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EO

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About EO

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  1. Genuinely wasn't sure how well this would be received, but a fair few folk seem to like the pack, so I'll continue to work on it from time to time. Messenger Bags... I'm currently trying to, unsuccessfully, modify the config to add some Facewear items to either the Headgear slot or the NVG slot.....DRIVING ME CRAZY!
  2. I'm guessing so, not really my field, i'm just suggesting an alternative. If it helps here is the init.sqf for the "Hide Terrain Object" module...
  3. Does it have to be a scripted solution? There's the option of the "Hide Terrain Objects" module.
  4. @Starker, this report should have been posted here.
  5. Ravage Mod

    I've played Ravage from the very first version right through to the current one, I think most of my longest playthroughs were before the returnDays function was added so I can't put a firm number on it, however I can recall a few years ago i had my own private server for a few months and uploaded the Altis demo mission with a few tweaks, one of them being no time acceleration so the mission played out in real time, the server also persistent so the mission kept rolling even when i was disconnected. I played out that mission for nearly 10 days, before succumbing to rad poisoning. I loved the fact the server ran in real time, so my night-time sessions were played out in the dark and vice-versa for my daytime sessions. Those 10 days were definitely my golden Ravage memory......(with the possible exception of the Ravage MP testing period)
  6. Ravage Mod

    Yeah man, for sure a gasmask on it's own will give an element of protection. I think the guy over at the Steam Workshop who posed the question knew about gasmask protection, it was gear other than gasmasks he was unsure about.
  7. Ravage Mod

    A question arose on the Ravage Steam Workshop regarding uniforms/vests/headgear that give protection from radiation, so here is a fairly comprehensive list of vanilla gear that Ravage uses for radiation protection... Headgear... Vests... Uniforms... Wear any combination of these and you could happily pitch a tent outside No.4 reactor at Chernobyl.
  8. Ravage Mod

    Yikes!...that seems like an awful lot of mods guys, is that the norm? I rarely run more than 3 or 4 with Ravage. If there's one thing I've learned playing the Arma series.....mo' mods, mo' problems.
  9. Thanks for the feedback, although it's a little confusing... Sorry, but it does in fact lower base cloud significantly... Default values: cloudBaseKm=2.8499999 Sullen Skies values: cloudBaseKm=0.2 Nothing to do with tweaks made by Sullen Skies, probably more to do with how trueSky renders the weather/cloud system around the player. Regarding the player1/player2 thing you mention, in a MP environment the only weather that is properly synchronised on a server is fog and rain, however overcast values (which is what Sullen Skies modifies) aren't synchronised so client and server can have differing overcast values. But hey....at least there's no ads!
  10. Ravage Mod

    Try this... ...I use this setting a lot, you'll only occasionally come across a lone Renegade.
  11. Ravage Mod

    Mmm, I don't think the trader shop lists will pick them up as saleable items, even if you allow Respawn Camps via the Loot system.
  12. Bummer, unscrupulous Lifers gotta spoil it for everyone. Hope you can get back on this soon man.
  13. Ravage Mod

    @YakBallz, Hey man, it's nice to know that trigger still works. Sorry bud, i'm all outta ideas on how to achieve that. ^^ Just hold tight man, somebody will surely pass by with a solution.
  14. Ravage Mod

    There's an option in the Loot System module that adds respawn camp backpacks to the loot system...
  15. Ravage Mod

    Bare in mind that solution was tried and tested over 18 months ago with many updates to both A3 and Ravage since then, it's probably worth a wee retest just to make sure it still works...
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