 2C Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=838402883 Armaholic- http://www.armaholic.com/page.php?id=32187 Israeli Shayetet 13 Israeli Naval Special Forces Faction classname- S13 Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=839868777 Armaholic- http://www.armaholic.com/page.php?id=32197 Colombian Special Forces Based on the 'Fuerzas Especiales Colombianas' of the Colombian Army "Patria, Honor, Lealtad" Faction classname- MSF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=844283765 Armaholic- http://www.armaholic.com/page.php?id=32211 People's Liberation Army Special Forces Based on the Guangzhou Military Region Special Forces Unit, "South Blade" from January 2015. Faction classname- PLA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=845947248 Armaholic- http://www.armaholic.com/page.php?id=32217 'Praying Mantis' PMC's Fictional PMC group from Metal Gear Solid 4. Faction classname- MGS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=848441775 Armaholic- http://www.armaholic.com/page.php?id=32236 Russian Spetznaz Based on 'Vympel' and SSO units in SURPAT and Multicam (2012-2017) "Timing, Thoroughness, Reliablity" Faction classname- RUS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=849038969 Armaholic- http://www.armaholic.com/page.php?id=32254 African Special Forces Both Kenyan and Somali Special Forces (2010-2015) Faction classname- KSF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=849723142 Armaholic- http://www.armaholic.com/page.php?id=32243 US CAG- 'Delta Force' Combat Applications Group (2016-2017) geared for a Tanoan deployment. Faction classname- CAG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=851480288 Armaholic- http://www.armaholic.com/page.php?id=32263 Abu Sayyaf Group A Pacific Islamist extremist group with connections to Al-Qaeda and Islamic State (2011-2016) Faction classname- ASG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=853221518 Armaholic- http://www.armaholic.com/page.php?id=32275 German Special Forces Kommando Spezialkräfte Marine (KSM, Naval Special Forces) and Kommando Spezialkräfte (KSK) (KSM-2011-2015, KSK 2035) Faction classname- KSM Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=855118984 Armaholic- http://www.armaholic.com/page.php?id=32295 Taliban Insurgency Special Operation Forces Faction mod [SFF] that adds the Taliban Insurgency to Arma 3. It is mostly based on the 1996-2009 era of Taliban in Afghanistan. Faction classname- TBI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=950850347 Armaholic- http://www.armaholic.com/page.php?id=32885 Tanoan Defence Forces Tanoa's Defence Forces are loosely based around the Republic of Fiji's Armed Forces and the Indonesian Armed forces. Due to the location of the Horizon island chain in the Pacific, they are using primarily older Western equipment, with some older Soviet-Block equipment in use by Reserve and training units. Faction classname- TDF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=949495255 Armaholic- Pakistani Special Service Wing Special Operation Forces Faction mod [SFF] that adds the Pakistani Air Force Special Service Wing, No. 2 Special Operations Squadron to Arma 3. It is mostly based on photographs of deployments between 2010 and early June 2017. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1094613885 Armaholic- http://www.armaholic.com/page.php?id=33083 PW6- http://withsix.com/p/Arma-3/mods/WSZ98MO7XUWxfeP-Fv5HyA/Pakistani-Special-Service-Wing-SFF Private Military Contractors Special Operation Forces Faction mod [SFF] that adds a PMC Contractor faction, with equipment based on contractors in Iraq in a post 2008 time period, as well as PMC's internationally. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1132804515 Armaholic- http://www.armaholic.com/page.php?id=33251 Spanish MOE SOF The Spanish armed forces are one of the oldest in Europe, but the nation's military was re-organised only relatively recently in the 1980's, and a standing Special Forces element, the Mando de Operaciones Especiales (MOE, Special Operations Command) was formed in the 1990's. MOE is currently deployed to a range of nations, including the Republic of Mali in West Africa. Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1344321789 Armaholic- http://www.armaholic.com/page.php?id=33874 [SFF-R] Series (Special Forces Factions, RHS) This is recreations of several of my factions with alternate dependencies on RHS instead of NIA/ SMA weapons. Note that these cannot be enabled at the same time as the normal version due to sharing classnames. MARSOC Marine Raiders [SFF-R] The US Marine Corps Special Forces Unit. RHS Version. "Always Faithful, Always Forward" Faction classname- MR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=873455461 Armaholic- http://www.armaholic.com/page.php?id=32421 Abu Sayyaf Group [SFF-R] Pacific Islamist extremists who have ties to Al Qaeda, the Mexican Cartel, and Islamic State. RHS Version. "Bearer Of The Sword" Faction classname- ASG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=875241040 Armaholic- http://www.armaholic.com/page.php?id=32431 Central African Rebels [SFF-R] Anti-Balaka gangs of the Central African Republic. RHS Version. Faction classname- CAR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=879843800 Armaholic- http://www.armaholic.com/page.php?id=32465 Afghan National Army and ANA Commandos [SFF-R] The Afghan Army and their Commando forces from 2007-2011. RHS Version. 'Thunder' Faction classname- ANA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=890504822 Armaholic- http://www.armaholic.com/page.php?id=32559 Russian Spetzaz [SFF-R] Special forces from 'Vympel' and SSO of the Russian armed forces. RHS Version. Faction classname- RUS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=895826156 Armaholic- http://www.armaholic.com/page.php?id=32601 Islamic State [SSF-R] Extremist Terrorist organisation from the Middle East, based on photos and videos from Jan 2016 to Feb 2017. RHS version. Faction classname- IS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=899977490 Armaholic- http://www.armaholic.com/page.php?id=32631 Taliban Insurgency [SFF-R] Special Operation Forces Faction mod [SFF] that adds the Taliban Insurgency to Arma 3. It is mostly based on the 1996-2009 era of Taliban in Afghanistan. RHS version. Faction classname- TBI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=951522276 Armaholic- http://www.armaholic.com/page.php?id=32898 Hezbollah [SFF-R] Special Operations Forces Faction mod [SFF] that adds the Hezbollah organisation to the game. The Hezbollah are a Lebanese Shi'ia Islamist political and military group. The position of Hezbollah as an organisation is tenous, as it is both a legitimate political party and a fighting organisation. This faction is based on photographs and video footage from August 13th, 2013 to early 2017. RHS version. Faction classname- HZ Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1098686482 Armaholic- http://www.armaholic.com/page.php?id=33084 PW6 - http://withsix.com/p/Arma-3/mods/2w0_INxMQF-qjz9W5g-37w/Hezbollah-SFF-R Polish GROM [SFF-R] Special Operation Forces Faction mod [SFF] that adds the Polish GROM. Note this version is dependant on RHS Escalation. If you would prefer different dependencies there is a SMA version also available. They are not compatible with each other and cannot be enabled at the same time. Faction Classname- GM Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1148577972 Armaholic- http://www.armaholic.com/page.php?id=33303 US Navy SEALS [SFF-R] The U.S. Navy SEALs were established by President John F. Kennedy in 1962 as a small, elite maritime military force to conduct Unconventional Warfare. They carry out the types of clandestine, small-unit, high-impact missions that large forces with high-profile platforms (such as ships, tanks, jets and submarines) cannot. They form the US Navy's premier Special Operations Force (SOF) and are a component in NAVSPECWAR. Faction Classname- SL Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1354385660 Armaholic- http://www.armaholic.com/page.php?id=33889 Faction Overhauls/ Replacement Packs. This is campaign and mission replacements for default Arma 3 and Arma 3 Apex factions. FIA Overhauled A replacement pack for FIA units in the official campaign and scenarios that gives them equipment more in line with modern day NATO-backed guerrilla fighters. Faction classname- BLU_G_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=858764894 Armaholic- http://www.armaholic.com/page.php?id=32299&highlight=858764894 FIA Overhauled [RHS Edition] A replacement pack for FIA units in the official campaign and scenarios that gives them equipment more in line with modern day NATO-backed guerrilla fighters using RHS weapons. Faction classname- BLU_G_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1354385660 Gendarme Overhauled A replacement pack for the Tanoan Police Force units in the Apex campaign and scenarios that gives them a much wider selection of units and a SWAT team. No mods required. Faction classname- BLU_GEN_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=860128361 Armaholic- http://www.armaholic.com/page.php?id=32312 Syndikate Overhauled A replacement pack for the Syndikate Cartel units in the Apex campaign and scenarios that gives them several units that appear in the campaign that are not usable, such as Technicals, and adds the un-used Tactical Chest Rig to some units. Faction classname- IND_C_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=906538619 Armaholic- http://www.armaholic.com/page.php?id=32669 AAF Overhauled The Altis Armed Forces overhaul is focused on bringing the AAF forces a more modern-day appearance, loosely based on the Hellenic Armed Forces of Greece. Faction classname- IND_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1076246390 Armaholic- http://www.armaholic.com/page.php?id=33008 CSAT Overhauled This mod is a total replacement of the CSAT faction, bringing them more in line with modern day equipment, weapons and uniforms. Faction classname- OPF_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1087988033 Armaholic- http://www.armaholic.com/page.php?id=33027 NATO Overhauled This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day US equipment, weapons and uniforms. Faction Classname- BLU_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1105165805 Armaholic- http://www.armaholic.com/page.php?id=33107 PW6- http://withsix.com/p/Arma-3/mods/gdAt5Fb9M02mvHiU8lvPqg/NATO-Overhauled NATO RHS Marine Corps Overhaul NATO soldiers have been changed into a force resembling the United States Marine Corps, with more contemporary weapons such as the M4A1 Carbine replacing the MX rifle. The standard uniform is MARPAT Woodland for all infantry units, with most units having SPC vests and MARPAT combat helmets. Faction Classname- BLU_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1179946616 Armaholic- http://www.armaholic.com/page.php?id=33404 CTRG Overhauled This mod is a total replacement of the Combat Technology Research Group, or CTRG units with new weapons, uniforms and equipment. Faction Classname- BLU_CTRG_B Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1172631651 Armaholic- http://www.armaholic.com/page.php?id=33381 OPFOR FIA Overhauled- Faction Classname- OPF_G_F This FIA insurgency cell is supported by Iranian CSAT forces, so is armed primarily with older Soviet weapons such as the AKM and AK-74 as primary weapons, with the AKMS and AKS-74-U used in some roles. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1176983135 Armaholic- http://www.armaholic.com/page.php?id=33394 INDEP FIA Overhauled- Faction Classname- IND_G_F These INDEP FIA forces are irregular fighters who have remain loyal to the AAF Government during the Civil War, and they have been supplied and supported by the AAF military. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1193103446 Armaholic- ALiVE Civilian Pack The purpose of the mod is to give more accurate looking civilians for Milsim groups without having to rely on large downloads of civilian equipment. Faction classname- C_AF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=935810174 Armaholic- http://www.armaholic.com/page.php?id=32802 Mod compatibity- All factions have full Editor, Zeus, ALiVE/ Spyders ALiVE, MCC, Dynamic Recon Ops, ACE3, Task Force and ACRE radio support. They also have all functions supported from AI mods such as ASR-AI and V-Com AI, such as deploying static weapons and suicide bomber attacks. Note that not all factions are included in this post, due to not wanting the first post here to be gargantuan. Links to the multiple collections containing all the varied factions can be found on my Steam Workshop. Permissions- All SFF factions will be available on Workshop, as well as other download locations like Armaholic, PW6 or Arma3.De to make it easier for you to download and use them. If you wish to modify the factions in some way and re-host them, CONTACT ME OVER PM. Feel free to use the various factions however you like, but if you are using them publicly use the official version on the Workshop. This is so you are always up-to-date with the factions and such. If you want to re-host the files for any reason do it set to friends-only or private or Steam, NOT public. If it is set public I will ask you to pull it down and use the official version instead.
  7. Welcome to Global Vanguard Security, a multinational Private Military Corporation Who we are: A PMC that officially founded in 2019, we are a group of operators who enjoy a serious operation environment while enjoying a casual atmosphere outside of operations. What we do: GVS accepts various types of contracts, ranging from single deployments to multi-staged operations to satisfy the needs those who hire us. We are hired by both nations and rebel forces, we hold no allegiances except for those that pay the most. What we expect from you: You are required to be 18+ years old to apply and be accepted into the unit. We expect a high level of maturity and adherence to unit policies. There is no attendance requirement, however you will be highly encouraged to attend trainings to move forward in the unit. When joining, you will be assigned a role that will restrict you to a rifleman slot only. Through a few trainings you will be moved into a role that will allow you to expand your knowledge of combat and arma. Why you want to join: Clearly defined roles and unit structure show a clear path forward to move within the unit. All members are encouraged to constantly improve and train to keep up with changing doctrine. Once you have established yourself, you can be given the ability to create and upload your own eden missions to host. All players are allowed to host impromptu, or on the fly, operations from a zeus perspective. How to join: Follow the discord link https://gvsops.net/discord and a staff member will be with you shortly.
  8. SOF UNITS ADDONS by massi NATO SPECIAL OPERATION FORCES STEAM Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=1162109803 Hi all, Due to real life business I’m unable to continue upgrading my old mods , since they’re too many and too big to manage in the few spare time. Anyway I’m releasing here few lightweight addons, easier to maintain and update and with no other addons requirements (that I’m using for personal use at the moment), that maybe you’ll find interesting. Those addons are completely independent each other, and they require no other addons, you’ll just need Arma 3 Apex and Marksman in order to fully enjoy them. I decided to make just one thread for all in order to better monitor and track all of them in one place, but you can choose to install just the ones you like. So here we go: US SOCOM Description: This addon provide US-SOCOM units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent US-SOCOM units in following factions: - US-SOCOM(multicam): for every kind of environment from desert to temperate and wooden areas. - US-SOCOM(AOR2): for temperate and wooden areas. - US-SOCOM(AOR1): for arid and desert environments. - US-SOCOM(Rangers): multicam uniforms and Ranger green kits. - US-SOCOM(Woodland): woodland uniforms and tan kits. - US-SOCOM(Undercover OPS): civilian clothes and tan kits. - US-SOCOM(arctic): for snow and arctic environments. - US-SOCOM(Special troops): CBRN operator and combat suit operator. - US-SOCOM(Paras): equipped with parachutes ready to be deployed fom the sky. - US-SOCOM(Divers): divers units ready to be deployed fom the sea. - US-SOCOM(Snipers): sniper and spotter in ghillie suit. - US-SOCOM(CT): sage uniforms and kits for CT/HR ops. - US-LAW ENFORCEMENT(SWAT and FBI): black/sage uniforms and kits for CT/HR ops. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt Mk-18 rifles (normal, CQB and M203 with camo variants) Glock 17 and P226 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141915433 ITALIAN SOF Description: This addon provide Italian SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent Italian SOF units in following factions: - SOF(dig-multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(vegetata): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Covert-Ops): civilian clothes and tan kits. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt M4A1 rifles (normal, CQB and M203 with camo variants) and Glock 17 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Installation. Subscribe from Steam Workshop or use modfolders Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141978995 RUSSIAN SOF Description: This addon provide Russian SOF units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian Spetsnaz units in following factions: - Russian Spetsnaz(multicam): for every kind of environment from desert to temperate and wooden areas. - Russian Spetsnaz(green): for temperate and wooden areas. - Russian Spetsnaz(arctic): for snow and arctic environments. - Russian Spetsnaz(CT): black uniforms and kits for CT/HR ops. - Russian Spetsnaz(Special troops): CBRN operator and combat suit operator. - Russian Spetsnaz(Paras): equipped with parachutes ready to be deployed fom the sky. - Russian Spetsnaz(Divers): divers units ready to be deployed fom the sea. - Russian Spetsnaz(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with custom AK-103 (including GL and camo variants), compatible with other attachements without any requirement . - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142671136 RUSSIAN VDV Units Description: This addon provide Russian VDV units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian VDV units in following factions: - Russian VDV(EMR): for every kind of environment from desert to temperate and wooden areas. - Russian VDV(Surpat): for tropical and desert areas. - Russian VDV(Special troops): CBRN operator. - Russian VDV(Paras): equipped with parachutes ready to be deployed fom the sky. I used web sources for references. Features: - Units are equipped with custom AK-74M (including GL variants). - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras already equipped with parachutes. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1170200119 OPFOR REBELS Description: This addon provide OPFOR Rebel forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of rebel units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Rebel factions from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated rebel technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142687549 INDEPENDENT GUERRILLA Description: This addon provide INDEPENDENT Guerrila forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of guerrilla units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Guerrilla faction from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated guerrilla technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142683154 CSAT REPLACEMENT Description: This addon provide more realistic uniforms and equipment for CSAT soldiers. I used web sources for references. Features: - Units are equipped with custom uniforms, vests and headgear in order to be more realistic and less futuristic. - The addon does not modify any unit(or their loadout), it will only change the appearance of the items without modifying their characteristics. - This will not change any Campaigns or Missions beheavior. Requirements. - Arma3. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142693786 UK SOF Description:This addon provide UK SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent UK SOF units in following factions:- SOF(multicam): for every kind of environment from desert to temperate and wooden areas.- SOF(woodland): for temperate and wooden areas.- SOF(desert): for arid and desert environments.- SOF(arctic): for snow and arctic environments.- SOF(CT): black uniforms and kits for CT/HR ops.- SOF(Covert-Ops): civilian clothes and tan kits.- SOF(Special troops): CBRN operator and combat suit operator.- SOF(Paras): equipped with parachutes ready to be deployed fom the sky.- SOF(Divers): divers units ready to be deployed fom the sea.- SOF(Snipers): sniper and spotter in ghillie suit.I used web sources for references.Features:- Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. -Units are equipped with custom Colt L119A1 rifles (normal, CQB and M203 black and camo variants) and Sig P226 pistols, they're compatible with all other accessores without any requirements- Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms.- Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon.- Each camo class has its own faction now (Alive will spawn units with same camo now).- Custom facegear like googles, gasmask and beard.- Paras and Divers units already equipped with parachutes and diver gear respectively.- There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment.- Wide variety of groups in the editor.- Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now.- Preview pictures in the editor.- Custom flags and markers.- Classlist included in folder.- Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons.Requirements.- Arma3 with Marksman and Apex DLC.- No addons required.Bugs.Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1145621857 GERMAN SOF Description: This addon provide German SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent German SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom HK G-36C and USP pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1152857794 FRENCH SOF Description: This addon provide French SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent French SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK416-HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom Glock 17 pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1162059703 Thanks to BI for the great game and to all the community!
  9. Every Friday any number of units show up and we divide up teams then play. all missions are player made and all of it is pvp, every Friday, same time, usually 8pm EST sometimes before. We need more members, on average as of now its only been 30 - 40, we can use even more. Here is the discord https://discord.gg/4ejtgHc Don't have to be in a unit to play, simply let one of fnf staff know you're without a unit and they will sort you. This is modded Arma, RHS is commonly used, ace Basic Medical, custom maps occasionally and during holidays or pre-scheduled annual events, RHS can be changed out for IFA or any other gear/vehicle altering mod.
  10. Hi so I'm trying do do a mission where players will face a zeus with limited powers. The set units and vehicles costs module works fine with vanilla assets but not with units from RHS AFRF. On the wiki I've found this solution: myCurator addEventHandler [ "CuratorObjectRegistered", { _classes = _this select 1; _costs = []; { _cost = if (_x isKindOf "Man") then {[true,0.1]} else {[false,0]}; // Show only objects of type "Man", hide everything else _costs = _costs + [_cost]; } forEach _classes; // Go through all classes and assign cost for each of them _costs } ]; it works but only sets the cost of infantry units. I have changed it to: ZeusMaster addEventHandler [ "CuratorObjectRegistered", { _classes = _this select 1; _costs = []; { _cost = if (_x isKindOf "Man") then {[true,0.01]} else {[true,0.05]}; // CHANGED the else part _costs = _costs + [_cost]; } forEach _classes; // Go through all classes and assign cost for each of them _costs } ]; which sets the cost of all infantry units to 0.01 and all other objects to 0.05 but i can't change the cost further (i'd like to have cars < helicopters < tanks costs) for example. I've tried adding lines like _cost = if (_x isKindOf "Air") then {[true,0.01]} I've tried removing the " else {[true,0.05]};" part when doing that but it doesn't work... What am I doing wrong? Also I've already limited the access to addons for the zeus player but I'd also like to limit available factions and I don't know if it's possible...
  11. FAP UNITS for A3 Latest version: 1.4 (Apr 1 2017) Here comes the FAP .... Foes & Allies Pack, of course <g> :) this addon features: Shots made by: scruffy. I. Factions for my released islands such as: Afrenian Army & Police Molatian Army & Armed Civilians ARL Lingor Rebels GAL Government Army of Lingor Cecanian Army (currently occupying Isla Abramia, in regular & winter camo) Abramian Rebel Alliance & Police (four tribes with 4 camos, trying to restore order on the same island + policemen that operate mainly from capitol of Yolandi) Red & Blue Gangs Alienz Zetaborn & Reptile II. Vehicles There are some vehicles present, but mainly A3 skinned ones: Antonov An-12 Cub (Military & Civil variants) Fennek recon vehicles for Afrenian army (Afrenian Leopard camo) Leopard 2A5 (Afrenian Leopard camo) Abramian Police car (working lights & siren as horn/LMB) Kamaz trucks for almost all factions etc. III. Weapons & Equipment AKM, AKMS and RPK rifles && 40mm Grenade launchers M16A2s/ AR-15s RPG-7 SVD Dragunov PKM M1911 Igla AA Steyr AUG A1 Gasmask SF-10 1 Kilo of Cocaine 1 Stack of Dollars List of classnames for Units: Available at -> http://www.icebreakr.info/fap/classnames.txt Contributors/Credits: - NZDFCrash (soldier model, weapons, configs, etc.) - Sahbazz (mags, configs, help, etc.) - TRYK xmosmos, zabb (Gasmask). - Kiory (head mask for Natives, coming with next version) - LordJarhead (sounds) - Rocket (Steyrs) - Kol9yN (Cocaine pack model) - RobertHammer (Grenade Launcher Hand Animation) - Bad Benson | alien model, scripts, energy weapons for Zetaborn faction - Ryan_D, Colonel26 | Aliens A1 Mod conversion for Alienz/Zetaborn Faction - Hitcher | Spaceships & Tanks Creations used for Alienz/Zetaborn faction - HcPookie | An-12 Cub Download Available here | 7zip archive 200MB Official Website http://www.icebreakr.info
  12. Altis Special Police Unit v1.49 by FoxFort Description: At the end of civil war in Altis, the Jerusalem Cease Fire of 2030 mandated the creation of an armed defence force to secure the sovereign territory of The Republic of Altis and Stratis, with that act Altis Armed Forces was born. But it was limited to have less then 1000 soldiers. In recent years, the on-going counter-insurgency operations in North-Western Altis resulted with worn down AAF military strength and with WW3 on the doorstep, the need to deal with insurgency and to increase overall security was a top priority. With active embargo on increasing the military strength. Altis government decided to form a Special Police Unit. The newly formed SPU consists only from current serving Altis police officers, who volunteered to server in area of counter-insurgency operation with hope of bringing order to chaos. New needed equipment for SPU was imported into country and the new 100+ strong SPU was formed. Wearing distinctive blue uniforms, SPU saw their first action in defence of Oreokastro. Features: Police Unit to boost defence of Altis from evil West and East 🙂 ------------------------------ Changelog: v1.49 - Added: New "Backpack Engineer" for engineer class. - Added: "US Plate Carrier Rig (Kerry)" model in black and olive-green camouflage. - Added: "GA Carrier Lite" vest in Olive-Green camouflage. - Changed: Class names and ingame names of various soldiers and equipment. - Changed: UAV operator now uses TRG20 rifle instead of PDF Scorpion. - Changed: UAV operator now wears "GA Carrier Lite" vest in Olive-Green camouflage. - Changed: The "US Plate Carrier Rig (Kerry)" model has replaced SPU NATO "Carrier Lite" model. - Changed: Pistol Rook-40 replaced ACP-C2. - Changed: Sniper and Spotter with OCP camouflage, now have brown NVG and khaki chestrig. - Tweaked: Sniper now has medical knowledge. - Tweaked: Spotter now has explosives knowledge. - Tweaked: Renamed "Optional" folders into "Alternative Weapons". - Tweaked: Two missions to work better with latest version. - Improved: Mod codes. - Improved: ACU and Multicam camouflages texture. - Improved: Humvees tires are now a bit darker. - Removed: Panther vest. - Removed: Khaki version of NATO "Carrier Lite". - Stopping support for "RHS:USAF" and "RHS:AFRF" assets, switching to "Alternative Gear - Contact DLC". (This is just a placeholder, Contact DLC is not yet released) ------------------------------ Notes: - The SPU addon is "standalone", which means you don't need to download any other addon in order to use SPU. Now there are alternative weapons files included that require official Arma 3 DLC ownership. Use them if you wish, but you can use only ONE set of alternative weapons at the time. - Originally, new Hmmwvs have been imported from ArmA 2 into ArmA 3 by "Aplion", then further tweaked by me (FoxFort) for usage in SPU addon. - The new MI-35M is not finished, I should improve it eventually.. ------------------------------ Known issues: - The new MI-35M is not finished, expect improvement. - Jeeps and Mi-35M mostly have a proper metal hit effect, but dirt splash when hit is still present on some parts (WIP). ------------------------------ License / Disclaimer: Just by downloading and/or using my mod/addon you automatically accept and apply: - You are allowed to use my "Altis Special Police Unit" in your private or public missions and servers. - You are allowed to use my "Altis Special Police Unit" as part of your mod/addon as long as you make that your addon/mod requires to have my mods/addons installed and running at the same time as a seperated entities. - You are not allowed to alter or to extract my assests from any of my mods/addons and to release it to public as your own work. - You are not allowed to use all or parts of my mods/addons in order to intengrate it into your mod/addon, without making "Altis Special Police Unit" mod/addon as a requirement to be installed and run as a seperated entities. - You are not allowed to use all or parts of my mods/addons in order to make any kind of damage to my name. - You are not allowed to port my work into other games/mods without asking me. --(Basically, just do not steal my stuff and pretend that you made them.)-- ------------------------------ Required Arma 3 DLCs for Alternative Weapons: For "Alternative Weapons APEX AK12": You need to own APEX DLC: https://store.steampowered.com/app/395180/Arma_3_Apex/ ------------------------------- For optional "Alternative Weapons APEX SPAR": You need to own APEX DLC: https://store.steampowered.com/app/395180/Arma_3_Apex/ ------------------------------- For Optional "Alternative Gear - Contact DLC": You need to own Contact DLC: https://store.steampowered.com/app/1021790/Arma_3_Contact/ ------------------------------ DOWNLOAD LINKS: Armaholic ModDB Steam Workshop ------------------------------ Credits & Thanks: BIS, Aplion and Mickyleitor. ------------------------------- Video preview of the mod: ------------------------------- Screenshots:
  13. WarfareThai EX by Roh_Z the Lord_Booka More medias at: Description: WarfareThai EX (WFT EX) is aimed at adding the various faction forces to Arma 3. It includes Thai Armed Forces (Modern), Thai Armed Forces (CSAT-2035), Free Thai Movement (2035), Takistan Kingdom Army, Takistani Insurgents, Chernarus Defense Force, Chernarus Insurgents, Terrorists (Middle East), and some minor factions. It also includes new weapons, new various map objects, and consumable items: food (heal) and drinks (restore stamina). Although the name implied as Thai Armed Force(s), in fact, this mod attend to focus more on weaponry, opfor units, and factions. Download: Steam Workshop WarfareThai EX v0.1.5.9 (Pending) Features: Thai Armed Forces (Modern) - possibly current TAF. Thai Armed Forces (2035) - future TAF which has joined CSAT side. Free Thai Movement - freedom fighters who want to liberate Thailand from CSAT. Takistan Kingdom Army - for A3MP, ALiVE, and Zeus. Takistani Insurgents - for A3MP, ALiVE, and Zeus. Chernarus Defense Force - for A3MP, ALiVE, and Zeus. Chernarus Insurgents - for A3MP, ALiVE, and Zeus. Terrorists (Middle East) - for A3MP, ALiVE, and Zeus. Pirates (African) - for A3MP, ALiVE, and Zeus. African Insurgents - for A3MP, ALiVE, and Zeus. New Uniforms. New Vests. New Headgears. New Weapons. New Vehicles for TKA and CDF. Consumable Items. Note: Completed lists of the Classnames http://pastebin.com/RS4MK8kt Consumable items can be consumed by double-clicking item pictures on inventory screen. Raw food can be processed by double-clicking in front of any inflame object. PPSh-41 and FN Minimi Para can swap magazine interface by dragging the alternated one then dropped-over on current active magazine slot. Optional to compatible with ASDG Joint Rails by copy COREVCompatibleItems.pbo and bisign (respectively) from \Compatibles to \Addons. Optional to compatible with RHS:Escalation by copy COREVCompatibleRHS.pbo and bisign (respectively) from \Compatibles to \Addons. Player can select any insignia by holding CTRL then double-click at uniform icon (uniform slot) on inventory screen. Bomb Vest can be activated by holding CTRL then double-click at vest icon (vest slot) which is showed on inventory screen. When enabled 3D target spotting: aim down (iron sights or scope) at the target then press "Lock Target" or "Reveal" button (default "T"). When enabled spotting distance report: aim down (iron sights or scope) at the target then press "Lock Target" or "Reveal" button (default "T"). Known issues: Some vehicles, and weapon models, and reload animations, are still WIP. Sometimes, when spawned units in Zeus mode on Dedecated Server, they can contained only one magazine in their pocket. According to http://www.legion-arma3.de/forums/topic/warfarethai-ex-thai-armed-force/page/2/ 3D Spotting Target can increased network traffic and lead to desync. Credits & Thanks: Bohemia Interactive - the game and sample models. Aplion - ArmA2 UK vehicles Unbinarized. Rusty - Various Camo Patterns. Toadie's SmallArms and Animations - AK reload animation & G3 reload animation More in readme.txt which is included in mod folder. Changelog: v0.1.5.8 - WarfareThai Launch84mm_M3 now can accept Tanks DLC's MRAWS magazines. - WarfareThai Launch130mm_9K115 now can accept Tanks DLC's Vorona magazines. - Fixed some minor issues.
  14. Spetsnaz SSO v1.30 By FoxFort Description: Unknown camouflage units have been spotted on island of Altis, they appear to wear russian made equipment and they have no markings of any kind. No one knows for sure who there are and what are they doing there, but they appear to be working with AAF. The locals have a nickname for them, they call them: "Little green man". ------------------------------ Features: Adds Spetsnaz SSO look-alike. ------------------------------ Usage: In Editor, on AFF side, you can find them separately under "Spetsnaz SSO". ------------------------------ Notes: This was my first addon that I made for ArmA 3 and I've even forgotten about it, so here's a quick fix in order to bring it into working condition (again in 2018 & now in 2019 LoL). In case you do not own APEX DLC, you can still play. AI will use APEX AK-12s, but you will have to use a different weapon. ------------------------------ License / Disclaimer: Just by downloading and/or using my mod/addon you automatically accept and apply: - You are allowed to use my "Spetsnaz SSO" and "FoxFort Camo Pack" in your private or public missions and servers. - You are allowed to use my "Spetsnaz SSO" and "FoxFort Camo Pack" as part of your mod/addon as long as you make that your addon/mod requires to have both of my mods/addons installed and running at the same time as a separated entities. - You are not allowed to alter or to extract my assests from any of my mods/addons and to release it to public as your own work. - You are not allowed to use all or parts of my mods/addons in order to intengrate it into your mod/addon, without making "Spetsnaz SSO" and "FoxFort Camo Pack" mods/addons as a requirement to be installed and run as a separated entities. - You are not allowed to use all or parts of my mods/addons in order to make any kind of damage to my name. - You are not allowed to port my work into other games/mods without asking me. --(Basically, just do not steal my stuff and pretend that you made them.)-- ------------------------------ Changelog: v1.30 - Added: IR Strobe Grenade to all soldiers. - Changed: All soldiers now use Russian Radio Protocols. - Changed: All soldiers now have mix of Euro, Asian faces. - Changed: Heavy AT for desert squad now use brown version. - Changed: RPG-42 Green texture changed to new vanilla A3 one. - Changed: All MRCO scopes on AK-12s have been replaced with ARCO AK. - Changed: All NV Goggles have been replaced with new Compact green NVG. ------------------------------ SCREENSHOTS: ------------------------------ Requirements: - FoxFort Camo Pack - APEX DLC ------------------------------ DOWNLOAD: MODDB ARMAHOLIC STEAM ------------------------------
  15. Don't know about you, but I'm tired of running around with a US flag on my Shoulder.... A W.I.P FICTIONAL Custom re-texture of Vanilla ARMA 3 Gear with Custom CAMO's Using Color Pallettes from Altis and Tanoa + Some other classics. It's not my purpose to perfectly recreate the current ADF, this is a futiristic, fictional retexture. Content:Units, Cars, Trucks, Helicopters, Light Armor, Heavy Armour, Planes and much more! taking requests!7 Total Different Infantry Cams now :)Requires... NOTHING! External Dependencies All removed :) This is W.I.P, any constructive Feedback Welcomed and encouraged. Available on Steam Workshop :) & Armaholic http://www.armaholic.com/page.php?id=32817
  16. SpartanViperz

    NATO UNIT OVERHAUL

    What is this mod? This mod Improves the way the default NATO soldiers look in the game by replacing them with gear already existing in the game, as well as some slighlty retextured helmets. I aimed for them to look like how they were in the alpha, beta and release candidate of the game. I mainly did this by making the Enhanced combat helmet the norm compared to the combat helmet as I personally think they look alot better and suit the 2035 setting alot more. I also restricted the use of the Carrier special rig and GL Rig to certain roles as I think they were over used and I personally dont like them as I think they're "too chubby". I also retextured the ECH and LCH slightly by adding a US flag so they look like they did in the Pre-alpha version of Arma 3. Why download this mod? Small file size - 4.2mb! Better looking units that work on any mission. New retextured helmets to incorporate US flag while not compromising the normal ones so you can still use them for other missions. This is my first mod I've ever made, so while its only small and simple, any feedback would be greatly appreciated! Workshop Download/Page You can also view some screenshots on there^ It's been on the workshop for about a week now but I've decided to put it on here as well to hopefully expose it to more people and gather some other feedback 🙂 I'd also like to thank Night515/AverytheKitty for inspiring me to make this mod and being very generous in helping me with any issues. 😄
  17. OFG Unit Loadouts Steam Link: OFG Unit Loadouts on Steam This pack of units/factions is intended for making Blufor AI, or Blufor player slots. Uses of this pack: 1. Spawned Blufor AI units, such as ALiVE and KP Liberation missions, or other spawning script/mods. 2. Editor placed Blufor AI units/factions. 3. Player slot units (particularly useful to save on Barbie dress up time in MP setups). ]Further Customization: Although not part of the required items, if you wish to override these loadouts to add/remove anything, you will also need to load the ALiVE mod. You don't have to have any modules present, just have the mod running with the required items. If you run ALiVE for this purpose: In the editor, select a unit, go to the Object:States section and check the box "Override ALiVE ORBAT Loadout", click OK. Then, right click on the unit and select Edit Loadout, make your changes and click OK.All of the units have suppressed weapons by default, so use of the override may be useful if you wish to change this or anything else. *Note: I play without stamina. The Javelin and Stinger specialists are a bit heavy. When spawned, they will move at overload pace and so will any other unit behind them in group order. When placing these as AI factions in the editor, or scripting to be spawned, you will have to add this line of code to your init.sqf file in your mission folder and then all will be well with spawned AI pacing: [ ] spawn { while {true} do { { _x enableStamina false } foreach allunits; sleep 20; }; }; These units are by design "special ops" type units. Included factions: OFG Units Dark-R NAC (Faction name: OFG_D_UNITS_NAC) OFG Units Camo-R NAC (Faction name: OFG_C_UNITS_NAC) OFG Units Desert-R NAC (Faction name: OFG_L_UNITS_NAC) OFG Units Rat Patrol NAC (Faction name: OFG_RP_UNITS_NAC) Full unit/group/faction classnames file available in the mod folder. Of course, these are by no means intended to represent actual TO&E units, just for Arma entertainment! Many thanks to all of the mod makers represented in this work: CBA_A3 75th Ranger Regiment L3-GPNVG18 Panoramic Night Vision RHSUSAF task_force_radio I am not the owner or creator of any uniform, weapon, equipment etc. model in this work (except 3 left shoulder unit patches) The "spec ops" left shoulder units patches are the only original work presented. I've felt these were missing either in scale, or correctness so I made them. Enjoy! For the unit patches, you are free to use with your units, creations etc... whether you give me credit or not! Just go play Arma!!! These loadouts have been tested in both local and dedicated server missions.To see them in action, link to any of these modified KP Liberation Missions available at these Steam Links: Lythium Liberation AIS Takistan Liberation AIS Al Rayak Liberation AIS Malden Liberation AIS More packs with different weapon mods possibly in the works... Pics:
  18. Project Conflict This is the main hub for a new addon project, meant to add in some conflicts and factions that aren't typically covered as much but would still make for interesting gameplay/missions/photography. All of the mods you see below unless noted otherwise are mostly based on config files using existing assets, so you'll need the base mods to play them. However, custom insignia may be added to better represent certain nations and organizations. Additionally, it is important to note that because of using existing equipment, these mods are not 100% accurate. This is, however, far less noticeable if you are using the factions as an OPFOR. Mod List Philippines Factions: Adds the Armed Forces of the Philippines, Moro Islamic Liberation Front, and Abu Sayyaf. To Do List Yom Kippur War Factions Myanmar Army + Kachin Independence Army NPA for Philippines Factions mod
  19. Operation Ayahuasca 56th Recon Division and MERC Gaming group are hosting a open-to-public event. This event is a series of dynamic missions spread over 2 operational days. Organized combined arms will be utilized to achieve mission-specific objectives. Multiple missions will be run on each day, with organized breaks in-between to re-kit and change roles as needed. This event is intended as a recruitment for both individuals and other units to join us on our regular, private operations that are held weekly on Saturdays and Sundays. RSVP by the end of Friday Dec. 14th with which op dates you are interested in: https://docs.google.com/forms/d/e/1FAIpQLScKqkngrBimXwohBXlfdmI1_wzTw3akwkmACCZ6HDhR-tnMgg/viewform Primary Contacts: https://www.reddit.com/user/Treadstone56RD, https://www.reddit.com/user/MundaneMERC See also: mercgg.com, MERC Discord https://discord.gg/UUZXzd8 Event Dates: Saturday Dec. 15th, 2018 @ 5:00pm PST Sunday Dec. 16th, 2018 @ 5:00pm PST Event Requirements: TeamSpeak 3 Client Microphone Arma 3 Mods setup according to the modlist Op modlist: https://mercgg.com/arma3/56RDvR1.html TFAR should be set up and checked prior to op! Expectations: A basic knowledge of Arma Mods & TFAR setup Maturity & patience - disruptive players and/or groups are not welcome About us 56th Recon Division and MERC Gaming group have worked together for over 5 years. Having forged a strong alliance in Planetside 2, we have brought our friendship to Arma 3 and have been running joint operations over the past year. Now, we hope to find more players and/or groups that are looking to join in on our growing operations. Both 56th Recon Division and MERC Gaming group are recruiting Arma 3 players. For recruitment details of 56RD, contact https://www.reddit.com/user/Treadstone56RD. For MERC recruitment details, please contact https://www.reddit.com/user/MundaneMERC. Do you have your own unit (of any size) and want to come out to our regular events as a group? Contact https://www.reddit.com/user/Treadstone56RD or https://www.reddit.com/user/MundaneMERC for more information, or join MERC’s discord (look for this event’s channel!) https://discord.gg/UUZXzd8 REMINDER: Event dates: Saturday & Sunday, Dec. 15th & 16th @ 5:00PM PST RSVP by the end of Friday, Dec. 14th with which op dates you are interested in. RSVP Link: https://docs.google.com/forms/d/e/1FAIpQLScKqkngrBimXwohBXlfdmI1_wzTw3akwkmACCZ6HDhR-tnMgg/viewform Contacts: https://www.reddit.com/user/Treadstone56RD, https://www.reddit.com/user/MundaneMERC, https://discord.gg/UUZXzd8
  20. The Black Order is a fictional Terrorist Organization inspired by fictional megacorps and terror cells and other bad evil large organizations out there. The mod adds a new faction named Black Order containing allot retextured weapons, gear, and vehicles. Welcome to the light operator, remember our cause. The mod is using CBA and RHS:USAF as base Content Black Order Faction (OPFOR and INDFOR) Military Science Division Military Police Retextured objects equipment and item Vehicles Weapons Clutter items A new sect feeling to the game Download Github Steam Workshop Required Addons CBA RHS: United States Armed Forces Optinal Addons ACE3 (ACE Compat) Links GitHub GitHub Issue Tracker
  21. Hi, my name is CPT.D.Hodgson, as you can tell i am posting this to recruit more people into the 64th company. The type of Arma 3 unit we are is a united states army unit that specializes in on the ground assault ( sometimes mechanized ) combat. Also we have special forces such as Paratroopers, small arms squads and others. There is also a air wing that we need to populate so if you are interested in becoming a pilot that would be the place. We try to make our operations as realistic as possible so if your looking for the real thing, its here. However if you like making operations then there is always a chance for you, because we host weekly fun ops through the week that you can make yourself. If you are interested in making one of the fun ops one day then all you have to do is ask me or one of the other higher ranking officers. If you are interested in joining up add me https://steamcommunity.com/profiles/76561198161508694/, CSM.E.Johnson https://steamcommunity.com/profiles/76561198123879717/ SSG.T.Dixon https://steamcommunity.com/profiles/76561198090049326/ on steam. Once you have done so we will get back to you with further information for you in applying to the 64th company. Hope you enjoy your stay. The unit age is 17 upwards Also i have mild dyslexia so i apologise for any spelling or punctuation mistakes
  22. 3rd Infantry Division "ROCK OF THE MARNE" 1st Battalion, 15th Infantry Fort Benning, Georgia ArmA 3 World War II MilSim Looking for recruits interested in WWII realism unit. Mic and TeamSpeak required, Primary language used: English Located primarily in the East Coast of the United States. Main Operation days are on Fridays and Saturdays with room for Side Operations on Sundays. Looking for all skill levels, also all new recruits will go through Basic Combat Training (BCT) regardless of skill level. All applicants will enter the unit as Privates, and upon completion of BCT will be promoted to Private First Class. Also if applicants recruit (1) friend they are eligible to enlist as Private First Class. Intructions for applicants 1. Fill out an application on www.3rdInfantryA3.com 2. Download mod collection in the modpack channel. 3. Join the steamgroup: https://steamcommunity.com/groups/3rdInfantryA3 4. Assign tags, have individual change their name in teamspeak to: "Pvt. <lastname>" 5. In-Game name should be "Pvt. <lastname>" *TeamSpeak info in on our website
  23. *The 82nd is now recruiting! The 82nd is mostly a semi-serious milsim group, we do BOTH PVP and Joint OP's, and the skills may vary. The timezone is EST/NA We do not want you for your skill level and will accept you no matter how good you are at the game. If you feel like joining, make sure to send this account a message or an email at this email direction 82ndarma3milsim@gmail.com TRAINING The first training will determine what will be your position in the team. [e.g Rifleman/Support/Combat life saver] You must attend atleast 3 trainings and 3 ops in order to rank up. Take trainings seriously, you can crack a few jokes, but do not keep on being silly, or else you will be punished. MORE INFO ON DISCORD. FIRETEAMS Feel free to create your own fireteam! Choose your partners and buddies! All you need is to be ranked higher than Corporal, and you can request your own fireteam! Make sure to as A. Cambel! Era/s The 82nd doesn't do modern only! We do World War II ops! We do Vietnam ops! We do 90's! Small disclaimers *Members must have / be willing to use discord, until we decide to start using Teamspeak. *Your nationaly does not matter, as long as you can speak english. *You are willing to play with young people *Attend official Ops (Unless you are justified, if not, three strikes is the limit.) *DO NOT engage in "Flame wars" with other 82nd members you're both just messing around. [Borderline racism/racism will not be tolerated]
  24. I am trying to get to the bottom of why not all assets from some mods are made available for a zeus curator when initiated through an in-game script. Note that this is not related to needing to adjust the module to read "all addons including unofficial ones" in the editor. I have a script which creates a curator module and assigns it to the designated player (usually me), and is supposed to add all addons to it. This works fine with almost everything; all vanilla factions are added without fault and almost all downloaded mods. However, for a couple of faction mods, some assets are not being added even when some of them are. While it is usually quite consistent which fail to add, it is not always completely. At first I assumed it was a case of some assets in the mod having scopeCurator set such that this was intended, but even having been into the configs and successfully changed it, it still fails most the time. It also wouldn't explain why on some occasions these assets do get added. Here is the script I have been using to add the curator and configure it in singleplayer: _unit = player; // Exit if unit is already curator if (!isNull (getAssignedCuratorLogic _unit)) exitWith { systemChat format["[Zeus] Logic already assigned to %1, remove it first",name _unit]; }; private _curator = missionNamespace getVariable [format["f_zeusCurator_%1",getPlayerUID _unit],objNull]; // Check curator exists, if not create it if !(isNull _curator) then { format["[Zeus] Curator variable already assigned to %1, reassigning", name _unit] remoteExec ["systemChat",_unit]; unassignCurator _curator; deleteVehicle _curator; sleep 1; } else { //format["No Curator.", _curator] remoteExec ["systemChat",_unit]; unassignCurator _curator; f_var_sideCenter = createCenter sideLogic; format["Creating....", _curator] remoteExec ["systemChat",_unit] }; _var = missionNameSpace getVariable ["l_var_sideLogic","Fail"]; // Create a new curator logic _curator = (createGroup f_var_sideCenter) createUnit ["ModuleCurator_F",[0,0,0],[],0,""]; _curator setVariable ["owner",format["%1",getPlayerUID _unit],true]; _curator setVariable ["showNotification",false,true]; _curator setVariable ["Addons",3,true]; //Set Zeus Vision Modes [_curator, [-1, -2, 0]] call bis_fnc_setcuratorvisionmodes; // Assign the passed unit as curator //_unit assignCurator _curator; _unit assignCurator _curator; private _curator = getAssignedCuratorLogic _unit; systemChat format["Curator: %1", _curator];; if (isNull _curator) then { _curator = _unit; }; // If curator is null or not the correct logic exit with an error message. if (isNull _curator || typeOf _curator != "ModuleCurator_F") exitWith { systemChat format["Failed to resolve curator for %1", _unit]; }; // Decide which addons to add based on passed mode _mode = True; _addons = []; switch (typeName _mode) do { case "ARRAY"; case "STRING": { if (_mode isEqualType "") then { if (_mode == "basic") then { // Load predefined basic modules _mode = ["A3_Data_F","A3_Data_F_Curator","A3_Functions_F_Curator","A3_Misc_F","A3_Modules_F_EPB","A3_Ui_F_Curator","A3_Modules_F_Curator","A3_Modules_F_Curator_Misc","CuratorOnly_Modules_F_Curator_Chemlights","CuratorOnly_Modules_F_Curator_Environment","CuratorOnly_Modules_F_Curator_Flares","CuratorOnly_Modules_F_Curator_Ordnance","CuratorOnly_Modules_F_Curator_Smokeshells","A3_Modules_F_Bootcamp","A3_Modules_F_Bootcamp_Misc"]; } else { // Convert to array _mode = [_mode]; }; }; { if (isClass (configFile >> "cfgPatches" >> _x)) then { _addons pushBack (configName (configFile >> "cfgPatches" >>_x)); }; } forEach _mode; }; case "BOOL": { if (_mode) then { // If true was passed, add all available addons to curator list _cfgPatches = configFile >> "cfgPatches"; for "_i" from 0 to (count _cfgPatches - 1) do { _class = _cfgPatches select _i; if (isClass _class) then { _addons pushBack (configName _class); }; }; } else { removeAllCuratorAddons _curator; }; }; }; // Nothing to add! if (count _addons == 0) exitWith {}; // Remove existing addons removeAllCuratorAddons _curator; _curator addCuratorAddons _addons; systemChat format["[Zeus] Added %1 addons",count _addons]; // Reduce costs for all actions _curator setCuratorWaypointCost 0; { _curator setCuratorCoef [_x,0]; } forEach ["place","edit","delete","destroy","group","synchronize"]; systemChat format["[Zeus] Curator set-up complete for %1.",name _unit]; _unit assignCurator _curator; I have checked my patch file that is supposed to be fixing this to ensure that the vehicles are listed in cfgPatches, and that the assets I am looking for have scopeCurator = 2. I am not getting any error messages other than: This confuses me because I read on a biki page that addons can be added "on the fly" for a curator, and it works despite this error message for most addons. So I'm not entirely sure what to be looking for from here. Pointers appreciated. Cheers, Law
  25. This addon includes Chernarussian National Party guerillas. "Nationalist guerillas of the National Party is an underground movement lacking sophisticated weapons, but their knowledge of the country, military expertise from civil war and underground network make them serious opponents to both communist guerillas and government forces." This is retexture mod made of both RHS and vanilla units. I tried to make them as similar as possible to the units from ARMA 2.The same camouflage, equipment, weapons, etc. Also required RDS Civilians addon for the presence of civil guerillas. Features: - Set of NAPA units like in original A2 - RHS and vanilla vehicles, static weapons - Civilian guerillas armed with WW2 weapons, hunting rifles, etc. And few more civilians retextures - Added different groups like in A2 Known issues: - Automatic Rifleman armed AK-74 with 45rnd mags instead of RPK-74 (by reason of its absence in RHS weapons) - Chikom vest replaced by another chestrig. - Wooden SVD replaced by plastic one (by reason of its absence in RHS weapons) Thanks RHS for their great mod, Reyhard for his Civilian pack. https://steamcommunity.com/sharedfiles/filedetails/?id=1507820054
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