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EO

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About EO

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    Warrant Officer

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    The truth

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  1. Loving the sound of the new animals update, excuse the pun. Great work as usual.
  2. Ravage Mod

    Damn, looks like I picked the wrong time to leave the Dev group......can't wait for these badboys to hit stable mate.
  3. Project Zenith

    Yep, those guys are dressed for success.
  4. Haven't read such a heartfelt post in a while, reading between the lines your emotions about this project are tangible, hopefully in the wake of this outpouring comes some better days ahead.
  5. Looks pure gallus man, canny begin tae imagine the work that's goan intae this, dinnae haud back noo, it's too braw tae leave it as it is...
  6. Something that should have been added into the base game long ago. ^^ Thanks for including this, it looks great.
  7. Ravage Mod

    Thanks man, I'll give that a try. ^^ (I just assumed Bandit Camps would spawn bad guys (OPFOR).) edit, @MisterOth, that worked a treat man, thanks!
  8. Ravage Mod

    Hi @haleks I'm finding bandit camps spawned using the rvg_fnc_spawnBanditCamp function (via trigger) don't engage with BLUFOR playable units, however they do engage with OPFOR playable units. Does the function randomly spawn a different faction each time, or is it only BLUFOR/INDEP factions? btw, very impressive subscriber numbers on Steam Workshop!
  9. Ravage Mod

    In the meantime you could always use the Lamp Airport lights, they still work with Ravage loaded. Not as cool and immersive as a working lighthouse but they are just as tall.
  10. Ravage Mod

    Here's an alternative way using a modified version of tpw's ambient air flyby script... Add the script to your mission file, call the script from the players init with...(for example) 0 = [10,180,1,[70],0] execvm "tpw_air.sqf"; this will spawn a K40 Ababil-3 around the player every 3 minutes flying at a height of 70m. If you find this useful and use it in a published mission make sure to credit the mighty @tpw.
  11. Ravage Mod

    If it's just for props and static objects... Place down a Ravage Loot system module, set Structures and Ambient Furnitures to NO, then configure the Civilian, Military and Industrial loot spawn chances to suit your needs. ;-)
  12. Recoil Config

    Look again my friend, the link .kju provided is different to the link in your OP, you need to include CfgPatches in your config/addon.
  13. Enhanced Movement

    Latest update is golden, Keys and Settings menu present and correct. (Steam version)
  14. Ravage Mod

    No signature problems on my end, tested both Steam and GoogleDrive versions in SP and on my private dedicated server.
  15. Fog layer

    I'd also recommend Harzach's choice too, I used it in a mission a while back....
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