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Mikero PboProject Binarization Error
EO replied to Invisual_33's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can click on the Report Post link, located top right of each post, submit a report with or without optional message and a Moderator will eventually delete the thread or move it to it's proper location. -
Mikero PboProject Binarization Error
EO replied to Invisual_33's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Creating a new thread in the wrong section when you've already posted the same question in the proper section is questionable.... Double posting goes against forum rules/guidelines. -
Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
STEAM WORKSHOP.- 273 replies
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I totally understand the need to vent, but there's venting for venting's sake, constructive venting in the form of feedback tickets and plain old bile, his/her's most recent posts are just bile and serve no purpose.
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Your unsubstantiated rants are just boring now. Why not raise a ticket with the server in question and your system specs, maybe play another game or just go outside and grab some fresh air.
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Add CDLC: Western Sahara In VANILLA branch!
EO replied to MaximPt's topic in ARMA 3 - QUESTIONS & ANSWERS
Currently £3 on Steam at the moment too.- 4 replies
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It also helps to post the CfgPatches section of your config too.
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There are a few errors in your config from first glance and maybe a few things not required for a simple retexture I think the main error is defining the wrong model... model = "\A3\Characters_F\Common\headgear_helmet_heli.p3d"; Should be... model="A3\Characters_F\Common\headgear_helmet_heli_shield"; There are also a few errors in your class ItemInfo: HeadgearItem section... Again your defining the wrong uniformModel... uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain"; Should be... uniformModel="A3\Characters_F\Common\headgear_helmet_heli_shield"; In any case, for a simple retexture I don't think you need the class ItemInfo: HeadgearItem section in your config at all And unless you want to edit new values in HitPointsProtectionInfo then you don't need this in your config either as it will inherit those values from H_CrewHelmetHeli_B. A simplified version might look something like this... class CfgWeapons { class H_CrewHelmetHeli_B; class custom_helmet_heli_blk_co: H_CrewHelmetHeli_B { author="Bohemia Interactive, Billy"; scope=2; weaponPoolAvailable=1; displayName="Beavers HGU-56"; picture="\A3\Characters_F\data\ui\icon_H_Crew_Helmet_Heli_B_CA.paa"; model="A3\Characters_F\Common\headgear_helmet_heli_shield"; hiddenSelectionsTextures[]= { "\RaiderCustoms\Data\custom_helmet_heli_blk_co.paa" }; }; };
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Most likely a mod conflict as it works perfectly in a vanilla set-up.
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To open and close the mine detector, if equipped and by default, use the open/close brackets keys [ ] IIRC, only a Mine Specialist, if equipped with a toolkit, can deactivate mines through an addAction that pops up when in range of an active mine.
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[IceBreakr/IBIS] Project Yulakia
EO replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Shaping up to be another classic IB terrain, looking forward to exploring this armed with a compass and a backpack. -
Plenty of open positions if you think you can do any better.... https://careers.bohemia.net/positions?projects=13&projects=12
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It's seen as bad forum etiquette to bump threads, see the "Do Not Cross-post" section of the forum Guidelines The Forum is very quiet these days so it might take a while for someone to reply with any kind of help, so bumping is not necessarily going to get you an answer faster. Have you tried asking on the official Discord, that seems to be where all the "cool" people hang out these days.
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