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EO

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About EO

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    Warrant Officer

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    The truth

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  1. I'm sorry, it's not feedback, not even technically, the last page was mainly suggestions and wishlists. In any case there is a already a dedicated thread for such things.
  2. C'mon folks, this is a feedback thread not a wishlist.....wishes are nice but i highly doubt we will get anything more than what has been officially presented. Let's not forget all the assets that are part of the Contact DLC are centered around the SP Campaign.
  3.  EO

    Ravage

    Regarding the zed damage coef, whether it needs tweaked or not, at it's default setting of 1, the Kozlice is still a one shot kill, head and body even at range. In fact I'm finding most rifles will still register a head shot with one round within a reasonable range of course. However the default setting of 1 does make pistols feel weaker. 🤔
  4.  EO

    Ravage

    Yeah man, for a pure "Walkers" scenario Bolters ratio needs to be set to 0. Bolters, in their unfrenzied state, norrmally roam on all fours, whereas Runners are more or less upright. They run differently too, Bolters run in that kinda semi-crouched animation, wheras Runners run upright. @cosmic10r, The "patchwork test" looks amazing, can't wait to see some rust laid over them. It's a really neat concept too, i can just imagine a Bandit Squad finding a busted weapons cache and trying to make something from them....I'm happy your around again.
  5. Nice to see you still working on RL.
  6.  EO

    Ravage

    I'm not disputing that your experiencing this, but I just want to counter that by saying I'm not seeing runners in my scenario, my settings are pretty much the same as above, I even set sunfactor to no as per haleks suggestion....still no runners. Have you set your Bolters ratio to 0?
  7.  EO

    Ravage

    Pro-tip, if your stuck in a tight spot on Livonia, the static V3S wrecks are interactive...
  8. Next update will add some camo variants to the combat uniforms... I may need to slightly upscale the camo pattern, but I kinda like the small detail as it is.
  9.  EO

    Ravage

    Showcases a sweet pistol whilst teasing rusty AK's...
  10.  EO

    Ravage

    @Vald77r, You don't see "Damage Multiplier" under "Damage Output" in the Ambient Zombie module? It's possible you need to be on the RC or Development Branch, haleks did mention that in the 177 changelog post.
  11.  EO

    Ravage

    Lol, that would depend on who you ask, it initially sparked a lot of heated debate when it was first released.....from my point of view, I'd say the overall package is worth the money, lots of authentic 80's assets to use, a gorgeous terrain built from the ground up with brand new assets plus additional content is coming for free at some point down the line, but the process is slow, the GM devs are at the mercy of BI's QA who give the green light to any updates. It's especially slow at the moment because Contact is still being developed. I think BI's resources are stretched at the moment, maybe once Contact has been released we will see GM flourish a little faster.
  12.  EO

    Ravage

    I'm still open for business....
  13. Placing down the Open/Close Door module and set doors to open, there are a few buildings that won't comply... Front Entrance to the Market building: Land_VillageStore_01_F Front and side sliding doors on the small railway warehouse: Land_Rail_Warehouse_Small_F
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