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About EO

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    Second Lieutenant

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  1. You can click on the Report Post link, located top right of each post, submit a report with or without optional message and a Moderator will eventually delete the thread or move it to it's proper location.
  2. Creating a new thread in the wrong section when you've already posted the same question in the proper section is questionable.... Double posting goes against forum rules/guidelines.
  3.  EO

    My vision of perfect Arma 4

    I totally understand the need to vent, but there's venting for venting's sake, constructive venting in the form of feedback tickets and plain old bile, his/her's most recent posts are just bile and serve no purpose.
  4.  EO

    My vision of perfect Arma 4

    Your unsubstantiated rants are just boring now. Why not raise a ticket with the server in question and your system specs, maybe play another game or just go outside and grab some fresh air.
  5. Currently £3 on Steam at the moment too.
  6.  EO

    I am stuck

    It also helps to post the CfgPatches section of your config too.
  7.  EO

    I am stuck

    There are a few errors in your config from first glance and maybe a few things not required for a simple retexture I think the main error is defining the wrong model... model = "\A3\Characters_F\Common\headgear_helmet_heli.p3d"; Should be... model="A3\Characters_F\Common\headgear_helmet_heli_shield"; There are also a few errors in your class ItemInfo: HeadgearItem section... Again your defining the wrong uniformModel... uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain"; Should be... uniformModel="A3\Characters_F\Common\headgear_helmet_heli_shield"; In any case, for a simple retexture I don't think you need the class ItemInfo: HeadgearItem section in your config at all And unless you want to edit new values in HitPointsProtectionInfo then you don't need this in your config either as it will inherit those values from H_CrewHelmetHeli_B. A simplified version might look something like this... class CfgWeapons { class H_CrewHelmetHeli_B; class custom_helmet_heli_blk_co: H_CrewHelmetHeli_B { author="Bohemia Interactive, Billy"; scope=2; weaponPoolAvailable=1; displayName="Beavers HGU-56"; picture="\A3\Characters_F\data\ui\icon_H_Crew_Helmet_Heli_B_CA.paa"; model="A3\Characters_F\Common\headgear_helmet_heli_shield"; hiddenSelectionsTextures[]= { "\RaiderCustoms\Data\custom_helmet_heli_blk_co.paa" }; }; };
  8. Most likely a mod conflict as it works perfectly in a vanilla set-up.
  9. To open and close the mine detector, if equipped and by default, use the open/close brackets keys [ ] IIRC, only a Mine Specialist, if equipped with a toolkit, can deactivate mines through an addAction that pops up when in range of an active mine.
  10. Shaping up to be another classic IB terrain, looking forward to exploring this armed with a compass and a backpack.
  11.  EO

    My vision of perfect Arma 4

    Plenty of open positions if you think you can do any better.... https://careers.bohemia.net/positions?projects=13&projects=12
  12.  EO

    Carrier stretcher

    It's seen as bad forum etiquette to bump threads, see the "Do Not Cross-post" section of the forum Guidelines The Forum is very quiet these days so it might take a while for someone to reply with any kind of help, so bumping is not necessarily going to get you an answer faster. Have you tried asking on the official Discord, that seems to be where all the "cool" people hang out these days.